Zombie Town is a 2007 horror film by writer/director Damon LeMay. It stars Adam Hose, Brynn Lucas, and Dennis Lemoine.
Plot
Local mechanic Jake Lafond's life is suddenly disrupted when mysterious parasites transform the law-abiding citizens of his quaint hometown into hordes of cannabalistic zombies. Isolated from the outside world by an accident on the only road out of town, Jake turns to Alex, his ex-girlfriend, for help. Together they try to solve the mystery behind the rapidly spreading infection. As the town grows deadlier by the moment, Jake's gun-toting rival Randy becomes the third person in this trio of unlikely heroes and the battle is on. Between bloodthirsty grandmothers and lethal domestic animals, Jake, Alex, and Randy must fight to make it through the night. Will they survive? Or will they soon find themselves among the legions of bloodthirsty dead who now inhabit Zombie Town.
Cast
*Adam Hose as Jake
*Brynn Lucas as Alex
*Dennis Lemoine as Randy
*Philip Burke as Denton
*Steve Nasuta as Lou
*Jon Norman Schneider as Billy
*Kerrin Jeromin as Jenna
*Bernard Galvin as Jimbo
*Margaret Dombro as Marge
*Jason Smiley as Zombie
Plot
Local mechanic Jake Lafond's life is suddenly disrupted when mysterious parasites transform the law-abiding citizens of his quaint hometown into hordes of cannabalistic zombies. Isolated from the outside world by an accident on the only road out of town, Jake turns to Alex, his ex-girlfriend, for help. Together they try to solve the mystery behind the rapidly spreading infection. As the town grows deadlier by the moment, Jake's gun-toting rival Randy becomes the third person in this trio of unlikely heroes and the battle is on. Between bloodthirsty grandmothers and lethal domestic animals, Jake, Alex, and Randy must fight to make it through the night. Will they survive? Or will they soon find themselves among the legions of bloodthirsty dead who now inhabit Zombie Town.
Cast
*Adam Hose as Jake
*Brynn Lucas as Alex
*Dennis Lemoine as Randy
*Philip Burke as Denton
*Steve Nasuta as Lou
*Jon Norman Schneider as Billy
*Kerrin Jeromin as Jenna
*Bernard Galvin as Jimbo
*Margaret Dombro as Marge
*Jason Smiley as Zombie
The Nobel Peace Prize of 1952 was awarded to Dr. Albert Schweitzer. Dr. Schweitzer delivered this lecture in the Auditorium of Oslo University almost a year after having received the award. The Oslo Aftenposten for November 5 reports that he read quietly from a manuscript and that the seriousness and simplicity of his speech moved the audience. This translation is based on the text in French, the language which Dr. Schweitzer used on this occasion, published in Lex Prix Nobel en 1954.
The Problem of Peace Lecture
For the subject of my lecture, a redoubtable honor imposed by the award of the Nobel Peace Prize, I have chosen the problem of peace as it is today. In so doing, I believe that I have acted in the spirit of the founder of this prize who devoted himself to the study of the problem as it existed in his own day and age, and who expected his Foundation to encourage consideration of ways to serve the cause of peace.
I shall begin with an account of the situation at the end of the two wars through which we have recently passed.
The statesmen who were responsible for shaping the world of today through the negotiations which followed each of these two wars found the cards stacked against them. Their aim was not so much to create situations which might give rise to widespread and prosperous development as it was to establish the results of victory on a permanent basis. Even if their judgment had been unerring, they could not have used it as a guide. They were obliged to regard themselves as the executors of the will of the conquering peoples. They could not aspire to establishing relations between peoples on a just and proper basis; all their efforts were taken up by the necessity of preventing the most unreasonable of the demands made by the victors from becoming reality; they had, moreover, to convince the conquering nations to compromise with each other whenever their respective views and interests conflicted.
The true source of what is untenable in our present situation - and the victors are beginning to suffer from it as well as the vanquished - lies in the fact that not enough thought was given to the realities of historical fact and, consequently, to what is just and beneficial.
The historical problem of Europe is conditioned by the fact that in past centuries, particularly in the so-called era of the great invasions, the peoples from the East penetrated farther and farther into the West and Southwest, taking possession of the land. So it came about that the later immigrants intermingled with the earlier already established immigrants.
A partial fusion of these peoples took place during this time, and new relatively homogeneous political societies were formed within the new frontiers. In western and central Europe, this evolution led to a situation which may be said to have crystallized and become definitive in its main features in the course of the nineteenth century.
In the East and Southeast, on the other hand, the evolution did not reach this stage; it stopped with the coexistence of nationalities which failed to merge. Each could lay some claim to rightful ownership of the land. One might claim territorial rights by virtue of longer possession or superiority of numbers, while another might point to its contribution in developing the land. The only practical solution would have been for the two groups to agree to live together in the same territory and in a single political society, in accordance with a compromise acceptable to both. It would have been necessary, however, for this state of affairs to have been reached before the second third of the nineteenth century. For, from then on, there was increasingly vigorous development of national consciousness which brought with it serious consequences. This development no longer allowed peoples to be guided by historical realities and by reason.
The First World War, then, had its origins in the conditions which prevailed in eastern and southeastern Europe. The new order created after both world wars bears in its turn the seeds of a future conflict.
Any new postwar structure is bound to contain the seeds of conflict unless it takes account of historical fact and is designed to provide a just and objective solution to problems in the light of that fact. Only such a solution can be really permanent.
Historical reality is trampled underfoot if, when two peoples have rival historical claims to the same country, the claims of only one are recognized. The titles which two nations hold to disputed parts of Europe never have more than a relative value since the peoples of both are, in effect, immigrants.
Similarly, we are guilty of contempt for history if, in establishing a new order, we fail to take economic realities into consideration when frontiers. Such is the case if we draw a boundary so as to deprive a port of its natural hinterland or raise a barrier between a region rich in raw materials and another particularly suited to exploiting them. By such measures do we create states which cannot survive economically.
The most flagrant violation of historical rights, and indeed of human rights, consists in depriving certain peoples of their right to the land on which they live, thus forcing them to move to other territories. At the end of the Second World War, the victorious powers decided to impose this fate on hundreds of thousands of people, and under the most harsh conditions; from this we can judge how little aware they were of any mission to work toward a reorganization which would be reasonably equitable and which would guarantee a propitious future.
Our situation ever since the Second World War has been characterized essentially by the fact that no peace treaty has yet been signed. It was only through agreements of a truce-like nature that the war came to an end; and it is indeed because of our inability to effect a reorganization, however elemental, that we are obliged to be content with these truces which, dictated by the needs of the moment, can have no foreseeable future.
This then is the present situation. How do we perceive the problem of peace now?
In quite a new light - different to the same extent that modern war is different from war in the past. War now employs weapons of death and destruction incomparably more effective than those of the past and is consequently a worse evil than ever before. Heretofore war could be regarded as an evil to which men must resign themselves because it served progress and was even necessary to it. One could argue that thanks to war the peoples with the strongest virtues survived; thus determining the course of history.
It could be claimed, for example, that the victory of Cyrus over the Babylonians created an empire in the Near East with a civilization higher than that which it supplanted, and that Alexander the Great's victory in its turn opened the way, from the Nile to the Indus, for Greek civilization. The reverse, however, sometimes occurred when war led to the replacement of a superior civilization by an inferior one, as it did, for instance, in the seventh century and at the beginning of the eighth when the Arabs gained mastery over Persia, Asia Minor, Palestine, North Africa, and Spain, countries that had hitherto flourished under a Greco-Roman civilization.
It would seem then that, in the past, war could operate just as well in favor of progress as against it. It is with much less conviction that we can claim modern war to be an agent of progress. The evil that it embodies weighs more heavily on us than ever before.
It is pertinent to recall that the generation preceding 1914 approved the enormous stockpiling of armaments. The argument was that a military decision would be reached with rapidity and that very brief wars could be expected. This opinion was accepted without contradiction.
Because they anticipated the progressive humanization of the methods of war, people also believed that the evils resulting from future conflicts would be relatively slight. This supposition grew out of the obligations accepted by nations under the terms of the Geneva Convention of 1864, following the efforts of the Red Cross. Mutual guarantees were exchanged concerning care for the wounded, the humane treatment of prisoners of war, and the welfare of the civilian population. This convention did indeed achieve some significant results for which hundreds of thousands of combatants and civilians were to be thankful in the wars to come. But, compared to the miseries of war, which have grown beyond all proportion with the introduction of modern weapons of death and destruction, they are trivial indeed. Truly, it cannot be a question of humanizing war.
The concept of the brief war and that of the humanization of its methods, propounded as they were on the eve of war in 1914, led people to take the war less seriously than they should have. They regarded it as a storm which was to clear the political air and as an event which was to end the arms race that was ruining nations.
While some lightheartedly supported the war on account of the profits they expected to gain from it, others did so from a more noble motive: this war must be the war to end all wars. Many a brave man set out for battle in the belief that he was fighting for a day when war would no longer exist.
In this conflict, just as in that of 1939, these two concepts proved to be completely wrong. Slaughter and destruction continued year after year and were carried on in the most inhumane way. In contrast to the war of 1870, the duel was not between two isolated nations, but between two great groups of nations, so that a large share of mankind became embroiled, thus compounding the tragedy.
Since we now know what a terrible evil war is, we must spare no effort to prevent its recurrence. To this reason must also be added an ethical one: In the course of the last two wars, we have been guilty of acts of inhumanity which make one shudder, and in any future war we would certainly be guilty of even worse. This must not happen!
Let us dare to face the situation. Man has become superman. He is a superman because he not only has at his disposal innate physical forces, but also commands, thanks to scientific and technological advances, the latent forces of nature which he can now put to his own use. To kill at a distance, man used to rely solely on his own physical strength; he used it to bend the bow and to release the arrow. The superman has progressed to the stage where, thanks to a device designed for the purpose, he can use the energy released by the combustion of a given combination of chemical products. This enables him to employ a much more effective projectile and to propel it over far greater distances.
However, the superman suffers from a fatal flaw. He has failed to rise to the level of superhuman reason which should match that of his superhuman strength. He requires such reason to put this vast power to solely reasonable and useful ends and not to destructive and murderous ones. Because he lacks it, the conquests of science and technology become a mortal danger to him rather than a blessing.
In this context is it not significant that the first great scientific discovery, the harnessing of the force resulting from the combustion of gunpowder, was seen at first only as a means of killing at a distance?
The conquest of the air, thanks to the internal-combustion engine, marked a decisive advance for humanity. Yet men grasped at once the opportunity it offered to kill and destroy from the skies. This invention underlined a fact which had hitherto been steadfastly denied: the more the superman gains in strength, the poorer he becomes. To avoid exposing himself completely to the destruction unleashed from the skies, he is obliged to seek refuge underground like a hunted animal. At the same time he must resign himself to abetting the unprecedented destruction of cultural values.
A new stage was reached with the discovery and subsequent utilization of the vast forces liberated by the splitting of the atom. After a time, it was found that the destructive potential of a bomb armed with such was incalculable, and that even large-scale tests could unleash catastrophes threatening the very existence of the human race. Only now has the full horror of our position become obvious. No longer can we evade the question of the future of mankind.
But the essential fact which we should acknowledge in our conscience, and which we should have acknowledged a long time ago, is that we are becoming inhuman to the extent that we become supermen. We have learned to tolerate the facts of war: that men are killed en masse -some twenty million in the Second World War - that whole cities and their inhabitants are annihilated by the atomic bomb, that men are turned into living torches by incendiary bombs. We learn of these things from the radio or newspapers and we judge them according to whether they signify success for the group of peoples to which we belong, or for our enemies. When we do admit to ourselves that such acts are the results of inhuman conduct, our admission is accompanied by the thought that the very fact of war itself leaves us no option but to accept them. In resigning ourselves to our fate without a struggle, we are guilty of inhumanity.
What really matters is that we should all of us realize that we are guilty of inhumanity. The horror of this realization should shake us out of our lethargy so that we can direct our hopes and our intentions to the coming of an era in which war will have no place.
This hope and this will can have but one aim: to attain, through a change in spirit, that superior reason which will dissuade us from misusing the power at our disposal.
The first to have the courage to advance purely ethical arguments against war and to stress the necessity for reason governed by an ethical will was the great humanist Erasmus of Rotterdam in his Querela pacis (The Complaint of Peace) which appeared in 1517. In this book he depicts Peace on stage seeking an audience.
Erasmus found few adherents to his way of thinking. To expect the affirmation of an ethical necessity to point the way to peace was considered a utopian ideal. Kant shared this opinion. In his essay on "Perpetual Peace", which appeared in 1795, and in other publications in which he touches upon the problem of peace, he states his belief that peace will come only with the increasing authority of an international code of law, in accordance with which an international court of arbitration would settle disputes between nations. This authority, he maintains, should be based entirely on the increasing respect which in time, and for purely practical motives, men will hold for the law as such. Kant is unremitting in his insistence that the idea of a league of nations cannot be hoped for as the outcome of ethical argument, but only as the result of the perfecting of law. He believes that this process of perfecting will come of itself. In his opinion, "nature, that great artist" will lead men, very gradually, it is true, and over a very long period of time, through the march of history and the misery of wars, to agree on an international code of law which will guarantee perpetual peace.
A plan for a league of nations having powers of arbitration was first formulated with some precision by , the friend and minister of Henry IV. It was given detailed treatment by the Abbé Castel de Saint-Pierre in three works, the most important of which bears the title Projet de paix perpétuelle entre les souverains chrétiens (Plan for Perpetual Peace between Christian Sovereigns). Kant was aware of the views it developed, probably from an extract which Rousseau published in 1761.
Today we can judge the efficacy of international institutions by the experience we have had with the League of Nations in Geneva and with the United Nations. Such institutions can render important services by offering to mediate conflicts at their very inception, by taking the initiative in setting up international projects, and by other actions of a similar nature, depending on the circumstances. One of the League of Nations' most important achievements was the creation in 1922 of an internationally valid passport for the benefit of those who became stateless as a consequence of war. What a position those people would have been in if this travel document had not been devised through Nansen's initiative! What would have been the fate of displaced persons after 1945 if the United Nations had not existed!
Nevertheless these two institutions have been unable to bring about peace. Their efforts were doomed to fail since they were obliged to undertake them in a world in which there was no prevailing spirit directed toward peace. And being only legal institutions, they were unable to create such a spirit. The ethical spirit alone has the power to generate it. Kant deceived himself in thinking that he could dispense with it in his search for peace. We must follow the road on which he turned his back.
What is more, we just cannot wait the extremely long time he deemed necessary for this movement toward peace to mature. War today means annihilation, a fact that Kant did not foresee. Decisive steps must be taken to ensure peace, and decisive results obtained without delay. Only through the spirit can all this be done.
Is the spirit capable of achieving what we in our distress must expect of it?
Let us not underestimate its power, the evidence of which can be seen throughout the history of mankind. The spirit created this humanitarianism which is the origin of all progress toward some form of higher existence. Inspired by humanitarianism we are true to ourselves and capable of creating. Inspired by a contrary spirit we are unfaithful to ourselves and fall prey to all manner of error.
The height to which the spirit can ascend was revealed in the seventeenth and eighteenth centuries. It led those peoples of Europe who possessed it out of the Middle Ages, putting an end to superstition, witch hunts, torture, and a multitude of other forms of cruelty or traditional folly. It replaced the old with the new in an evolutionary way that never ceases to astonish those who observe it. All that we have ever possessed of true civilization, and indeed all that we still possess, can be traced to a manifestation of this spirit.
Later, its power waned because the spirit failed to find support for its ethical character in a world preoccupied with scientific pursuits. It has been replaced by a spirit less sure of the course humanity should take and more content with lesser ideals. Today if we are to avoid our own downfall, we must commit ourselves to this spirit once again. It must bring forth a new miracle just as it did in the Middle Ages, an even greater miracle than the first.
The spirit is not dead; it lives in isolation. It has overcome the difficulty of having to exist in a world out of harmony with its ethical character. It has come to realize that it can find no home other than in the basic nature of man. The independence acquired through its acceptance of this realization is an additional asset.
It is convinced that compassion, in which ethics takes root, does not assume its true proportions until it embraces not only man but every living being. To the old ethics, which lacked this depth and force of conviction, has been added the ethics of reverence for life, and its validity is steadily gaining in recognition.
Once more we dare to appeal to the whole man, to his capacity to think and feel, exhorting him to know himself and to be true to himself. We reaffirm our trust in the profound qualities of his nature. And our living experiences are proving us right.
In 1950, there appeared a book entitled Témoignages d'humanité (Documents of Humanity), published by some professors from the University of Göttingen who had been brought together by the frightful mass expulsion of the eastern Germans in 1945. The refugees tell in simple words of the help they received in their distress from men belonging to the enemy nations, men who might well have been moved to hate them. Rarely have I been so gripped by a book as I was by this one. It is a wonderful tonic for anyone who has lost faith in humanity.
Whether peace comes or not depends on the direction in which the mentality of individuals develops and then, in turn, on that of their nations. This truth holds more meaning for us today than it did for the past. Erasmus, , the Abbé Castel de Saint-Pierre, and the others who in their time were engrossed in the problem of peace dealt with princes and not with peoples. Their efforts tended to be concentrated on the establishment of a supranational authority vested with the power of arbitrating any difficulties which might arise between princes. Kant, in his essay on "Perpetual Peace", was the first to foresee an age when peoples would govern themselves and when they, no less than the sovereigns, would be concerned with the problem of peace. He thought of this evolution as progress. In his opinion, peoples would be more inclined than princes to maintain peace because it is they who bear the miseries of war.
The time has come, certainly, when governments must look on themselves as the executors of the will of the people. But Kant's reliance on the people's innate love for peace has not been justified. Because the will of the people, being the will of the crowd, has not avoided the danger of instability and the risk of emotional distraction from the path of true reason, it has failed to demonstrate a vital sense of responsibility. Nationalism of the worst sort was displayed in the last two wars, and it may be regarded today as the greatest obstacle to mutual understanding between peoples.
Such nationalism can be repulsed only through the rebirth of a humanitarian ideal among men which will make their allegiance to their country a natural one inspired by genuine ideals.
Spurious nationalism is rampant in countries across the seas too, especially among those peoples who formerly lived under white domination and who have recently gained their independence. They are in danger of allowing nationalism to become their one and only ideal. Indeed, peace, which had prevailed until now in many areas, is today in jeopardy.
These peoples, too, can overcome their naive nationalism only by adopting a humanitarian ideal. But how is such a change to be brought about? Only when the spirit becomes a living force within us and leads us to a civilization based on the humanitarian ideal, will it act, through us, upon these peoples. All men, even the semicivilized and the primitive, are, as beings capable of compassion, able to develop a humanitarian spirit. It abides within them like tinder ready to be lit, waiting only for a spark.
The idea that the reign of peace must come one day has been given expression by a number of peoples who have attained a certain level of civilization. In Palestine it appeared for the first time in the words of the prophet in the eighth century B.C., and it continues to live in the Jewish and Christian religions as the belief in the Kingdom of God. It figures in the doctrine taught by the great Chinese thinkers: Confucius and Lao-tse in the sixth century B.C., Mi-tse in the fifth, and Meng-tse in the fourth. It reappears in Tolstoy and in other contemporary European thinkers. People have labeled it a utopia. But the situation today is such that it must become reality in one way or another; otherwise mankind will perish.
I am well aware that what I have had to say on the problem of peace is not essentially new. It is my profound conviction that the solution lies in our rejecting war for an ethical reason; namely, that war makes us guilty of the crime of inhumanity. Erasmus of Rotterdam and several others after him have already proclaimed this as the truth around which we should rally.
The only originality I claim is that for me this truth goes hand in hand with the intellectual certainty that the human spirit is capable of creating in our time a new mentality, an ethical mentality. Inspired by this certainty, I too proclaim this truth in the hope that my testimony may help to prevent its rejection as an admirable sentiment but a practical impossibility. Many a truth has lain unnoticed for a long time, ignored simply because no one perceived its potential for becoming reality.
Only when an ideal of peace is born in the minds of the peoples will the institutions set up to maintain this peace effectively fulfill the function expected of them.
Even today, we live in an age characterized by the absence of peace; even today, nations can feel themselves threatened by other nations; even today, we must concede to each nation the right to stand ready to defend itself with the terrible weapons now at its disposal.
Such is the predicament in which we seek the first sign of the spirit in which we must place our trust. This sign can be none other than an effort on the part of peoples to atone as far as possible for the wrongs they inflicted upon each other during the last war. Hundreds of thousands of prisoners and deportees are waiting to return to their homes; others, unjustly condemned by a foreign power, await their acquittal; innumerable other injustices still await reparation.
In the name of all who toil in the cause of peace, I beg the peoples to take the first step along this new highway. Not one of them will lose a fraction of the power necessary for their own defense.
If we take this step to liquidate the injustices of the war which we have just experienced, we will instill a little confidence in all people. For any enterprise, confidence is the capital without which no effective work can be carried on. It creates in every sphere of activity conditions favoring fruitful growth. In such an atmosphere of confidence thus created we can begin to seek an equitable settlement of the problems caused by the two wars.
I believe that I have expressed the thoughts and hopes of millions of men who, in our part of the world, live in fear of war to come. May my words convey their intended meaning if they penetrate to the other part of the world - the other side of the trench - to those who live there in the same fear.
May the men who hold the destiny of peoples in their hands, studiously avoid anything that might cause the present situation to deteriorate and become even more dangerous. May they take to heart the words of the Apostle Paul: "If it be possible, as much as lieth in you, live peaceably with all men". These words are valid not only for individuals, but for nations as well. May these nations, in their efforts to maintain peace, do their utmost to give the spirit time to grow and to act.
The Problem of Peace Lecture
For the subject of my lecture, a redoubtable honor imposed by the award of the Nobel Peace Prize, I have chosen the problem of peace as it is today. In so doing, I believe that I have acted in the spirit of the founder of this prize who devoted himself to the study of the problem as it existed in his own day and age, and who expected his Foundation to encourage consideration of ways to serve the cause of peace.
I shall begin with an account of the situation at the end of the two wars through which we have recently passed.
The statesmen who were responsible for shaping the world of today through the negotiations which followed each of these two wars found the cards stacked against them. Their aim was not so much to create situations which might give rise to widespread and prosperous development as it was to establish the results of victory on a permanent basis. Even if their judgment had been unerring, they could not have used it as a guide. They were obliged to regard themselves as the executors of the will of the conquering peoples. They could not aspire to establishing relations between peoples on a just and proper basis; all their efforts were taken up by the necessity of preventing the most unreasonable of the demands made by the victors from becoming reality; they had, moreover, to convince the conquering nations to compromise with each other whenever their respective views and interests conflicted.
The true source of what is untenable in our present situation - and the victors are beginning to suffer from it as well as the vanquished - lies in the fact that not enough thought was given to the realities of historical fact and, consequently, to what is just and beneficial.
The historical problem of Europe is conditioned by the fact that in past centuries, particularly in the so-called era of the great invasions, the peoples from the East penetrated farther and farther into the West and Southwest, taking possession of the land. So it came about that the later immigrants intermingled with the earlier already established immigrants.
A partial fusion of these peoples took place during this time, and new relatively homogeneous political societies were formed within the new frontiers. In western and central Europe, this evolution led to a situation which may be said to have crystallized and become definitive in its main features in the course of the nineteenth century.
In the East and Southeast, on the other hand, the evolution did not reach this stage; it stopped with the coexistence of nationalities which failed to merge. Each could lay some claim to rightful ownership of the land. One might claim territorial rights by virtue of longer possession or superiority of numbers, while another might point to its contribution in developing the land. The only practical solution would have been for the two groups to agree to live together in the same territory and in a single political society, in accordance with a compromise acceptable to both. It would have been necessary, however, for this state of affairs to have been reached before the second third of the nineteenth century. For, from then on, there was increasingly vigorous development of national consciousness which brought with it serious consequences. This development no longer allowed peoples to be guided by historical realities and by reason.
The First World War, then, had its origins in the conditions which prevailed in eastern and southeastern Europe. The new order created after both world wars bears in its turn the seeds of a future conflict.
Any new postwar structure is bound to contain the seeds of conflict unless it takes account of historical fact and is designed to provide a just and objective solution to problems in the light of that fact. Only such a solution can be really permanent.
Historical reality is trampled underfoot if, when two peoples have rival historical claims to the same country, the claims of only one are recognized. The titles which two nations hold to disputed parts of Europe never have more than a relative value since the peoples of both are, in effect, immigrants.
Similarly, we are guilty of contempt for history if, in establishing a new order, we fail to take economic realities into consideration when frontiers. Such is the case if we draw a boundary so as to deprive a port of its natural hinterland or raise a barrier between a region rich in raw materials and another particularly suited to exploiting them. By such measures do we create states which cannot survive economically.
The most flagrant violation of historical rights, and indeed of human rights, consists in depriving certain peoples of their right to the land on which they live, thus forcing them to move to other territories. At the end of the Second World War, the victorious powers decided to impose this fate on hundreds of thousands of people, and under the most harsh conditions; from this we can judge how little aware they were of any mission to work toward a reorganization which would be reasonably equitable and which would guarantee a propitious future.
Our situation ever since the Second World War has been characterized essentially by the fact that no peace treaty has yet been signed. It was only through agreements of a truce-like nature that the war came to an end; and it is indeed because of our inability to effect a reorganization, however elemental, that we are obliged to be content with these truces which, dictated by the needs of the moment, can have no foreseeable future.
This then is the present situation. How do we perceive the problem of peace now?
In quite a new light - different to the same extent that modern war is different from war in the past. War now employs weapons of death and destruction incomparably more effective than those of the past and is consequently a worse evil than ever before. Heretofore war could be regarded as an evil to which men must resign themselves because it served progress and was even necessary to it. One could argue that thanks to war the peoples with the strongest virtues survived; thus determining the course of history.
It could be claimed, for example, that the victory of Cyrus over the Babylonians created an empire in the Near East with a civilization higher than that which it supplanted, and that Alexander the Great's victory in its turn opened the way, from the Nile to the Indus, for Greek civilization. The reverse, however, sometimes occurred when war led to the replacement of a superior civilization by an inferior one, as it did, for instance, in the seventh century and at the beginning of the eighth when the Arabs gained mastery over Persia, Asia Minor, Palestine, North Africa, and Spain, countries that had hitherto flourished under a Greco-Roman civilization.
It would seem then that, in the past, war could operate just as well in favor of progress as against it. It is with much less conviction that we can claim modern war to be an agent of progress. The evil that it embodies weighs more heavily on us than ever before.
It is pertinent to recall that the generation preceding 1914 approved the enormous stockpiling of armaments. The argument was that a military decision would be reached with rapidity and that very brief wars could be expected. This opinion was accepted without contradiction.
Because they anticipated the progressive humanization of the methods of war, people also believed that the evils resulting from future conflicts would be relatively slight. This supposition grew out of the obligations accepted by nations under the terms of the Geneva Convention of 1864, following the efforts of the Red Cross. Mutual guarantees were exchanged concerning care for the wounded, the humane treatment of prisoners of war, and the welfare of the civilian population. This convention did indeed achieve some significant results for which hundreds of thousands of combatants and civilians were to be thankful in the wars to come. But, compared to the miseries of war, which have grown beyond all proportion with the introduction of modern weapons of death and destruction, they are trivial indeed. Truly, it cannot be a question of humanizing war.
The concept of the brief war and that of the humanization of its methods, propounded as they were on the eve of war in 1914, led people to take the war less seriously than they should have. They regarded it as a storm which was to clear the political air and as an event which was to end the arms race that was ruining nations.
While some lightheartedly supported the war on account of the profits they expected to gain from it, others did so from a more noble motive: this war must be the war to end all wars. Many a brave man set out for battle in the belief that he was fighting for a day when war would no longer exist.
In this conflict, just as in that of 1939, these two concepts proved to be completely wrong. Slaughter and destruction continued year after year and were carried on in the most inhumane way. In contrast to the war of 1870, the duel was not between two isolated nations, but between two great groups of nations, so that a large share of mankind became embroiled, thus compounding the tragedy.
Since we now know what a terrible evil war is, we must spare no effort to prevent its recurrence. To this reason must also be added an ethical one: In the course of the last two wars, we have been guilty of acts of inhumanity which make one shudder, and in any future war we would certainly be guilty of even worse. This must not happen!
Let us dare to face the situation. Man has become superman. He is a superman because he not only has at his disposal innate physical forces, but also commands, thanks to scientific and technological advances, the latent forces of nature which he can now put to his own use. To kill at a distance, man used to rely solely on his own physical strength; he used it to bend the bow and to release the arrow. The superman has progressed to the stage where, thanks to a device designed for the purpose, he can use the energy released by the combustion of a given combination of chemical products. This enables him to employ a much more effective projectile and to propel it over far greater distances.
However, the superman suffers from a fatal flaw. He has failed to rise to the level of superhuman reason which should match that of his superhuman strength. He requires such reason to put this vast power to solely reasonable and useful ends and not to destructive and murderous ones. Because he lacks it, the conquests of science and technology become a mortal danger to him rather than a blessing.
In this context is it not significant that the first great scientific discovery, the harnessing of the force resulting from the combustion of gunpowder, was seen at first only as a means of killing at a distance?
The conquest of the air, thanks to the internal-combustion engine, marked a decisive advance for humanity. Yet men grasped at once the opportunity it offered to kill and destroy from the skies. This invention underlined a fact which had hitherto been steadfastly denied: the more the superman gains in strength, the poorer he becomes. To avoid exposing himself completely to the destruction unleashed from the skies, he is obliged to seek refuge underground like a hunted animal. At the same time he must resign himself to abetting the unprecedented destruction of cultural values.
A new stage was reached with the discovery and subsequent utilization of the vast forces liberated by the splitting of the atom. After a time, it was found that the destructive potential of a bomb armed with such was incalculable, and that even large-scale tests could unleash catastrophes threatening the very existence of the human race. Only now has the full horror of our position become obvious. No longer can we evade the question of the future of mankind.
But the essential fact which we should acknowledge in our conscience, and which we should have acknowledged a long time ago, is that we are becoming inhuman to the extent that we become supermen. We have learned to tolerate the facts of war: that men are killed en masse -some twenty million in the Second World War - that whole cities and their inhabitants are annihilated by the atomic bomb, that men are turned into living torches by incendiary bombs. We learn of these things from the radio or newspapers and we judge them according to whether they signify success for the group of peoples to which we belong, or for our enemies. When we do admit to ourselves that such acts are the results of inhuman conduct, our admission is accompanied by the thought that the very fact of war itself leaves us no option but to accept them. In resigning ourselves to our fate without a struggle, we are guilty of inhumanity.
What really matters is that we should all of us realize that we are guilty of inhumanity. The horror of this realization should shake us out of our lethargy so that we can direct our hopes and our intentions to the coming of an era in which war will have no place.
This hope and this will can have but one aim: to attain, through a change in spirit, that superior reason which will dissuade us from misusing the power at our disposal.
The first to have the courage to advance purely ethical arguments against war and to stress the necessity for reason governed by an ethical will was the great humanist Erasmus of Rotterdam in his Querela pacis (The Complaint of Peace) which appeared in 1517. In this book he depicts Peace on stage seeking an audience.
Erasmus found few adherents to his way of thinking. To expect the affirmation of an ethical necessity to point the way to peace was considered a utopian ideal. Kant shared this opinion. In his essay on "Perpetual Peace", which appeared in 1795, and in other publications in which he touches upon the problem of peace, he states his belief that peace will come only with the increasing authority of an international code of law, in accordance with which an international court of arbitration would settle disputes between nations. This authority, he maintains, should be based entirely on the increasing respect which in time, and for purely practical motives, men will hold for the law as such. Kant is unremitting in his insistence that the idea of a league of nations cannot be hoped for as the outcome of ethical argument, but only as the result of the perfecting of law. He believes that this process of perfecting will come of itself. In his opinion, "nature, that great artist" will lead men, very gradually, it is true, and over a very long period of time, through the march of history and the misery of wars, to agree on an international code of law which will guarantee perpetual peace.
A plan for a league of nations having powers of arbitration was first formulated with some precision by , the friend and minister of Henry IV. It was given detailed treatment by the Abbé Castel de Saint-Pierre in three works, the most important of which bears the title Projet de paix perpétuelle entre les souverains chrétiens (Plan for Perpetual Peace between Christian Sovereigns). Kant was aware of the views it developed, probably from an extract which Rousseau published in 1761.
Today we can judge the efficacy of international institutions by the experience we have had with the League of Nations in Geneva and with the United Nations. Such institutions can render important services by offering to mediate conflicts at their very inception, by taking the initiative in setting up international projects, and by other actions of a similar nature, depending on the circumstances. One of the League of Nations' most important achievements was the creation in 1922 of an internationally valid passport for the benefit of those who became stateless as a consequence of war. What a position those people would have been in if this travel document had not been devised through Nansen's initiative! What would have been the fate of displaced persons after 1945 if the United Nations had not existed!
Nevertheless these two institutions have been unable to bring about peace. Their efforts were doomed to fail since they were obliged to undertake them in a world in which there was no prevailing spirit directed toward peace. And being only legal institutions, they were unable to create such a spirit. The ethical spirit alone has the power to generate it. Kant deceived himself in thinking that he could dispense with it in his search for peace. We must follow the road on which he turned his back.
What is more, we just cannot wait the extremely long time he deemed necessary for this movement toward peace to mature. War today means annihilation, a fact that Kant did not foresee. Decisive steps must be taken to ensure peace, and decisive results obtained without delay. Only through the spirit can all this be done.
Is the spirit capable of achieving what we in our distress must expect of it?
Let us not underestimate its power, the evidence of which can be seen throughout the history of mankind. The spirit created this humanitarianism which is the origin of all progress toward some form of higher existence. Inspired by humanitarianism we are true to ourselves and capable of creating. Inspired by a contrary spirit we are unfaithful to ourselves and fall prey to all manner of error.
The height to which the spirit can ascend was revealed in the seventeenth and eighteenth centuries. It led those peoples of Europe who possessed it out of the Middle Ages, putting an end to superstition, witch hunts, torture, and a multitude of other forms of cruelty or traditional folly. It replaced the old with the new in an evolutionary way that never ceases to astonish those who observe it. All that we have ever possessed of true civilization, and indeed all that we still possess, can be traced to a manifestation of this spirit.
Later, its power waned because the spirit failed to find support for its ethical character in a world preoccupied with scientific pursuits. It has been replaced by a spirit less sure of the course humanity should take and more content with lesser ideals. Today if we are to avoid our own downfall, we must commit ourselves to this spirit once again. It must bring forth a new miracle just as it did in the Middle Ages, an even greater miracle than the first.
The spirit is not dead; it lives in isolation. It has overcome the difficulty of having to exist in a world out of harmony with its ethical character. It has come to realize that it can find no home other than in the basic nature of man. The independence acquired through its acceptance of this realization is an additional asset.
It is convinced that compassion, in which ethics takes root, does not assume its true proportions until it embraces not only man but every living being. To the old ethics, which lacked this depth and force of conviction, has been added the ethics of reverence for life, and its validity is steadily gaining in recognition.
Once more we dare to appeal to the whole man, to his capacity to think and feel, exhorting him to know himself and to be true to himself. We reaffirm our trust in the profound qualities of his nature. And our living experiences are proving us right.
In 1950, there appeared a book entitled Témoignages d'humanité (Documents of Humanity), published by some professors from the University of Göttingen who had been brought together by the frightful mass expulsion of the eastern Germans in 1945. The refugees tell in simple words of the help they received in their distress from men belonging to the enemy nations, men who might well have been moved to hate them. Rarely have I been so gripped by a book as I was by this one. It is a wonderful tonic for anyone who has lost faith in humanity.
Whether peace comes or not depends on the direction in which the mentality of individuals develops and then, in turn, on that of their nations. This truth holds more meaning for us today than it did for the past. Erasmus, , the Abbé Castel de Saint-Pierre, and the others who in their time were engrossed in the problem of peace dealt with princes and not with peoples. Their efforts tended to be concentrated on the establishment of a supranational authority vested with the power of arbitrating any difficulties which might arise between princes. Kant, in his essay on "Perpetual Peace", was the first to foresee an age when peoples would govern themselves and when they, no less than the sovereigns, would be concerned with the problem of peace. He thought of this evolution as progress. In his opinion, peoples would be more inclined than princes to maintain peace because it is they who bear the miseries of war.
The time has come, certainly, when governments must look on themselves as the executors of the will of the people. But Kant's reliance on the people's innate love for peace has not been justified. Because the will of the people, being the will of the crowd, has not avoided the danger of instability and the risk of emotional distraction from the path of true reason, it has failed to demonstrate a vital sense of responsibility. Nationalism of the worst sort was displayed in the last two wars, and it may be regarded today as the greatest obstacle to mutual understanding between peoples.
Such nationalism can be repulsed only through the rebirth of a humanitarian ideal among men which will make their allegiance to their country a natural one inspired by genuine ideals.
Spurious nationalism is rampant in countries across the seas too, especially among those peoples who formerly lived under white domination and who have recently gained their independence. They are in danger of allowing nationalism to become their one and only ideal. Indeed, peace, which had prevailed until now in many areas, is today in jeopardy.
These peoples, too, can overcome their naive nationalism only by adopting a humanitarian ideal. But how is such a change to be brought about? Only when the spirit becomes a living force within us and leads us to a civilization based on the humanitarian ideal, will it act, through us, upon these peoples. All men, even the semicivilized and the primitive, are, as beings capable of compassion, able to develop a humanitarian spirit. It abides within them like tinder ready to be lit, waiting only for a spark.
The idea that the reign of peace must come one day has been given expression by a number of peoples who have attained a certain level of civilization. In Palestine it appeared for the first time in the words of the prophet in the eighth century B.C., and it continues to live in the Jewish and Christian religions as the belief in the Kingdom of God. It figures in the doctrine taught by the great Chinese thinkers: Confucius and Lao-tse in the sixth century B.C., Mi-tse in the fifth, and Meng-tse in the fourth. It reappears in Tolstoy and in other contemporary European thinkers. People have labeled it a utopia. But the situation today is such that it must become reality in one way or another; otherwise mankind will perish.
I am well aware that what I have had to say on the problem of peace is not essentially new. It is my profound conviction that the solution lies in our rejecting war for an ethical reason; namely, that war makes us guilty of the crime of inhumanity. Erasmus of Rotterdam and several others after him have already proclaimed this as the truth around which we should rally.
The only originality I claim is that for me this truth goes hand in hand with the intellectual certainty that the human spirit is capable of creating in our time a new mentality, an ethical mentality. Inspired by this certainty, I too proclaim this truth in the hope that my testimony may help to prevent its rejection as an admirable sentiment but a practical impossibility. Many a truth has lain unnoticed for a long time, ignored simply because no one perceived its potential for becoming reality.
Only when an ideal of peace is born in the minds of the peoples will the institutions set up to maintain this peace effectively fulfill the function expected of them.
Even today, we live in an age characterized by the absence of peace; even today, nations can feel themselves threatened by other nations; even today, we must concede to each nation the right to stand ready to defend itself with the terrible weapons now at its disposal.
Such is the predicament in which we seek the first sign of the spirit in which we must place our trust. This sign can be none other than an effort on the part of peoples to atone as far as possible for the wrongs they inflicted upon each other during the last war. Hundreds of thousands of prisoners and deportees are waiting to return to their homes; others, unjustly condemned by a foreign power, await their acquittal; innumerable other injustices still await reparation.
In the name of all who toil in the cause of peace, I beg the peoples to take the first step along this new highway. Not one of them will lose a fraction of the power necessary for their own defense.
If we take this step to liquidate the injustices of the war which we have just experienced, we will instill a little confidence in all people. For any enterprise, confidence is the capital without which no effective work can be carried on. It creates in every sphere of activity conditions favoring fruitful growth. In such an atmosphere of confidence thus created we can begin to seek an equitable settlement of the problems caused by the two wars.
I believe that I have expressed the thoughts and hopes of millions of men who, in our part of the world, live in fear of war to come. May my words convey their intended meaning if they penetrate to the other part of the world - the other side of the trench - to those who live there in the same fear.
May the men who hold the destiny of peoples in their hands, studiously avoid anything that might cause the present situation to deteriorate and become even more dangerous. May they take to heart the words of the Apostle Paul: "If it be possible, as much as lieth in you, live peaceably with all men". These words are valid not only for individuals, but for nations as well. May these nations, in their efforts to maintain peace, do their utmost to give the spirit time to grow and to act.
CONCEPTO
The group known today as “CONCEPTO” was founded in 1999 under the name of “LOS CHICOS BOMBA” by Eidel Morales, Angel Luis Caballero and its director Yoandry Soto and joined the Camagüey Association of Amateur Musicians as a rap group.
There followed numerous appearances in the province of Camagüey. In 2000 Angel Luis Caballero left the band and moved to Spain. Solo singer William Pérez Fernández joined them and took over the vocals. During this time they changed the style of their music, mixing typical Cuban musical influences into the original hip hop.
As the only reggae sound group in the province of Camagüey, they appeared at different public events, propagating the new music style. At the beginning of 2001 “LOS CHICOS BOMBA” received an invitation from a radio station. On this occasion they asked rapper Alexis Arostegui Acosta to help them. The broadcast was a complete success and Alexis was offered the chance to become a member of the group. He accepted at once. In mid-2001 the band sang at a national music competition for the first time and achieved great popularity.
After this they applied to audition with the Camagüey music agency with the aim of turning professional. During the preparations for this they lost group member Eidel Morales, who nowadays is well known in Miami as “MR. HAKA”. They failed the audition but fortunately were given another chance. It was time to give the group a new identity. The new name, “D’TALLE”, was immediately accepted by friends, family and their audiences. The second audition was also a failure. But “D’TALLE” did not give up. The new team warmed up by giving concerts at minor events, and at the 3rd audition in mid-2002 they got the go-ahead from the Commission in Camagüey. One month later permission arrived from Havana - on condition that they changed their name, since “D’TALLE” was already in use.
On 15th September 2002 the Camagüey Music Agency registered the band “CONCEPTO” as a professional reggae sound group. Since then they have worked with Wilmer Rivera Torres (Tino), their own producer - also a registered musician.
Following the production of their first project “Relajate” they appeared at different carnivals and clubs in Central and Eastern Cuba. Now people could also see and hear CONCEPTO on radio and TV. Their next project “NIÑA” was also very successful, then “SIN TI ME MUERO” brought the anticipated breakthrough in the capital, Havana, and from there it spread across the whole country. In future CONCEPTO will continue to work and tackle new projects - but not in order to fulfil a dream, since this dream of always singing and overcoming all obstacles has already come true.
Many people will be asking why they are called CONCEPTO.
To quote the group: “Because we all want the same thing, we all have the same illusions, we all love the same thing - music. And so we all have the same CONCEPT (CONCEPTO)
The group known today as “CONCEPTO” was founded in 1999 under the name of “LOS CHICOS BOMBA” by Eidel Morales, Angel Luis Caballero and its director Yoandry Soto and joined the Camagüey Association of Amateur Musicians as a rap group.
There followed numerous appearances in the province of Camagüey. In 2000 Angel Luis Caballero left the band and moved to Spain. Solo singer William Pérez Fernández joined them and took over the vocals. During this time they changed the style of their music, mixing typical Cuban musical influences into the original hip hop.
As the only reggae sound group in the province of Camagüey, they appeared at different public events, propagating the new music style. At the beginning of 2001 “LOS CHICOS BOMBA” received an invitation from a radio station. On this occasion they asked rapper Alexis Arostegui Acosta to help them. The broadcast was a complete success and Alexis was offered the chance to become a member of the group. He accepted at once. In mid-2001 the band sang at a national music competition for the first time and achieved great popularity.
After this they applied to audition with the Camagüey music agency with the aim of turning professional. During the preparations for this they lost group member Eidel Morales, who nowadays is well known in Miami as “MR. HAKA”. They failed the audition but fortunately were given another chance. It was time to give the group a new identity. The new name, “D’TALLE”, was immediately accepted by friends, family and their audiences. The second audition was also a failure. But “D’TALLE” did not give up. The new team warmed up by giving concerts at minor events, and at the 3rd audition in mid-2002 they got the go-ahead from the Commission in Camagüey. One month later permission arrived from Havana - on condition that they changed their name, since “D’TALLE” was already in use.
On 15th September 2002 the Camagüey Music Agency registered the band “CONCEPTO” as a professional reggae sound group. Since then they have worked with Wilmer Rivera Torres (Tino), their own producer - also a registered musician.
Following the production of their first project “Relajate” they appeared at different carnivals and clubs in Central and Eastern Cuba. Now people could also see and hear CONCEPTO on radio and TV. Their next project “NIÑA” was also very successful, then “SIN TI ME MUERO” brought the anticipated breakthrough in the capital, Havana, and from there it spread across the whole country. In future CONCEPTO will continue to work and tackle new projects - but not in order to fulfil a dream, since this dream of always singing and overcoming all obstacles has already come true.
Many people will be asking why they are called CONCEPTO.
To quote the group: “Because we all want the same thing, we all have the same illusions, we all love the same thing - music. And so we all have the same CONCEPT (CONCEPTO)
Weapons and vehicles
Below is a list of weapons and vehicles in the game:
Infantry weapons
*AK-47/Type 56 Assault Rifle - This 7.62x39mm rifle is the standard weapon of the Chinese and NK infantry, along with some of the Mafia's thugs. It is a good all-round weapon with a medium-to-high rate of fire, a medium-size magazine and decent mid-range accuracy and stopping power. A favourable weapon due to its ammo being as far away as the next enemy solider.
*M4A1 Carbine - The standard-issue light armament for AN andSK infantry. The 5.56x45mm M4A1 has a 30-round magazine and improved accuracy compared to the AK-47, but its barrel tends to overheat significantly after extended firing. Less powerful than other weapons but still reliable.
*RPD Light Machine Gun - A 7.62x39mm mid-range squad support weapon with a 100-round drum magazine and a very high rate of fire, the LMG is exceptionally effective against light vehicles and enemy personnel with body armor, but its accuracy decreases over medium-to-long distances. It is used by most of the Deck of 52, NK Elite forces, China and occasionaly, the Russian Mafia.
* - This 5.56x45mm German-made rifle is used by some ROKA troops, including the elite 707th Special Missions Battalion, as well as General Song, the leader of North Korea, and features exceptional medium-range accuracy, It comes standard with a telescopic scope and a 100-round magazine. Strangely, the magazine is not the double-drum configuration magazine that it should be, but is a standard box magazine that could not possibly hold 100 rounds. The G36 has particularly good stopping power over short-to-medium distances. However, the recoil from full-auto fire makes it impossible to shoot accurately with the scope, unless the weapon is fired in single round bursts. Although it resembles a G36, the G36 is well past prototype and this may actually be an early XM8.
* - This 7.62x25mm Submachine Gun is the standard armament for most Mafia thugs,as well as North Korean and Chinese NCOs. This weapon has good short-to-medium-range accuracy and a 45 round magazine.
*Covert Submachine Gun (SMG) - A 9mm MP5 variant with short-to-medium effective range, medium accuracy, a fair-sized magazine and decent stopping power, this close-quarters assault weapon is fitted with a standard deceleration suppressor for covert operations and assassinations. This is used by some ROKA officers and many ROKA 707th commandos.
*Shotgun - This pump-action 12-gauge Remington 870 (tactical) shotgun is wildly inaccurate over anything but short-to-medium ranges and has a very limited 7-round tube magazine, but makes up for its shortcomings with exceptional short-range stopping power. It is also highly effective against lightly armored vehicles. Due to a glitch in the PlayStation 2 version, the firing of the shotgun is completely silent. The ricochet on the ground and the reloading, however, are audible. Mainly used by Mafia officers.
*SVD Dragunov Sniper Rifle - A 7.62 x 54mm R sniper rifle, It has a good range and rate of fire. However, its small calibre ammunition is less effective against lightly armored vehicles than the KSVK. Used by North Korean, Chinese and Mafia forces.
* - A high-velocity anti-armor sniper's weapon that fires 12.7mm ammunition that allows it to punch through body armor and light vehicle armor with relative ease. It comes standard with a telescopic sight. It is very inaccurate when fired on the move. Used by NK and Allied snipers.
*"Street Sweeper" - A secret unlockable weapon. Its shape is similar to that of the submachine gun, but it holds 3000 rounds in the magazine and has the damage, accuracy, and rate-of-fire of the helicopter-mounted miniguns. A fictional and extremely powerful weapon. It resembles a Uzi submachine gun with a silencer attached.
Heavy weapons
*RPG-7 - An all-purpose shoulder-launched support weapon, the RPG (Rocket Propelled Grenade) has limited accuracy over longer ranges but is very useful against ground vehicles, slower air units and buildings. Used by NK, China and occasionally by SK and the Mafia.
*FIM-92 Stinger - An American anti-air weapon, this weapon fires heat-seeking missiles which cause heavy damage to aircraft but have limited power against ground vehicles and fortifications. Used by NK, SK, China and the AN.
*Anti-Tank Missile - A guided rockets fired by this weapon cause heavy damage to armor units and can easily destroy tanks. This weapon is also effective against low-flying helicopters. Used by SK and AN forces.
*M67 grenade - Hand grenade which causes severe injury or death to enemies and can even damage vehicles and buildings. Used by all factions.
*Flash Grenade - This flashbang-type grenade stuns enemies within its explosive. This can also stun the player. It is effective even if the victim isn't facing towards it.
*Composition-C4 - A remote-detonated plastic explosive charge with a wide blast radius and powerful effects. It is capable of causing significant damage to vehicles and buildings when placed strategically.
*Pocket Artillery - A secret unlockable weapon. Though shaped to the likeness of a Desert Eagle handgun, it lobs contact-sensitive grenades at a high rate of fire, much like the mounted grenade launchers. A similar looking weapon is carried by the personnel of several factions, but these are presumably just normal handguns.
*Portable Airstrike - A secret unlockable weapon. Tracks ground and air units. Shaped to the likeness of the Anti-Tank Missile Launcher, but holds 999 rockets. It also does massive, widespread damage, comparable in destructiveness to the bunker-buster airstrike or the FROG-7 Rocket, except that it cannot destroy hardened structures.
Vehicles
An asterisk next to the name denotes that the player cannot control the vehicle. Two asterisks indicates it can only be found once or is very rare. Three asterisks indicate that the vehicle delivers supplies to the player, but cannot be flown.
Allied Nations
Aircraft:
*YAH-56 Gunship (resembles an , but uses the experimental YAH-56 Cheyenne designation) - A common sight in the airspace around Allied military bases and field hospitals, the YAH-56 is a narrow-hulled attack craft and a main armament of air-to-ground/air-to-air missile launchers. It is fast and agile and its medium armor makes it virtually immune to small-arms fire, but RPG fire is capable of downing it in 1-2 shots. It is also a viable target for AA vehicles. It should be noted that it is very difficult to acquire this vehicle for use; the only way to get one is to either lure the helicopter low to the ground by shooting rockets above it (sometimes the rockets will end up hitting it) and initiating a hijack move, or shooting the pilot and letting the helicopter fall to the ground (sometimes the fall will do enough damage to destroy it). Either method will most likely result in the vehicle's destruction, making the effort in vain. The gunship is equipped with a 30mm autocannon, 38 dumbfire unguided missiles, 8 anti-tank missiles, and 4 anti-air missiles.
**** (Only seen delivering supplies during AN ace contracts) - The US Army's standard heavy-lift helicopter is used to transport large vehicles - such as the M2 Bradley APC - to designated landing zones. Its powerful engines and tough hull design enable it to survive medium-to-heavy ground fire. Its considerable size makes it an easy target for RPGs and anti-air missile launchers. The pilot doesn't seem to have control of any weapons but manned machine guns can be seen in the windows.
* - This transport helicopter has a passenger capacity of six, plus driver, and can use its underside magnetic clamp to transport light vehicles. It is smaller and less durable than the CH-47, but is still large and fast enough to survive light-to-medium ground fire, and is armed with two side-mounted, M134 miniguns.
Allied Nations ground vehicles:
*Cargo Truck - nondescript and fairly common, this useful transport vehicle is capable of a fair turn of speed and can be used to carry a large number of supply crates around the North Korean countryside. However, it is unarmed and its unarmored chassis cannot survive anything more powerful than small-arms fire.
*M1025 Scout - a classic wide-bodied recon/transport car, the standard M-1025 features an armored chassis, a turbocharged V6 engine and a pintle-mounted topside 12.7x99mm Browning M2HB machine gun. It has a seating capacity of five, driver and gunner included.
* - this two-man mobile artillery unit is based around a simple Humvee forward chassis, but the rear section has been replaced by a revolving one-man FIM-92 Stinger missile anti-aircraft system. It is often used to provide anti-air support for Allied vehicle columns, and also makes appearances around many of the Allied bases in North Korea.
* APC - branded as the "bigger, badder brother of the M1025 Scout", the M1126 features a well-armored hull, eight large wheels with all-terrain tires and a Remote Controlled 12.7x99mm Browning M2HB machine gun set into the cupola. It can carry five soldiers (one serve as the gunner), driver not included, and is capable of a fair turn of speed. Similar to the BTR-60 but is more resistant to bullets while the BTR-60 is more missile resistant.
*M1A2 Abrams Tank** (only used in Ace of Spades mission and the first and last Mafia missions in N. Province, can also be acquired during mafia mission.) - Widely considered to be one of the best front-line MBT in the world, the Abrams features totally bulletproof and flameproof armor and a powered turret armed with a pintle-mounted M240C machine gun and 120mm smoothbore cannon and a AGT-1500 gas turbine engine. It can survive significant anti-tank fire, and is entirely impervious to small-arms fire. The Abrams is the most devastating and powerful tank in the game, the main cannon allowing it to destroy any unit or un-hardened building in one hit. This advantage comes at a price: This weapon has almost negligible splash damage. Anything hit by the shell will be destroyed, but the explosion has a radius of less than a yard and does very, very light damage.
*M2 infantry fighting vehicle - The infantry fighting vehicle of the AN forces, The Bradley is a large tracked vehicle with a bulletproof hull, It has seating capacity for 4 soldiers and the driver and is armed with a M242 Bushmaster 25 mm chain gun and TOW-2B Anti-Tank Guided Missiles, It is fairly fast over flat surfaces and can survive unlimited amounts of small-arms fire, as well as significant amounts of artillery fire.
Chinese
Aircraft:
*WZ-9 Light Attack** - A Chinese built Eurocopter Dauphin helicopter with twin missile launchers. It is of little practical use and is usually avoided by players.
* - Similar to the Allied Chinook CH-47, this large armored aircraft can carry large vehicles with its magnetic clamp to any designated landing zone. It is tough and features a powerful engine system, but can easily be brought down by Anti-Aircraft fire.
* - Similar in many ways to the Allied UH-60; the only major differences between the two helicopters are that the Chinese S-70 looks more similar like a US MH-60K helicopter with its protruding radar dome and refueling probe.
Chinese ground vehicles:
*BJ2020 Scout - This half-ton scout vehicle has an open-topped three-man design, with a medium machine gun mounted on a revolving stand at the back. It is fast and maneuverable, but its open sides and top leave its passengers vulnerable to incoming enemy fire.
*Cargo Truck - as above.
*Fuel Truck - Similar to the Cargo Truck, but its storage space is filled entirely with a tank of highly flammable aviation fuel. It is as vulnerable to enemy fire as the Cargo variant, but the devastating explosion caused by its destruction means that it can be used as a powerful mobile bomb, if one has access to enough C4 explosive to use as a detonator.
*Type 80 Tank - The most common MBT among the Chinese armored forces, this medium-armored tank features a winter camouflage pattern, It is impervious to small arms fire and can survive light missile fire, and is armed with a pintle-mounted heavy machine gun and a 125mm cannon. It is fairly fast for a tank of its size, and has particularly high-grip tracks.
*Type 89 APC - an armored APC, it is virtually bulletproof and can stand a few heavy hits, armed with TOW missiles it contains a total of 5 passengers.
*Type 96 Tank - A heavily upgraded variant of the Type 80 MBTs, the Type 96 tank is larger, faster and more heavily armored than its predecessors, and can survive for longer under medium-to-heavy artillery and missile bombardment. Its turret weapons array includes a pintle-mounted heavy machine gun and 125mm cannon.
*Type 95 Anti-Air - A Chinese built copy of the Russian Tunguska-M1. It features 8 anti-air missile tubes (4 on either side) and twin 30mm cannons. It is better used against infantry, lightly armored vehicles and air targets. It is possible to hit heavily armored with the missiles, but it's a bit tricky. Otherwise, its speed, armor and general survivability are the same as its MBT counterparts.
*M1955 Artillery (Chinese) - This towed artillery unit consists of a low trailer chassis with a 152mm medium-to-long-range artillery cannon mounted on it. Somewhat inaccurate over any distances, its high-explosive shells are nonetheless devastating when on target and can be used to lay down deadly suppressing fire. The M1955 is used in the various Chinese Artillery Strikes.
*Type 66 Artillery - This is largely similar to the M1955, and is also used in the Artillery Strikes. There are a few aesthetic differences, but none particularly worthy of mention here.
Mafia
Aircraft:
*** (only seen in one mission) - an advanced "dome-hull" helicopter prototype, evidently stolen from a Russian military testing ground and smuggled across the Russian/North Korean border by Mafia heavies. The KA-50 is equipped with an encased pressure-lift rotor system, a well-armored hull design (capable of surviving significant small arms fire, as well as light missile fire), a cannon and a quadruple-tube anti-tank/anti-air missile launcher. This is another helicopter that is difficult to gain control of, due to the fact that there is only one in the game and when you come across it, it usually has or is about to take off.
*MD-530 Scout Helicopter - this extremely fast, maneuverable scout helicopter is armed with twin 12.7mm machine guns and air-to-ground rockets. Its two-man cockpit is protected by a bulbous bulletproof glass canopy, but the small size and light armor of the chopper itself make it highly vulnerable to missile fire or even medium-to-heavy small-arms fire.
*Mi-26 Cargo Helicopter*** (only seen delivering supplies during the game)- the standard heavy lifting helicopter of the Russian Mafia, this is the helicopter the player will see the most of, as it delivers all vehicles purchased in the Merchant of Menace, when not on a contract.If you look on the helicopter there is a red star on it showing that it was possibly stolen from the Russian military and modded.
Mafia ground vehicles:
*Mafia Hummer H2 SUV - A Hummer H2 fitted with armor plating, forward bull-bars and a pintle-mounted 12.7x99mm machine gun, the SUV is fast and drives well on most terrain types, and can survive significant small-arms fire. It can seat 4 passengers along with the driver.
*Machine Gun Technical - a wide-bodied, three-man pickup truck variant, this fast, maneuverable combat vehicle can survive significant small-arms fire and light missile fire, and is armed with a 12.7mm tripod-mounted machine gun in the rear cargo tray.
*TOW Technical - this combat vehicle is armed with a tripod-mounted TOW missile launcher, but is otherwise identical to the MG version.
*Grenade Launcher Technical - this vehicle is identical in chassis design, speed and survivability to the two variants above, but it replaces the machine gun/TOW tripod with a grenade launcher.
North Korea
Aircraft:
* - the NK Mi-17 is identical to the Chinese version except for its different camouflage colour scheme.
*** - a fast, maneuverable, lightly-armored assault craft, the MI-2 features a standard Mil MI series rotor system and a multi-use missile launcher. It can withstand light-to-medium small-arms fire but is heavily susceptible to missile fire.
* - an export and more advanced version of the Mi-24 Hind, the Mi-35 has a stronger armored hull and is immune to bullets, but can be brought down by sustained AA fire or SAMs. It is fast, agile and is armed with a combination of 23mm anti-personnel cannons and air-to-ground missiles. It can also carry up to 6 people in its rear cabin.
*MD-500 Scout - similar in hull design, speed and survivability to the Mafia MD-530, the MD-500 replaces the 530's heavy machine guns and rockets with a minigun and twin Anti-Tank missile launchers.
North Korea ground vehicles:
*BMP-1 APC - a well-armored and reasonably fast armored vehicle, the BMP is immune to small-arms fire and resistant to light missile fire, can carry up to four passengers (plus driver), and is armed with a turret-mounted 73mm tank cannon. The tank is the most outdated tank in the game and its gun can't penetrate modern tanks, even with a direct hit. It does not have a machine gun and is vulnerable to anti-tank troops.
*BRDM Scout - fast and agile, the BRDM can carry 2 people (you and gunner) and is armed with a 14.5mm pintle-mounted machine gun. However, its lightly armored chassis is highly vulnerable to missile attack, and can only survive a certain amount of small-arms fire.
*BTR APC -(BTR-60) a quick 8 wheeled APC which can carry 6 passengers and 1 gunner. Armor is light and it only has a 12.7mm machine gun, which isnt a very powerful gun.
*Ural-4320 Cargo Truck - a standard flatbed cargo vehicle, the two-man Ural-4320 Cargo Truck is fairly fast and durable, and can be used to transport supply crates in the same manner as its Chinese and Allied counterparts. It can survive light-to-medium small-arms fire but is highly vulnerable to missiles, grenades and other such explosive devices. Some of them carry highly explosive fuel tanks in the back, but these are not strapped on and will fall out easily.
*Control Vehicle - this unarmed but well-armored vehicle is capable of a fair turn of speed and can survive significant small-arms fire and light missile fire. Its revolving electronics array features a wide variety of communications and surveillance equipment, including a Doppler radome, infrared ranging devices and an electronic radar jamming system. It is the most technologically advanced ground vehicle in the NK armory.
*FROG-7 TELAR - a Cold-War era missile truck, the FROG-7 TELAR consists of a ZIL-135 8x8 truck chassis with a missile launch rail mounted behind the cab. It is fairly fast and the truck itself can survive significant small-arms fire, but the FROG missile mounted on its rail is in a constant state of launch readiness and therefore is susceptible to detonation when under fire. The FROG-7 TELAR is used for the Strategic Missile Strike. Unfortunately, the player cannot fire the missile while possessing one of the trucks.
*Sungri Scout - the most common North Korean vehicle, this three-man light scout car has the same basic open-topped layout as the Chinese BJ2020, but has a far flimsier chassis and is highly vulnerable to both missile fire and light-to-medium small-arms fire. Fast and agile, the Sungri is armed with a rear tripod-mounted medium machine gun. Unfortunately, the machine gun has a limited range of traverse, unlike the BJ2020.
*M1955 Artillery - this mobile artillery unit is based on a tracked, armored chassis with a 135mm long-range adjustable artillery cannon. The chassis can survive significant small-arms fire and light missile fire, but is very slow to move (in the game it is, for all intents and purposes, largely immobile). The high-explosive shells fired by the M1955 can cause significant structural damage to most buildings, and the M1955 is therefore largely used to bombard enemy positions.
*M1978 Artillery - apart from some minor aesthetic differences and a slightly higher-calibre artillery cannon, the M1978 is identical to the M1955. The M1978 is mounted on a T-54/55 chassis & can rotate all the way around, unlike the M1955/66. The gun is mannable but has no practical use.
*SA-8 Anti-Air - the most common Anti-Aircraft unit in the game, the SA-8 is a wide-bodied two-man support vehicle with a well-armored chassis (can survive significant small-arms fire and light missile fire, & can even withstand .50 caliber machine gun rounds) and a revolving AA weapons system, which consists of a wide-angle air radar unit and twin AA missile launcher banks. The SA-8 is fairly fast and can be seen at nearly every NK installation in the game.
*Type 07 Supergun** - the Type 07 consists of a giant tracked chassis, with a gigantic artillery cannon set into a firing platform on top. The rail car contains chemical toilets and bunks for the gun's supervision crew, as well as the loading and firing mechanisms. The supergun is impervious to small-arms fire and all but the heaviest weapons - in fact, only a Bunker Buster Air Strike, a BGM-109 Tomahawk Cruise Missile or another Supergun can destroy it. The cannon itself fires 7,000-pound quasi-nuclear composite ammunition, which cause explosive and radioactive effects similar to the detonation of a 0.2 kiloton nuclear device.
*Type 07 Prototype Supergun** - the Prototype version is slightly smaller than the final Type 07 & lacks a radar jammer, but is otherwise identical in every way. This, if you were to notice, has no treads and is stuck to the ground, unlike its larger variation, and the ammunition doesn't seem to be radioactive. There are two of these guns placed in the game.
*Ural-4320 Transport Truck - this troop transport vehicle uses the same cab and chassis design as the Cargo version, but replaces the flatbed cargo section with a four-man seating area protected by a canvas canopy. The Ural-4320 Transport is slightly more resistant to small-arms fire than the Cargo Truck, but is still vulnerable to missiles. Speed and overall maneuverability are the same as the Cargo Truck. Although it has more resistant to weapons due to the canvas tarp, it is much easier to hit, and can be destroyed by just shooting that part of the truck.
*T-54 Tank - a modified Soviet-era battle tank, the T-54 features an entirely bulletproof hull and can survive light-to-medium missile fire. It is fairly fast and its turret armament includes a pintle-mounted 12.7mm machine gun and a 100mm tank cannon. This tank is almost out of existence in the N province.
*T-62 Tank - the T-62 is similar in most ways to the T-54, but its armor is slightly thicker and its main cannon is a 115mm instead of a 100mm.
*ZSU-57 Flak Anti-Air - the ZSU-57 consists of a bulletproof tracked chassis (with limited resistance to missile fire) with an open-topped revolving gun turret, equipped with double 57mm AA cannons. The ZSU-57 is faster than many of the other NK armored vehicles, but with its open turret, it makes it easy for the player to shoot the operator from the turret and take control without the need to hijack. The guns are ineffective against other tanks and aircraft but are devastating to soliders and slower aircraft.
South Korea
Aircraft:
*K-60 Troop Transport - largely identical to the Allied version, the SK UH-60 only differs in its blue winter/urban camouflage pattern and the addition of external fuel pods, refueling probe and radar randome, akin to an American MH-60K helicopter.
*K-53 Sea Stallion*** (seen delivering supplies on SK contracts and on one mission at Ichon Airfield on an AN contract) - a large heavy transport helicopter, the K-53 uses its turbocharged engines and powerful magnetic clamp to carry even the largest armored vehicles over large distances. While not usable, the K-53 sports four M134 miniguns. Highly resistant to small-arms fire and light missile fire, the K-53 is used to deliver heavy vehicles to the mercenary when he or she is on a South Korean mission. Supply drops and Light Vehicles like the K966 or K1025 are delivered by the K-60 Troop Transport.
* - the Comanche is a powerful light strike helicopter, with a durable narrow-hulled design, an encased rear rotor and an integrated 20mm AP cannon/multi-use missile launcher weapons system. Fast and maneuverable, the Comanche is resistant to small-arms fire and light missile fire.
South Korea ground vehicles:
*Cargo Truck - as above.
*K966 Scout - this is largely identical to the Allied M1025 Scout, but sports a blue winter/urban camouflage pattern and a TOW missile launcher in place of the M1025's 12.7mm machine gun.
*K1025 Scout - this is entirely identical to the M1025 Scout, save for its camo pattern, as it retains the 12.7mm machine gun.
*K200 APC - this large armored vehicle features a bulletproof armored hull (with fairly high resistance to missile fire) containing a four-person seating area and a small inbuilt chemical toilet, like some of the Allied and Chinese armored vehicles. The K200 is capable of a fair turn of speed over flat road surfaces, and is armed with a formidable cupola-mounted 25mm Anti-Personnel cannon.
*K200 Surveillance - this is largely identical to the K200 APC, but replaces the 25mm cannon with a full-spectrum electronics array, incorporating radar, infrared and electronic radar jamming systems.
For an unknown reason South Korea in the game does not have any type of tank unlike the NK, AN or PLA. The most likley tank if there were to be one would be the K1 or the K2 Black panther.
Other
*Jaju - A North Korean copy of a 80s Civic: white/Light Tan-painted, fairly fast but highly susceptible to small-arms and missile attack. Is based on a 1980s Honda Civic sedan.
*Metro Bus - a common public transport vehicle in Pyongyang and other major cities. It is fairly fast and durable but hard to steer, and is very vulnerable to small-arms and missile fire.
*SMC 2100- A North Korean civilian transport truck, commonly seen near urban centers.
*Paektusan* - a luxurious South Korean Compact: fast, durable and with a capacity of four, driver included. The Paektusan is vulnerable to missile fire but can withstand significant light-to-medium small-arms fire. This vehicle was removed from the game, presumably to balance out the vehicles.
*Lada 124 - the hallmark of Soviet civilian life, the Lada was exported to communist North Korea in vast numbers during the Cold War. It used to be a common sight in and around Pyongyang and other cities. Speedy and reliable, it has a capacity of four (driver included) but is very vulnerable to any attack. However, it is not as common as the Jaju, and is now only found in the Northern Province.
*SMC 2300 - a standard white-painted cargo truck with a two-man cab, the SMC 2300 is a common sight on the roads of North Korea. It is fairly fast and can survive significant small-arms fire, but is very vulnerable to missile fire.
*SMC 2200 - The same as the SMC 2100, except it is a flatbed version.
*Baggage Carrier - a common sight at the various airbases and civilian airports dotted around North Korea, the Baggage Carrier is a small, one-man transport vehicle. It is quick and nondescript, but is extremely vulnerable to any attack.
*GSRN Truck - an all-terrain press truck, owned by the Global Satellite Reporting Network. Fast but vulnerable to all forms of attack, this four-man vehicle is a common sight at many Allied bases and field hospitals. The GSRN Truck features an all-frequency radio broadcast system, and if the player moves close to one of these vehicles, then he or she will be able to hear an update on the latest developments to do with the Deck of 52.
*Sports Car - a classic crimson racing vehicle, this expensive two-seater machine is agile and capable of very high speeds, but its fragile chassis is highly susceptible to attack. Similar to an Acura NSX, but without a roof.
*Taebaek - a cheap South Korean SUV, a Ssangyong Rexton, the four-seater Taebaek is aesthetically pleasing and quite fast, but its chassis is very flimsy and can easily be damaged. A single RPG rocket or an extended burst of small-arms fire is generally enough to destroy a Taebaek.
*Ambulance - this vehicle is identical in design, speed and durability to the GSRN Truck, but it is used by Allied medics instead of GSRN reporters.
*Grenade Machine Gun - a tripod-mounted rapid-fire 40mm grenade launcher, capable of laying down a devastating 180° field of fire. Its grenade ammunition is designed for Anti-Personnel use, but has devastating effects on light vehicles as well.
*Heavy Machine Gun - this tripod-mounted weapon takes the form of a 15mm machine gun, and can often be seen set up behind sandbags and defensive positions around the bases of various factions.
*Recoilless Rifle - this follows the same sort of tripod setup and defensive positioning as the Grenade/Heavy Machine Gun versions, but the weapon in question is a medium-range armor-piercing recoilless rifle unit, capable of destroying most armored vehicles in two or three shots.
*Hummer H3: A powerful 4-wheel drive SUV, procured from the Hummer factory by the Mafia. Its fairly resistant to small-arms fire and can go virtually anywhere off-road.
*Mafia Sedan: A luxury sedan used to transport high-ranking Mafia personnel. It is fast, but light armored and will only survive light arms fire. It resembles an old 40s-50s Volga, Moskvitch or Mercedes. If you order it you will be disguised as a civilian, but on the mission it's on, you will be mafia.
Airstrikes (including vehicles and aircraft)
*Air Superiority: F/A-22 Raptor - used to clear the local airspace of hostile aircraft, this satellite-guided air strike takes the form of a brief Raptor fly-by, during which all unfriendly aircraft in the area are targeted and destroyed by independently-targeting AMRAAM-120 Air-to-Air missiles. The air-targeting systems of the AMRAAMs mean that this air strike is entirely ineffective against ground vehicles. It may attack friendlies.
Minimum cost: $160,000
*Artillery Strike: Type 66 Artillery - guided by standard high-plume red-dye smoke grenades, this suppressive strike consists of a brief artillery attack by a portion of the Chinese 7/23rd Field Artillery (the PLA artillery battalion assigned to Col. Peng's occupation force). Inaccurate and dangerous to both friend and foe, the Artillery Strike nonetheless is highly effective when used to slow enemy advances, and can cause significant damage to buildings and vehicles alike. It is one of the cheapest airstrikes.
Minimum Cost: $40,000
*Artillery Barrage: Type 66 Artillery - this negotiated artillery assault is largely identical to the Artillery Strike above, but lasts for a longer peiod of time, is slightly more accurate and uses more powerful ammunition.
Minimum Cost: $80,000
*Artillery Bombardment: Type 66 Artillery - the most powerful of the Artillery strikes, this particular attack involves the majority of the 7/23rd Field Artillery and consists of an extended heavy-ammunition bombardment, capable of causing widespread devastation and destroying enemy vehicles and buildings rapidly when on target.
Minimum Cost: $160,000
*Bunker Buster Bomb: F-15E Strike Eagle - this missile strike uses a laser-guidance system similar to that of the Surgical Strike below. When the target information has been relayed, an F-15E performs a fly-by, releasing a 4,000-pound maximum-penetration "Bunker Buster" bomb. This impacts with its target building/area with a small explosion and then burrows down through layers of earth or concrete before detonating its primary charge. This massive air-burst explosion can instantly demolish even the largest buildings, and the shockwaves and pressure burst can have devastating effects on vehicles and infantry in the surrounding area. In the aftermath of the explosion, a large cloud of smoke and dust - peaking at around 600ft - rises over the blast zone.
Minimum Cost: $280,000
*Carpet Bomb: B-52 Stratofortress - this satellite-guided airstrike is best used when facing large enemy forces or fortified bases. A massive B-52 bomber performs a bombing run, releasing up to 30,000 pounds of high explosives over an area about 500 metres squared. Anything caught inside the blast zone - be it building, vehicle or infantry - is utterly destroyed by the rolling wave of fire. Due to the large explosion radius, it is not recommended for the user to stand within 50 metres of the blast zone. It is the most expensive airstrike in the game.
Minimum Cost:$400,000
*Cluster bomb: A-10 Thunderbolt II - this air strike uses the same satellite guidance system as the Carpet Bomb. Once the target information has been relayed, a USAF A-10 flies over the target zone and releases a Rockeye Mk. II/B cluster bomb. Shortly after release, the bomb separates into multiple high-explosive bomblets. These unguided explosives are equipped with contact detonators and are highly effective against infantry and light vehicles, making the Cluster Bomb an excellent suppressive weapon. However, the bomblets have little effect on fortified buildings and heavily-armored vehicles.
Minimum Cost: $52,000
*Fuel Air Bomb: Su-25 Frogfoot - this is yet another satellite-guided air strike, and is delivered by a Chinese Air Force Sukhoi Su-25. The Su-25 flies over the target area and drops a thermobaric oxy-reactive charge containing a highly flammable explosive epoxy. Upon detonation, the Fuel Air Bomb releases a large cloud of superheated gas, which ignites in a massive thermal explosion. The explosion is accompanied by a low-level firestorm, which creates a small vacuum around the point of detonation. This combination of heat and pressure can have devastating effects on enemy forces, instantly killing all nearby personnel and destroying vehicles and buildings in a wide radius around the point of detonation. Although Very powerful, the cruise missile and bunker buster are stronger, but have a much smaller blast.
Minimum Cost: $360,000
*Gunship Support I: AC-130 Specter - guided by a continuous laser targeting system, this air strike is top of the range when it comes to suppressive attacks. An AC-130 gunship overflies the target zone in a continuous circle, firing its 20mm cannons at whatever the laser pinpointer is aiming at. It is immensely effective against infantry, and when used extensively, can also destroy buildings and armored vehicles.
*Gunship Support II: AC-130 Specter - this air strike is largely identical to the "I" version above, but lasts for a longer period and uses more destructive 25mm rotary cannon ammunition.
*Gunship Support III: AC-130 Specter - the most powerful version of the Gunship Support air strike, this maximum-duration attack utilizes upgraded 30mm cannon fire to saturate the target area in suppressive fire.
*Stealth Fighter Attack: F-117 Nighthawk - the 2,000-pound bombs used in this laser-guided strike are similar to those used in the Surgical Strike below, but are launched by the electronically invisible F-117 Nighthawk. This means that enemy radar and Anti-Aircraft systems will provide no prior warning or defence against the attack.
*Stealth Bomber Attack: B-2 Spirit Stealth Bomber - a more powerful satellite-guided variant of the Fighter version above, this is basically a minor version of the Carpet Bomb. This weapon is not normally available in the merchant of menace. It is given only on select missions.
*Strategic Missile Strike: FROG-7 - this Cold War-era missile strike is guided via satellite and launched via the Russian FROG-7 missile truck. Accurate and powerful, the Surface-to-Surface missile used here has a devastating effect on buildings, vehicles and infantry alike. Although it's not nuclear and is just explosive. This, along with the cruise missile, can and often do crash into nearby mountains and don't reach the target.
*Surgical Strike: F-15E Strike Eagle - this laser-guided missile strike takes the form of an AGM-25/A Air-to-Ground missiles fired from an overflying F-15E aircraft. The 2,000-pound missiles are exceptionally effective against reinforced buildings and armored vehicles.
*Tank Buster: A-10 Thunderbolt II - this satellite-guided air strike uses selectively-targeting Hellfire S/AG-71 Anti-Tank missiles to destroy all vehicles in the target area, while leaving buildings and infantry units alone. The A-10's fly-by attack destroys any hostile vehicles in an area about 500 metres by 100 metres.
*Cruise Missile: BGM-109 Tomahawk cruise missile - this extremely accurate satellite-guided strike involves an independent computer-controlled sea-launched missile with similar destructive power and blast signature to the Bunker Buster strike above.
Aircraft seen flying in the game:
*F-22 Raptor
*F-117A Nighthawk
*B-2A Spirit
*Su-25 Frogfoot
*A-10A Thunderbolt II
*F-15E
*Ka-50
Below is a list of weapons and vehicles in the game:
Infantry weapons
*AK-47/Type 56 Assault Rifle - This 7.62x39mm rifle is the standard weapon of the Chinese and NK infantry, along with some of the Mafia's thugs. It is a good all-round weapon with a medium-to-high rate of fire, a medium-size magazine and decent mid-range accuracy and stopping power. A favourable weapon due to its ammo being as far away as the next enemy solider.
*M4A1 Carbine - The standard-issue light armament for AN andSK infantry. The 5.56x45mm M4A1 has a 30-round magazine and improved accuracy compared to the AK-47, but its barrel tends to overheat significantly after extended firing. Less powerful than other weapons but still reliable.
*RPD Light Machine Gun - A 7.62x39mm mid-range squad support weapon with a 100-round drum magazine and a very high rate of fire, the LMG is exceptionally effective against light vehicles and enemy personnel with body armor, but its accuracy decreases over medium-to-long distances. It is used by most of the Deck of 52, NK Elite forces, China and occasionaly, the Russian Mafia.
* - This 5.56x45mm German-made rifle is used by some ROKA troops, including the elite 707th Special Missions Battalion, as well as General Song, the leader of North Korea, and features exceptional medium-range accuracy, It comes standard with a telescopic scope and a 100-round magazine. Strangely, the magazine is not the double-drum configuration magazine that it should be, but is a standard box magazine that could not possibly hold 100 rounds. The G36 has particularly good stopping power over short-to-medium distances. However, the recoil from full-auto fire makes it impossible to shoot accurately with the scope, unless the weapon is fired in single round bursts. Although it resembles a G36, the G36 is well past prototype and this may actually be an early XM8.
* - This 7.62x25mm Submachine Gun is the standard armament for most Mafia thugs,as well as North Korean and Chinese NCOs. This weapon has good short-to-medium-range accuracy and a 45 round magazine.
*Covert Submachine Gun (SMG) - A 9mm MP5 variant with short-to-medium effective range, medium accuracy, a fair-sized magazine and decent stopping power, this close-quarters assault weapon is fitted with a standard deceleration suppressor for covert operations and assassinations. This is used by some ROKA officers and many ROKA 707th commandos.
*Shotgun - This pump-action 12-gauge Remington 870 (tactical) shotgun is wildly inaccurate over anything but short-to-medium ranges and has a very limited 7-round tube magazine, but makes up for its shortcomings with exceptional short-range stopping power. It is also highly effective against lightly armored vehicles. Due to a glitch in the PlayStation 2 version, the firing of the shotgun is completely silent. The ricochet on the ground and the reloading, however, are audible. Mainly used by Mafia officers.
*SVD Dragunov Sniper Rifle - A 7.62 x 54mm R sniper rifle, It has a good range and rate of fire. However, its small calibre ammunition is less effective against lightly armored vehicles than the KSVK. Used by North Korean, Chinese and Mafia forces.
* - A high-velocity anti-armor sniper's weapon that fires 12.7mm ammunition that allows it to punch through body armor and light vehicle armor with relative ease. It comes standard with a telescopic sight. It is very inaccurate when fired on the move. Used by NK and Allied snipers.
*"Street Sweeper" - A secret unlockable weapon. Its shape is similar to that of the submachine gun, but it holds 3000 rounds in the magazine and has the damage, accuracy, and rate-of-fire of the helicopter-mounted miniguns. A fictional and extremely powerful weapon. It resembles a Uzi submachine gun with a silencer attached.
Heavy weapons
*RPG-7 - An all-purpose shoulder-launched support weapon, the RPG (Rocket Propelled Grenade) has limited accuracy over longer ranges but is very useful against ground vehicles, slower air units and buildings. Used by NK, China and occasionally by SK and the Mafia.
*FIM-92 Stinger - An American anti-air weapon, this weapon fires heat-seeking missiles which cause heavy damage to aircraft but have limited power against ground vehicles and fortifications. Used by NK, SK, China and the AN.
*Anti-Tank Missile - A guided rockets fired by this weapon cause heavy damage to armor units and can easily destroy tanks. This weapon is also effective against low-flying helicopters. Used by SK and AN forces.
*M67 grenade - Hand grenade which causes severe injury or death to enemies and can even damage vehicles and buildings. Used by all factions.
*Flash Grenade - This flashbang-type grenade stuns enemies within its explosive. This can also stun the player. It is effective even if the victim isn't facing towards it.
*Composition-C4 - A remote-detonated plastic explosive charge with a wide blast radius and powerful effects. It is capable of causing significant damage to vehicles and buildings when placed strategically.
*Pocket Artillery - A secret unlockable weapon. Though shaped to the likeness of a Desert Eagle handgun, it lobs contact-sensitive grenades at a high rate of fire, much like the mounted grenade launchers. A similar looking weapon is carried by the personnel of several factions, but these are presumably just normal handguns.
*Portable Airstrike - A secret unlockable weapon. Tracks ground and air units. Shaped to the likeness of the Anti-Tank Missile Launcher, but holds 999 rockets. It also does massive, widespread damage, comparable in destructiveness to the bunker-buster airstrike or the FROG-7 Rocket, except that it cannot destroy hardened structures.
Vehicles
An asterisk next to the name denotes that the player cannot control the vehicle. Two asterisks indicates it can only be found once or is very rare. Three asterisks indicate that the vehicle delivers supplies to the player, but cannot be flown.
Allied Nations
Aircraft:
*YAH-56 Gunship (resembles an , but uses the experimental YAH-56 Cheyenne designation) - A common sight in the airspace around Allied military bases and field hospitals, the YAH-56 is a narrow-hulled attack craft and a main armament of air-to-ground/air-to-air missile launchers. It is fast and agile and its medium armor makes it virtually immune to small-arms fire, but RPG fire is capable of downing it in 1-2 shots. It is also a viable target for AA vehicles. It should be noted that it is very difficult to acquire this vehicle for use; the only way to get one is to either lure the helicopter low to the ground by shooting rockets above it (sometimes the rockets will end up hitting it) and initiating a hijack move, or shooting the pilot and letting the helicopter fall to the ground (sometimes the fall will do enough damage to destroy it). Either method will most likely result in the vehicle's destruction, making the effort in vain. The gunship is equipped with a 30mm autocannon, 38 dumbfire unguided missiles, 8 anti-tank missiles, and 4 anti-air missiles.
**** (Only seen delivering supplies during AN ace contracts) - The US Army's standard heavy-lift helicopter is used to transport large vehicles - such as the M2 Bradley APC - to designated landing zones. Its powerful engines and tough hull design enable it to survive medium-to-heavy ground fire. Its considerable size makes it an easy target for RPGs and anti-air missile launchers. The pilot doesn't seem to have control of any weapons but manned machine guns can be seen in the windows.
* - This transport helicopter has a passenger capacity of six, plus driver, and can use its underside magnetic clamp to transport light vehicles. It is smaller and less durable than the CH-47, but is still large and fast enough to survive light-to-medium ground fire, and is armed with two side-mounted, M134 miniguns.
Allied Nations ground vehicles:
*Cargo Truck - nondescript and fairly common, this useful transport vehicle is capable of a fair turn of speed and can be used to carry a large number of supply crates around the North Korean countryside. However, it is unarmed and its unarmored chassis cannot survive anything more powerful than small-arms fire.
*M1025 Scout - a classic wide-bodied recon/transport car, the standard M-1025 features an armored chassis, a turbocharged V6 engine and a pintle-mounted topside 12.7x99mm Browning M2HB machine gun. It has a seating capacity of five, driver and gunner included.
* - this two-man mobile artillery unit is based around a simple Humvee forward chassis, but the rear section has been replaced by a revolving one-man FIM-92 Stinger missile anti-aircraft system. It is often used to provide anti-air support for Allied vehicle columns, and also makes appearances around many of the Allied bases in North Korea.
* APC - branded as the "bigger, badder brother of the M1025 Scout", the M1126 features a well-armored hull, eight large wheels with all-terrain tires and a Remote Controlled 12.7x99mm Browning M2HB machine gun set into the cupola. It can carry five soldiers (one serve as the gunner), driver not included, and is capable of a fair turn of speed. Similar to the BTR-60 but is more resistant to bullets while the BTR-60 is more missile resistant.
*M1A2 Abrams Tank** (only used in Ace of Spades mission and the first and last Mafia missions in N. Province, can also be acquired during mafia mission.) - Widely considered to be one of the best front-line MBT in the world, the Abrams features totally bulletproof and flameproof armor and a powered turret armed with a pintle-mounted M240C machine gun and 120mm smoothbore cannon and a AGT-1500 gas turbine engine. It can survive significant anti-tank fire, and is entirely impervious to small-arms fire. The Abrams is the most devastating and powerful tank in the game, the main cannon allowing it to destroy any unit or un-hardened building in one hit. This advantage comes at a price: This weapon has almost negligible splash damage. Anything hit by the shell will be destroyed, but the explosion has a radius of less than a yard and does very, very light damage.
*M2 infantry fighting vehicle - The infantry fighting vehicle of the AN forces, The Bradley is a large tracked vehicle with a bulletproof hull, It has seating capacity for 4 soldiers and the driver and is armed with a M242 Bushmaster 25 mm chain gun and TOW-2B Anti-Tank Guided Missiles, It is fairly fast over flat surfaces and can survive unlimited amounts of small-arms fire, as well as significant amounts of artillery fire.
Chinese
Aircraft:
*WZ-9 Light Attack** - A Chinese built Eurocopter Dauphin helicopter with twin missile launchers. It is of little practical use and is usually avoided by players.
* - Similar to the Allied Chinook CH-47, this large armored aircraft can carry large vehicles with its magnetic clamp to any designated landing zone. It is tough and features a powerful engine system, but can easily be brought down by Anti-Aircraft fire.
* - Similar in many ways to the Allied UH-60; the only major differences between the two helicopters are that the Chinese S-70 looks more similar like a US MH-60K helicopter with its protruding radar dome and refueling probe.
Chinese ground vehicles:
*BJ2020 Scout - This half-ton scout vehicle has an open-topped three-man design, with a medium machine gun mounted on a revolving stand at the back. It is fast and maneuverable, but its open sides and top leave its passengers vulnerable to incoming enemy fire.
*Cargo Truck - as above.
*Fuel Truck - Similar to the Cargo Truck, but its storage space is filled entirely with a tank of highly flammable aviation fuel. It is as vulnerable to enemy fire as the Cargo variant, but the devastating explosion caused by its destruction means that it can be used as a powerful mobile bomb, if one has access to enough C4 explosive to use as a detonator.
*Type 80 Tank - The most common MBT among the Chinese armored forces, this medium-armored tank features a winter camouflage pattern, It is impervious to small arms fire and can survive light missile fire, and is armed with a pintle-mounted heavy machine gun and a 125mm cannon. It is fairly fast for a tank of its size, and has particularly high-grip tracks.
*Type 89 APC - an armored APC, it is virtually bulletproof and can stand a few heavy hits, armed with TOW missiles it contains a total of 5 passengers.
*Type 96 Tank - A heavily upgraded variant of the Type 80 MBTs, the Type 96 tank is larger, faster and more heavily armored than its predecessors, and can survive for longer under medium-to-heavy artillery and missile bombardment. Its turret weapons array includes a pintle-mounted heavy machine gun and 125mm cannon.
*Type 95 Anti-Air - A Chinese built copy of the Russian Tunguska-M1. It features 8 anti-air missile tubes (4 on either side) and twin 30mm cannons. It is better used against infantry, lightly armored vehicles and air targets. It is possible to hit heavily armored with the missiles, but it's a bit tricky. Otherwise, its speed, armor and general survivability are the same as its MBT counterparts.
*M1955 Artillery (Chinese) - This towed artillery unit consists of a low trailer chassis with a 152mm medium-to-long-range artillery cannon mounted on it. Somewhat inaccurate over any distances, its high-explosive shells are nonetheless devastating when on target and can be used to lay down deadly suppressing fire. The M1955 is used in the various Chinese Artillery Strikes.
*Type 66 Artillery - This is largely similar to the M1955, and is also used in the Artillery Strikes. There are a few aesthetic differences, but none particularly worthy of mention here.
Mafia
Aircraft:
*** (only seen in one mission) - an advanced "dome-hull" helicopter prototype, evidently stolen from a Russian military testing ground and smuggled across the Russian/North Korean border by Mafia heavies. The KA-50 is equipped with an encased pressure-lift rotor system, a well-armored hull design (capable of surviving significant small arms fire, as well as light missile fire), a cannon and a quadruple-tube anti-tank/anti-air missile launcher. This is another helicopter that is difficult to gain control of, due to the fact that there is only one in the game and when you come across it, it usually has or is about to take off.
*MD-530 Scout Helicopter - this extremely fast, maneuverable scout helicopter is armed with twin 12.7mm machine guns and air-to-ground rockets. Its two-man cockpit is protected by a bulbous bulletproof glass canopy, but the small size and light armor of the chopper itself make it highly vulnerable to missile fire or even medium-to-heavy small-arms fire.
*Mi-26 Cargo Helicopter*** (only seen delivering supplies during the game)- the standard heavy lifting helicopter of the Russian Mafia, this is the helicopter the player will see the most of, as it delivers all vehicles purchased in the Merchant of Menace, when not on a contract.If you look on the helicopter there is a red star on it showing that it was possibly stolen from the Russian military and modded.
Mafia ground vehicles:
*Mafia Hummer H2 SUV - A Hummer H2 fitted with armor plating, forward bull-bars and a pintle-mounted 12.7x99mm machine gun, the SUV is fast and drives well on most terrain types, and can survive significant small-arms fire. It can seat 4 passengers along with the driver.
*Machine Gun Technical - a wide-bodied, three-man pickup truck variant, this fast, maneuverable combat vehicle can survive significant small-arms fire and light missile fire, and is armed with a 12.7mm tripod-mounted machine gun in the rear cargo tray.
*TOW Technical - this combat vehicle is armed with a tripod-mounted TOW missile launcher, but is otherwise identical to the MG version.
*Grenade Launcher Technical - this vehicle is identical in chassis design, speed and survivability to the two variants above, but it replaces the machine gun/TOW tripod with a grenade launcher.
North Korea
Aircraft:
* - the NK Mi-17 is identical to the Chinese version except for its different camouflage colour scheme.
*** - a fast, maneuverable, lightly-armored assault craft, the MI-2 features a standard Mil MI series rotor system and a multi-use missile launcher. It can withstand light-to-medium small-arms fire but is heavily susceptible to missile fire.
* - an export and more advanced version of the Mi-24 Hind, the Mi-35 has a stronger armored hull and is immune to bullets, but can be brought down by sustained AA fire or SAMs. It is fast, agile and is armed with a combination of 23mm anti-personnel cannons and air-to-ground missiles. It can also carry up to 6 people in its rear cabin.
*MD-500 Scout - similar in hull design, speed and survivability to the Mafia MD-530, the MD-500 replaces the 530's heavy machine guns and rockets with a minigun and twin Anti-Tank missile launchers.
North Korea ground vehicles:
*BMP-1 APC - a well-armored and reasonably fast armored vehicle, the BMP is immune to small-arms fire and resistant to light missile fire, can carry up to four passengers (plus driver), and is armed with a turret-mounted 73mm tank cannon. The tank is the most outdated tank in the game and its gun can't penetrate modern tanks, even with a direct hit. It does not have a machine gun and is vulnerable to anti-tank troops.
*BRDM Scout - fast and agile, the BRDM can carry 2 people (you and gunner) and is armed with a 14.5mm pintle-mounted machine gun. However, its lightly armored chassis is highly vulnerable to missile attack, and can only survive a certain amount of small-arms fire.
*BTR APC -(BTR-60) a quick 8 wheeled APC which can carry 6 passengers and 1 gunner. Armor is light and it only has a 12.7mm machine gun, which isnt a very powerful gun.
*Ural-4320 Cargo Truck - a standard flatbed cargo vehicle, the two-man Ural-4320 Cargo Truck is fairly fast and durable, and can be used to transport supply crates in the same manner as its Chinese and Allied counterparts. It can survive light-to-medium small-arms fire but is highly vulnerable to missiles, grenades and other such explosive devices. Some of them carry highly explosive fuel tanks in the back, but these are not strapped on and will fall out easily.
*Control Vehicle - this unarmed but well-armored vehicle is capable of a fair turn of speed and can survive significant small-arms fire and light missile fire. Its revolving electronics array features a wide variety of communications and surveillance equipment, including a Doppler radome, infrared ranging devices and an electronic radar jamming system. It is the most technologically advanced ground vehicle in the NK armory.
*FROG-7 TELAR - a Cold-War era missile truck, the FROG-7 TELAR consists of a ZIL-135 8x8 truck chassis with a missile launch rail mounted behind the cab. It is fairly fast and the truck itself can survive significant small-arms fire, but the FROG missile mounted on its rail is in a constant state of launch readiness and therefore is susceptible to detonation when under fire. The FROG-7 TELAR is used for the Strategic Missile Strike. Unfortunately, the player cannot fire the missile while possessing one of the trucks.
*Sungri Scout - the most common North Korean vehicle, this three-man light scout car has the same basic open-topped layout as the Chinese BJ2020, but has a far flimsier chassis and is highly vulnerable to both missile fire and light-to-medium small-arms fire. Fast and agile, the Sungri is armed with a rear tripod-mounted medium machine gun. Unfortunately, the machine gun has a limited range of traverse, unlike the BJ2020.
*M1955 Artillery - this mobile artillery unit is based on a tracked, armored chassis with a 135mm long-range adjustable artillery cannon. The chassis can survive significant small-arms fire and light missile fire, but is very slow to move (in the game it is, for all intents and purposes, largely immobile). The high-explosive shells fired by the M1955 can cause significant structural damage to most buildings, and the M1955 is therefore largely used to bombard enemy positions.
*M1978 Artillery - apart from some minor aesthetic differences and a slightly higher-calibre artillery cannon, the M1978 is identical to the M1955. The M1978 is mounted on a T-54/55 chassis & can rotate all the way around, unlike the M1955/66. The gun is mannable but has no practical use.
*SA-8 Anti-Air - the most common Anti-Aircraft unit in the game, the SA-8 is a wide-bodied two-man support vehicle with a well-armored chassis (can survive significant small-arms fire and light missile fire, & can even withstand .50 caliber machine gun rounds) and a revolving AA weapons system, which consists of a wide-angle air radar unit and twin AA missile launcher banks. The SA-8 is fairly fast and can be seen at nearly every NK installation in the game.
*Type 07 Supergun** - the Type 07 consists of a giant tracked chassis, with a gigantic artillery cannon set into a firing platform on top. The rail car contains chemical toilets and bunks for the gun's supervision crew, as well as the loading and firing mechanisms. The supergun is impervious to small-arms fire and all but the heaviest weapons - in fact, only a Bunker Buster Air Strike, a BGM-109 Tomahawk Cruise Missile or another Supergun can destroy it. The cannon itself fires 7,000-pound quasi-nuclear composite ammunition, which cause explosive and radioactive effects similar to the detonation of a 0.2 kiloton nuclear device.
*Type 07 Prototype Supergun** - the Prototype version is slightly smaller than the final Type 07 & lacks a radar jammer, but is otherwise identical in every way. This, if you were to notice, has no treads and is stuck to the ground, unlike its larger variation, and the ammunition doesn't seem to be radioactive. There are two of these guns placed in the game.
*Ural-4320 Transport Truck - this troop transport vehicle uses the same cab and chassis design as the Cargo version, but replaces the flatbed cargo section with a four-man seating area protected by a canvas canopy. The Ural-4320 Transport is slightly more resistant to small-arms fire than the Cargo Truck, but is still vulnerable to missiles. Speed and overall maneuverability are the same as the Cargo Truck. Although it has more resistant to weapons due to the canvas tarp, it is much easier to hit, and can be destroyed by just shooting that part of the truck.
*T-54 Tank - a modified Soviet-era battle tank, the T-54 features an entirely bulletproof hull and can survive light-to-medium missile fire. It is fairly fast and its turret armament includes a pintle-mounted 12.7mm machine gun and a 100mm tank cannon. This tank is almost out of existence in the N province.
*T-62 Tank - the T-62 is similar in most ways to the T-54, but its armor is slightly thicker and its main cannon is a 115mm instead of a 100mm.
*ZSU-57 Flak Anti-Air - the ZSU-57 consists of a bulletproof tracked chassis (with limited resistance to missile fire) with an open-topped revolving gun turret, equipped with double 57mm AA cannons. The ZSU-57 is faster than many of the other NK armored vehicles, but with its open turret, it makes it easy for the player to shoot the operator from the turret and take control without the need to hijack. The guns are ineffective against other tanks and aircraft but are devastating to soliders and slower aircraft.
South Korea
Aircraft:
*K-60 Troop Transport - largely identical to the Allied version, the SK UH-60 only differs in its blue winter/urban camouflage pattern and the addition of external fuel pods, refueling probe and radar randome, akin to an American MH-60K helicopter.
*K-53 Sea Stallion*** (seen delivering supplies on SK contracts and on one mission at Ichon Airfield on an AN contract) - a large heavy transport helicopter, the K-53 uses its turbocharged engines and powerful magnetic clamp to carry even the largest armored vehicles over large distances. While not usable, the K-53 sports four M134 miniguns. Highly resistant to small-arms fire and light missile fire, the K-53 is used to deliver heavy vehicles to the mercenary when he or she is on a South Korean mission. Supply drops and Light Vehicles like the K966 or K1025 are delivered by the K-60 Troop Transport.
* - the Comanche is a powerful light strike helicopter, with a durable narrow-hulled design, an encased rear rotor and an integrated 20mm AP cannon/multi-use missile launcher weapons system. Fast and maneuverable, the Comanche is resistant to small-arms fire and light missile fire.
South Korea ground vehicles:
*Cargo Truck - as above.
*K966 Scout - this is largely identical to the Allied M1025 Scout, but sports a blue winter/urban camouflage pattern and a TOW missile launcher in place of the M1025's 12.7mm machine gun.
*K1025 Scout - this is entirely identical to the M1025 Scout, save for its camo pattern, as it retains the 12.7mm machine gun.
*K200 APC - this large armored vehicle features a bulletproof armored hull (with fairly high resistance to missile fire) containing a four-person seating area and a small inbuilt chemical toilet, like some of the Allied and Chinese armored vehicles. The K200 is capable of a fair turn of speed over flat road surfaces, and is armed with a formidable cupola-mounted 25mm Anti-Personnel cannon.
*K200 Surveillance - this is largely identical to the K200 APC, but replaces the 25mm cannon with a full-spectrum electronics array, incorporating radar, infrared and electronic radar jamming systems.
For an unknown reason South Korea in the game does not have any type of tank unlike the NK, AN or PLA. The most likley tank if there were to be one would be the K1 or the K2 Black panther.
Other
*Jaju - A North Korean copy of a 80s Civic: white/Light Tan-painted, fairly fast but highly susceptible to small-arms and missile attack. Is based on a 1980s Honda Civic sedan.
*Metro Bus - a common public transport vehicle in Pyongyang and other major cities. It is fairly fast and durable but hard to steer, and is very vulnerable to small-arms and missile fire.
*SMC 2100- A North Korean civilian transport truck, commonly seen near urban centers.
*Paektusan* - a luxurious South Korean Compact: fast, durable and with a capacity of four, driver included. The Paektusan is vulnerable to missile fire but can withstand significant light-to-medium small-arms fire. This vehicle was removed from the game, presumably to balance out the vehicles.
*Lada 124 - the hallmark of Soviet civilian life, the Lada was exported to communist North Korea in vast numbers during the Cold War. It used to be a common sight in and around Pyongyang and other cities. Speedy and reliable, it has a capacity of four (driver included) but is very vulnerable to any attack. However, it is not as common as the Jaju, and is now only found in the Northern Province.
*SMC 2300 - a standard white-painted cargo truck with a two-man cab, the SMC 2300 is a common sight on the roads of North Korea. It is fairly fast and can survive significant small-arms fire, but is very vulnerable to missile fire.
*SMC 2200 - The same as the SMC 2100, except it is a flatbed version.
*Baggage Carrier - a common sight at the various airbases and civilian airports dotted around North Korea, the Baggage Carrier is a small, one-man transport vehicle. It is quick and nondescript, but is extremely vulnerable to any attack.
*GSRN Truck - an all-terrain press truck, owned by the Global Satellite Reporting Network. Fast but vulnerable to all forms of attack, this four-man vehicle is a common sight at many Allied bases and field hospitals. The GSRN Truck features an all-frequency radio broadcast system, and if the player moves close to one of these vehicles, then he or she will be able to hear an update on the latest developments to do with the Deck of 52.
*Sports Car - a classic crimson racing vehicle, this expensive two-seater machine is agile and capable of very high speeds, but its fragile chassis is highly susceptible to attack. Similar to an Acura NSX, but without a roof.
*Taebaek - a cheap South Korean SUV, a Ssangyong Rexton, the four-seater Taebaek is aesthetically pleasing and quite fast, but its chassis is very flimsy and can easily be damaged. A single RPG rocket or an extended burst of small-arms fire is generally enough to destroy a Taebaek.
*Ambulance - this vehicle is identical in design, speed and durability to the GSRN Truck, but it is used by Allied medics instead of GSRN reporters.
*Grenade Machine Gun - a tripod-mounted rapid-fire 40mm grenade launcher, capable of laying down a devastating 180° field of fire. Its grenade ammunition is designed for Anti-Personnel use, but has devastating effects on light vehicles as well.
*Heavy Machine Gun - this tripod-mounted weapon takes the form of a 15mm machine gun, and can often be seen set up behind sandbags and defensive positions around the bases of various factions.
*Recoilless Rifle - this follows the same sort of tripod setup and defensive positioning as the Grenade/Heavy Machine Gun versions, but the weapon in question is a medium-range armor-piercing recoilless rifle unit, capable of destroying most armored vehicles in two or three shots.
*Hummer H3: A powerful 4-wheel drive SUV, procured from the Hummer factory by the Mafia. Its fairly resistant to small-arms fire and can go virtually anywhere off-road.
*Mafia Sedan: A luxury sedan used to transport high-ranking Mafia personnel. It is fast, but light armored and will only survive light arms fire. It resembles an old 40s-50s Volga, Moskvitch or Mercedes. If you order it you will be disguised as a civilian, but on the mission it's on, you will be mafia.
Airstrikes (including vehicles and aircraft)
*Air Superiority: F/A-22 Raptor - used to clear the local airspace of hostile aircraft, this satellite-guided air strike takes the form of a brief Raptor fly-by, during which all unfriendly aircraft in the area are targeted and destroyed by independently-targeting AMRAAM-120 Air-to-Air missiles. The air-targeting systems of the AMRAAMs mean that this air strike is entirely ineffective against ground vehicles. It may attack friendlies.
Minimum cost: $160,000
*Artillery Strike: Type 66 Artillery - guided by standard high-plume red-dye smoke grenades, this suppressive strike consists of a brief artillery attack by a portion of the Chinese 7/23rd Field Artillery (the PLA artillery battalion assigned to Col. Peng's occupation force). Inaccurate and dangerous to both friend and foe, the Artillery Strike nonetheless is highly effective when used to slow enemy advances, and can cause significant damage to buildings and vehicles alike. It is one of the cheapest airstrikes.
Minimum Cost: $40,000
*Artillery Barrage: Type 66 Artillery - this negotiated artillery assault is largely identical to the Artillery Strike above, but lasts for a longer peiod of time, is slightly more accurate and uses more powerful ammunition.
Minimum Cost: $80,000
*Artillery Bombardment: Type 66 Artillery - the most powerful of the Artillery strikes, this particular attack involves the majority of the 7/23rd Field Artillery and consists of an extended heavy-ammunition bombardment, capable of causing widespread devastation and destroying enemy vehicles and buildings rapidly when on target.
Minimum Cost: $160,000
*Bunker Buster Bomb: F-15E Strike Eagle - this missile strike uses a laser-guidance system similar to that of the Surgical Strike below. When the target information has been relayed, an F-15E performs a fly-by, releasing a 4,000-pound maximum-penetration "Bunker Buster" bomb. This impacts with its target building/area with a small explosion and then burrows down through layers of earth or concrete before detonating its primary charge. This massive air-burst explosion can instantly demolish even the largest buildings, and the shockwaves and pressure burst can have devastating effects on vehicles and infantry in the surrounding area. In the aftermath of the explosion, a large cloud of smoke and dust - peaking at around 600ft - rises over the blast zone.
Minimum Cost: $280,000
*Carpet Bomb: B-52 Stratofortress - this satellite-guided airstrike is best used when facing large enemy forces or fortified bases. A massive B-52 bomber performs a bombing run, releasing up to 30,000 pounds of high explosives over an area about 500 metres squared. Anything caught inside the blast zone - be it building, vehicle or infantry - is utterly destroyed by the rolling wave of fire. Due to the large explosion radius, it is not recommended for the user to stand within 50 metres of the blast zone. It is the most expensive airstrike in the game.
Minimum Cost:$400,000
*Cluster bomb: A-10 Thunderbolt II - this air strike uses the same satellite guidance system as the Carpet Bomb. Once the target information has been relayed, a USAF A-10 flies over the target zone and releases a Rockeye Mk. II/B cluster bomb. Shortly after release, the bomb separates into multiple high-explosive bomblets. These unguided explosives are equipped with contact detonators and are highly effective against infantry and light vehicles, making the Cluster Bomb an excellent suppressive weapon. However, the bomblets have little effect on fortified buildings and heavily-armored vehicles.
Minimum Cost: $52,000
*Fuel Air Bomb: Su-25 Frogfoot - this is yet another satellite-guided air strike, and is delivered by a Chinese Air Force Sukhoi Su-25. The Su-25 flies over the target area and drops a thermobaric oxy-reactive charge containing a highly flammable explosive epoxy. Upon detonation, the Fuel Air Bomb releases a large cloud of superheated gas, which ignites in a massive thermal explosion. The explosion is accompanied by a low-level firestorm, which creates a small vacuum around the point of detonation. This combination of heat and pressure can have devastating effects on enemy forces, instantly killing all nearby personnel and destroying vehicles and buildings in a wide radius around the point of detonation. Although Very powerful, the cruise missile and bunker buster are stronger, but have a much smaller blast.
Minimum Cost: $360,000
*Gunship Support I: AC-130 Specter - guided by a continuous laser targeting system, this air strike is top of the range when it comes to suppressive attacks. An AC-130 gunship overflies the target zone in a continuous circle, firing its 20mm cannons at whatever the laser pinpointer is aiming at. It is immensely effective against infantry, and when used extensively, can also destroy buildings and armored vehicles.
*Gunship Support II: AC-130 Specter - this air strike is largely identical to the "I" version above, but lasts for a longer period and uses more destructive 25mm rotary cannon ammunition.
*Gunship Support III: AC-130 Specter - the most powerful version of the Gunship Support air strike, this maximum-duration attack utilizes upgraded 30mm cannon fire to saturate the target area in suppressive fire.
*Stealth Fighter Attack: F-117 Nighthawk - the 2,000-pound bombs used in this laser-guided strike are similar to those used in the Surgical Strike below, but are launched by the electronically invisible F-117 Nighthawk. This means that enemy radar and Anti-Aircraft systems will provide no prior warning or defence against the attack.
*Stealth Bomber Attack: B-2 Spirit Stealth Bomber - a more powerful satellite-guided variant of the Fighter version above, this is basically a minor version of the Carpet Bomb. This weapon is not normally available in the merchant of menace. It is given only on select missions.
*Strategic Missile Strike: FROG-7 - this Cold War-era missile strike is guided via satellite and launched via the Russian FROG-7 missile truck. Accurate and powerful, the Surface-to-Surface missile used here has a devastating effect on buildings, vehicles and infantry alike. Although it's not nuclear and is just explosive. This, along with the cruise missile, can and often do crash into nearby mountains and don't reach the target.
*Surgical Strike: F-15E Strike Eagle - this laser-guided missile strike takes the form of an AGM-25/A Air-to-Ground missiles fired from an overflying F-15E aircraft. The 2,000-pound missiles are exceptionally effective against reinforced buildings and armored vehicles.
*Tank Buster: A-10 Thunderbolt II - this satellite-guided air strike uses selectively-targeting Hellfire S/AG-71 Anti-Tank missiles to destroy all vehicles in the target area, while leaving buildings and infantry units alone. The A-10's fly-by attack destroys any hostile vehicles in an area about 500 metres by 100 metres.
*Cruise Missile: BGM-109 Tomahawk cruise missile - this extremely accurate satellite-guided strike involves an independent computer-controlled sea-launched missile with similar destructive power and blast signature to the Bunker Buster strike above.
Aircraft seen flying in the game:
*F-22 Raptor
*F-117A Nighthawk
*B-2A Spirit
*Su-25 Frogfoot
*A-10A Thunderbolt II
*F-15E
*Ka-50