Imperial Game Engine

IELogo3.jpg

The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3d and 2d games of all genres. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

Imperial Game Engine 0.5, 1, 1.5, 2.0

From 2007 first sketch IE contain like visual basic stroces codes, and compile scenes without properly game editor. Next in 2008 to 2009 was developed game editor and engine written on C#, that contains basic toolset for creating scenes, model viewers, animation builder, material editor and even primitive visual scripting tool (Law Maker), that goes IE from 1 to 1.6 versions. In this time «kohedlo studio» (old name of «wow-bomb game studios)» run first low costs licensing: non commercial, and some commercial licenses. From 2010 was started developing version 2 IE, written on pure c++, with cross-platform targeting.

Imperial Game Engine 2.5

On 2011 was accept decision make IE 2.5 in team. But afted November 2012, studios and IE project was closed. From May 2014 IE project was restored and planned public release assigned on second decade 2015, when engine toolset was completed.

Game projects using the Imperial Game Engine

Games

external projects
  • Casino of Galaxy
  • It Can Help the Alive Ones
studios projects
  • T.I.M.E. : Epicentre of disaster
  • Nippon Filtron
  • Comix: Drawed reality
  • Nanocrisis (by Igor Pirie)

See also

  • Game engine
  • List of game engines
  • Video game development