DXFramework
- This article is about a project hosted on SourceForge.Net. For more information, please visit the project home page.
DXFramework is a simple, illustrative, pedagogical, general purpose 2D (and 3D) computer game engine for Microsoft Visual Studio using Microsoft’s DirectX technology.
DXFramework was originally created by Jonathan Voigt and Corey Johnson at the University of Michigan during the summer of 2002. DXFramework is currently maintained by Voigt. A full list of contributors may be found at the project home page.
DXFramework has been successfully used in a computer game design course at the University of Michigan for four years now (fall semesters of 2002-2005). Additionally, a project built on top of the DXFramework package called DX-Mars was used in the fall 2004 semester in a data structures and algorithms course at the University of Michigan to teach the basics of stacks, queues, and path-finding. For more information on DX-Mars, please visit the project’s home page.
License
DXFramework is licensed under a BSD-style license.