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Articles
The Ghostfence is a fictional structure in the The Elder Scrolls III: Morrowind, a video game for PC and Xbox developed by Bethesda Softworks.

Historical Significance
Following the Battle of Red Mountain, the area became unsafe for travelers. With no practical means of destroying Dagoth Ur, the Temple commissioned the construction of Ghostfence to contain him; his growing army of ash vampires, ash ghouls, zombies and dreamers as well as the swarm of blighted creatures that pervaded the area.

Physical Description
The fence is immediately recognizable by its large magical barriers joined by thick stone pillars. The light-blue glow of the semi-transparent barriers is what gives Ghostfence its name. The stone pillars and Ghostgate gatehouse are primarily inspired by the Redoran architectural style found in Ald'ruhn, Maar Gan and Ald Velothi.

Tactical Description
There is only one known entrance to the lands within Ghostfence, Ghostgate. One may enter or exit the Red Mountain region through this facility - which is guarded heavily by Temple Ordinators and the Order of the Buoyant Armigers. The guards, however, ensure only the security of Ghostgate itself. There are no patrols or outposts within the confines of Ghostfence. Travelers enter at their own risk and rarely return.

Within Ghostfence lies several Dwemer ruins of Dagoth Ur, Endusal, Galom Daeus, Odrosal, Tureynulal and Vemynal which serve as the fortresses of Dagoth Ur and his ash vampire kin. There is also an ebony mine as well as the Ghostgate Temple shrine.
Articles
Valenwood is a south-western region of the fictional Empire of Tamriel set in the Elder Scrolls universe and home to Wood Elves.

History

Valenwood was claimed as a wasteland province of the Second Empire, and its geography is partially described in several Imperial surveys. Valenwood is noteworthy in that it has no cities or townships built by the Wood Elves themselves. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials, and they are too improvident to learn the use of stone. The Wood Elves permitted a few roads to be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to move easily through the thickest forest; these roads would be now overgrown were it not for the High Elves of the Thalmor, who have repaired and widened them for rapid passage of their arms to and from the coast.

Geography

Much of the region is impenetrable mangrove and coastal rain forest, with few grasslands or glade areas until further north near the Strident Coast.

Politics

Valenwood was, in the past, part of the Aldmeri Dominion (a country separate for the Empire made of Summerset Isles and Valenwood) but is now an Imperial Province.

Notable Places
Falinesti
The walking city of the Bosmer king, Falinesti is south in the summer and north come Hearth Fire. It is the largest of Valenwood graht-oaks, whose magic was invoked at the dawn of recorded history. The Camaron throne is somewhere in the highest branches, as are numerous other natural dwellings. Wood Elves climb about its surface like termites, or carefully swing from level to level by means of thorny vines. Humans have generally been too unsettled by the city to stay there long, though Great Apes and Orcs are common.
Articles
Potentante Savirien-Chorak (Born 1E ???? – CE 430) a character in the Fictional world of The Elder Scrolls, was a Potente, the de facto leader of the Empire of Reman Cyrodiil, in its' final days. He was one of two Akaviri leaders of Cyrodiil, following the war they fought with Cyrodiil. Not much is known of him, except that he and his father may have been responsible for the end of the 'Reman' Line, and the convenient placement of them as the sovereign leaders. He succeeded his father upon his assassination in CE 324, and that later on in CE 430, he and every one of his heirs were assassinated. He is supposedly of the snake-like Akaviri and his palace was, as his father's, not in the Province of Cyrodiil itself.
Articles
Orsinium, also called Nova Orsinium, is a fictional Orcish city province located within Tamriel, part of The Elder Scrolls universe created by Bethesda Softworks. It featured prominently in the The Elder Scrolls II: Daggerfall as the Orcish capital city. While technically being under the sovereignty of the Empire, Orsinium has in the past not been readily accepted by the other provinces of Tamriel. However, in 3E 399, Emperor Uriel Septim VII sought to improve relationships between the Empire and Orsinium through diplomacy, increased trade, and confederacy. Orsinium is located inside the Breton province of High Rock, in the west of Tamriel. And as such Orcs co-inhabit the region alongside Bretons.

History
Orsinium (Elvish: pariah town) was founded by Orc chieftain Torug gro-Igron. At first it was just a small collection of huts but as word spread to the other Orcs of Tamriel about this rising civilization high in the Wrothgariun Mountains it soon grew to house more permanent structures.

In its early stages, the other races of Tamriel deemed it a place ruled by savage law which raided its neighbours along the local river (the Bjoulsae River). It was thought by the Bretons to be little more than a desolate mountain region where Orcs scratched a meager living off rocks and secretly coveted the lands and the settled livelihood of their valley-bound neighbors. Orc historians however, claim this is simply Breton superstition and exaggeration. They claim Orsinium was always a peaceful land whose inhabitants made their way by simple agriculture and commerce.

The truth though, is hard to prove as all archaeological evidence was destroyed in the Siege of Orisinium in 1E 980.

With no province to call their own, the Orismer became little more than pests and monsters in the view of the average Tamrielic citizen. Many Orcs attempted to set-up new Orsiniums but with no luck. They were always destroyed before they could be properly established.

However in 3E 399, an Orc visionary named Gortwog gro-Nagorm acquired the site of the former civilization of Orsinium and began reconstructing a new city for the Orsimer of Tamriel. As it grew, many believed it would succumb to the same fate as its predecessor. Gortwog though, proved to be a superb politician and diplomat and managed to make negotiations with Orsinium's neighbours which saw Orsinium prosper.

Current affairs
Recently, Orsinium has asked the Imperial authorities to raise it to Provincial status, making it recognized as a fully-fledged Province of Tamriel. Its request is currently under review. Given the likelihood of a stable future with its previous rival High Rock, however, many believe Orsinium now has a very good chance of succeeding in its goal.

There is however, a religious conflict in Orsinium which shows signs of becoming a major problem. In accordance with tradition, the Orsimer have always worshipped the Daedra lord Malacath as their deity. Orsinium's current leader, Gortwog, however, has controversially claimed that Malacath is in fact a fake and has set up a priesthood dedicated to the worship of the ancient Orcish hero, Trinimac (this has caused controversy as Trinimac was said to have been devoured by Boethiah and afterwards became Malacath).

Gortwog's belief that Trinimac still lives and that Malacath is a mere demon is currently the official view taken by the majority of the leading priests in Orsinium. A handful of Orcs within Orsinium and the majority of Orcs outside of it view Gortwog's beliefs as heresy.

Many of Gortwog's supporters grow fearful that turning their back on Malacath may prove to be a terrible mistake.

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