Lucien Lachance is a fictional character in the PC, Xbox 360 and PS3 video game The Elder Scrolls IV: Oblivion.
Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is a member of the Dark Brotherhood's Black Hand. The Black Hand includes the Night Mother (A ghostly spirit who lives under the Lucky Old Lady statue in Bravil and is prayed to(She tells the brotherhood whom to assassinate);Listener (Thumb), whom the protagonist becomes at the end of the Dark Brotherhood questline; Four Speakers (Fingers(Lachance is one)); and Silencer to do the bidding of the Listener and Speakers(Fingernail/claw).
The player can gain entrance into the Dark Brotherhood by committing a murder and sleeping in any isolated room or location that the Dark Brotherhood 'deems secure'. When the player awakens, he or she will be confronted by Lucien Lachance who offers the player the honour of becoming a member of the Dark Brotherhood after completing a test which involves murdering another character named Rufio, who resides at the ironically named "Inn of Ill Omen," north of the town of Bravil. He then disappears with an illusion spell.
After you kill Rufio in the Inn of Ill Omen, and you sleep in a location Lachance finds suitable for illegal conversation, he will contact you in his black robes. The player is now accepted into the Dark Brotherhood. Located under an abandoned house in Cheydinhal, the brotherhood's sanctuary is a top secret facility that only Dark Brothers, Dark Sisters, the Black Hand, The Night Mother, and the Dread Father Sithis know of (excluding the count of Cheydinhal, who keeps his mouth closed(he is bombarded with death threats)). Here in the Sanctuary you receive numerous assassination contracts from Vincente and later Ocheeva. Until the unexpected happens.
The player is told to meet Lachance in Fort Farragut, a castle the east of Cheydinhal. Soon he learns that there is a traitor inside the Dark Brotherhood! Lucien quests you with killing everyone inside the Sanctuary. You must kill the vampire Vincinte and the Argonian assassin Ocheeva, and all the other members too. After slaying the entire Cheydinhal Sanctuary, you return to Fort Farragut and receive orders that you are to go to Hero Hill to receive your next contract, This is called a Dead Drop. The rest of the contracts are Dead Drops, excluding one or two.
Sometime later, you are ordered to kill a wood elf archer in Bravil. After you have killed the nimble elf, Lachance comes out of the blue and tells you that your last few contracts have been ones designed to kill off the Black Hand itself. The archer you just killed was the Listener himself. Lachance tells you that you didn't actually kill the traitor in the Sanctuary and that you must find the traitor before more blood is spilled.
After the player finds the next fake dead drop in Anvil, he interrogates the Bosmer whom makes the dead drop and finds that the traitor lives in the Anvil Lighthouse. You rush to the scene and find that, inside the Anvil Lighthouse Basement, the traitor has stashed the bodies of his victims there, and some live ones. Then you find a journal explaining that the traitor's mother was killed by the Dark Brotherhood and he wants revenge. His mother's head is on a plate there, too.
After returning to Lachance in Fort Farragut, you are told to meet him in Applewatch, a farm near Bruma. When you arrive, you find that Lachance had been killed by the remaining members of the Black Hand, thinking that he was the traitor.
But Lucien's death is not unavenged.
The player and the fragmented Black Hand go to the tomb of the Night Mother under the Lucky Old Lady statue in Bravil. They enter through a secret passage and soon, the spirit of the Night Mother is right before you. In a rage by her awakening, the Night Mother counsels the Dark Brotherhood for their insolence. She knew who the traitor was all along.
The traitor was in the room. He attacked the Night Mother's ghost, but the player kills him. Two members of the Black Hand are killed, exlcuding the traitor. Only the Night Mother, Arquen, and the player survive. The player ascends to the rank of Listener, the highest possible rank you can achieve, and Arquen leads the sanctuary.
Trivia
*Lachance is one of the most loved characters in Oblivion, his character and persona praised by a multitude of fans. He also has some particularly memorable lines, but his most famous is;
:"Dear Brother/Sister, I do not spread rumours; I create them".
*Lucien Lachance is voiced by Wes Johnson, who also voiced the Imperial Males, the Arena Announcer, and Dremora in Oblivion, as well as Sheogorath in the official plug-in "The Shivering Isles".
*The name "Lucien Lachance" (etymologically "lucas the luck") may be a reference to the famous American gangster Lucky Luciano, as his name is simply the french version of that title. Lucien is, after all, a mob boss of sorts.
*Lachance's hideout, Fort Farragut, is named after Farragut Square, an area in Washington DC located near Bethesda Softworks headquarters, Bethesda, Maryland.
Lucien Lachance is a Speaker for the illegal, underground society known as the Dark Brotherhood, an assassin's guild. He is a member of the Dark Brotherhood's Black Hand. The Black Hand includes the Night Mother (A ghostly spirit who lives under the Lucky Old Lady statue in Bravil and is prayed to(She tells the brotherhood whom to assassinate);Listener (Thumb), whom the protagonist becomes at the end of the Dark Brotherhood questline; Four Speakers (Fingers(Lachance is one)); and Silencer to do the bidding of the Listener and Speakers(Fingernail/claw).
The player can gain entrance into the Dark Brotherhood by committing a murder and sleeping in any isolated room or location that the Dark Brotherhood 'deems secure'. When the player awakens, he or she will be confronted by Lucien Lachance who offers the player the honour of becoming a member of the Dark Brotherhood after completing a test which involves murdering another character named Rufio, who resides at the ironically named "Inn of Ill Omen," north of the town of Bravil. He then disappears with an illusion spell.
After you kill Rufio in the Inn of Ill Omen, and you sleep in a location Lachance finds suitable for illegal conversation, he will contact you in his black robes. The player is now accepted into the Dark Brotherhood. Located under an abandoned house in Cheydinhal, the brotherhood's sanctuary is a top secret facility that only Dark Brothers, Dark Sisters, the Black Hand, The Night Mother, and the Dread Father Sithis know of (excluding the count of Cheydinhal, who keeps his mouth closed(he is bombarded with death threats)). Here in the Sanctuary you receive numerous assassination contracts from Vincente and later Ocheeva. Until the unexpected happens.
The player is told to meet Lachance in Fort Farragut, a castle the east of Cheydinhal. Soon he learns that there is a traitor inside the Dark Brotherhood! Lucien quests you with killing everyone inside the Sanctuary. You must kill the vampire Vincinte and the Argonian assassin Ocheeva, and all the other members too. After slaying the entire Cheydinhal Sanctuary, you return to Fort Farragut and receive orders that you are to go to Hero Hill to receive your next contract, This is called a Dead Drop. The rest of the contracts are Dead Drops, excluding one or two.
Sometime later, you are ordered to kill a wood elf archer in Bravil. After you have killed the nimble elf, Lachance comes out of the blue and tells you that your last few contracts have been ones designed to kill off the Black Hand itself. The archer you just killed was the Listener himself. Lachance tells you that you didn't actually kill the traitor in the Sanctuary and that you must find the traitor before more blood is spilled.
After the player finds the next fake dead drop in Anvil, he interrogates the Bosmer whom makes the dead drop and finds that the traitor lives in the Anvil Lighthouse. You rush to the scene and find that, inside the Anvil Lighthouse Basement, the traitor has stashed the bodies of his victims there, and some live ones. Then you find a journal explaining that the traitor's mother was killed by the Dark Brotherhood and he wants revenge. His mother's head is on a plate there, too.
After returning to Lachance in Fort Farragut, you are told to meet him in Applewatch, a farm near Bruma. When you arrive, you find that Lachance had been killed by the remaining members of the Black Hand, thinking that he was the traitor.
But Lucien's death is not unavenged.
The player and the fragmented Black Hand go to the tomb of the Night Mother under the Lucky Old Lady statue in Bravil. They enter through a secret passage and soon, the spirit of the Night Mother is right before you. In a rage by her awakening, the Night Mother counsels the Dark Brotherhood for their insolence. She knew who the traitor was all along.
The traitor was in the room. He attacked the Night Mother's ghost, but the player kills him. Two members of the Black Hand are killed, exlcuding the traitor. Only the Night Mother, Arquen, and the player survive. The player ascends to the rank of Listener, the highest possible rank you can achieve, and Arquen leads the sanctuary.
Trivia
*Lachance is one of the most loved characters in Oblivion, his character and persona praised by a multitude of fans. He also has some particularly memorable lines, but his most famous is;
:"Dear Brother/Sister, I do not spread rumours; I create them".
*Lucien Lachance is voiced by Wes Johnson, who also voiced the Imperial Males, the Arena Announcer, and Dremora in Oblivion, as well as Sheogorath in the official plug-in "The Shivering Isles".
*The name "Lucien Lachance" (etymologically "lucas the luck") may be a reference to the famous American gangster Lucky Luciano, as his name is simply the french version of that title. Lucien is, after all, a mob boss of sorts.
*Lachance's hideout, Fort Farragut, is named after Farragut Square, an area in Washington DC located near Bethesda Softworks headquarters, Bethesda, Maryland.
The Summerset Isles (also Sumurset Isle and, rarely, Summurset Isle) is a region in The Elder Scrolls series of games.
History
Summerset Isle is the traditional home of the Altmer, or High Elves, and the possible first landing place of the Mer arriving from their ancient homeland. The Altmer of the lands have allowed little in the way of exploration of their lands, beyond the capital of Alinor by Ambassadors of the Second Empire of Cyrodiil. Recently, travel into the Isles has been more frequent, as Tiber Septim, with the aid of the Numidium brought it into the Third Empire, but most of the Isle is still unknown. It is also noted that daedra worship in the Summerset Isle is quite prevalent and is largely considered to be the main religion of its people.
Geography
Little is known of the Isle beyond the capital of Alinor and that it has beautiful beaches. Also, because the Altmer have golden skin, it can be assumed that the Summerset Isles are warm and possibly tropical.
In Elder Scrolls: Arena the Summerset Isles is very desert-like, complete with sand dunes and palms.
Politics
The Altmer have a monarch, and presumably they have an Imperial King. Little else is known.
Places of Note
Alinor
The capital of the Isle, Alinor, has been described by human traders as "made from glass or insect wings." Other accounts, by diplomats of the Reman Dynasty, say that it is "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lie draped across its stones until you are thankful for nightfall."
Crystal Tower
A monument to the spirit of the elven people. Within the glittering walls of the Tower are housed the graves of the early Aldmeri settlers, preserved forever as a lasting symbol of the power of the people for that brief moment in history, fully unified.
History
Summerset Isle is the traditional home of the Altmer, or High Elves, and the possible first landing place of the Mer arriving from their ancient homeland. The Altmer of the lands have allowed little in the way of exploration of their lands, beyond the capital of Alinor by Ambassadors of the Second Empire of Cyrodiil. Recently, travel into the Isles has been more frequent, as Tiber Septim, with the aid of the Numidium brought it into the Third Empire, but most of the Isle is still unknown. It is also noted that daedra worship in the Summerset Isle is quite prevalent and is largely considered to be the main religion of its people.
Geography
Little is known of the Isle beyond the capital of Alinor and that it has beautiful beaches. Also, because the Altmer have golden skin, it can be assumed that the Summerset Isles are warm and possibly tropical.
In Elder Scrolls: Arena the Summerset Isles is very desert-like, complete with sand dunes and palms.
Politics
The Altmer have a monarch, and presumably they have an Imperial King. Little else is known.
Places of Note
Alinor
The capital of the Isle, Alinor, has been described by human traders as "made from glass or insect wings." Other accounts, by diplomats of the Reman Dynasty, say that it is "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lie draped across its stones until you are thankful for nightfall."
Crystal Tower
A monument to the spirit of the elven people. Within the glittering walls of the Tower are housed the graves of the early Aldmeri settlers, preserved forever as a lasting symbol of the power of the people for that brief moment in history, fully unified.
Uriel Septim VII is a fictional character in The Elder Scrolls series; he was the twentieth ruler of the Empire in Tamriel. Through the Elder Scrolls series, the character plays a major role in most of the games, mainly as the catalyst of the events of each game, whether intentionally, such as sending the protagonist of The Elder Scrolls III: Morrowind, known as the Nerevarine, to Morrowind, or indirectly, such as being kidnapped by the character Jagar Tharn in the game the Elder Scrolls: Arena.
Uriel Septim VII is the son of Pelagius Septim IV. Uriel came to power in 3E 368, and reigned for several decades before his eventual death as an aged monarch in 3E 433. Uriel's reign was marked by great change over the continent of Tamriel, as the Empire moved further towards becoming a fully unified state spread across the continent of Tamriel.
Life
Uriel Septim assumed the title of Emperor of Tamriel when his father, Pelagius Septim IV , died in 3E 368. At the time of Pelagius' death, Tamriel was in the midst of a long process of unity between the provinces, and was close to becoming a fully fledged confederation state. Uriel, at the age of 22, sought to continue this integration by pursuing bold, aggressive policies within the Empire and on its fringes.
The early decades of Emperor Uriel's life were marked by aggressive expansion and consolidation of Imperial influence throughout the empire, especially in the east, in the provinces of Morrowind and Black Marsh. Here, the Empire's powers were limited, Imperial culture was weak, and native customs and traditions were strong and staunchly opposed to assimilation. During this period Uriel greatly benefited from the arcane support and shrewd council of his close adviser, the Imperial Battlemage, Jagar Tharn.
Uriel was married to Princess Caula Voria. Though a beautiful and charming woman and much loved and admired by the people, the Empress in private was a deeply unpleasant, arrogant, ambitious, grasping person. Uriel found himself subjugated in his relationship and came to regret his mistake of marriage, and was repelled by her, thus he fathered an illegitimate son named Martin who succeded him to the throne, if only briefly. The relationship gradually grew more bitter, and their three children were to bear witness to this unhappy marriage.
Through this time however, It became evident that Uriel was possessive of an agile mind; he had soon outstripped his masters in the skills of threat and diplomacy. Uriel's success in co-opting House Hlaalu as an advance guard of Imperial culture and economic development in Morrowind is a noteworthy example. However, during this time Uriel also grew in pride and self-assurance. Through this time, Jagar Tharn had purchased the complete trust that led to Uriel's betrayal and imprisonment in Oblivion and Tharn's usurpation of the Imperial throne.
Uriel spent ten years in Oblivion, arriving there in 389 before his eventual rescue in 399. Little is known of Uriel's experience while trapped in Oblivion. He says he remembers nothing but an endless sequence of waking and sleeping nightmares. He says he believed himself to be dreaming, and had no notion of passage of time. Publicly, he long claimed to have no memory of the dreams and nightmares of his imprisonment, but from time to time, during the interviews with the Emperor that form the basis of this biography, he would relate details of nightmares he had, and would describe them as similar to the nightmares he had when he was imprisoned in Oblivion. He seemed not so much unwilling as incapable of describing the experience.
The Emperor emerged from Oblivion a changed man, while in 3E 389 he was young man, full of pride, energy, and ambition. By the time of his Restoration, after his rescue and return to the throne, he was aging, grave, patient, and cautious. He also became conservative and pessimistic, and it became clear that the days of his bold policy making were over. Uriel accounts for this change as a reaction to and revulsion for the early teachings and counsel of Jagar Tharn. Uriel's exile in Oblivion also drained and wasted him in body and spirit, though his mind retained the shrewd cunning and flexibility of his youth.
In his absence, a period known as the Imperial Simulacrum, the traitor mage Jagar Tharn had neglected and mismanaged Imperial affairs. This resulted in a steady decline in the Empire's economic prosperity, and allowed many petty lords and kings to challenge the authority of the Empire. It also permitted strong local rulers in the East and the West to indulge in open warfare over lands and sovereign rights.
When Jagar was finally deposed in 3E 399, Uriel Septim turned from the aggressive campaign of military intimidation and diplomatic accommodation of his earlier years, and relied instead on clandestine manipulation of affairs behind the scenes, primarily through the agencies of the various branches of the Blades.
Two achievements occurred in the post-Jagar period. These include the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an unruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium. Secondly the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, brought Morrowind more closely into the sphere of Imperial influence.
The Empire entered a period of peace and prosperity comparable to the early years of Uriel's reign. With the Imperial Heartland and West solidly integrated into the Empire, Uriel was able to turn his full attention to the east - to Morrowind.
Exploiting conflicts at the heart of Morrowind's monolithic Tribunal Temple and the long-established Great House system of government, Uriel took advantage of the terrible threat that the corrupted divine beings at the heart of the Tribunal religion presented to the growing colonies on Vvardenfell. Uriel worked through shadowy agents of the Blades and through the court of King Helseth in Mournhold to shift the center of political power in Morrowind from the Great House councils to Helseth's court, and took advantage of the collapse of the orthodox Tribunal cults to establish the Nine Divines as the dominant faiths in Hlaalu and Vvardenfell districts.
Role within the Elder Scrolls series
Arena
The Elder Scrolls: Arena covers the period in which Uriel Septim VII was betrayed by the Imperial Battlemage Jagar Tharn, and his imprisonment in an alternate parallel universe, namely the Daedra realm of Oblivion. Jagar used shapeshifting magic to assume his place as Emperor. The player's central task was to defeat Tharn and free Uriel Septim VII. If the player completed this task, Uriel Septim was restored to the throne and he appointed the player's character as his champion.
Daggerfall
In The Elder Scrolls II: Daggerfall, the player is a personal friend of Uriel Septim VII. The origin of the friendship is left up to the player's custom background (or one generated by 10 questions the game asked the player) but usually involved the player's character saving a relative of the emperor's life after leaving home to adventure. In this game, the Emperor asks (in his own word "...as your emperor, and as your friend") the player to put to rest the soul of king Lysandus (a friend of Uriel in life) of Daggerfall, who is now haunting his former kingdom. He also asks the player to track down a letter of a personal nature he sent Lysandus' widow - a letter which never reached its destination. The game's introduction also introduces Jagar Tharn's successor to the post of Imperial Battlemage and adviser; Ocato, who appears again in Oblivion as the chancellor of the Elder Council.
Morrowind
The Elder Scrolls III: Morrowind is set late in Uriel Septim VII's reign in 3E 427. While the Emperor does not appear as a character himself, he plays a pivotal role in establishing the main character as a resident of Vvardenfell. In 3E 427, he directly orders that the character be sent via ship to the province, and directly warrants the player's release from prison as well as securing him membership to the Blades. This paves the way for the Nerevar prophecies to be fulfilled. The player character becomes increasingly resemblant of the Nerevarine incarnate, eventually fulfilling the ancient prophecies and exterminating Dagoth Ur, ridding the land of the blight disease. The emperor is frequently alluded to by some of Vvardenfell's citizens in rumors as being quite unwell - with many voicing concerns that he may perish soon if his condition does not improve. However, it is apparent he recovers from his ailment (if indeed he was ever diseased at all) - As in the next installment of the series, he appears aged, yet completely bereft of any disease.
Death
As of the beginning of The Elder Scrolls IV: Oblivion, Uriel Septim VII still rules Tamriel. The game is set in the year 3E 433, the year of Akatosh. The very beginning of the game covers the final hours of Uriel Septim's reign. He is killed by a dagger wound inflicted by an assassin of the Mythic Dawn cult. The emperor, having heard of the recent assassinations of his other sons, was attempting to make his escape through a network of passages underneath the Imperial Prison. The emperor had reigned in Tamriel for 65 years, and was aged 87 when he died. Uriel was fully aware of his impending demise, of the looming threat to Tamriel as a whole, and of the cosmic importance of the prisoner in the cell containing the secret passage (the player character), probably from his nightmares during his incarceration in Oblivion during "Arena".
Shortly before the Emperor's death, it is revealed to the mysterious prisoner accompanying the Emperor that an illegitimate heir remains, thus keeping alive the hope the Septim bloodline may continue. The Emperor's death marked the beginning of the invasion of Tamriel by the Daedric forces of Mehrunes Dagon and Oblivion. It is explained that as long as an Emperor of Septim blood wears the Amulet of Kings and the Dragon Fires are kept alight, the forces of Oblivion are held at bay. Uriel's death, and the subsequent extinguishing of the Dragon Fires, thus allowed the barrier between Tamriel and Oblivion to be breached, heralding the end of the time of peace which Uriel fostered in his later years.
Trivia
*In Elder Scrolls IV: Oblivion, Uriel Septim VII is voiced by Patrick Stewart.
*The Emperor sired four sons. His first three sons, Geldell, Enman, and Ebel, were murdered by assassins shortly before the Emperor's own murder. The Emperor's youngest son, an illegitimate heir named Martin, however, was not known to be Uriel's child, and thus evaded assassination.
*In the event of no Emperor being available to rule, the Elder Council rules instead.
pl:Uriel Septim VII
Uriel Septim VII is the son of Pelagius Septim IV. Uriel came to power in 3E 368, and reigned for several decades before his eventual death as an aged monarch in 3E 433. Uriel's reign was marked by great change over the continent of Tamriel, as the Empire moved further towards becoming a fully unified state spread across the continent of Tamriel.
Life
Uriel Septim assumed the title of Emperor of Tamriel when his father, Pelagius Septim IV , died in 3E 368. At the time of Pelagius' death, Tamriel was in the midst of a long process of unity between the provinces, and was close to becoming a fully fledged confederation state. Uriel, at the age of 22, sought to continue this integration by pursuing bold, aggressive policies within the Empire and on its fringes.
The early decades of Emperor Uriel's life were marked by aggressive expansion and consolidation of Imperial influence throughout the empire, especially in the east, in the provinces of Morrowind and Black Marsh. Here, the Empire's powers were limited, Imperial culture was weak, and native customs and traditions were strong and staunchly opposed to assimilation. During this period Uriel greatly benefited from the arcane support and shrewd council of his close adviser, the Imperial Battlemage, Jagar Tharn.
Uriel was married to Princess Caula Voria. Though a beautiful and charming woman and much loved and admired by the people, the Empress in private was a deeply unpleasant, arrogant, ambitious, grasping person. Uriel found himself subjugated in his relationship and came to regret his mistake of marriage, and was repelled by her, thus he fathered an illegitimate son named Martin who succeded him to the throne, if only briefly. The relationship gradually grew more bitter, and their three children were to bear witness to this unhappy marriage.
Through this time however, It became evident that Uriel was possessive of an agile mind; he had soon outstripped his masters in the skills of threat and diplomacy. Uriel's success in co-opting House Hlaalu as an advance guard of Imperial culture and economic development in Morrowind is a noteworthy example. However, during this time Uriel also grew in pride and self-assurance. Through this time, Jagar Tharn had purchased the complete trust that led to Uriel's betrayal and imprisonment in Oblivion and Tharn's usurpation of the Imperial throne.
Uriel spent ten years in Oblivion, arriving there in 389 before his eventual rescue in 399. Little is known of Uriel's experience while trapped in Oblivion. He says he remembers nothing but an endless sequence of waking and sleeping nightmares. He says he believed himself to be dreaming, and had no notion of passage of time. Publicly, he long claimed to have no memory of the dreams and nightmares of his imprisonment, but from time to time, during the interviews with the Emperor that form the basis of this biography, he would relate details of nightmares he had, and would describe them as similar to the nightmares he had when he was imprisoned in Oblivion. He seemed not so much unwilling as incapable of describing the experience.
The Emperor emerged from Oblivion a changed man, while in 3E 389 he was young man, full of pride, energy, and ambition. By the time of his Restoration, after his rescue and return to the throne, he was aging, grave, patient, and cautious. He also became conservative and pessimistic, and it became clear that the days of his bold policy making were over. Uriel accounts for this change as a reaction to and revulsion for the early teachings and counsel of Jagar Tharn. Uriel's exile in Oblivion also drained and wasted him in body and spirit, though his mind retained the shrewd cunning and flexibility of his youth.
In his absence, a period known as the Imperial Simulacrum, the traitor mage Jagar Tharn had neglected and mismanaged Imperial affairs. This resulted in a steady decline in the Empire's economic prosperity, and allowed many petty lords and kings to challenge the authority of the Empire. It also permitted strong local rulers in the East and the West to indulge in open warfare over lands and sovereign rights.
When Jagar was finally deposed in 3E 399, Uriel Septim turned from the aggressive campaign of military intimidation and diplomatic accommodation of his earlier years, and relied instead on clandestine manipulation of affairs behind the scenes, primarily through the agencies of the various branches of the Blades.
Two achievements occurred in the post-Jagar period. These include the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an unruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium. Secondly the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, brought Morrowind more closely into the sphere of Imperial influence.
The Empire entered a period of peace and prosperity comparable to the early years of Uriel's reign. With the Imperial Heartland and West solidly integrated into the Empire, Uriel was able to turn his full attention to the east - to Morrowind.
Exploiting conflicts at the heart of Morrowind's monolithic Tribunal Temple and the long-established Great House system of government, Uriel took advantage of the terrible threat that the corrupted divine beings at the heart of the Tribunal religion presented to the growing colonies on Vvardenfell. Uriel worked through shadowy agents of the Blades and through the court of King Helseth in Mournhold to shift the center of political power in Morrowind from the Great House councils to Helseth's court, and took advantage of the collapse of the orthodox Tribunal cults to establish the Nine Divines as the dominant faiths in Hlaalu and Vvardenfell districts.
Role within the Elder Scrolls series
Arena
The Elder Scrolls: Arena covers the period in which Uriel Septim VII was betrayed by the Imperial Battlemage Jagar Tharn, and his imprisonment in an alternate parallel universe, namely the Daedra realm of Oblivion. Jagar used shapeshifting magic to assume his place as Emperor. The player's central task was to defeat Tharn and free Uriel Septim VII. If the player completed this task, Uriel Septim was restored to the throne and he appointed the player's character as his champion.
Daggerfall
In The Elder Scrolls II: Daggerfall, the player is a personal friend of Uriel Septim VII. The origin of the friendship is left up to the player's custom background (or one generated by 10 questions the game asked the player) but usually involved the player's character saving a relative of the emperor's life after leaving home to adventure. In this game, the Emperor asks (in his own word "...as your emperor, and as your friend") the player to put to rest the soul of king Lysandus (a friend of Uriel in life) of Daggerfall, who is now haunting his former kingdom. He also asks the player to track down a letter of a personal nature he sent Lysandus' widow - a letter which never reached its destination. The game's introduction also introduces Jagar Tharn's successor to the post of Imperial Battlemage and adviser; Ocato, who appears again in Oblivion as the chancellor of the Elder Council.
Morrowind
The Elder Scrolls III: Morrowind is set late in Uriel Septim VII's reign in 3E 427. While the Emperor does not appear as a character himself, he plays a pivotal role in establishing the main character as a resident of Vvardenfell. In 3E 427, he directly orders that the character be sent via ship to the province, and directly warrants the player's release from prison as well as securing him membership to the Blades. This paves the way for the Nerevar prophecies to be fulfilled. The player character becomes increasingly resemblant of the Nerevarine incarnate, eventually fulfilling the ancient prophecies and exterminating Dagoth Ur, ridding the land of the blight disease. The emperor is frequently alluded to by some of Vvardenfell's citizens in rumors as being quite unwell - with many voicing concerns that he may perish soon if his condition does not improve. However, it is apparent he recovers from his ailment (if indeed he was ever diseased at all) - As in the next installment of the series, he appears aged, yet completely bereft of any disease.
Death
As of the beginning of The Elder Scrolls IV: Oblivion, Uriel Septim VII still rules Tamriel. The game is set in the year 3E 433, the year of Akatosh. The very beginning of the game covers the final hours of Uriel Septim's reign. He is killed by a dagger wound inflicted by an assassin of the Mythic Dawn cult. The emperor, having heard of the recent assassinations of his other sons, was attempting to make his escape through a network of passages underneath the Imperial Prison. The emperor had reigned in Tamriel for 65 years, and was aged 87 when he died. Uriel was fully aware of his impending demise, of the looming threat to Tamriel as a whole, and of the cosmic importance of the prisoner in the cell containing the secret passage (the player character), probably from his nightmares during his incarceration in Oblivion during "Arena".
Shortly before the Emperor's death, it is revealed to the mysterious prisoner accompanying the Emperor that an illegitimate heir remains, thus keeping alive the hope the Septim bloodline may continue. The Emperor's death marked the beginning of the invasion of Tamriel by the Daedric forces of Mehrunes Dagon and Oblivion. It is explained that as long as an Emperor of Septim blood wears the Amulet of Kings and the Dragon Fires are kept alight, the forces of Oblivion are held at bay. Uriel's death, and the subsequent extinguishing of the Dragon Fires, thus allowed the barrier between Tamriel and Oblivion to be breached, heralding the end of the time of peace which Uriel fostered in his later years.
Trivia
*In Elder Scrolls IV: Oblivion, Uriel Septim VII is voiced by Patrick Stewart.
*The Emperor sired four sons. His first three sons, Geldell, Enman, and Ebel, were murdered by assassins shortly before the Emperor's own murder. The Emperor's youngest son, an illegitimate heir named Martin, however, was not known to be Uriel's child, and thus evaded assassination.
*In the event of no Emperor being available to rule, the Elder Council rules instead.
pl:Uriel Septim VII
"The Yips" is the 10th episode in the third season of the television series How I Met Your Mother. It originally aired on November 26, 2007.
Plot
The episode begins with Ted expressing the gyms as the biggest rip off in the world. When he feels that he is getting out of shape,he decides to join a gym and asks Barney for advice. Barney shows him around a gym, where he visits yet never works out. He rather "invests" in the gym, which includes signing up girls who are fat at the gym so that when they get hot, they come back to him to thank him. Ted convinces the whole gang to join the gym together. While they're all working out on their first day, Barney tells Ted that he just met Rhonda, the woman he lost his virginity to when he was 23 (see First Time in New York), but she did not recognize him.
Barney recalls his story about losing his virginity. He had been asking his gay brother James (though he was not gay then) for advice. James suggests Barney visit Rhonda, whom they call "man maker" since she seemed to be hooking up with a lot of guys, and Barney ends up having sex with her. Meanwhile Marshall is struggling in the gym because of his trainer, who is very stern and makes him work out a lot more than what he wished for. This leaves him whining in pain most of the time. Barney tries desperately to get Rhonda to remember him and this leads to Rhonda revealing the truth about what really happened that night. She tells him that his brother James came up to her earlier and pleaded her to make Barney happy by sleeping with him. He ends up sleeping with her as a bribe to sleep with Barney. This blows Barney away and he decides to check on himself by going to the Victoria's Secret Backstage Party with Ted & Marshall.
Once they're at the party, Barney loses all his confidence and throws away horrible pick up lines and is unable to score on anyone. Heidi Klum tries to help him out and suggests that the only way to cure "The Yips" is to go to the source, i.e Rhonda and earn your confidence back from her. Taking her advice, Barney visits Rhonda trying to have sex with her again. She declines saying that she is no longer the "man maker". Barney is then seen without a suit on, claiming that his "sexual history was built on a rotting foundation of lies" and that his identity was lost.
Marshall & Lily want to quit the gym as they were not satisfied but Ted tries to stop them claiming that the gym was a great idea. He even claims that the gym helped him clear out any sexual tension that he had with Robin. Then the gang recalls that Ted never really worked out at the gym the whole week, giving lame excuses such as "brought the wrong shorts!". They then decide to punish Ted by assigning Trish, Marshall's trainer to Ted, thus making him work out a lot. Watching him work out, Robin also claims that the sexual tension between them is gone.
After hearing about Barney's condition, Rhonda visits him trying to cheer him up. She claims that sleeping with her again was not going to solve his problem at all. She tries to spend an evening with him without any agenda but still ends up sleeping with him. This time, she enjoys sleeping with him and Barney leaves a very happy man, claiming "Daddy's back!".
The episode concludes with Marshall, Lily, Ted and Robin agreeing that joining the gym was the best decision that they ever made and Future Ted counters it by saying that they never went back to the gym again.
Plot
The episode begins with Ted expressing the gyms as the biggest rip off in the world. When he feels that he is getting out of shape,he decides to join a gym and asks Barney for advice. Barney shows him around a gym, where he visits yet never works out. He rather "invests" in the gym, which includes signing up girls who are fat at the gym so that when they get hot, they come back to him to thank him. Ted convinces the whole gang to join the gym together. While they're all working out on their first day, Barney tells Ted that he just met Rhonda, the woman he lost his virginity to when he was 23 (see First Time in New York), but she did not recognize him.
Barney recalls his story about losing his virginity. He had been asking his gay brother James (though he was not gay then) for advice. James suggests Barney visit Rhonda, whom they call "man maker" since she seemed to be hooking up with a lot of guys, and Barney ends up having sex with her. Meanwhile Marshall is struggling in the gym because of his trainer, who is very stern and makes him work out a lot more than what he wished for. This leaves him whining in pain most of the time. Barney tries desperately to get Rhonda to remember him and this leads to Rhonda revealing the truth about what really happened that night. She tells him that his brother James came up to her earlier and pleaded her to make Barney happy by sleeping with him. He ends up sleeping with her as a bribe to sleep with Barney. This blows Barney away and he decides to check on himself by going to the Victoria's Secret Backstage Party with Ted & Marshall.
Once they're at the party, Barney loses all his confidence and throws away horrible pick up lines and is unable to score on anyone. Heidi Klum tries to help him out and suggests that the only way to cure "The Yips" is to go to the source, i.e Rhonda and earn your confidence back from her. Taking her advice, Barney visits Rhonda trying to have sex with her again. She declines saying that she is no longer the "man maker". Barney is then seen without a suit on, claiming that his "sexual history was built on a rotting foundation of lies" and that his identity was lost.
Marshall & Lily want to quit the gym as they were not satisfied but Ted tries to stop them claiming that the gym was a great idea. He even claims that the gym helped him clear out any sexual tension that he had with Robin. Then the gang recalls that Ted never really worked out at the gym the whole week, giving lame excuses such as "brought the wrong shorts!". They then decide to punish Ted by assigning Trish, Marshall's trainer to Ted, thus making him work out a lot. Watching him work out, Robin also claims that the sexual tension between them is gone.
After hearing about Barney's condition, Rhonda visits him trying to cheer him up. She claims that sleeping with her again was not going to solve his problem at all. She tries to spend an evening with him without any agenda but still ends up sleeping with him. This time, she enjoys sleeping with him and Barney leaves a very happy man, claiming "Daddy's back!".
The episode concludes with Marshall, Lily, Ted and Robin agreeing that joining the gym was the best decision that they ever made and Future Ted counters it by saying that they never went back to the gym again.