List of Extra Credits episodes
The first videos before the debut of ''[[Extra Credits]]'' were released on [[YouTube]] by the series' co-creator Daniel Floyd. The show was then picked up by [[The Escapist (magazine)|''The Escapist'']] for the first 54 episodes before a contractual dispute forced the show to leave and be picked up by [[Penny Arcade (webcomic)|PATV]]. Technical limitations with PATV's site forced the official episodes to be categorized in seasons of 26 episodes each since the move.
==YouTube-released episodes==
This list deals with the videos initially released by Floyd under the loose title '''''Video Games And...'''''
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
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! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=1
|Title=[http://www.youtube.com/watch?v=1jdG2LHair0 Video Games and Storytelling]
|OriginalAirDate={{Start date|2008|02|17}}
|ShortSummary=Talks AbOUT storytelling potential of video games. Originally created as a project for Daniel's art history course at SCAD.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=2
|Title=[http://www.youtube.com/watch?v=oFywW99Uvwc Video Games and [...]]
|OriginalAirDate={{Start date|2008|05|29}}
|ShortSummary=Talks about mishandling of sexuality in video games. Incorrectly flagged for mature content on YouTube.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=3
|Title=[http://www.youtube.com/watch?v=rN0qRKjfX3s Video Games and Learning]
|OriginalAirDate={{Start date|2008|09|08}}
|ShortSummary=Introduces concept of tangential learning and its applications in video games. First video to include James Portnow.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=4
|Title=[http://www.youtube.com/watch?v=FKTAJBQSm10 Video Games and the Uncanny Valley]
|OriginalAirDate={{Start date|2008|11|01}}
|ShortSummary=Talks about the [[uncanny valley]] in relation to video games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=5
|Title=[http://www.youtube.com/watch?v=jlOXAtPvMDk Video Games and Choice]
|OriginalAirDate={{Start date|2009|04|19}}
|ShortSummary=Talks about the difference between problems and choices in relation to game design.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=6
|Title=[http://www.youtube.com/watch?v=R8ZVZRsy8N8 Video Games and the Female Audience]
|OriginalAirDate={{Start date|2009|06|28}}
|ShortSummary=Talks about the female demographic of video games. Features [[Gamasutra]] editor-at-large Leigh Alexander as writer instead of Portnow.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=7
|Title=[http://www.youtube.com/watch?v=BFsQM6o4uoY Video Games and Facing Controversy]
|OriginalAirDate={{Start date|2009|09|06}}
|ShortSummary=Talks about controversy and how the game industry should face it. Includes clips from a [http://video.foxnews.com/v/3932989/six-days-in-fallujah debate video] concerning ''[[Six Days in Fallujah]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=8
|Title=[http://www.youtube.com/watch?v=6_KU3lUx3u0 Video Games and Moral Choices]
|OriginalAirDate={{Start date|2010|04|16}}
|ShortSummary=Talks about how moral choice gameplay should be improved.
|LineColor=add8e6
}}
|}
==Season 1==
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
|-
! style="background:#add8e6; width:40px;"|Total
! style="background:#add8e6; width:20px;"|#
! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=1
|Title=[http://penny-arcade.com/patv/episode/bad-writing Bad Writing]
|OriginalAirDate={{Start date|2010|07|28}}
|ShortSummary=Writing in video games and the importance of narrative is discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=2
|Title=[http://penny-arcade.com/patv/episode/the-future-of-mmos The Future of MMOs]
|OriginalAirDate={{Start date|2010|08|04}}
|ShortSummary=The team talks about the current state of the [[Massively multiplayer online game|MMO]] genre and where it may go in the future.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=3
|Title=[http://penny-arcade.com/patv/episode/innovation Innovation]
|OriginalAirDate={{Start date|2010|08|11}}
|ShortSummary=The Indie and AAA branches of the game industry are contrasted, and joining forces to help them to drive innovation is discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=4
|Title=[http://penny-arcade.com/patv/episode/where-did-survival-horror-go Where Did Survival Horror Go?]
|OriginalAirDate={{Start date|2010|08|18}}
|ShortSummary=The relative shortage of "true" horror games and why the genre has deteriorated is discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=5
|Title=[http://penny-arcade.com/patv/episode/no-redeeming-value No Redeeming Value]
|OriginalAirDate={{Start date|2010|08|25}}
|ShortSummary=In a Spin on the usual format, the team deconstructs the [[God of War (series)|''God of War'' series]] and its triumphs and failings in storytelling.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=6
|Title=[http://penny-arcade.com/patv/episode/free-speech Free Speech]
|OriginalAirDate={{Start date|2010|09|01}}
|ShortSummary=The team discusses the then-called [[Brown v. Entertainment Merchants Association|Schwarzenegger v. EMA case]] (upcoming at the time) and what it could mean for the future of video games as a medium.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=7
|Title=[http://penny-arcade.com/patv/episode/enriching-lives Enriching Lives]
|OriginalAirDate={{Start date|2010|09|08}}
|ShortSummary=Taking deconstruction a step further, the team discusses a moral choice sequence in ''[[Mass Effect 2]]'' and the power video games have to teach people about themselves.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=8
|Title=[http://penny-arcade.com/patv/episode/gamer "Gamer"]
|OriginalAirDate={{Start date|2010|09|15}}
|ShortSummary=The term "[[gamer]]" and the problems associated with its current usage are discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=9
|EpisodeNumber=9
|Title=[http://penny-arcade.com/patv/episode/video-game-music Video Game Music]
|OriginalAirDate={{Start date|2010|09|22}}
|ShortSummary=The team takes a look at the way [[video game music]] has evolved over the years, and compare the strengths of today's game music with the [[chiptunes]] of gaming past.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=10
|EpisodeNumber=10
|Title=[http://penny-arcade.com/patv/episode/project-ten-dollar Project Ten Dollar]
|OriginalAirDate={{Start date|2010|09|29}}
|ShortSummary=[[Electronic Arts|EA]]'s post-market "Project Ten Dollar" is discussed and some alternatives are suggested.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=11
|EpisodeNumber=11
|Title=[http://penny-arcade.com/patv/episode/kinect-and-move Kinect and Move]
|OriginalAirDate={{Start date|2010|10|06}}
|ShortSummary=The [[Kinect]] and [[PlayStation Move]] peripherals are discussed, and their chances for success are speculated on.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=12
|EpisodeNumber=12
|Title=[http://penny-arcade.com/patv/episode/diversity Diversity]
|OriginalAirDate={{Start date|2010|10|13}}
|ShortSummary=As an opening to an ongoing episodic discussion, the team look at the lack of proper diversity in video games (and outlines numerous episode topics to come).
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=13
|EpisodeNumber=13
|Title=[http://penny-arcade.com/patv/episode/mailbag-1 Mailbag #1]
|OriginalAirDate={{Start date|2010|10|20}}
|ShortSummary=The team goes over some of the more common requests in their email inboxes, including why there is a lack of [[First-person shooter|FPS]] innovation, how to enter the game industry, what the team's game industry experience is, a brief analysis of the current state of [[PC game|PC gaming]] and [[Role-playing video game#Cultural differences|JRPGs]], and others.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=14
|EpisodeNumber=14
|Title=[http://penny-arcade.com/patv/episode/symbolism-101 Symbolism 101]
|OriginalAirDate={{Start date|2010|10|27}}
|ShortSummary=For Halloween, the team explores the use of symbols and psychology in horror games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=15
|EpisodeNumber=15
|Title=[http://penny-arcade.com/patv/episode/facing-controversy Facing Controversy]
|OriginalAirDate={{Start date|2010|11|03}}
|ShortSummary=The team reiterates the Season 0 video about how the industry should be facing the various [[video game controversy|controversies]] surrounding video games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=16
|EpisodeNumber=16
|Title=[http://penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer So You Want to be a Game Designer]
|OriginalAirDate={{Start date|2010|11|10}}
|ShortSummary=The team goes over some key points for those desiring to become a game designer.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=17
|EpisodeNumber=17
|Title=[http://penny-arcade.com/patv/episode/easy-games Easy Games]
|OriginalAirDate={{Start date|2010|11|17}}
|ShortSummary=The team discusses why games appear to have gotten easier over the years.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=18
|EpisodeNumber=18
|Title=[http://penny-arcade.com/patv/episode/the-skinner-box The Skinner Box]
|OriginalAirDate={{Start date|2010|11|24}}
|ShortSummary=[[Operant conditioning]] (via the "[[operant conditioning chamber|skinner box]]") and its overuse in modern game design are discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=19
|EpisodeNumber=19
|Title=[http://penny-arcade.com/patv/episode/[...]-in-games [...] in Games]
|OriginalAirDate={{Start date|2010|12|01}}
|ShortSummary=Before building upon [...] diversity as introduced in an earlier episode, a previous episode from the pre-''Escapist'' era was remade to discuss the current state of [...] in games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=20
|EpisodeNumber=20
|Title=[http://penny-arcade.com/patv/episode/[...]-diversity [...] Diversity]
|OriginalAirDate={{Start date|2010|12|08}}
|ShortSummary=To demonstrate the benefits of [...] diversity in games, the [[Characters of Persona 4|characters]] Kanji Tatsumi and Naoto Shirogane from ''[[Shin Megami Tensei: Persona 4|Persona 4]]'' are analyzed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=21
|EpisodeNumber=21
|Title=[http://penny-arcade.com/patv/episode/narrative-mechanics Narrative Mechanics]
|OriginalAirDate={{Start date|2010|12|15}}
|ShortSummary=''[[Missile Command]]'' is deconstructed to demonstrate how games can express an idea using only their mechanics.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=22
|EpisodeNumber=22
|Title=[http://penny-arcade.com/patv/episode/a-season-of-hope A Season of Hope]
|OriginalAirDate={{Start date|2010|12|22}}
|ShortSummary=The team takes a break from the "art and design" talk to appreciate the [[Child's Play (charity)|Child's Play]] Charity Dinner Auction.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=23
|EpisodeNumber=23
|Title=[http://penny-arcade.com/patv/episode/choice-and-conflict Choice and Conflict]
|OriginalAirDate={{Start date|2010|12|29}}
|ShortSummary=The team discusses what "choice" is, and how the use of conflict separates it from the often-substituted "calculations".
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=24
|EpisodeNumber=24
|Title=[http://penny-arcade.com/patv/episode/mailbag-2 Mailbag #2]
|OriginalAirDate={{Start date|2011|01|05}}
|ShortSummary=The team once again goes over some of the more common requests in their email inboxes, including the (over)use of gritty realism, the widespread poor translation of movies to games (and vice-versa), e-sports, ''[[Minecraft]]'', the decline of ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'', and others.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=25
|EpisodeNumber=25
|Title=[http://penny-arcade.com/patv/episode/non-combat-gaming Non-Combat Gaming]
|OriginalAirDate={{Start date|2011|01|12}}
|ShortSummary=The potential for game experiences that aren't combat based is explored, particularly exploring the game ''[[Echo Bazaar!|Echo Bazaar]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=26
|EpisodeNumber=26
|Title=[http://penny-arcade.com/patv/episode/piracy Piracy]
|OriginalAirDate={{Start date|2011|01|19}}
|ShortSummary=The team carefully explores [[copyright infringement of software|piracy]] as it affects games and the industry.
|LineColor=add8e6
}}
|}
==Season 2==
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
|-
! style="background:#add8e6; width:40px;"|Total
! style="background:#add8e6; width:20px;"|#
! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=27
|Title=[http://penny-arcade.com/patv/episode/amnesia-and-story-structure Amnesia and Story Structure]
|OriginalAirDate={{Start date|2011|01|26}}
|ShortSummary=The team talks about [[Three-act structure]], [[In Medias Res]] and [[amnesia]] as a plot device in games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=28
|Title=[http://penny-arcade.com/patv/episode/playing-like-a-designer-pt.-1 Playing Like a Designer (pt. 1)]
|OriginalAirDate={{Start date|2011|02|02}}
|ShortSummary=In the first of a two-part discussion, the team explains how a designer analyzes games as he plays.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=29
|Title=[http://penny-arcade.com/patv/episode/playing-like-a-designer-pt.-2 Playing Like a Designer (pt. 2)]
|OriginalAirDate={{Start date|2011|02|09}}
|ShortSummary=In the conclusion of The Two-part discussion, the team explains how a designer analyzes games as he plays.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=30
|Title=[http://penny-arcade.com/patv/episode/achievements Achievements]
|OriginalAirDate={{Start date|2011|02|16}}
|ShortSummary=The winner of a [[Child's Play (charity)|Child's Play]] auction for the topic of a complete episode, ostensibly Sparrow the Cat, requested that the team discuss [[Achievement (video gaming)|Achievements]] and their influence in games today.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=31
|Title=[http://penny-arcade.com/patv/episode/an-open-letter-to-ea-marketing An Open Letter to EA Marketing]
|OriginalAirDate={{Start date|2011|02|23}}
|ShortSummary=The ''Extra Credits'' team calls out [[Electronic Arts|EA]] on their [[Electronic Arts#Sexism and ageism in advertising|recent marketing campaigns]].
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=32
|Title=[http://penny-arcade.com/patv/episode/ludus-florentis Ludus Florentis]
|OriginalAirDate={{Start date|2011|03|02}}
|ShortSummary=The team discusses a big paradigm shift that they see on the horizon of the game industry.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=33
|Title=[http://penny-arcade.com/patv/episode/true-female-characters True Female Characters]
|OriginalAirDate={{Start date|2011|03|09}}
|ShortSummary=As a continued look at [...] diversity in games, the team discusses how to design strong female characters.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=34
|Title=[http://penny-arcade.com/patv/episode/tutorials-101 Tutorials 101]
|OriginalAirDate={{Start date|2011|03|16}}
|ShortSummary=As foreshadowed in a previous episode, the team goes over how to build an effective tutorial.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=9
|EpisodeNumber=35
|Title=[http://penny-arcade.com/patv/episode/tangential-learning Tangential Learning]
|OriginalAirDate={{Start date|2011|03|23}}
|ShortSummary=The team reiterates the concept of tangential learning, which involves the exposure of educational topics to facilitate learning rather than directly educating.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=10
|EpisodeNumber=36
|Title=[http://penny-arcade.com/patv/episode/gamification Gamification]
|OriginalAirDate={{Start date|2011|03|30}}
|ShortSummary=The team discusses how the principles of a game can be applied to various fields, related to tangential learning. Erin Siegel stars as the series' first guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=11
|EpisodeNumber=37
|Title=[http://penny-arcade.com/patv/episode/metrics Metrics]
|OriginalAirDate={{Start date|2011|04|06}}
|ShortSummary=The team discusses the increasing focus on [[performance metric|metrics]] in the game industry, and the possible results this trend might have, for better or worse.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=12
|EpisodeNumber=38
|Title=[http://penny-arcade.com/patv/episode/consoles-are-the-new-coin-op Consoles Are the New Coin-Op]
|OriginalAirDate={{Start date|2011|04|13}}
|ShortSummary=The team speculates that [[video game console|consoles]] are speculated to be going the way of the obsolete [[Arcade game|arcade]], and why this may not be a bad thing.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=13
|EpisodeNumber=39
|Title=[http://penny-arcade.com/patv/episode/games-you-might-not-have-tried-or-heard-of Games You Might Not Have Tried (Or Heard Of)]
|OriginalAirDate={{Start date|2011|04|20}}
|ShortSummary=A list of games is compiled that the members of the team feel are important or influential, but not necessarily popular or even good. Includes [[Fate of the World]], [[Knights in the Nightmare]], [[Europa Universalis III]], [[Victoria II]], [[Hearts of Iron III]], [[Valkyria Chronicles]], [[The World Ends with You]], [[King's Field: The Ancient City]], [[Demon's Souls]], [[Radiant Historia]], [[Desktop Dungeons]], Super Crate Box, [[Dissidia Final Fantasy]], [[Amnesia: The Dark Descent]], [[Ghost Trick: Phantom Detective]], [[Professor Layton and the Curious Village]], [[Today I Die]], Every Day the Same Dream, One Chance, The Company of Myself, The End of Us, Freedom Bridge, Passage, [[Might & Magic: Clash of Heroes]], [[SpaceChem]], [[Ilomilo]], [[Dungeon Fighter Online]], and [[Minecraft]] (technically disqualified as "everyone has already heard of it").
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=14
|EpisodeNumber=40
|Title=[http://penny-arcade.com/patv/episode/learning-from-other-m Learning from Other M]
|OriginalAirDate={{Start date|2011|04|27}}
|ShortSummary=''[[Metroid: Other M]]'' is deconstructed to analyze its shortcomings, especially as pertains to gender roles.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=15
|EpisodeNumber=41
|Title=[http://penny-arcade.com/patv/episode/gamifying-education Gamifying Education]
|OriginalAirDate={{Start date|2011|05|04}}
|ShortSummary=Expanding on the previous gamification discussion, the team elaborates on how education could specifically benefit.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=16
|EpisodeNumber=42
|Title=[http://penny-arcade.com/patv/episode/graphics-vs.-aesthetics Graphics vs. Aesthetics]
|OriginalAirDate={{Start date|2011|05|11}}
|ShortSummary=The difference between the often-confused "graphics" and "aesthetics" are discussed.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=17
|EpisodeNumber=43
|Title=[http://penny-arcade.com/patv/episode/the-myth-of-the-gun The Myth of the Gun]
|OriginalAirDate={{Start date|2011|05|18}}
|ShortSummary=The team attempts to identify why the U.S. has always produced more [[first-person shooter]]s than Japan.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=18
|EpisodeNumber=44
|Title=[http://penny-arcade.com/patv/episode/not-a-security-episode NOT a Security Episode]
|OriginalAirDate={{Start date|2011|05|25}}
|ShortSummary=Following the aftermath of the [[PlayStation Network#2011 security breach and outage|2011 hacking of PlayStation Network]], the team discusses the changing relationship between corporation and consumer, and the trust that relationship is going to require.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=19
|EpisodeNumber=45
|Title=[http://penny-arcade.com/patv/episode/anonymous Anonymous]
|OriginalAirDate={{Start date|2011|06|01}}
|ShortSummary=The team takes a quick break from all the games talk to discuss the internet group [[Anonymous (group)|Anonymous]], and whether or not they were actually behind the PSN outage.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=20
|EpisodeNumber=46
|Title=[http://penny-arcade.com/patv/episode/our-oscars Our Oscars]
|OriginalAirDate={{Start date|2011|06|08}}
|ShortSummary=The team talks about the need for video games to have their own "[[Academy Award|Oscars]]", and what that show might look like.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=21
|EpisodeNumber=47
|Title=[http://penny-arcade.com/patv/episode/the-role-of-the-player The Role of the Player]
|OriginalAirDate={{Start date|2011|06|15}}
|ShortSummary=The team gets into a little bit of video game theory, discussing the creative contribution of the player to a game.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=22
|EpisodeNumber=48
|Title=[http://penny-arcade.com/patv/episode/game-reviews Game Reviews]
|OriginalAirDate={{Start date|2011|06|22}}
|ShortSummary=They talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=23
|EpisodeNumber=49
|Title=[http://penny-arcade.com/patv/episode/race-in-games Race in Games]
|OriginalAirDate={{Start date|2011|06|29}}
|ShortSummary=The team finally get around to talking about racial diversity and discrimination in games, thanks mostly to the release of ''[[L.A. Noire]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=24
|EpisodeNumber=50
|Title=[http://penny-arcade.com/patv/episode/sharing-our-medium Sharing Our Medium]
|OriginalAirDate={{Start date|2011|07|06}}
|ShortSummary=The team discusses how challenging it is to introduce others to video games, and offers some tips for how to successfully do so. Erin Siegel returns as guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=25
|EpisodeNumber=51
|Title=[http://penny-arcade.com/patv/episode/microtransactions Microtransactions]
|OriginalAirDate={{Start date|2011|07|13}}
|ShortSummary=The team discusses [[virtual good|microtransactions]] and how they are not fulfilling their potential within the games industry. Erin Siegel returns as a guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=26
|EpisodeNumber=52
|Title=[http://penny-arcade.com/patv/episode/s.978-and-operation-rainfall S.978 and Operation Rainfall]
|OriginalAirDate={{Start date|2011|07|20}}
|ShortSummary=The team shares some of their thoughts on the [[Bill S.978|S.978 bill]] and [[Operation Rainfall]].
|LineColor=add8e6
}}
|}
==Season 3==
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
|-
! style="background:#add8e6; width:40px;"|Total
! style="background:#add8e6; width:20px;"|#
! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=53
|Title=[http://penny-arcade.com/patv/episode/the-pre-production-problem The Pre-Production Problem]
|OriginalAirDate={{Start date|2011|07|27}}
|ShortSummary=The Guest Art Marathon is kicked off with a discussion on why games really need to start making time for pre-production. Features guest artist Molly Maloney.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=54
|Title=[http://penny-arcade.com/patv/episode/art-is-not-the-opposite-of-fun "Art" is Not the Opposite of Fun]
|OriginalAirDate={{Start date|2011|08|03}}
|ShortSummary=The team addresses a common claim that advancing games as an art means making them less fun. Features guest artist Annelie "Gab" Kretzschmar.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=55
|Title=[http://penny-arcade.com/patv/episode/the-mmorts The MMORTS]
|OriginalAirDate={{Start date|2011|08|10}}
|ShortSummary=The team addresses the potential for the MMORTS ([[Massively multiplayer online game#Real-time strategy|massive multiplayer online real-time strategy]]) genre, as well as the reasons why making one seems to be such a difficult challenge. Features guest artist Cat Sze.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=56
|Title=[http://penny-arcade.com/patv/episode/game-addiction-pt.1 GAME Addiction, Pt. 1]
|OriginalAirDate={{Start date|2011|08|17}}
|ShortSummary=The team begins a two-part series on the much-debated topic of game addiction, properly referred to here as "game compulsion". Features guest artist Hyunwoo "Mac" Ko.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=57
|Title=[http://penny-arcade.com/patv/episode/game-addiction-pt.2 Game Addiction, Pt. 2]
|OriginalAirDate={{Start date|2011|08|24}}
|ShortSummary=The team concludes the two-part series on the much-debated topic of game addiction. At over 25 minutes long, the video is a drastic departure from the usual format of the series, as it consists of a live-action recording by writer James Portnow as he shares his life experiences as an example of game compulsion. Features guest artist Hyunwoo "Mac" Ko.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=58
|Title=[http://penny-arcade.com/patv/episode/lets-talk-about-publishing Let's Talk About Publishing]
|OriginalAirDate={{Start date|2011|08|31}}
|ShortSummary=This episode discusses how the excess money from the fundraiser regarding artist Allison Theus's surgery would be put into a fund for [[indie game]]s. Features guest artist Andrew Gregoire.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=59
|Title=[http://penny-arcade.com/patv/episode/episode-07-pacing Pacing]
|OriginalAirDate={{Start date|2011|09|07}}
|ShortSummary=The team discusses proper pacing and its influence on game design. Features the brief return of Allison Theus.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=60
|Title=[http://penny-arcade.com/patv/episode/cutscenes Cutscenes]
|OriginalAirDate={{Start date|2011|09|14}}
|ShortSummary=The role (and frequent misuse) of cutscenes in video games is discussed. Features guest artist Shannon Meissner.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=9
|EpisodeNumber=61
|Title=[http://penny-arcade.com/patv/episode/pro-gaming Pro Gaming]
|OriginalAirDate={{Start date|2011|09|21}}
|ShortSummary=The team considers the reasons why [[electronic sports|professional gaming]] hasn't really yet caught on in the West. Features guest artist Miel Daroqui.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=10
|EpisodeNumber=62
|Title=[http://penny-arcade.com/patv/episode/games-you-might-not-have-tried-2 Games You Might Not Have Tried #2]
|OriginalAirDate={{Start date|2011|09|28}}
|ShortSummary=The team expands their list of recent video games worth mentioning, but often forgotten. Daniel Floyd additionally takes over art duties for this episode. Includes ''[[Outland (video game)|Outland]]'', ''[[Terraria]]'', ''[[Kingdom of Loathing]]'', ''[[Metro 2033 (video game)|Metro 2033]]'', ''[[Depths of Peril]]'', ''[[Monday Night Combat]]'', ''[[Iron Brigade (video game)|Trenched]]'', ''[[OGame]]'', ''[[World of Tanks]]'', ''[[The Cat and the Coup]]'', ''[[Earth Defense Force 2017]]'', ''Panzer Corps'', ''Runespell: Overture'', ''[[Catherine (video game)|Catherine]]'', ''[[Monster Hunter]]'', ''[[Bastion (video game)|Bastion]]'', and ''The Stanley Parable''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=11
|EpisodeNumber=63
|Title=[http://penny-arcade.com/patv/episode/so-you-want-to-be-a-producer So You Want to be a Producer]
|OriginalAirDate={{Start date|2011|10|05}}
|ShortSummary=The team takes a close look at one of the game industry's less-appreciated roles: the [[video game producer|producer]]. Features guest artist LeeLee Scaldaferri.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=12
|EpisodeNumber=64
|Title=[http://penny-arcade.com/patv/episode/propaganda-games Propaganda Games]
|OriginalAirDate={{Start date|2011|10|12}}
|ShortSummary=With the return of Allison, the team considers the unfortunate potential games have as tools for [[propaganda]], and the potential to terribly misinform their audience in a similar way.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=13
|EpisodeNumber=65
|Title=[http://penny-arcade.com/patv/episode/call-of-juarez-the-cartel Call of Juarez: The Cartel]
|OriginalAirDate={{Start date|2011|10|19}}
|ShortSummary=The team further examines the "lazy design" briefly discussed in the previous episode by picking apart ''[[Call of Juarez: The Cartel]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=14
|EpisodeNumber=66
|Title=[http://penny-arcade.com/patv/episode/zombies Zombies]
|OriginalAirDate={{Start date|2011|10|26}}
|ShortSummary=To commemorate Halloween the same week, the team talks about [[Zombie (fictional)#In gaming|zombies]] in video games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=15
|EpisodeNumber=67
|Title=[http://penny-arcade.com/patv/episode/working-conditions Working Conditions]
|OriginalAirDate={{Start date|2011|11|02}}
|ShortSummary=The team looks into the working conditions of the game industry.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=16
|EpisodeNumber=68
|Title=[http://penny-arcade.com/patv/episode/the-uncanny-valley The Uncanny Valley]
|OriginalAirDate={{Start date|2011|11|09}}
|ShortSummary=The team reiterates their pre-''Escapist'' video on the [[Uncanny Valley]] and its use in games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=17
|EpisodeNumber=69
|Title=[http://penny-arcade.com/patv/episode/the-diablo-iii-marketplace The Diablo III Marketplace]
|OriginalAirDate={{Start date|2011|11|16}}
|ShortSummary=The team considers the intended goal (and possible results) of [[Blizzard Entertainment|Blizzard]]'s plan for a [[Diablo III#Auction house|"real money" marketplace]] in ''[[Diablo III]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=18
|EpisodeNumber=70
|Title=[http://penny-arcade.com/patv/episode/deus-ex-human-revolution Deus Ex: Human Revolution]
|OriginalAirDate={{Start date|2011|11|23}}
|ShortSummary=''[[Deus Ex: Human Revolution]]'' is picked apart to identify what makes it appealing.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=19
|EpisodeNumber=71
|Title=[http://penny-arcade.com/patv/episode/the-singularity The Singularity]
|OriginalAirDate={{Start date|2011|11|30}}
|ShortSummary=The team begins a two-episode "science distraction" derived from the previous episode by looking at what role games might play in the path to [[technological singularity]].
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=20
|EpisodeNumber=72
|Title=[http://penny-arcade.com/patv/episode/technobabble Technobabble]
|OriginalAirDate={{Start date|2011|12|07}}
|ShortSummary=The team concludes the two-episode "science distraction" by examining the common "[[technobabble]]" cliche in video games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=21
|EpisodeNumber=73
|Title=[http://penny-arcade.com/patv/episode/playtesting Playtesting]
|OriginalAirDate={{Start date|2011|12|14}}
|ShortSummary=The team explains the value of [[playtest]]ing one's game, and offers some tips on how to get the best data possible.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=22
|EpisodeNumber=74
|Title=[http://penny-arcade.com/patv/episode/puzzle-games Puzzle Games]
|OriginalAirDate={{Start date|2011|12|21}}
|ShortSummary=Departing from the usual deconstruction format, ''[[Bejeweled 2]]'' is instead analyzed on the surface with actual data points (in segments so the viewer can do so as well) to show just how complex and elegantly designed even a simple game can be.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=23
|EpisodeNumber=75
|Title=[http://penny-arcade.com/patv/episode/skyrims-opening Skyrim's Opening]
|OriginalAirDate={{Start date|2012|1|11}}
|ShortSummary=The team deconstructs the first several minutes of ''[[The Elder Scrolls V: Skyrim]]'' and compares it to an early part of ''[[Call of Duty 4: Modern Warfare]]'' to demonstrate the importance of a game's introduction.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=24
|EpisodeNumber=76
|Title=[http://penny-arcade.com/patv/episode/sopa-pipa SOPA & PIPA]
|OriginalAirDate={{Start date|2012|1|25}}
|ShortSummary=The team criticizes the [[Stop Online Piracy Act|SOPA]] and [[Protect IP Act|PIPA]] bills in their various forms, rather than try to keep up with its legislative status. Released 2 weeks after the last episode, as the skipped week instead held the [[Protests against SOPA and PIPA#Other websites|release of an affiliated video]] calling for game developers and journalists to protest [[Electronic Entertainment Expo|E3]] 2012 as part of the anti-SOPA protests.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=25
|EpisodeNumber=77
|Title=[http://penny-arcade.com/patv/episode/mailbag-3 Mailbag #3]
|OriginalAirDate={{Start date|2012|2|1}}
|ShortSummary=The team once again goes over many questions that have piled up since their last Mailbag episode. The questions include how to become a producer in the game industry, requesting a look at other fields in the industry, how to start an independent studio and the reason for region locking in games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=26
|EpisodeNumber=78
|Title=[http://penny-arcade.com/patv/episode/mailbag-4 Mailbag #4]
|OriginalAirDate={{Start date|2012|2|8}}
|ShortSummary=The team does a second mailbag to clear up more questions with Erin Siegel aiding in the art once again. They go over questions such as the show's resources for information, how to pitch an idea for a video game and what game design books are recommended for designers.
|LineColor=add8e6
}}
|}
==Season 4==
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
|-
! style="background:#add8e6; width:40px;"|Total
! style="background:#add8e6; width:20px;"|#
! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=79
|Title=[http://penny-arcade.com/patv/episode/so-you-want-to-be-a-developer-part-1 So You Want to be a Developer, Part 1]
|OriginalAirDate={{Start date|2012|2|15}}
|ShortSummary=The start of a two-part look into how to be a programmer or developer. Assisted by [[Stack Exchange Network]].
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=80
|Title=[http://penny-arcade.com/patv/episode/so-you-want-to-be-a-developer-part-2 So You Want to be a Developer, Part 2]
|OriginalAirDate={{Start date|2012|2|22}}
|ShortSummary=The end of a two-part look into how to be a programmer or developer. Assisted by [[Stack Exchange Network]].
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=81
|Title=[http://penny-arcade.com/patv/episode/western-japanese-rpgs-part-1 Western & Japanese RPGs, Part 1]
|OriginalAirDate={{Start date|2012|2|29}}
|ShortSummary=The start of a three-part look into discussing (and defining) Western RPGs and JPRGs.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=82
|Title=[http://penny-arcade.com/patv/episode/western-japanese-rpgs-part-2 Western & Japanese RPGs, Part 2]
|OriginalAirDate={{Start date|2012|3|7}}
|ShortSummary=The second of a three-part look into discussing (and defining) Western RPGs and JPRGs.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=83
|Title=[http://penny-arcade.com/patv/episode/western-japanese-rpgs-part-3 Western & Japanese RPGs, Part 3]
|OriginalAirDate={{Start date|2012|3|14}}
|ShortSummary=The end of a three-part look into discussing (and defining) Western RPGs and JPRGs.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=84
|Title=[http://penny-arcade.com/patv/episode/mass-effect-3-dlc Mass Effect 3 DLC]
|OriginalAirDate={{Start date|2012|3|21}}
|ShortSummary=The group observes both the positive and negative aspects of [[Mass Effect 3]]'s DLC.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=85
|Title=[http://penny-arcade.com/patv/episode/transgaming TransGaming]
|OriginalAirDate={{Start date|2012|3|28}}
|ShortSummary=The group discusses the positive aspects of exposure to gaming through other mediums and experience through different genres.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=86
|Title=[http://penny-arcade.com/patv/episode/games-you-might-not-have-tried-3 Games You Might Not Have Tried #3]
|OriginalAirDate={{Start date|2012|4|4}}
|ShortSummary=The team goes over another list of games that are either underrated or worth learning from. Includes ''[[Rock of Ages (video game)|Rock of Ages]]'', ''The Dark Meadow'', ''Xotic'', ''[[Recettear: An Item Shop's Tale]]'', ''[[Dungeon Defenders]]'', ''[[Triple Town]]'', ''[[King Arthur II: The Role-playing Wargame]]'', ''[[PoxNora]]'', ''[[Realm of the Mad God]]'', and ''[[Dear Esther]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=9
|EpisodeNumber=87
|Title=[http://penny-arcade.com/patv/episode/kinect-disconnect Kinect Disconnect]
|OriginalAirDate={{Start date|2012|4|11}}
|ShortSummary=Months after the first time they've analyzed it, the team deconstructs the [[Kinect]] after much exposure to it to examine the positive and negative aspects of its motion control and how to improve it.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=10
|EpisodeNumber=88
|Title=[http://penny-arcade.com/patv/episode/crowdfunding Crowdfunding]
|OriginalAirDate={{Start date|2012|4|19}}
|ShortSummary=This week, the team discusses the exciting possibilities of crowd-funded games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=11
|EpisodeNumber=89
|Title=[http://penny-arcade.com/patv/episode/harassment Harassment]
|OriginalAirDate={{Start date|2012|4|25}}
|ShortSummary=This week, the team tackles the rampant bullying, misogyny and hate speech that occurs within the gaming community.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=12
|EpisodeNumber=90
|Title=[http://penny-arcade.com/patv/episode/args-part-1 ARGs (Part 1)]
|OriginalAirDate={{Start date|2012|5|2}}
|ShortSummary=This week, the team begins a two-part discussion on ARGs, starting with Alternate Reality Games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=13
|EpisodeNumber=91
|Title=[http://penny-arcade.com/patv/episode/args-part-2 ARGs (Part 2)]
|OriginalAirDate={{Start date|2012|5|9}}
|ShortSummary=This week, the team concludes their discussion on ARGs, this time with Augmented Reality Games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=14
|EpisodeNumber=92
|Title=[http://penny-arcade.com/patv/episode/ec-fund-update EC Fund Update]
|OriginalAirDate={{Start date|2012|5|16}}
|ShortSummary=This week, the team give a progress update on the EC Indie Fund.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=15
|EpisodeNumber=93
|Title=[http://penny-arcade.com/patv/episode/spectrum-crunch Spectrum Crunch]
|OriginalAirDate={{Start date|2012|5|30}}
|ShortSummary=This week, the team discusses a major bandwidth problem we're about to run into.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=16
|EpisodeNumber=94
|Title=[http://penny-arcade.com/patv/episode/hard-boiled Hard-Boiled]
|OriginalAirDate={{Start date|2012|6|6}}
|ShortSummary=Using ''[[Max Payne 3]]'' as an example, the team goes over how making a series more mature can go wrong and what actually makes a game mature.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=17
|EpisodeNumber=95
|Title=[http://penny-arcade.com/patv/episode/politics Politics]
|OriginalAirDate={{Start date|2012|6|13}}
|ShortSummary=This week, the team offers a handy guide to making your voice heard in U.S. politics. Guest appearance by [[Jared Polis]].
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=18
|EpisodeNumber=96
|Title=[http://penny-arcade.com/patv/episode/games-you-might-not-have-tried-4 Games You Might Not Have Tried #4]
|OriginalAirDate={{Start date|2012|6|20}}
|ShortSummary=This week, the team recommends some more interesting, "under the radar" games. Includes ''[[Lone Survivor (video game)|Lone Survivor]]'', ''[[DayZ]]'', ''A Valley Without Wind'', ''[[Legend of Grimrock]]'', ''[[Avernum: Escape from the Pit]]'', ''Artemis'', and ''[[Crusader Kings II]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=19
|EpisodeNumber=97
|Title=[http://penny-arcade.com/patv/episode/power-creep Power Creep]
|OriginalAirDate={{Start date|2012|6|27}}
|ShortSummary=This week, the team finally gets around to talking about the trouble with power creep. Features guest artist Scott DeWitt.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=20
|EpisodeNumber=98
|Title=[http://penny-arcade.com/patv/episode/the-heros-journey-part-1 The Hero's Journey (Part 1)]
|OriginalAirDate={{Start date|2012|7|4}}
|ShortSummary=This week, the team begins a two-part series on the Hero's Journey as applied to games. LeeLee Scaldaferri returns as guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=21
|EpisodeNumber=99
|Title=[http://penny-arcade.com/patv/episode/the-heros-journey-part-2 The Hero's Journey (Part 2)]
|OriginalAirDate={{Start date|2012|7|11}}
|ShortSummary=This week, the team concludes their two-part series on the Hero's Journey as applied to games (like Journey). Annelie "Gab" Kretzschmar returns as guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=22
|EpisodeNumber=100
|Title=[http://penny-arcade.com/patv/episode/perfect-imbalance Perfect Imbalance]
|OriginalAirDate={{Start date|2012|7|18}}
|ShortSummary=This week, the team discusses the benefits of subtle imbalances in games (and welcomes LeeLee Scaldaferri as their newest team member).
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=23
|EpisodeNumber=101
|Title=[http://penny-arcade.com/patv/episode/games-you-might-not-have-tried-16-bit Games You Might Not Have Tried: 16-bit]
|OriginalAirDate={{Start date|2012|7|25}}
|ShortSummary=This week, the team list some under-appreciated titles from the beloved 16-bit era. Includes ''[[Starflight]]'', ''[[E.V.O.: Search for Eden]]'', ''[[Warsong]]'', ''[[Shadowrun]]'', ''[[Terranigma]]'', ''[[Uncharted Waters|Uncharted Waters: New Horizons]]'', ''[[Inindo: Way of the Ninja]]'', and ''[[U.N. Squadron]]''.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=24
|EpisodeNumber=102
|Title=[http://penny-arcade.com/patv/episode/digital-resale Digital Resale]
|OriginalAirDate={{Start date|2012|8|1}}
|ShortSummary=This week, the team speculates on the future possibilities of reselling digital copies of games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=25
|EpisodeNumber=103
|Title=[http://penny-arcade.com/patv/episode/mechanics-as-metaphor-part-1 Mechanics as Metaphor (Part 1)]
|OriginalAirDate={{Start date|2012|8|8}}
|ShortSummary=This week, the team discuss how games can convey meaning through mechanics alone. Shannon Meissner returns as guest artist.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=26
|EpisodeNumber=104
|Title=[http://penny-arcade.com/patv/episode/mechanics-as-metaphor-part-2 Mechanics as Metaphor (Part 2)]
|OriginalAirDate={{Start date|2012|8|15}}
|ShortSummary=This week, the team finishes discussing how games can convey meaning through mechanics alone.
|LineColor=add8e6
}}
|}
==Season 5==
{| class="wikitable plainrowheaders" style="width:99%; background:#fff;"
|-
! style="background:#add8e6; width:40px;"|Total
! style="background:#add8e6; width:20px;"|#
! style="background: #add8e6;"|Title
! style="background:#add8e6; width:130px;"|Air date
{{Episode list
|EpisodeNumber2=1
|EpisodeNumber=105
|Title=[http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1 Spec Ops: The Line (Part1)]
|OriginalAirDate={{Start date|2012|08|22}}
|ShortSummary=The team talks about what makes Spec Ops: The Line so great (without spoilers). Guest art by Arvydas.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=2
|EpisodeNumber=106
|Title=[http://penny-arcade.com/patv/episode/spec-ops-the-line-part-2 Spec Ops: The Line (Part2)]
|OriginalAirDate={{Start date|2012|08|29}}
|ShortSummary=The team continues their talk about Spec Ops: The Line this time with spoilers.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=3
|EpisodeNumber=107
|Title=[http://penny-arcade.com/patv/episode/on-game-schools On Game Schools]
|OriginalAirDate={{Start date|2012|09|5}}
|ShortSummary=This week, the team gives a step-by-step guide on how to choose a good game school.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=4
|EpisodeNumber=108
|Title=[http://penny-arcade.com/patv/episode/energy-systems Energy Systems]
|OriginalAirDate={{Start date|2012|09|12}}
|ShortSummary=This week, the gang talks about those playtime-limiting systems often found in social games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=5
|EpisodeNumber=109
|Title=[http://penny-arcade.com/patv/episode/starting-off-right Starting Off Right]
|OriginalAirDate={{Start date|2012|09|19}}
|ShortSummary=This week, the team talk about the crucial "first five minutes" of a game.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=6
|EpisodeNumber=110
|Title=[http://penny-arcade.com/patv/episode/digital-rentals-and-the-online-arcade Digital Rentals and the Online Arcade]
|OriginalAirDate={{Start date|2012|09|26}}
|ShortSummary=This week, the gang discusses two alternate monetization methods that could work for certain games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=7
|EpisodeNumber=111
|Title=[http://penny-arcade.com/patv/episode/mailbag-5 Mailbag #5]
|OriginalAirDate={{Start date|2012|10|03}}
|ShortSummary=This week, we are reminded once again that Mailbags are a thing we do.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=8
|EpisodeNumber=112
|Title=[http://penny-arcade.com/patv/episode/beyond-fun Beyond Fun]
|OriginalAirDate={{Start date|2012|10|10}}
|ShortSummary=This week, we explain why games shouldn't be constrained exclusively to "Fun".
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=9
|EpisodeNumber=113
|Title=[http://penny-arcade.com/patv/episode/aesthetics-of-play Aesthetics of Play]
|OriginalAirDate={{Start date|2012|10|17}}
|ShortSummary=This week, we talk genres and some game design theory.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=10
|EpisodeNumber=114
|Title=[http://penny-arcade.com/patv/episode/demo-daze Demo Daze]
|OriginalAirDate={{Start date|2012|10|24}}
|ShortSummary=This week, we explain why you don't see more game demos being released.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=11
|EpisodeNumber=115
|Title=[http://penny-arcade.com/patv/episode/horror-protagonists Horror Protagonists]
|OriginalAirDate={{Start date|2012|10|31}}
|ShortSummary=This week, we talk about the importance of protagonists in the horror genre.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=12
|EpisodeNumber=116
|Title=[http://penny-arcade.com/patv/episode/my-name-is-ozymandias My Name Is OzymandiasâĶ]
|OriginalAirDate={{Start date|2012|11|14}}
|ShortSummary=This week, we discuss the unfortunate lack of preservation for gaming's history.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=13
|EpisodeNumber=117
|Title=[http://penny-arcade.com/patv/episode/counter-play Counter Play]
|OriginalAirDate={{Start date|2012|11|21}}
|ShortSummary=This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell)
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=14
|EpisodeNumber=118
|Title=[http://penny-arcade.com/patv/episode/combining-genres Combining Genres]
|OriginalAirDate={{Start date|2012|11|28}}
|ShortSummary=This week, we discuss the best way to approach genre blending.
|LineColor=add8e6
}}{{Episode list
|EpisodeNumber2=15
|EpisodeNumber=119
|Title=[http://penny-arcade.com/patv/episode/balancing-for-skill Balancing For Skill]
|OriginalAirDate={{Start date|2012|12|05}}
|ShortSummary=This week, we talk about the factor of player skill when balancing multiplayer games.
|LineColor=add8e6
}}{{Episode list
|EpisodeNumber2=16
|EpisodeNumber=120
|Title=[http://penny-arcade.com/patv/episode/religion-in-games-part-1 Religion in Games (Part 1)]
|OriginalAirDate={{Start date|2012|12|12}}
|ShortSummary=This week, we start discussing religion in games. Finally.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=17
|EpisodeNumber=121
|Title=[http://penny-arcade.com/patv/episode/religion-in-games-part-2 Religion in Games (Part 2)]
|OriginalAirDate={{Start date|2012|12|19}}
|ShortSummary=This week, we talk a bit about Faith in games.
|LineColor=add8e6
}}
{{Episode list
|EpisodeNumber2=18
|EpisodeNumber=122
|Title=[http://penny-arcade.com/patv/episode/god-does-not-play-dice "God Does Not Play Dice"]
|OriginalAirDate={{Start date|2013|01|09}}
|ShortSummary=This week, we address the rather large reaction to our previous episode.
|LineColor=add8e6
}}
{{DISPLAYTITLE:List of ''Extra Credits'' episodes}}
[[Category:Lists of television series episodes|Extra Credits]]