The Stupid Ninja Game is a party game, wherein 6—15 players sit (or stand) in a circle, each attempting to perform his or her own assigned "stupid ninja" move on cue, followed by the stupid ninja move of another player.
Ninja moves for real ninja moves google ninja pilot
The ninja moves are intended to be reminiscent of martial arts-style arcade games such as Street Fighter II and Mortal Kombat; hence the name of the game. At the beginning of the game, each player chooses a move to physically perform, along with a short phrase to describe it, such as "," "" or "Chop-chop to the Eyes!" Alternately, the move may be performed with a sound effect instead of calling out a phrase. Because the fun of the game is in the performance, the moves are often absurd or outlandish. There are no restrictions, and players may invent their own.
Some common moves:
* "Get over here" - reaches out with hand and grasps something and brings it in
* "Sonic Boom" - Cups hands near chest and hands separate as they go away from the body
* "Sir Yes Sir" - brings right hand up to eyebrow and down to side, then repeats, similar to a military salute
* "Eeeh"- Depicting a scared rabbit, puts both hands by ears, like scaring someone
* "Aah, aah, aah"- depicting grabbing opponents heart and throwing it down, thrust hand out, bring it back in, then thrust out again
* "Protein Rage"- depicting mixing a protein drink, player makes a rotation motion with both hands near knees, then on 'rage' pours it over their head
* "I'll beat you with a stick"- puts both hands together and moves them downward simultaneously
* "Bless" - covers mouth and says 'bless' in a high, girly voice
* "I'll bust you up" - raise right hand to about eye level and make fist, elbow pointing down; place left hand on right elbow and tap
* "Boom-sucka" - makes a fake gun with right hand, and thrusts hand downward
Objective
The objective is one of two variations:
Variation 1: Windsor (the most common)
If the game is timed, each player attempts to be seated at the "highest" seat at the end of the game. If a player makes a mistake, he or she moves to the "lowest" seat, and everyone behind them moves up one seat. The ninja move to be performed stays with the chair, not the player. Players switching chairs must perform the move assigned to that chair.
Variation 2: Hokua
If the game is untimed, a player who makes a mistake is eliminated from competition. The last player remaining wins. Since players don't change positions in this case, they retain their move throughout the game, as well. Eliminating the second-to-last player may take quite a while, as play simply passes back and forth between two people. At this point, the performances usually become much more highly animated compared to earlier rounds, and the runner-up is eliminated because they are laughing too hard at the performance of their opponent.
Gameplay
The lead player initially yells out, "What time is it?!", to which all the other players respond "Stupid Ninja Game Time!!!" The lead player then performs his or her own move, plus the move of another player of their choice. The person whose move was called out then repeats their own move, followed by that of yet another player. In this way, the players "pass" the play around the circle. Depending on the group's choice, players may or may not pass the play back to the person who called their move.
Mistakes
The following are examples of mistakes that move players to the lowest seat (or eliminate them):
*Performing a move incorrectly.
*Not calling out the corresponding phrase correctly.
*Taking too long to initiate a stupid ninja move.
*Passing the play to a player who is already eliminated.
*Performing a move out of turn (believing another player's move is their own).
Related games
Although this game probably originated on its own, it's very similar to other games, such as the "Signs Game" and "La vache qui tache," in which play is passed from one player to the next via an intentionally hard-to-remember or amusing naming scheme.
Ninja moves for real ninja moves google ninja pilot
The ninja moves are intended to be reminiscent of martial arts-style arcade games such as Street Fighter II and Mortal Kombat; hence the name of the game. At the beginning of the game, each player chooses a move to physically perform, along with a short phrase to describe it, such as "," "" or "Chop-chop to the Eyes!" Alternately, the move may be performed with a sound effect instead of calling out a phrase. Because the fun of the game is in the performance, the moves are often absurd or outlandish. There are no restrictions, and players may invent their own.
Some common moves:
* "Get over here" - reaches out with hand and grasps something and brings it in
* "Sonic Boom" - Cups hands near chest and hands separate as they go away from the body
* "Sir Yes Sir" - brings right hand up to eyebrow and down to side, then repeats, similar to a military salute
* "Eeeh"- Depicting a scared rabbit, puts both hands by ears, like scaring someone
* "Aah, aah, aah"- depicting grabbing opponents heart and throwing it down, thrust hand out, bring it back in, then thrust out again
* "Protein Rage"- depicting mixing a protein drink, player makes a rotation motion with both hands near knees, then on 'rage' pours it over their head
* "I'll beat you with a stick"- puts both hands together and moves them downward simultaneously
* "Bless" - covers mouth and says 'bless' in a high, girly voice
* "I'll bust you up" - raise right hand to about eye level and make fist, elbow pointing down; place left hand on right elbow and tap
* "Boom-sucka" - makes a fake gun with right hand, and thrusts hand downward
Objective
The objective is one of two variations:
Variation 1: Windsor (the most common)
If the game is timed, each player attempts to be seated at the "highest" seat at the end of the game. If a player makes a mistake, he or she moves to the "lowest" seat, and everyone behind them moves up one seat. The ninja move to be performed stays with the chair, not the player. Players switching chairs must perform the move assigned to that chair.
Variation 2: Hokua
If the game is untimed, a player who makes a mistake is eliminated from competition. The last player remaining wins. Since players don't change positions in this case, they retain their move throughout the game, as well. Eliminating the second-to-last player may take quite a while, as play simply passes back and forth between two people. At this point, the performances usually become much more highly animated compared to earlier rounds, and the runner-up is eliminated because they are laughing too hard at the performance of their opponent.
Gameplay
The lead player initially yells out, "What time is it?!", to which all the other players respond "Stupid Ninja Game Time!!!" The lead player then performs his or her own move, plus the move of another player of their choice. The person whose move was called out then repeats their own move, followed by that of yet another player. In this way, the players "pass" the play around the circle. Depending on the group's choice, players may or may not pass the play back to the person who called their move.
Mistakes
The following are examples of mistakes that move players to the lowest seat (or eliminate them):
*Performing a move incorrectly.
*Not calling out the corresponding phrase correctly.
*Taking too long to initiate a stupid ninja move.
*Passing the play to a player who is already eliminated.
*Performing a move out of turn (believing another player's move is their own).
Related games
Although this game probably originated on its own, it's very similar to other games, such as the "Signs Game" and "La vache qui tache," in which play is passed from one player to the next via an intentionally hard-to-remember or amusing naming scheme.
Definition
*A member from a particular ethnic group.
*This group tends to be very old and can be traced down from generation to generation, and has a geographical location which is occupied by most of its members.
* Memebers of this group, share the same customs, language, and culture, and belong to one race, and common ancestary, and some tend to be family oriented.
Eg. Four people in my history class seem to be from the same ethnic group and have similar traditions.
Ethnic Countries
The Ethnic Countries Are
A
*' - Republic of Abkhazia
B
* - Kingdom of Bahrain
* - People's Republic of Bangladesh
* - Republic of Belarus
* - Kingdom of Bhutan
C
* - Republic of Chad
* - Union of the Comoros
* - Republic of Croatia
* - Republic of Cyprus
D
*For "Dhekelia", see
* - Republic of Djibouti
E
* - Arab Republic of Egypt
* - State of Eritrea
* - Republic of Estonia
* - Federal Democratic Republic of Ethiopia
F
* - Republic of the Fiji Islands
* - French Republic
* (French overseas collectivity)
G
*
* (UK overseas territory)
* - Hellenic Republic
H
N/A
I
* - Republic of India
* - Republic of Indonesia
* - Islamic Republic of Iran
* - State of Israel
* - Italian Republic
J
* - Hashemite Kingdom of Jordan
K
* - Republic of Kazakhstan
* - Republic of Kenya
*
* - State of Kuwait
* - Kyrgyz Republic
L
* - Republic of Latvia
* - Republic of Lebanon
* - Great Socialist People's Libyan Arab Jamahiriya
* - Republic of Lithuania
M
* - Republic of Macedonia
* - Republic of Maldives
* - Republic of Mali
* - Republic of Malta
* - Islamic Republic of Mauritania
* - Republic of Mauritius
* - Departmental Collectivity of Mayotte (French overseas collectivity)
* - Republic of Moldova
* - Principality of Monaco
*
* - Republic of Montenegro
* - Kingdom of Morocco
N
*' - Nagorno-Karabakh Republic
* - Portuguese Republic
*For "Pridnestrovie", see
Q
* - State of Qatar
R
* - Russian Federation
S
* - Most Serene Republic of San Marino
* - Kingdom of Saudi Arabia
* - Republic of Serbia
* - Republic of Seychelles
* - Republic of Slovenia
*
*' - Republic of South Ossetia
W
*
X
N/A
Y
* - Republic of Yemen
Z
N/A
See Also
Arab League
Mediterranean League
List of Countries
List of sovereign states
Tibet
Sinkiang
Sikkim
Jammu and Kashmir
Inner Mongolia
*A member from a particular ethnic group.
*This group tends to be very old and can be traced down from generation to generation, and has a geographical location which is occupied by most of its members.
* Memebers of this group, share the same customs, language, and culture, and belong to one race, and common ancestary, and some tend to be family oriented.
Eg. Four people in my history class seem to be from the same ethnic group and have similar traditions.
Ethnic Countries
The Ethnic Countries Are
A
*' - Republic of Abkhazia
B
* - Kingdom of Bahrain
* - People's Republic of Bangladesh
* - Republic of Belarus
* - Kingdom of Bhutan
C
* - Republic of Chad
* - Union of the Comoros
* - Republic of Croatia
* - Republic of Cyprus
D
*For "Dhekelia", see
* - Republic of Djibouti
E
* - Arab Republic of Egypt
* - State of Eritrea
* - Republic of Estonia
* - Federal Democratic Republic of Ethiopia
F
* - Republic of the Fiji Islands
* - French Republic
* (French overseas collectivity)
G
*
* (UK overseas territory)
* - Hellenic Republic
H
N/A
I
* - Republic of India
* - Republic of Indonesia
* - Islamic Republic of Iran
* - State of Israel
* - Italian Republic
J
* - Hashemite Kingdom of Jordan
K
* - Republic of Kazakhstan
* - Republic of Kenya
*
* - State of Kuwait
* - Kyrgyz Republic
L
* - Republic of Latvia
* - Republic of Lebanon
* - Great Socialist People's Libyan Arab Jamahiriya
* - Republic of Lithuania
M
* - Republic of Macedonia
* - Republic of Maldives
* - Republic of Mali
* - Republic of Malta
* - Islamic Republic of Mauritania
* - Republic of Mauritius
* - Departmental Collectivity of Mayotte (French overseas collectivity)
* - Republic of Moldova
* - Principality of Monaco
*
* - Republic of Montenegro
* - Kingdom of Morocco
N
*' - Nagorno-Karabakh Republic
* - Portuguese Republic
*For "Pridnestrovie", see
Q
* - State of Qatar
R
* - Russian Federation
S
* - Most Serene Republic of San Marino
* - Kingdom of Saudi Arabia
* - Republic of Serbia
* - Republic of Seychelles
* - Republic of Slovenia
*
*' - Republic of South Ossetia
W
*
X
N/A
Y
* - Republic of Yemen
Z
N/A
See Also
Arab League
Mediterranean League
List of Countries
List of sovereign states
Tibet
Sinkiang
Sikkim
Jammu and Kashmir
Inner Mongolia
2AM-BBS was an early bulletin board system(BBS) originally developed in 1985 for the Epson QX-16 and soon ported to IBM PC-compatible computers running MS-DOS. It was written in Turbo Pascal by Neil Clarke and Chris Gorman as students at Drew University. The team later grew to include Tom Vogl (programming) and Meryl Yourish (documentation). Collectively, they were known as the 2AM Associates.
2AM-BBS was a message-oriented BBS with strong forum and email capabilities for its time. Other features included download libraries, multiline support, trivia, voting, doors, and remote management. Users could be granted individual "privilege bits" to manage any number of areas of the site and many 2AM systems made extensive use of BaseOps, which are more commonly known as forum moderators today.
Although copies of this software were in use world-wide, it was considerably more popular in the New Jersey area. It was kept in production through 1997, when the home BBS, The Conspiracy Theory, shut its doors. The last shareware release was version 4.1 in 1997.
2AM-BBS was a message-oriented BBS with strong forum and email capabilities for its time. Other features included download libraries, multiline support, trivia, voting, doors, and remote management. Users could be granted individual "privilege bits" to manage any number of areas of the site and many 2AM systems made extensive use of BaseOps, which are more commonly known as forum moderators today.
Although copies of this software were in use world-wide, it was considerably more popular in the New Jersey area. It was kept in production through 1997, when the home BBS, The Conspiracy Theory, shut its doors. The last shareware release was version 4.1 in 1997.
Ahti Paunu (born November 27, 1975, Espoo), baritone in vocal emsemble Rajaton. Solo recording 'Lähtevien laulujen satama' (2002) featuring songs of Kaj Chydenius. Performed in a success Finnish MTV3 TV drama 'Sydän toivoa täynnä' 1997-1999 in Trio Toivo -ensemble. Radio journalist on Classic Radio as an opera specialist. Studies at Sibelius Academy.