The Parental Consent Act of 2007 is U.S. House of Representatives bill 2387 (or ) of the first session of the 110th Congress, "to prohibit the use of Federal funds for any universal or mandatory mental health screening program." The bill was introduced on October 6 2004, as H.R. 5236, to the second session of the 108th Congress (the Let Parents Raise Their Kids Act of 2004).
Sponsors
The bill was authored by Representative Ron Paul, Republican of the 14th district of Texas, on October 6 2004. It attracted 44 cosponsors in the 109th Congress and, since its reintroduction to the 110th Congress on May 17 2007, currently has 21 cosponsors.
Status
On July 17 2007, this bill was referred to the U.S. House Committee on Education and the Workforce, Subcommittee on Healthy Families and Communities. It has also been referred to the U.S. House Committee on Energy and Commerce, Subcommittee on Health, and the U.S. House Committee on Ways and Means, Subcommittee on Income Security and Family Support. In the 109th Congress, the bill was similarly referred to three subcommittees without resolution.
Sponsors
The bill was authored by Representative Ron Paul, Republican of the 14th district of Texas, on October 6 2004. It attracted 44 cosponsors in the 109th Congress and, since its reintroduction to the 110th Congress on May 17 2007, currently has 21 cosponsors.
Status
On July 17 2007, this bill was referred to the U.S. House Committee on Education and the Workforce, Subcommittee on Healthy Families and Communities. It has also been referred to the U.S. House Committee on Energy and Commerce, Subcommittee on Health, and the U.S. House Committee on Ways and Means, Subcommittee on Income Security and Family Support. In the 109th Congress, the bill was similarly referred to three subcommittees without resolution.
Holly Gribbs was a fictional character on the show CSI: Crime Scene Investigation. She only appeared in the first two episodes. In the first episode, she was shot by Jerrod Cooper at a crime scene she was working at while her partner, Warrick Brown, had left to place a bet. She died on the operating table in the second episode, "Cool Change". Sara Sidle was brought in to investigate the case, with the assistance of Catherine Willows. Although Warrick should have been dismissed for leaving Holly alone, Gil Grissom, his supervisor, decided that losing one good CSI was enough and he wasn't about to lose two.
She was portrayed by Canadian actress Chandra West.
She was portrayed by Canadian actress Chandra West.
The Second recording from Apocalypze entitled Rezurrection which was released October 30th, 2007. This album was announced to be different than the first one with more terrifying lyrics and underground rap styles. This album was written and Recorded by Apocalypze and produced by Shadow. The EP features 1 intro, and 6 new recorded tracks. Also later it was stated that the "Rezurrection EP" appeared to have a "Volume 1" on the cover, which also states that Apocalypze plans to release a volume 2 later in the future. Later it was also announced that this EP was mostly all horror style and not one song was a love song. The critiques explained how one track on this CD mentions the name of a girl but only appeared in one line as some sort of love. Original the album was supposed to be an 8 track EP but as of September 29th, For last minute changes. The EP had been upgrade to an album. One song "Life is Deadly" had been cut out due to low ratings. On October 2nd, Apocalypze and Shadow both explained how working on two projects was just too exhausting, so instead they are going to post-poned their group project. Most of the songs that Apocalypze and Shadow created together have been added on to the Rezurrection Album. A skit was created just for that purpose. So instead of 7 tracks, it has been boosted up to 11 tracks. The song "Unreal Spirit" was the leading single for this album.
Track listing
# The Great Awakening
# Haunted (feat. Shadow)
# Rezurrection
# Unreal Spirit (feat. Shadow)
# Infection
# Nightmarez
# End the Darkness (skit)
# Drip Drop (Dark Legion)
# Not Like Mine (Dark Legion)
# Dead Wakerz (Dark Legion)
# Silence (Dark Legion)
Track listing
# The Great Awakening
# Haunted (feat. Shadow)
# Rezurrection
# Unreal Spirit (feat. Shadow)
# Infection
# Nightmarez
# End the Darkness (skit)
# Drip Drop (Dark Legion)
# Not Like Mine (Dark Legion)
# Dead Wakerz (Dark Legion)
# Silence (Dark Legion)
The Turanic Raiders are a race of nomadic pirates that attack ships throughout the galaxy in the Sierra computer game Homeworld (1999).
Analysis
The true origins of the Turanic Raiders is unknown, but their first raids began in the Turan sector, hence their name. Most of their forces are believed to operate from a number of large outposts. The total number of these outposts are unknown, and none have ever been captured.
Ships
Battle Carrier: The "Lord" class Attack Carrier is a heavily armored and heavily armed carrier-class vessel. Like the carriers of the Kushan and the Taiidan, it is capable of building vessels up to frigate-class. The Battle Carrier features a pair of forward-facing ion cannons, allowing it to engage capital ships. It also has many mass drivers located along its hull. Against common belief, the Turanic Battle Carrier has very high weapon coverage, and should only be engaged by nothing less than a large contingent of capital ships. The Battle Carrier's narrow launch bay makes it difficult for it to launch and receive strike craft, especially while turning.
Fighter: The first hostile vessel encountered by the Kushan on their return to Hiigara, the "Bandit" class Interceptor is the most numerous attack craft used by the Turanic Raiders. Though dated, the Raiders have so far managed to keep these notorious fighters on par with the Interceptors of other races. Armed with a single mass driver, it is slower, but more heavily armored than other types of interceptors, not to mention their impressive fuel capacity. Their common tactic of hiding behind asteroids before attacking has earned them the nickname "Rock Rats".
Standard Corvette: The "Thief" class corvette is the Raider's standard assault and boarding craft. Using technology given by the Taiidani, the Thief grapples its target and begins overriding the target's systems. Alternatively, the larger back section holds a contingent of Turanic marines. They are capable of holographically mimicking other vessels, making it easy for them to ambush potential targets. They are armed with two mass-driver turrets.
Missile Corvette: "Brigand" class Missile Corvettes are among the deadliest vessels used by the Raiders. Armed with a pair of missile launchers on the sides of its chassis, Missile Corvettes are powerful, well rounded assault corvettes. They are heavily armored, and as a result, comparatively slow. The slow speed of the Brigand's missiles make them better at engaging corvettes and larger targets.
Ion Array Frigate: The "Dagger" class Ion Array Frigate is the prime capital ship used by the Turanic Raiders. The Ion Array Frigate is named because of its distinctive magnetic web array. The Frigate utilizes the magnetic array to enhance the beam when it fires. This results in an incredibly powerful beam without draining much of the Frigate's power reserves, allowing the frigate to recharge and fire again quickly. The array folds in when the Frigate is in transit, preventing any damage that might occur when it does hard turns. A variation of the Dagger, called the Assassin, is capable of cloaking.
Turanic Outpost: The Turanic Raiders operate from a number of large stationary outposts scattered across the galaxy. Not much is known about these massive shipyard-like structures, since all that were attacked chose self destruction over capture. While they are not mobile, the Turanic Raiders are able to tow these large structures through naturally occurring slip gates.
One particular outpost was encountered in the Kyori Sector by Kiith Somtaaw during the war against the Beast. This Outpost housed starcharts that the Somtaaw believed could be used to track down the Beast ship-of-origin, the Naggarok. Somtaaw attacked this outpost, which eventually stood down and transferred the chart data over to the Somtaaw.
*Note: Observation of the Turanic Outpost shows that they had a number of gimbal turrets. However, no scripted weapons are provided to the Outpost.
*They also have large, old-fashioned mines, which they used in an attempt to trap the Somtaaw research ship, Clee-San, in a Cataclysm mission.
Tactics
As with most types of space pirates, the Raiders rely mostly upon ambush and surprise. The Raiders often attack in large numbers, and will often try to steal enemy ships using clever and underhanded tactics such as flanking an escort ship from behind or distracting a frigate with fighters as "Thief" corvettes slip in from behind. Or they may even disguise themselves as motionless asteroids, which make it unsafe to collect resources without an escort. In order to successfully capture a ship, Turanic Raider attack wings will rely highly on their enemies weak points or unprotected flanks as does any other race, though to the Raiders it serves as a bonus for successfully capturing a ship. Very rarely will their engagements come in full force from the front, unless they have a large force behind them. Using tactics such as these are a common way of life for Raider pilots, they do this in order to preserve their ships and protect their race, as pirates they must steal to survive.
Source
All information is discerned from information stated in the Homeworld manuals, as well as many ingame events.
Analysis
The true origins of the Turanic Raiders is unknown, but their first raids began in the Turan sector, hence their name. Most of their forces are believed to operate from a number of large outposts. The total number of these outposts are unknown, and none have ever been captured.
Ships
Battle Carrier: The "Lord" class Attack Carrier is a heavily armored and heavily armed carrier-class vessel. Like the carriers of the Kushan and the Taiidan, it is capable of building vessels up to frigate-class. The Battle Carrier features a pair of forward-facing ion cannons, allowing it to engage capital ships. It also has many mass drivers located along its hull. Against common belief, the Turanic Battle Carrier has very high weapon coverage, and should only be engaged by nothing less than a large contingent of capital ships. The Battle Carrier's narrow launch bay makes it difficult for it to launch and receive strike craft, especially while turning.
Fighter: The first hostile vessel encountered by the Kushan on their return to Hiigara, the "Bandit" class Interceptor is the most numerous attack craft used by the Turanic Raiders. Though dated, the Raiders have so far managed to keep these notorious fighters on par with the Interceptors of other races. Armed with a single mass driver, it is slower, but more heavily armored than other types of interceptors, not to mention their impressive fuel capacity. Their common tactic of hiding behind asteroids before attacking has earned them the nickname "Rock Rats".
Standard Corvette: The "Thief" class corvette is the Raider's standard assault and boarding craft. Using technology given by the Taiidani, the Thief grapples its target and begins overriding the target's systems. Alternatively, the larger back section holds a contingent of Turanic marines. They are capable of holographically mimicking other vessels, making it easy for them to ambush potential targets. They are armed with two mass-driver turrets.
Missile Corvette: "Brigand" class Missile Corvettes are among the deadliest vessels used by the Raiders. Armed with a pair of missile launchers on the sides of its chassis, Missile Corvettes are powerful, well rounded assault corvettes. They are heavily armored, and as a result, comparatively slow. The slow speed of the Brigand's missiles make them better at engaging corvettes and larger targets.
Ion Array Frigate: The "Dagger" class Ion Array Frigate is the prime capital ship used by the Turanic Raiders. The Ion Array Frigate is named because of its distinctive magnetic web array. The Frigate utilizes the magnetic array to enhance the beam when it fires. This results in an incredibly powerful beam without draining much of the Frigate's power reserves, allowing the frigate to recharge and fire again quickly. The array folds in when the Frigate is in transit, preventing any damage that might occur when it does hard turns. A variation of the Dagger, called the Assassin, is capable of cloaking.
Turanic Outpost: The Turanic Raiders operate from a number of large stationary outposts scattered across the galaxy. Not much is known about these massive shipyard-like structures, since all that were attacked chose self destruction over capture. While they are not mobile, the Turanic Raiders are able to tow these large structures through naturally occurring slip gates.
One particular outpost was encountered in the Kyori Sector by Kiith Somtaaw during the war against the Beast. This Outpost housed starcharts that the Somtaaw believed could be used to track down the Beast ship-of-origin, the Naggarok. Somtaaw attacked this outpost, which eventually stood down and transferred the chart data over to the Somtaaw.
*Note: Observation of the Turanic Outpost shows that they had a number of gimbal turrets. However, no scripted weapons are provided to the Outpost.
*They also have large, old-fashioned mines, which they used in an attempt to trap the Somtaaw research ship, Clee-San, in a Cataclysm mission.
Tactics
As with most types of space pirates, the Raiders rely mostly upon ambush and surprise. The Raiders often attack in large numbers, and will often try to steal enemy ships using clever and underhanded tactics such as flanking an escort ship from behind or distracting a frigate with fighters as "Thief" corvettes slip in from behind. Or they may even disguise themselves as motionless asteroids, which make it unsafe to collect resources without an escort. In order to successfully capture a ship, Turanic Raider attack wings will rely highly on their enemies weak points or unprotected flanks as does any other race, though to the Raiders it serves as a bonus for successfully capturing a ship. Very rarely will their engagements come in full force from the front, unless they have a large force behind them. Using tactics such as these are a common way of life for Raider pilots, they do this in order to preserve their ships and protect their race, as pirates they must steal to survive.
Source
All information is discerned from information stated in the Homeworld manuals, as well as many ingame events.