Imperial Battle-Mage Jagar Tharn is a fictional character of the Elder Scrolls universe created by Bethesda Softworks. Jagar Tharn appears in the first of these games, The Elder Scrolls: Arena. As the game starts, Tharn has used his magic to usurp the throne of Emperor of Tamriel, Uriel Septim VII, whom he then imprisoned in an alternate dimension, Oblivion. Normally when the Emperor of Tamriel dies, a Council is magically informed and meets to select a successor. By sequestering Uriel Septim VII in a magical prison, Tharn prevented this from happening. Using magic he then took the form of the Emperor and replaced the Emperor's most loyal servants and followers with demons and other fell creatures similarly altered.
Unable to suborn his apprentice Ria Silmane, Tharn murders her and imprisons the player's character (the Captain of the Imperial Guard and Ria's friend) beneath the city. Silmane is able to magically hold herself in the mortal plane long enough to direct the player's character in how to escape. Her wish is that the player seek the eight shattered pieces of Staff of Chaos (the tool Tharn stole to imprison the Emperor and kill her with) in order to defeat Tharn and remove him from power.
Tharn appears only occasionally for most of the game, mostly to taunt the player. The central "quest" or goal of the game involves learning how to defeat Tharn and gathering the necessary items. If the player completes this task and returns to the Imperial City, he or she can confront the villain who is extremely powerful at this point. If the player determines how to defeat him, the battle ends with Tharn's death and the gratitude of the restored Emperor. If not, Tharn will sooner or later destroy even the strongest character.
Numerous in-game literature from Morrowind and Oblivion make mention of Jagar Tharn, namely in the biography of Barenziah. Jagar Tharn seduced the Dark Elf queen, under the name of the nightingale, in order to obtain the Staff of Chaos, which he then hid throughout Tamriel. It was Barenziah that discovered the hidden locations of the pieces to the staff.
Jagar Tharn is also mentioned in The Elder Scrolls Legends: Battlespire as the figure who assists Mehrunes Dagon in conquering the Battlespire Academy as well as in The Elder Scrolls Travels: Shadowkey as the true master behind the events within Dragonstar revolving around eliminating other Battlemages of equal power as his own.
Unable to suborn his apprentice Ria Silmane, Tharn murders her and imprisons the player's character (the Captain of the Imperial Guard and Ria's friend) beneath the city. Silmane is able to magically hold herself in the mortal plane long enough to direct the player's character in how to escape. Her wish is that the player seek the eight shattered pieces of Staff of Chaos (the tool Tharn stole to imprison the Emperor and kill her with) in order to defeat Tharn and remove him from power.
Tharn appears only occasionally for most of the game, mostly to taunt the player. The central "quest" or goal of the game involves learning how to defeat Tharn and gathering the necessary items. If the player completes this task and returns to the Imperial City, he or she can confront the villain who is extremely powerful at this point. If the player determines how to defeat him, the battle ends with Tharn's death and the gratitude of the restored Emperor. If not, Tharn will sooner or later destroy even the strongest character.
Numerous in-game literature from Morrowind and Oblivion make mention of Jagar Tharn, namely in the biography of Barenziah. Jagar Tharn seduced the Dark Elf queen, under the name of the nightingale, in order to obtain the Staff of Chaos, which he then hid throughout Tamriel. It was Barenziah that discovered the hidden locations of the pieces to the staff.
Jagar Tharn is also mentioned in The Elder Scrolls Legends: Battlespire as the figure who assists Mehrunes Dagon in conquering the Battlespire Academy as well as in The Elder Scrolls Travels: Shadowkey as the true master behind the events within Dragonstar revolving around eliminating other Battlemages of equal power as his own.
is an on-going Japanese seinen manga by Kazuteru Sanada. It is published by Houbunsha in Manga Time Kirara Max, and collected in two tankobon volumes to date. The main character of the manga is Akiho Hayama, and the story is about her days at , an all-girls' school.
Characters
;
: Akiho is the heroine, a first year student in the high school and a member of the club. She runs recklessly and she cares about her being povse. Although her apartment does not allow pets, she secretly keeps a cat found by Minatsu.
;
: Minatsu is a first year student in the high school and a classmate of Akiho and a kyudo club member. Her grades are poor, but she is skilled at kyÅ«dÅ? and she once won the area competition with a perfect score.
;
: A chemistry teacher at Sakuraba Girls' High School. Her character is childishly innocent, but she speaks very politely She is the adviser of the kyÅ«dÅ? club, but she is not that skilled at it.
;
: A girl with gold, long hair. Her kyÅ«dÅ? abilities are odd and the results of her shots are unpredictable. She prefers moving targets.
Characters
;
: Akiho is the heroine, a first year student in the high school and a member of the club. She runs recklessly and she cares about her being povse. Although her apartment does not allow pets, she secretly keeps a cat found by Minatsu.
;
: Minatsu is a first year student in the high school and a classmate of Akiho and a kyudo club member. Her grades are poor, but she is skilled at kyÅ«dÅ? and she once won the area competition with a perfect score.
;
: A chemistry teacher at Sakuraba Girls' High School. Her character is childishly innocent, but she speaks very politely She is the adviser of the kyÅ«dÅ? club, but she is not that skilled at it.
;
: A girl with gold, long hair. Her kyÅ«dÅ? abilities are odd and the results of her shots are unpredictable. She prefers moving targets.
The Aedra are a race of divine creatures from The Elder Scrolls universe. The singular term for one of these beings is an "Aedroth". The Aedra are the product of the blood of both Padomay and his ancient antithesis, Anu. In Altmeri (High-Elven), Aedra means "Ancestors", because they were believed by the Elves to be the ancestors of the Mer, and the creators of the world of Nirn.
In the Elder Scrolls creation myth, it is told that the Aedra were to have given their power to create the world; thus weakening them and allowing them to die. More specifically it is primarily held to be the doing of a being known as Lorkhan, "The Missing God". Unlike the Daedra, who represent change, the Aedra are said to represent continuity and stasis, and are more like abstract concepts than persons in the mortal sense of the word. This is what caused them to die when giving their essence to create the world. The Aedra all inhabit the realm of Aetherius, which is believed to be the source of all magicka.
Creation accounts vary greatly, especially between men and Elves, due to the disparity between the views of these two species on the Aedra. Men call the Aedra "gods", and believe them to be powerful spirits of creation. They say it was an act of mercy that the gods created the mortal world, allowing mortal creatures to exist and experience full and enriching lives. As such, men view the creation of the mortal world as an enlightened act of divine altruism. Consequently the Aedroth Lorkhan is viewed by early man as a hero, whereas he is almost always an enemy to the Aldmer.
Conversely to humans, the Elves believe that they are in fact descended from the Aedra. The difference between these two belief systems likely originated simply enough, with a differing interpretation of the word "conception" by elven and human scholars. The breach is wide, though, as the difference has led to seemingly irreconcilable grievances between the two cultures. Elves, with the exception of the Dunmer, see the creation of the world not as an act of mercy or compassion, but as a condemnation. In their cosmologies, Lorkhan (The Missing God) convinced or contrived the Aedra to bring about the creation of the mortal plane. The act of this creation meant the transformation from what once was, and this transformation was said to have injured the Aedra, due to their nature as beings of continuity and infinitude. Ergo, Elves see the creation of the mortal plane as the Aedra being stricken blind by Lorkhan's trickery. Allegedly, it was then, in this state of misguidance, that the Aedra, giving of their own divine and perfect natures, were to have created the mundane and imperfect world. To the Elves, the physical world is called the Ehlnofey, meaning, "Earth-bones", as it is essentially thought to be the dead husks of the Aedra which provide the foundation for physical existence. These beliefs have also lead to a great deal of supremacy, as Elves view themselves as being the purest and most untainted direct descendants of the Aedra, and as such, the only beings in physical existence with the divine power to transcend death and the material, mortal plane.
In either case, both men and Elves worship the Aedra equally, though both species are generally convinced of the inherent wrong-headedness of the opposing theology. Men tend to believe that Elves are far too high-minded in their spirituality, viewing life through a lens of cynicism and disdain; while Elves typically believe that men are far too spiritually mundane, accepting all facets of existence as divinely inspired and enriching, even when things tend to be unappealing and bleak.
Some mortals, usually those unhappy with life or those whose views on philosophy tend to be somewhat more nihilistic, turn to worship of the Daedra, alien spirits of chaos and change, immortal unlike the gods and keen to play an active role in the affairs of mortals. Often, Daedra worshippers follow their creed simply due to the perceived ineffectual nature of the Aedra who unlike the Daedra can no longer physically manifest themselves in the mortal plane as they did during the 'Dawn Era' when the Aedra led armies of elves against Lorkhan and his human followers. There is a limited number of people who question whether the Aedra exist at all, attributing the ancient actions and interventions of the Aedra to mythology or even the actions of the Daedra.
pl:Aedra
In the Elder Scrolls creation myth, it is told that the Aedra were to have given their power to create the world; thus weakening them and allowing them to die. More specifically it is primarily held to be the doing of a being known as Lorkhan, "The Missing God". Unlike the Daedra, who represent change, the Aedra are said to represent continuity and stasis, and are more like abstract concepts than persons in the mortal sense of the word. This is what caused them to die when giving their essence to create the world. The Aedra all inhabit the realm of Aetherius, which is believed to be the source of all magicka.
Creation accounts vary greatly, especially between men and Elves, due to the disparity between the views of these two species on the Aedra. Men call the Aedra "gods", and believe them to be powerful spirits of creation. They say it was an act of mercy that the gods created the mortal world, allowing mortal creatures to exist and experience full and enriching lives. As such, men view the creation of the mortal world as an enlightened act of divine altruism. Consequently the Aedroth Lorkhan is viewed by early man as a hero, whereas he is almost always an enemy to the Aldmer.
Conversely to humans, the Elves believe that they are in fact descended from the Aedra. The difference between these two belief systems likely originated simply enough, with a differing interpretation of the word "conception" by elven and human scholars. The breach is wide, though, as the difference has led to seemingly irreconcilable grievances between the two cultures. Elves, with the exception of the Dunmer, see the creation of the world not as an act of mercy or compassion, but as a condemnation. In their cosmologies, Lorkhan (The Missing God) convinced or contrived the Aedra to bring about the creation of the mortal plane. The act of this creation meant the transformation from what once was, and this transformation was said to have injured the Aedra, due to their nature as beings of continuity and infinitude. Ergo, Elves see the creation of the mortal plane as the Aedra being stricken blind by Lorkhan's trickery. Allegedly, it was then, in this state of misguidance, that the Aedra, giving of their own divine and perfect natures, were to have created the mundane and imperfect world. To the Elves, the physical world is called the Ehlnofey, meaning, "Earth-bones", as it is essentially thought to be the dead husks of the Aedra which provide the foundation for physical existence. These beliefs have also lead to a great deal of supremacy, as Elves view themselves as being the purest and most untainted direct descendants of the Aedra, and as such, the only beings in physical existence with the divine power to transcend death and the material, mortal plane.
In either case, both men and Elves worship the Aedra equally, though both species are generally convinced of the inherent wrong-headedness of the opposing theology. Men tend to believe that Elves are far too high-minded in their spirituality, viewing life through a lens of cynicism and disdain; while Elves typically believe that men are far too spiritually mundane, accepting all facets of existence as divinely inspired and enriching, even when things tend to be unappealing and bleak.
Some mortals, usually those unhappy with life or those whose views on philosophy tend to be somewhat more nihilistic, turn to worship of the Daedra, alien spirits of chaos and change, immortal unlike the gods and keen to play an active role in the affairs of mortals. Often, Daedra worshippers follow their creed simply due to the perceived ineffectual nature of the Aedra who unlike the Daedra can no longer physically manifest themselves in the mortal plane as they did during the 'Dawn Era' when the Aedra led armies of elves against Lorkhan and his human followers. There is a limited number of people who question whether the Aedra exist at all, attributing the ancient actions and interventions of the Aedra to mythology or even the actions of the Daedra.
pl:Aedra
The Morag Tong is a fictional secret society in the computer game series, The Elder Scrolls.
It is a secret society within the continent of Tamriel, and is based in, and largely operationally restricted to, the Imperial Province of Morrowind.
The name means "Foresters' Guild" in the same way that a forester walks observantly among the trees of the forest, before selecting the appropriate one and cutting it down.
Interestingly, in order to accord with Imperial law relating to Guilds and Fraternal Organizations, all official documents, including Writs, making reference to the Tong must use the name "Morag Tong Guild" to indicate the legal status of the organization. As "Tong" means guild in the Dunmer language, the usage "Morag Tong Guild" translates to "Forester's Guild Guild."
History
Origin
The Morag Tong is quite unique in Tamriel, as it is the only legally sanctioned organization for assassins. It was said to have been founded by the hermaphrodite Daedric Prince Mephala. In Dunmeri legends, she teaches the early Chimer nomads, who were emigrating from Summerset Isle, how to evade their adversaries and destroy them with conspiracy and plots of secret murder, his/her "sphere of influence" upon Morrowind being conspiracies and secrets.
A small faction of Chimer continued to adhere to these principles, and, thus, the Morag Tong was born. As a means of resolving conflicts of such a grievous nature between Chimer groups that no other course of action was appropriate, the Chimer were to approach the Morag Tong and offer money for an "honorable execution". Because of its official sanction, the Morag Tong has the authority to print legal bills known as "Writs of Execution," which excuse a guild agent of all legal misgiving associated with any Morag Tong related business. These writs are to be presented to any arresting guard or soldier, and immediately and completely absolve the assassin for the murder. As such, Morag Tong executioners are expected to give themselves up immediately following an execution even if the death itself would have remained a mystery, in order to legally absolve themselves and avert any possible long-term ramifications. Executioners who fail to do so are considered suspect by their order and may be subject to major internal investigations, as the Morag Tong does not harbor criminals. Note also that other crimes committed in the completion of an assignment are not excused by a writ-for example, theft or secondary killings.
The Splintering of the Dark Brotherhood
Although the Morag Tong is a society of murder and assassination, they have strict internal laws and ways of governing themselves. Early in the history of the order a splinter group broke away, calling itself The Dark Brotherhood, who turned from the original intent of the society: to prevent massive bloodshed with selectively calculated killings. The Brotherhood transformed into a "death cult," turning from the original worship of the patron Mephala to the worship of Sithis, the serpent god of death. Their matron became the Night Mother, an old woman supposed to be fervently loyal to their Dread Father, Sithis. Their murders were no longer motivated by altruism; they weren't even entirely, or even mostly motivated by money. They frequently abducted innocents, whose souls served as sacrifices in Daedric and Necromantic ceremonies.
Criticisms
Since its creation, to the outside world, the people of Morrowind, and, perhaps, Tamriel itself, feel the Morag Tong has become less of a sacred institution and more of a secularized enterprise of revenge, largely because of the Dunmeri abandonment of Daedra worship; the Morag Tong resents this fact, still taking itself very seriously as the upholder of traditional Dunmeri law, and feels, on the whole, that its services are undervalued: anyone with a minor grievance and enough wealth can order the murder of another person because the Morag Tong, taking their traditional role as the impartial middle-man, is always obliged to accept the contract.
Outer Operations
Although the Morag Tong is largely restricted to activity within Morrowind Province, due to the fact that no other Imperial governments recognize them as a legal faction, this does not mean that fleeing Morrowind will protect you. Tong executioners have been known to track their prey all across Tamriel, thanks in part to an extensive network of informants and contacts maintained by the Guild. For example, the Mehrune's Razor mini-expansion to The Elder Scrolls IV offers a chance to encounter a Morag Tong assassin who has been captured while hunting a target in Cyrodiil. However, the Dark Brotherhood has a monopoly on illegal assassination outside of Morrowind, and Brotherhood assassins have been known to abduct Tong agents wherever they find them.
fr:Morag Tong
It is a secret society within the continent of Tamriel, and is based in, and largely operationally restricted to, the Imperial Province of Morrowind.
The name means "Foresters' Guild" in the same way that a forester walks observantly among the trees of the forest, before selecting the appropriate one and cutting it down.
Interestingly, in order to accord with Imperial law relating to Guilds and Fraternal Organizations, all official documents, including Writs, making reference to the Tong must use the name "Morag Tong Guild" to indicate the legal status of the organization. As "Tong" means guild in the Dunmer language, the usage "Morag Tong Guild" translates to "Forester's Guild Guild."
History
Origin
The Morag Tong is quite unique in Tamriel, as it is the only legally sanctioned organization for assassins. It was said to have been founded by the hermaphrodite Daedric Prince Mephala. In Dunmeri legends, she teaches the early Chimer nomads, who were emigrating from Summerset Isle, how to evade their adversaries and destroy them with conspiracy and plots of secret murder, his/her "sphere of influence" upon Morrowind being conspiracies and secrets.
A small faction of Chimer continued to adhere to these principles, and, thus, the Morag Tong was born. As a means of resolving conflicts of such a grievous nature between Chimer groups that no other course of action was appropriate, the Chimer were to approach the Morag Tong and offer money for an "honorable execution". Because of its official sanction, the Morag Tong has the authority to print legal bills known as "Writs of Execution," which excuse a guild agent of all legal misgiving associated with any Morag Tong related business. These writs are to be presented to any arresting guard or soldier, and immediately and completely absolve the assassin for the murder. As such, Morag Tong executioners are expected to give themselves up immediately following an execution even if the death itself would have remained a mystery, in order to legally absolve themselves and avert any possible long-term ramifications. Executioners who fail to do so are considered suspect by their order and may be subject to major internal investigations, as the Morag Tong does not harbor criminals. Note also that other crimes committed in the completion of an assignment are not excused by a writ-for example, theft or secondary killings.
The Splintering of the Dark Brotherhood
Although the Morag Tong is a society of murder and assassination, they have strict internal laws and ways of governing themselves. Early in the history of the order a splinter group broke away, calling itself The Dark Brotherhood, who turned from the original intent of the society: to prevent massive bloodshed with selectively calculated killings. The Brotherhood transformed into a "death cult," turning from the original worship of the patron Mephala to the worship of Sithis, the serpent god of death. Their matron became the Night Mother, an old woman supposed to be fervently loyal to their Dread Father, Sithis. Their murders were no longer motivated by altruism; they weren't even entirely, or even mostly motivated by money. They frequently abducted innocents, whose souls served as sacrifices in Daedric and Necromantic ceremonies.
Criticisms
Since its creation, to the outside world, the people of Morrowind, and, perhaps, Tamriel itself, feel the Morag Tong has become less of a sacred institution and more of a secularized enterprise of revenge, largely because of the Dunmeri abandonment of Daedra worship; the Morag Tong resents this fact, still taking itself very seriously as the upholder of traditional Dunmeri law, and feels, on the whole, that its services are undervalued: anyone with a minor grievance and enough wealth can order the murder of another person because the Morag Tong, taking their traditional role as the impartial middle-man, is always obliged to accept the contract.
Outer Operations
Although the Morag Tong is largely restricted to activity within Morrowind Province, due to the fact that no other Imperial governments recognize them as a legal faction, this does not mean that fleeing Morrowind will protect you. Tong executioners have been known to track their prey all across Tamriel, thanks in part to an extensive network of informants and contacts maintained by the Guild. For example, the Mehrune's Razor mini-expansion to The Elder Scrolls IV offers a chance to encounter a Morag Tong assassin who has been captured while hunting a target in Cyrodiil. However, the Dark Brotherhood has a monopoly on illegal assassination outside of Morrowind, and Brotherhood assassins have been known to abduct Tong agents wherever they find them.
fr:Morag Tong