In India, there have been many instances of violence between Hindu nationalists groups and Christians. According to Human Rights Watch, there is large-scale violence being perpetrated by Hindu Nationalists against Christians. According to author Vinay Lal, the increase in anti-Christian violence in India bears a direct relationship to the ascendancy of the Bharatiya Janata Party (BJP).
History
From 1964 to 1996, 38 incidents of violence against Christians were reported. In 1997, 24 such incidents were reported. In 1998, 90 incidents were reported.
Scenario
Incidents of violence against Christians have occurred in many parts of India. It is especially prevalent in Gujarat, Maharashtra, Uttar Pradesh, Madhya Pradesh and New Delhi. The acts of violence include arson in churches, burning of Bible, forcible conversion of Christians etc. In Gujarat 22 churches were burnt or destroyed, and another 16 damaged in 1997. On 5 November 1999, 26 students of St. Joseph’s Evening College in Bangalore were attacked by VHP activists for converting Hindus to Christianity.
History
From 1964 to 1996, 38 incidents of violence against Christians were reported. In 1997, 24 such incidents were reported. In 1998, 90 incidents were reported.
Scenario
Incidents of violence against Christians have occurred in many parts of India. It is especially prevalent in Gujarat, Maharashtra, Uttar Pradesh, Madhya Pradesh and New Delhi. The acts of violence include arson in churches, burning of Bible, forcible conversion of Christians etc. In Gujarat 22 churches were burnt or destroyed, and another 16 damaged in 1997. On 5 November 1999, 26 students of St. Joseph’s Evening College in Bangalore were attacked by VHP activists for converting Hindus to Christianity.
The CGW list of the best games of all time was published by Computer Gaming World as part of their 15th anniversary edition in 1996. Comprised of 150 video games, it is often referred to and at the time of its publication was considered one of the most comprehensive list of its type.
The list
# ' by Sid Meier, 1991
# Ultima IV by Richard Garriott and Origin Systems, 1985
# M.U.L.E. by Dan Bunten and Ozark Softscape, 1983
# Red Baron by Damon Slye and Dynamix, 1990
# Doom by John Carmack and id Software, 1993
# SimCity by Will Wright and Maxis, 1989
# Wing Commander by Chris Roberts and Origin Systems, 1990
# Empire by Walter Bright and Mark Baldwin, 1977
# Wasteland by Interplay Entertainment Productions, 1988
# Falcon 3.0 by Spectrum HoloByte, 1991
# Front Page Sports Football by Sierra, 1994
# Lemmings by DMA Design, 1991
# Zork I by Marc Blank et al, 1980
# Tetris by Alexey Pajitnov, 1985
# Panzer General by Strategic Simulations, Inc., 1994
# Wizardry by Sir-Tech, 1981
# Gabriel Knight 2: The Beast Within by Sierra Entertainment, 1995
# ' by Microprose Software, Inc., 1987
# Secret of Monkey Island by LucasArts, 1990
# Archon by Electronic Arts, 1983
# Their Finest Hour: The Battle of Britain by LucasArts, 1990
# X-COM by Microprose Software, Inc., 1994
# Might & Magic by New World Computing, Inc., 1986
# Raid on Bungeling Bay by Brøderbund Software, 1984
# Earl Weaver Baseball by Electronic Arts, 1987
# Links 386 by Access Software, 1992
# MechWarrior 2: 31st Century Combat by Activision, Inc., 1995
# Warcraft II: Tides of Darkness by Blizzard Entertainment, 1995
# Star Control II by Accolade, 1992
# Populous by Bullfrog Productions, 1989
# NASCAR Racing by Papyrus Design Group, Inc., 1994
# M1 Tank Platoon by Microprose Software, Inc., 1989
# Master of Orion by Simtex and Microprose Software, Inc., 1993
# Day of the Tentacle by LucasArts, 1993
# Chuck Yeager's Air Combat by Electronic Arts, 1991
# Quake by id Software, 1996
# Duke Nukem 3D by Apogee Software, 1996
# Crusader: No Remorse by Origin Systems, 1995
# Red Storm Rising by Microprose Software, Inc., 1988
# Harpoon by 360 Pacific, 1989
# ' by Microprose Software, Inc., 1990
# ' by Infocom, 1984
# Betrayal at Krondor by Dynamix, 1993
# Ultima VI by Origin Systems, 1990
# Rocket Ranger by Cinemaware, 1988
# Chessmaster by Software Toolworks, 1986
# Aces of the Pacific by Dynamix, 1992
# Command & Conquer by Westwood, 1995
# Dungeon Master by FTL, 1987
# Pinball Construction Set by Electronic Arts, 1983
# Reach for the Stars by Strategic Studies Group, 1988
# F-19 Stealth Fighter by Microprose Software, Inc., 1988
# Steel Panthers by Strategic Simulations, Inc., 1995
# Wing Commander III by Origin Systems, 1994
# Starflight by Electronic Arts, 1986
# Star Wars: TIE Fighter by LucasArts, 1994
# NBA Live by EA Sports, 1994
# Suspended by Infocom, 1983
# Gettysburg by Strategic Simulations, Inc., 1986
# EF2000 by Digital Integration, 1995
# The Seven Cities of Gold by Electronic Arts, 1984
# The Incredible Machine by Sierra Entertainment, 1993
# The Faery Tale Adventure by Micro Illusions, 1986
# Marathon by Bungie Software, 1994
# Wings by Cinemaware, 1990
# World Circuit by Microprose Software, Inc., 1992
# Syndicate by Bullfrog Productions, 1993
# Ultima Underworld: The Stygian Abyss by Origin Systems, 1992
# Leisure Suit Larry in the Land of the Lounge Lizards by Sierra Entertainment, 1987
# Dune II by Westwood, 1992
# Aces of the Deep by Dynamix, 1994
# Solitaire's Journey by QQP, 1992
# Quest for Glory I: So You Want To Be A Hero by Sierra Entertainment, 1989
# Monkey Island 2: LeChuck's Revenge by LucasArts, 1991
# You Don't Know Jack by Berkeley Systems, 1995
# Shadow of the Beast by Psygnosis, 1989
# ' by Strategic Studies Group, 1993
# Balance of Power by Mindscape, 1983
# Flight Simulator II by SubLogic, 1984
# Lode Runner by Brøderbund Software, 1983
# Loom by LucasArts, 1992
# ' by Epyx, 1987
# Rise of the Dragon by Dynamix, 1990
# Prince of Persia by Brøderbund Software, 1990
# RobotWar by Muse Software, 1981
# Silent Service by Microprose Software, Inc., 1985
# F/A-18 Interceptor by Electronic Arts, 1987
# Alone in the Dark by I-Motion, 1992
# Bard's Tale by Electronic Arts, 1985
# Carriers at War by Strategic Studies Group, 1992
# Battles of Napoleon by Strategic Simulations, Inc., 1985
# Defender of the Crown by Cinemaware, 1986
# Indiana Jones and the Fate of Atlantis by LucasArts, 1993
# King's Quest V by Sierra Entertainment, 1990
# Sam & Max Hit the Road by LucasArts, 1993
# Star Trek: Judgement Rites by Interplay Entertainment, 1994
# Wolfenstein 3-D by Apogee, 1992
# System Shock by Origin Systems, 1994
# Under a Killing Moon by Access Software, 1993
# AH-64D Longbow by Jane's, 1996
# Kampfgruppe by Strategic Simulations, Inc., 1985
# Gunship by Microprose Software, Inc., 1989
# Eric the Unready by Interplay Entertainment, 1992
# Deadline by Infocom, 1982
# Wizardry VII: Crusaders of the Dark Savant by Sir-Tech, 1987
# Battle Chess by Interplay Entertainment, 1988
# Perfect General by QQP, 1989
# Neuromancer by Interplay Entertainment, 1988
# Pacific War by Strategic Simulations, Inc., 1992
# Operation Crusader by Avalon Hill and Atomic Games, 1994
# Wayne Gretzky Hockey by Bethesda Softworks, 1989
# TV Sports: Football by Cinemaware, 1987
# Monopoly by Virgin and Hasbro, 1995
# Jagged Alliance by Sir-Tech, 1995
# Battleground 3: Waterloo by Talonsoft, 1996
# Castle Wolfenstein by Muse Software, 1981
# Beach Head by Access Software, 1983
# Fighter Duel Pro 2 by Jaeger Software, 1993
# Pinball Dreams by 21st Century Entertainment, 1990
# Trinity by Infocom, 1986
# Virtua Fighter by Sega, 1996
# Indianapolis 500: The Simulation by Electronic Arts, 1989
# Descent II by Interplay Entertainment, 1996
# Deathtrack by Activision, Inc., 1989
# Warcraft: Orcs & Humans by Blizzard Entertainment, 1994
# Gary Grigsby's War in Russia by Strategic Simulations, Inc., 1984
# Star Control by Accolade, 1992
# Tony LaRussa 3 by Stormfront, 1995
# MiG Alley Ace by Microprose Software, Inc., 1984
# Ogre by Origin Systems, 1986
# President Elect by Strategic Simulations, Inc., 1981
# Lexi-Cross by Interplay Entertainment, 1991
# Heroes of Might & Magic I by New World Computing, 1995
# I Have No Mouth, and I Must Scream by Cyberdreams, 1995
# NukeWar by Avalon Hill, 1983
# Dark Castle by Silicon Beach, 1986
# Magic Carpet by Bullfrog Productions and Electronic Arts, 1994
# Arcticfox by Electronic Arts, 1986
# Mean Streets by Access Software, 1989
# Crystal Caliburn by Starplay, 1993
# Master of Magic by Microprose Software, Inc., 1994
# Blue Max by Synapse, 1983
# Typhoon of Steel by Strategic Simulations, Inc., 1987
# Ultima III by Origin Systems, 1983
# Kasparov's Gambit by Electronic Arts, 1993
# Shangai by Activision, Inc., 1986
# Sword of Fargoal by Epyx, 1992
# Tigers on the Prowl by HPS Simulations, 1994
# Courtside College Basketball by Haffner, 1984
# Star Fleet I: The War Begins by Interstel, 1985
The list
# ' by Sid Meier, 1991
# Ultima IV by Richard Garriott and Origin Systems, 1985
# M.U.L.E. by Dan Bunten and Ozark Softscape, 1983
# Red Baron by Damon Slye and Dynamix, 1990
# Doom by John Carmack and id Software, 1993
# SimCity by Will Wright and Maxis, 1989
# Wing Commander by Chris Roberts and Origin Systems, 1990
# Empire by Walter Bright and Mark Baldwin, 1977
# Wasteland by Interplay Entertainment Productions, 1988
# Falcon 3.0 by Spectrum HoloByte, 1991
# Front Page Sports Football by Sierra, 1994
# Lemmings by DMA Design, 1991
# Zork I by Marc Blank et al, 1980
# Tetris by Alexey Pajitnov, 1985
# Panzer General by Strategic Simulations, Inc., 1994
# Wizardry by Sir-Tech, 1981
# Gabriel Knight 2: The Beast Within by Sierra Entertainment, 1995
# ' by Microprose Software, Inc., 1987
# Secret of Monkey Island by LucasArts, 1990
# Archon by Electronic Arts, 1983
# Their Finest Hour: The Battle of Britain by LucasArts, 1990
# X-COM by Microprose Software, Inc., 1994
# Might & Magic by New World Computing, Inc., 1986
# Raid on Bungeling Bay by Brøderbund Software, 1984
# Earl Weaver Baseball by Electronic Arts, 1987
# Links 386 by Access Software, 1992
# MechWarrior 2: 31st Century Combat by Activision, Inc., 1995
# Warcraft II: Tides of Darkness by Blizzard Entertainment, 1995
# Star Control II by Accolade, 1992
# Populous by Bullfrog Productions, 1989
# NASCAR Racing by Papyrus Design Group, Inc., 1994
# M1 Tank Platoon by Microprose Software, Inc., 1989
# Master of Orion by Simtex and Microprose Software, Inc., 1993
# Day of the Tentacle by LucasArts, 1993
# Chuck Yeager's Air Combat by Electronic Arts, 1991
# Quake by id Software, 1996
# Duke Nukem 3D by Apogee Software, 1996
# Crusader: No Remorse by Origin Systems, 1995
# Red Storm Rising by Microprose Software, Inc., 1988
# Harpoon by 360 Pacific, 1989
# ' by Microprose Software, Inc., 1990
# ' by Infocom, 1984
# Betrayal at Krondor by Dynamix, 1993
# Ultima VI by Origin Systems, 1990
# Rocket Ranger by Cinemaware, 1988
# Chessmaster by Software Toolworks, 1986
# Aces of the Pacific by Dynamix, 1992
# Command & Conquer by Westwood, 1995
# Dungeon Master by FTL, 1987
# Pinball Construction Set by Electronic Arts, 1983
# Reach for the Stars by Strategic Studies Group, 1988
# F-19 Stealth Fighter by Microprose Software, Inc., 1988
# Steel Panthers by Strategic Simulations, Inc., 1995
# Wing Commander III by Origin Systems, 1994
# Starflight by Electronic Arts, 1986
# Star Wars: TIE Fighter by LucasArts, 1994
# NBA Live by EA Sports, 1994
# Suspended by Infocom, 1983
# Gettysburg by Strategic Simulations, Inc., 1986
# EF2000 by Digital Integration, 1995
# The Seven Cities of Gold by Electronic Arts, 1984
# The Incredible Machine by Sierra Entertainment, 1993
# The Faery Tale Adventure by Micro Illusions, 1986
# Marathon by Bungie Software, 1994
# Wings by Cinemaware, 1990
# World Circuit by Microprose Software, Inc., 1992
# Syndicate by Bullfrog Productions, 1993
# Ultima Underworld: The Stygian Abyss by Origin Systems, 1992
# Leisure Suit Larry in the Land of the Lounge Lizards by Sierra Entertainment, 1987
# Dune II by Westwood, 1992
# Aces of the Deep by Dynamix, 1994
# Solitaire's Journey by QQP, 1992
# Quest for Glory I: So You Want To Be A Hero by Sierra Entertainment, 1989
# Monkey Island 2: LeChuck's Revenge by LucasArts, 1991
# You Don't Know Jack by Berkeley Systems, 1995
# Shadow of the Beast by Psygnosis, 1989
# ' by Strategic Studies Group, 1993
# Balance of Power by Mindscape, 1983
# Flight Simulator II by SubLogic, 1984
# Lode Runner by Brøderbund Software, 1983
# Loom by LucasArts, 1992
# ' by Epyx, 1987
# Rise of the Dragon by Dynamix, 1990
# Prince of Persia by Brøderbund Software, 1990
# RobotWar by Muse Software, 1981
# Silent Service by Microprose Software, Inc., 1985
# F/A-18 Interceptor by Electronic Arts, 1987
# Alone in the Dark by I-Motion, 1992
# Bard's Tale by Electronic Arts, 1985
# Carriers at War by Strategic Studies Group, 1992
# Battles of Napoleon by Strategic Simulations, Inc., 1985
# Defender of the Crown by Cinemaware, 1986
# Indiana Jones and the Fate of Atlantis by LucasArts, 1993
# King's Quest V by Sierra Entertainment, 1990
# Sam & Max Hit the Road by LucasArts, 1993
# Star Trek: Judgement Rites by Interplay Entertainment, 1994
# Wolfenstein 3-D by Apogee, 1992
# System Shock by Origin Systems, 1994
# Under a Killing Moon by Access Software, 1993
# AH-64D Longbow by Jane's, 1996
# Kampfgruppe by Strategic Simulations, Inc., 1985
# Gunship by Microprose Software, Inc., 1989
# Eric the Unready by Interplay Entertainment, 1992
# Deadline by Infocom, 1982
# Wizardry VII: Crusaders of the Dark Savant by Sir-Tech, 1987
# Battle Chess by Interplay Entertainment, 1988
# Perfect General by QQP, 1989
# Neuromancer by Interplay Entertainment, 1988
# Pacific War by Strategic Simulations, Inc., 1992
# Operation Crusader by Avalon Hill and Atomic Games, 1994
# Wayne Gretzky Hockey by Bethesda Softworks, 1989
# TV Sports: Football by Cinemaware, 1987
# Monopoly by Virgin and Hasbro, 1995
# Jagged Alliance by Sir-Tech, 1995
# Battleground 3: Waterloo by Talonsoft, 1996
# Castle Wolfenstein by Muse Software, 1981
# Beach Head by Access Software, 1983
# Fighter Duel Pro 2 by Jaeger Software, 1993
# Pinball Dreams by 21st Century Entertainment, 1990
# Trinity by Infocom, 1986
# Virtua Fighter by Sega, 1996
# Indianapolis 500: The Simulation by Electronic Arts, 1989
# Descent II by Interplay Entertainment, 1996
# Deathtrack by Activision, Inc., 1989
# Warcraft: Orcs & Humans by Blizzard Entertainment, 1994
# Gary Grigsby's War in Russia by Strategic Simulations, Inc., 1984
# Star Control by Accolade, 1992
# Tony LaRussa 3 by Stormfront, 1995
# MiG Alley Ace by Microprose Software, Inc., 1984
# Ogre by Origin Systems, 1986
# President Elect by Strategic Simulations, Inc., 1981
# Lexi-Cross by Interplay Entertainment, 1991
# Heroes of Might & Magic I by New World Computing, 1995
# I Have No Mouth, and I Must Scream by Cyberdreams, 1995
# NukeWar by Avalon Hill, 1983
# Dark Castle by Silicon Beach, 1986
# Magic Carpet by Bullfrog Productions and Electronic Arts, 1994
# Arcticfox by Electronic Arts, 1986
# Mean Streets by Access Software, 1989
# Crystal Caliburn by Starplay, 1993
# Master of Magic by Microprose Software, Inc., 1994
# Blue Max by Synapse, 1983
# Typhoon of Steel by Strategic Simulations, Inc., 1987
# Ultima III by Origin Systems, 1983
# Kasparov's Gambit by Electronic Arts, 1993
# Shangai by Activision, Inc., 1986
# Sword of Fargoal by Epyx, 1992
# Tigers on the Prowl by HPS Simulations, 1994
# Courtside College Basketball by Haffner, 1984
# Star Fleet I: The War Begins by Interstel, 1985
District 1 is a fictional name given to the Docklands area featured in the 2007 film 28 Weeks Later. It is the designation given to the only fully-functional area of Greater London, following the viral outbreak of the Rage Virus that had occurred seven months earlier in the 2002 film 28 Days Later.
Purpose
In the storyline between the two movies, District 1 was created on order from NATO in response to the deaths of the last of the Infected due to starvation. It was meant to serve as the first step to reclaiming Britain, and had District 1 endured, more Districts would have been built.
Location
District 1 was located in London near the Docklands area on the Isle of Dogs. This strategic location served as solitude to the survivors while awaiting surrounding areas to undergo decontamination for habitation.
Specifications
District 1 took 5 weeks to create, and at its height held a population of approximately 15,000 British refugees from refugee camps on Continental Europe, and was defended by 7,000 soldiers from the United States Army.
District 1 itself features twenty-four hour water and power, a direct transit system to London City Airport, a supermarket and a pub.
The population itself lived in the financial sector skyscrapers, now converted into apartment blocks, to serve as a strategically-defendable position in the event of another outbreak, and the District is controlled from the U.S.-built Command Center.
The streets and boulevards are patrolled by soldiers, and an extensive sniper network constantly oversees the population from rooftops, and combined watch over the Security Zone, the protective border that encompasses the entire settlement, keeping civilians from leaving and any possible surviving Infected out. Outside District 1 is nothing but wasteland.
Leadership
* Head of District 1: Brigadier General Stone.
* Chief Medical Officer: Major Scarlett Ross
* Head of Sniper Battalion: Sergeant Doyle
* Head Technician: Don Harris
Code: Red
Due to fears of another Rage outbreak, an emergency response protocol was created in the event of an Rage-related emergency, named "Code: Red". Code: Red entailed;
* Stage One: Containment. Upon discovery of loose Infected inside District 1, the population would be rounded up and herded into specified "Safe Areas" (steel-reinforced cages) at the bottom of the apartment blocks in an effort to protect them from the . The command staff would be relocated to the emergency bunker beneath the command center and the armed garrison would then mobilize and surround known Infected areas and, upon eye-contact, terminate all Infected with extreme predjudice.
* Stage Two: Control. Should killing individual Infected fail due to problems with containment of civilians, all units are authorized to abandon selective targeting; both Infected and civilians would be terminated to prevent Rage from spreading.
*Stage Three: Extermination. In the event of mass infection, firebombs would be dropped by fighter jets upon the streets to kill the Infected hordes, with soldiers escaping to higher-ground to escape death.
* In the event of total/complete infection, the command staff would be evacuated by helicopter and chemical weapons used on the city to exterminate all human and Infected life, but any surviving military personnel would don MOPP gear and group together into extermination squads, use flame-throwers to burn the bodies and aid in possible reconstruction.
Destruction
When Alice Harris, a human infected with Rage but retaining her lucidity, was found by military personnel and taken to District 1, her exposure to Rage was discovered upon brutal quarantine procedures for entry and was promptly imprisoned in the medical center. However, she accidentally infected her husband, Don Harris, with Rage and he spread it into District 1, causing mass chaos. Stone, realising the infection couldn't be contained, ordered the execution of the Code Red protocol, and the civilian and Infected populations were promptly decimated by the firebombs and chemical weapons, and District 1 itself destroyed.
Purpose
In the storyline between the two movies, District 1 was created on order from NATO in response to the deaths of the last of the Infected due to starvation. It was meant to serve as the first step to reclaiming Britain, and had District 1 endured, more Districts would have been built.
Location
District 1 was located in London near the Docklands area on the Isle of Dogs. This strategic location served as solitude to the survivors while awaiting surrounding areas to undergo decontamination for habitation.
Specifications
District 1 took 5 weeks to create, and at its height held a population of approximately 15,000 British refugees from refugee camps on Continental Europe, and was defended by 7,000 soldiers from the United States Army.
District 1 itself features twenty-four hour water and power, a direct transit system to London City Airport, a supermarket and a pub.
The population itself lived in the financial sector skyscrapers, now converted into apartment blocks, to serve as a strategically-defendable position in the event of another outbreak, and the District is controlled from the U.S.-built Command Center.
The streets and boulevards are patrolled by soldiers, and an extensive sniper network constantly oversees the population from rooftops, and combined watch over the Security Zone, the protective border that encompasses the entire settlement, keeping civilians from leaving and any possible surviving Infected out. Outside District 1 is nothing but wasteland.
Leadership
* Head of District 1: Brigadier General Stone.
* Chief Medical Officer: Major Scarlett Ross
* Head of Sniper Battalion: Sergeant Doyle
* Head Technician: Don Harris
Code: Red
Due to fears of another Rage outbreak, an emergency response protocol was created in the event of an Rage-related emergency, named "Code: Red". Code: Red entailed;
* Stage One: Containment. Upon discovery of loose Infected inside District 1, the population would be rounded up and herded into specified "Safe Areas" (steel-reinforced cages) at the bottom of the apartment blocks in an effort to protect them from the . The command staff would be relocated to the emergency bunker beneath the command center and the armed garrison would then mobilize and surround known Infected areas and, upon eye-contact, terminate all Infected with extreme predjudice.
* Stage Two: Control. Should killing individual Infected fail due to problems with containment of civilians, all units are authorized to abandon selective targeting; both Infected and civilians would be terminated to prevent Rage from spreading.
*Stage Three: Extermination. In the event of mass infection, firebombs would be dropped by fighter jets upon the streets to kill the Infected hordes, with soldiers escaping to higher-ground to escape death.
* In the event of total/complete infection, the command staff would be evacuated by helicopter and chemical weapons used on the city to exterminate all human and Infected life, but any surviving military personnel would don MOPP gear and group together into extermination squads, use flame-throwers to burn the bodies and aid in possible reconstruction.
Destruction
When Alice Harris, a human infected with Rage but retaining her lucidity, was found by military personnel and taken to District 1, her exposure to Rage was discovered upon brutal quarantine procedures for entry and was promptly imprisoned in the medical center. However, she accidentally infected her husband, Don Harris, with Rage and he spread it into District 1, causing mass chaos. Stone, realising the infection couldn't be contained, ordered the execution of the Code Red protocol, and the civilian and Infected populations were promptly decimated by the firebombs and chemical weapons, and District 1 itself destroyed.
Stoneman Volk Patent Group, a division of Stoneman Law Offices, Ltd. (est. 1961) is a law firm that focuses exclusively on intellectual property (IP) law, more specifically within that field, patent prosecution. Stoneman Volk Patent Group is a relatively small law firm, based out of Phoenix, Arizona, with three (3) patent attorney's, five (5) patent agent's, and approximately five (5) support staff members.
What distinguishes Stoneman Volk from many other intellectual property law firms is fixed and upfront pricing. This practice comes from the firm's belief that all lawyer jokes are true.
What distinguishes Stoneman Volk from many other intellectual property law firms is fixed and upfront pricing. This practice comes from the firm's belief that all lawyer jokes are true.