Mali Kounchao also known as Malichansouk Kouanchao is a visual artist and interactive designer based in Minneapolis, Minnesota. She was born in Savannakhet, Laos on July 27th, 1970.
Her multi-disciplinary works explore the relationship between art, transformation, and communal healing.
She serves on the national steering committee for Legacies of War, a national project established to raise awareness of the Secret War in Laos, as well as to advocate for further U.S. support toward the removal of cluster bombs and increased aid for bomb survivors.
Other current projects include: Displacement Series and is the subject of a children’s book about her called "Mali Under the Night Sky," by Youme Landowne.
She is the recent recipient of a 2010 Bush Artist Fellowship and a 2010 Asian Pacific American Leadership Award from the Council on Asian Pacific Minnesotans.
Achievements & Awards
- Bush Artist Fellowship, 2010
- Bush Artist Fellowship Finalist, 2008
- Minnesota State Arts Board, Artist Initiative Grants, 2007
- "Self-portrait" used as cover art for an anthology "Feminist Waves, Feminist Generations: Life Stories from the Academy, 1964-2000," U of M Press 2007
- B-Girl Be: A Celebration of Women in Hop Hop, Group show @ Intermedia Arts, 2006
- HOME House Project: The Future of Affordable Housing, Group show @ Weisman Museum, 2006
- Heritage Park Community, permanent collection, 2005
- Minnesota State Arts Board, Cultural Collaboration Grant, 2004/05
- Franconia Sculpture Park/Jerome Fellowship, 2004
- Family Housing Fund, permanent collection, 2004
- Jerome Travel and Study Grant Program 2002/2003, 2004
- Mural Global book, 2002, Germany
- AAR Career Development Grant, 2001
- Jerome Travel and Study Grant Program, 1999/2000
- Headwaters Fund - Special Opportunity Grant, 1997
Her multi-disciplinary works explore the relationship between art, transformation, and communal healing.
She serves on the national steering committee for Legacies of War, a national project established to raise awareness of the Secret War in Laos, as well as to advocate for further U.S. support toward the removal of cluster bombs and increased aid for bomb survivors.
Other current projects include: Displacement Series and is the subject of a children’s book about her called "Mali Under the Night Sky," by Youme Landowne.
She is the recent recipient of a 2010 Bush Artist Fellowship and a 2010 Asian Pacific American Leadership Award from the Council on Asian Pacific Minnesotans.
Achievements & Awards
- Bush Artist Fellowship, 2010
- Bush Artist Fellowship Finalist, 2008
- Minnesota State Arts Board, Artist Initiative Grants, 2007
- "Self-portrait" used as cover art for an anthology "Feminist Waves, Feminist Generations: Life Stories from the Academy, 1964-2000," U of M Press 2007
- B-Girl Be: A Celebration of Women in Hop Hop, Group show @ Intermedia Arts, 2006
- HOME House Project: The Future of Affordable Housing, Group show @ Weisman Museum, 2006
- Heritage Park Community, permanent collection, 2005
- Minnesota State Arts Board, Cultural Collaboration Grant, 2004/05
- Franconia Sculpture Park/Jerome Fellowship, 2004
- Family Housing Fund, permanent collection, 2004
- Jerome Travel and Study Grant Program 2002/2003, 2004
- Mural Global book, 2002, Germany
- AAR Career Development Grant, 2001
- Jerome Travel and Study Grant Program, 1999/2000
- Headwaters Fund - Special Opportunity Grant, 1997
Fookit Ball is a newly developed sport that has grabbed the attention of many new followers. The sport was created as a recreational activity, but has turned into an epidemic. The sport is said to be "very addictive." Many players of the sport have reported this new addiction as something they "think about constantly, taking presence over normal day to day activities." Fookit Ball is so addictive that it can be a distraction from the average working day. All though there are very few dedicated Fookit Ball players currently, it has been deemed to be "The fastest growing sport in North Carolina."
The Rules
Fookit Ball has only three Rules (disclaimer, the sport is still in the developmental stage). These rules include - First Rule (the most fundamental rule of the game); There are not many rules, Second Rule; call your own fouls (although, if you due choose to call a foul, you will be subject to taunting and name calling from all players, on and off the court - from your own team and the opposing side.) Third Rule - out of bounds is up to interpretation from both sides (the game must go on). There will not be a Referee present during a Fookit Ball match. Each opposing teams are responsible for making agreeable judgments on questionable calls. If and when an agreement can not be concluded - two team mates must engage in a various name calling/taunting spree that will determine the call in either of their favors. Sportsmanship has been a core foundation of this sport. All name calling is taken with a grain of salt, and must be understood by both sides to be "part of the Game."
Overview/description
This sport has characteristics derived from three main stream sports. These include; Ultimate football, Basketball, and Mixed Martial arts (MMA fighting). Fookitball is only played on a concrete basketball court with a standard sized Football being the ball played with. Only three steps are given to the player who receives a pass from his/her team mate. The Obstacle of the match is to make the ball into the net, but is limited to goal scoring opportunities inside the three point range of the basketball court.
Strategy
A key strategy in Fookit Ball is to kick the Ball away from the opposing team inbetween turnovers, giving your team an advantage of distance not being gained.
The Rules
Fookit Ball has only three Rules (disclaimer, the sport is still in the developmental stage). These rules include - First Rule (the most fundamental rule of the game); There are not many rules, Second Rule; call your own fouls (although, if you due choose to call a foul, you will be subject to taunting and name calling from all players, on and off the court - from your own team and the opposing side.) Third Rule - out of bounds is up to interpretation from both sides (the game must go on). There will not be a Referee present during a Fookit Ball match. Each opposing teams are responsible for making agreeable judgments on questionable calls. If and when an agreement can not be concluded - two team mates must engage in a various name calling/taunting spree that will determine the call in either of their favors. Sportsmanship has been a core foundation of this sport. All name calling is taken with a grain of salt, and must be understood by both sides to be "part of the Game."
Overview/description
This sport has characteristics derived from three main stream sports. These include; Ultimate football, Basketball, and Mixed Martial arts (MMA fighting). Fookitball is only played on a concrete basketball court with a standard sized Football being the ball played with. Only three steps are given to the player who receives a pass from his/her team mate. The Obstacle of the match is to make the ball into the net, but is limited to goal scoring opportunities inside the three point range of the basketball court.
Strategy
A key strategy in Fookit Ball is to kick the Ball away from the opposing team inbetween turnovers, giving your team an advantage of distance not being gained.
Lars Albinsson (born 13 July 1963) is a Swedish consultant, business executive and researcher on Co-Design. His work is in practice and theory on change and innovation, especially service innovation using new technologies. A key focus is the organization of innovation which brings diverse stakeholders into a collaborative process.
Biography
Albinsson studied Mathematics, Computer Science and Business Administration at the Stockholm University from 1982 to 1987. He eventually received B.Sc. in Computer Science, Mathematics and Business Administrationa at the Örebro University in 2002. Since 2004 he is a PhD Candidate at the Linköping University.
While still a student at the Stockholm University Albinsson founded the consulting firm "Unusual Systems and KTH" in 1987 specializing in "business development through innovating information systems" using Co-Design to orchestrate innovation. In this job Sweden he advised firms like Volvo, IKEA, Microsoft and the National Board of Health in Sweden. Albinsson also became chairman of BAAMM (Business and Academic Match Making) an international venue for companies and students, and boardmember of the consulting firm Exait. He is regularly teaching and training Co-Design in management, architecture/planning and IS/IT development.
Work
Albinsson work is concentrated on developing practical use of Co-Design principles for innovation, especially in situations where new technology is driving force.
In Co-Design there are many and conflicting Stakeholders, Goals, Perspective and Interests in design. The aim is to let these Stakeholders constructively contribute to the design.
Publications
Albinsson has published three books and several articles. A selection:
;Books
* 2000. MIT-boken, MIT-2000 slutrapport. With O. Forsgren. Stockholm: Nutek.
* 2000. Managing Electronic Services - A public sector perspective. With Å. Grönlund (eds.). London: Springer.
* 2006. . With O. Forsgren & M. Lind. School of Business and Informatics, University College of Borås.
;Selected Articles
* 2004. Who’s at the wheel of a user driven projects when the users can’t drive? ICSTM-04, Philadelphia, USA (with Forsgren O.)
* 2004. Philosophy of Design or Design of Philosophy, prese CEPHAD 2004, Bornholm, Danmark.
* 2005. Co-Design Metaphors and Scenarios - Two Elements in a Design Language for Co-Design. LAP 2005, Kiruna, Sweden. (with Forsgren O.)
* 2005. Using Dramatised Scenarios to Co-Design eGovernment Services. eChallenges 2005 in Ljubljana, Slovenia
* 2006. Turning the internet around - e-Me: The Students ideal e-Service, eChallenges 2006 Barcelona, Spain (with Lind M., Forsgren O., Ozan H.)
* 2006. Using Cartoons to Engage Stakeholders in Innovation and Design of IT Artefacts. 2006 Design Research Society International Conference Lisboa, Portugal
* 2007. . (Best Paper Award) Published in proceedings of eChallenges 2007, The Hague, The Netherlands.(with Lind M., Forsgren O.)
Biography
Albinsson studied Mathematics, Computer Science and Business Administration at the Stockholm University from 1982 to 1987. He eventually received B.Sc. in Computer Science, Mathematics and Business Administrationa at the Örebro University in 2002. Since 2004 he is a PhD Candidate at the Linköping University.
While still a student at the Stockholm University Albinsson founded the consulting firm "Unusual Systems and KTH" in 1987 specializing in "business development through innovating information systems" using Co-Design to orchestrate innovation. In this job Sweden he advised firms like Volvo, IKEA, Microsoft and the National Board of Health in Sweden. Albinsson also became chairman of BAAMM (Business and Academic Match Making) an international venue for companies and students, and boardmember of the consulting firm Exait. He is regularly teaching and training Co-Design in management, architecture/planning and IS/IT development.
Work
Albinsson work is concentrated on developing practical use of Co-Design principles for innovation, especially in situations where new technology is driving force.
In Co-Design there are many and conflicting Stakeholders, Goals, Perspective and Interests in design. The aim is to let these Stakeholders constructively contribute to the design.
Publications
Albinsson has published three books and several articles. A selection:
;Books
* 2000. MIT-boken, MIT-2000 slutrapport. With O. Forsgren. Stockholm: Nutek.
* 2000. Managing Electronic Services - A public sector perspective. With Å. Grönlund (eds.). London: Springer.
* 2006. . With O. Forsgren & M. Lind. School of Business and Informatics, University College of Borås.
;Selected Articles
* 2004. Who’s at the wheel of a user driven projects when the users can’t drive? ICSTM-04, Philadelphia, USA (with Forsgren O.)
* 2004. Philosophy of Design or Design of Philosophy, prese CEPHAD 2004, Bornholm, Danmark.
* 2005. Co-Design Metaphors and Scenarios - Two Elements in a Design Language for Co-Design. LAP 2005, Kiruna, Sweden. (with Forsgren O.)
* 2005. Using Dramatised Scenarios to Co-Design eGovernment Services. eChallenges 2005 in Ljubljana, Slovenia
* 2006. Turning the internet around - e-Me: The Students ideal e-Service, eChallenges 2006 Barcelona, Spain (with Lind M., Forsgren O., Ozan H.)
* 2006. Using Cartoons to Engage Stakeholders in Innovation and Design of IT Artefacts. 2006 Design Research Society International Conference Lisboa, Portugal
* 2007. . (Best Paper Award) Published in proceedings of eChallenges 2007, The Hague, The Netherlands.(with Lind M., Forsgren O.)
The National showcase of Halloween Art. 10 year Annual Art Exhibition and online gallery featuring over 60 artist members expressing their visions of Halloween in all forms of creative media. Formed in 1998 by artist/illustrator Scott Jackson, joined by artist/illustrator Chad Savage in 2004.
Articles and reference:
Mission statement
To celebrate, educate, entertain & explore the expression of Halloween themes as fine art, in all forms of creative media. This exhibit is the result of the collaborative efforts of artists around the country. Out of their love of Halloween, their desire to explore this multi-cultural theme, to present the art & history to the greater public, this is a venue that has continued to progress a decade strong! We hope to continue giving Halloween enthusiasts, art lovers, collectors, supporters & friends a most comprehensive exhibit, always answering the question..."What is and why do we celebrate Halloween?" for many years to come....
Artists
History
Contributions
Publications
Articles and reference:
Mission statement
To celebrate, educate, entertain & explore the expression of Halloween themes as fine art, in all forms of creative media. This exhibit is the result of the collaborative efforts of artists around the country. Out of their love of Halloween, their desire to explore this multi-cultural theme, to present the art & history to the greater public, this is a venue that has continued to progress a decade strong! We hope to continue giving Halloween enthusiasts, art lovers, collectors, supporters & friends a most comprehensive exhibit, always answering the question..."What is and why do we celebrate Halloween?" for many years to come....
Artists
History
Contributions
Publications