The Liberty Union Party of Vermont, founded in June 1970 by former Congressman William H. Meyer, Paul Diamondstone and others , originated in the anti-war and movements of the late 1960s and defines itself as a nonviolent socialist party.
Bernie Sanders joined Liberty Union in 1971, and was a candidate for several offices on their ticket before deciding to run as an independent.
The Liberty Union Party sometimes endorses the candidates of other parties which it feels offer a vision and goals compatible with its own. Over the years, it has selected various Presidential candidates from several national leftist political parties. In 1980, 1988, 1996 and 2000 it endorsed the Socialist Party USA's candidates. Mary Alice Herbert, the party's 2006 candidate for Lieutenant Governor, was the Vice Presidential candidate of the Socialist Party USA in 2004. However, due to conflicts with her running mate, Walt Brown, the LUP gave its ballot line to Workers World Party candidates John Parker and Teresa Gutierrez.
Some Liberty Union members in 2004 sought the state-wide nomination of the Vermont Progressive Party, which had achieved major ballot status in 2000.
The Liberty Union Party lost its major party status in 1994, but requalified in 2004 due to Auditor of Accounts candidate Jerry Levy's six percent showing. In 2006, the Liberty Union Party had nine candidates for offices including Governor, United States Senate and United States House of Representatives, and again received enough votes to retain its major party status.
Bernie Sanders joined Liberty Union in 1971, and was a candidate for several offices on their ticket before deciding to run as an independent.
The Liberty Union Party sometimes endorses the candidates of other parties which it feels offer a vision and goals compatible with its own. Over the years, it has selected various Presidential candidates from several national leftist political parties. In 1980, 1988, 1996 and 2000 it endorsed the Socialist Party USA's candidates. Mary Alice Herbert, the party's 2006 candidate for Lieutenant Governor, was the Vice Presidential candidate of the Socialist Party USA in 2004. However, due to conflicts with her running mate, Walt Brown, the LUP gave its ballot line to Workers World Party candidates John Parker and Teresa Gutierrez.
Some Liberty Union members in 2004 sought the state-wide nomination of the Vermont Progressive Party, which had achieved major ballot status in 2000.
The Liberty Union Party lost its major party status in 1994, but requalified in 2004 due to Auditor of Accounts candidate Jerry Levy's six percent showing. In 2006, the Liberty Union Party had nine candidates for offices including Governor, United States Senate and United States House of Representatives, and again received enough votes to retain its major party status.
ActiveQuant is a "state of the art" Free Software derivatives . Written entirely in java it provides the necessary portability and customization for all technology driven trading solutions. The application was founded by Ulrich Staudinger, a former Director of the Jabber Software Foundation and is issued under the GNU General Public License. The code base is supported by an exponentially growing community of highly motivated international software engineers and quantitative analysts. Project management and software development teams utilize various "bleeding edge" technologies to maximize efficiency, making the language barrier a problem of the past.
History
CCAPI
Written in early 2002 and is the base for all future developments.
Beside other main tasks, the CCAPI broadcasted stock quotes over an XMPP/Jabber protocol extension, which focused on use cases for financial applications. CCAPI shared its name with an ISDN API for telephone access.
CCAPI2
Rewriting of CCAPI with a stronger focus on finance and trading. The project was started beginning 2004 and has been listed on freshmeat.net since 1st of August 2004 and has been deprecated mid of 2007.
Actual version
ActiveQuant
ActiveQuant is a rewrite of the former CCAPI2. It's development is focused on providing a derivatives trading framework.
Feature set
Currently (RC2) it contains the following features:
* Basic and Enhanced charting
* OTSA compliant trade systems
* Asset basket trade systems
* InteractiveBroker support
* Basic charting
* Adoptable BIRT reporting
* InteractiveBroker/Yahoo support
* Hammer pattern support
* Enhanced AnalysisKit
* MySQL 5.0 and Derby support via Hibernate
* Enanced broker support
* support for open api extensions
Architecture
When browsing the source code of ActiveQuant it is clearly visible that the software is built in modules , these are:
* Data reception layer: functionality related to data fetching for example from yahoo or interactive broker, and functionality for receiving live quote feed from IB
* Broker layer: classes and functionality for developing, backtesting and running trade systems
* DAO layer: most elemental classes like kernel domain model. This includes base classes for candles, candle series, quotes, etc.
* Tradesystem layer: algorithmic classes, computational classes like indicator calculations or time series data rescaling methods
History
CCAPI
Written in early 2002 and is the base for all future developments.
Beside other main tasks, the CCAPI broadcasted stock quotes over an XMPP/Jabber protocol extension, which focused on use cases for financial applications. CCAPI shared its name with an ISDN API for telephone access.
CCAPI2
Rewriting of CCAPI with a stronger focus on finance and trading. The project was started beginning 2004 and has been listed on freshmeat.net since 1st of August 2004 and has been deprecated mid of 2007.
Actual version
ActiveQuant
ActiveQuant is a rewrite of the former CCAPI2. It's development is focused on providing a derivatives trading framework.
Feature set
Currently (RC2) it contains the following features:
* Basic and Enhanced charting
* OTSA compliant trade systems
* Asset basket trade systems
* InteractiveBroker support
* Basic charting
* Adoptable BIRT reporting
* InteractiveBroker/Yahoo support
* Hammer pattern support
* Enhanced AnalysisKit
* MySQL 5.0 and Derby support via Hibernate
* Enanced broker support
* support for open api extensions
Architecture
When browsing the source code of ActiveQuant it is clearly visible that the software is built in modules , these are:
* Data reception layer: functionality related to data fetching for example from yahoo or interactive broker, and functionality for receiving live quote feed from IB
* Broker layer: classes and functionality for developing, backtesting and running trade systems
* DAO layer: most elemental classes like kernel domain model. This includes base classes for candles, candle series, quotes, etc.
* Tradesystem layer: algorithmic classes, computational classes like indicator calculations or time series data rescaling methods
Visual literacy, "the ability to interpret, negotiate and make meaning from information presented in the form of an image," is a powerful force in human evolution, and with the acceleration of communication enabled by computer networks, it is changing the way we work, live, play and learn.
As a platform for all forms of communication, the computer network is the driving force behind a new human network of collaboration, creativity and community, connecting people to people and people to content across time and space. A key catalyst of the human network, the visual aspect –-"the poetry of visual information," (as described in Visual Explanations by Edward Tufte)-- now prevalent on the network, is allowing people to connect in dramatic, new ways.
The key technology that is revolutionizing visual networking is streaming digital video. The ability to convey information and express oneself with moving pictures and sound or live video, and deliver it faster and farther than ever before, is taking the art of storytelling to a new level. Visual networking is having a remarkable affect on human communication and collaboration, and is a source for innovation in business, healthcare, education, and entertainment.
Visual Networking, the marriage of streaming digital video technology and social networking - has resulted from increased access to the Internet and greater network bandwidth, the use of standard protocols and formats for moving data, and the availability of inexpensive end-user devices. This has enabled streaming media and video content to be transparently created, customized, stored and delivered on a single, integrated, converged, wire-to-wireless network. Now, voice, video and data on the computer, telephone, television and mobile devices are extending and enriching the user experience. This new experience is enabling more choice, better navigation of content, faster and more personalized interaction, and higher quality, more intuitive functionality.
The duality of visual networking - subsuming entertainment and communications, professional and personal content, video and other digital media, data networks and social networks is a logical extension of the human network concept. The human network, a social structure of individuals connected through technology in the form of e-mail, shared digital imagery, wikis, blogs, podcasts and instant messaging, is enabling "unprecedented collaboration in commerce, art, sciences, health and education."
Video by its very nature is highly experiential, making communications more compelling, informative and memorable. The emotive power of the moving image in the form of streaming digital and audio content is having a transformative affect on applications delivered on the network. These applications have changed video content from long-form movies and broadcast television programming to a database of segments or "clips," and social network annotations. But it is the personal application, not the time, place or device that now drives the content. As video content becomes pervasively available, end-users gain control of what they watch, where and when they watch, and on which device they watch it. And the generation and distribution of content takes on a new dimension with Web 2.0 applications - participatory social-networks or communities that facilitate interactive creativity, collaboration and sharing between users.
Emerging consumer applications that integrate video content creativity with web delivery efficiency can hasten the revolution in communications towards immersive, social networking. Search engines, web portals and e-commerce have made networks viable and popular with individual users, but as visual networking continues to enrich the user experience, applications that enable new user communities, content discovery, high quality personal teleconferencing and entertainment-oriented operating environments are fostering new kinds of human interaction and commerce.
As a platform for all forms of communication, the computer network is the driving force behind a new human network of collaboration, creativity and community, connecting people to people and people to content across time and space. A key catalyst of the human network, the visual aspect –-"the poetry of visual information," (as described in Visual Explanations by Edward Tufte)-- now prevalent on the network, is allowing people to connect in dramatic, new ways.
The key technology that is revolutionizing visual networking is streaming digital video. The ability to convey information and express oneself with moving pictures and sound or live video, and deliver it faster and farther than ever before, is taking the art of storytelling to a new level. Visual networking is having a remarkable affect on human communication and collaboration, and is a source for innovation in business, healthcare, education, and entertainment.
Visual Networking, the marriage of streaming digital video technology and social networking - has resulted from increased access to the Internet and greater network bandwidth, the use of standard protocols and formats for moving data, and the availability of inexpensive end-user devices. This has enabled streaming media and video content to be transparently created, customized, stored and delivered on a single, integrated, converged, wire-to-wireless network. Now, voice, video and data on the computer, telephone, television and mobile devices are extending and enriching the user experience. This new experience is enabling more choice, better navigation of content, faster and more personalized interaction, and higher quality, more intuitive functionality.
The duality of visual networking - subsuming entertainment and communications, professional and personal content, video and other digital media, data networks and social networks is a logical extension of the human network concept. The human network, a social structure of individuals connected through technology in the form of e-mail, shared digital imagery, wikis, blogs, podcasts and instant messaging, is enabling "unprecedented collaboration in commerce, art, sciences, health and education."
Video by its very nature is highly experiential, making communications more compelling, informative and memorable. The emotive power of the moving image in the form of streaming digital and audio content is having a transformative affect on applications delivered on the network. These applications have changed video content from long-form movies and broadcast television programming to a database of segments or "clips," and social network annotations. But it is the personal application, not the time, place or device that now drives the content. As video content becomes pervasively available, end-users gain control of what they watch, where and when they watch, and on which device they watch it. And the generation and distribution of content takes on a new dimension with Web 2.0 applications - participatory social-networks or communities that facilitate interactive creativity, collaboration and sharing between users.
Emerging consumer applications that integrate video content creativity with web delivery efficiency can hasten the revolution in communications towards immersive, social networking. Search engines, web portals and e-commerce have made networks viable and popular with individual users, but as visual networking continues to enrich the user experience, applications that enable new user communities, content discovery, high quality personal teleconferencing and entertainment-oriented operating environments are fostering new kinds of human interaction and commerce.
The Saur Revolution (), translated as The Red Revolution in the Pushto language is the name given to the Communist People's Democratic Party of Afghanistan takeover of political power in Afghanistan in 1978. It is said that this movement led indirectly to the Soviet military intervention in Afghanistan.
pl:Rewolucja kwietniowa
pl:Rewolucja kwietniowa