Con Tinta is a coalition of Chicano/Latino cultural activist poets and writers who believe in affirming a positive and pro-active presence in American literature. Con Tinta's mission is to create awareness through the cultivation of emerging talent, through the promotion and presentation of artistic expression, and through the collective voice of support to its members, communities, and allies.
Con Tinta Advisory Circle:
*Kathleen Alcalá
*Brenda Cárdenas
*Lisa Chávez
*Rigoberto González
*Lorraine López
*Daniel Olivas
*Richard Yañez
Con Tinta Advisory Circle:
*Kathleen Alcalá
*Brenda Cárdenas
*Lisa Chávez
*Rigoberto González
*Lorraine López
*Daniel Olivas
*Richard Yañez
The Capcom CPS Changer was released in 1994 and was perhaps inspired by Neo-Geo. Capcom released the Capcom Power System Changer (not to be confused with the arcade CPS, Capcom Play System) in 1994, as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adaptor was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's 'protection' against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer had outputs for composite video, s-video and line-level mono audio.
The CPS Changer was released alongside a joystick called the "CPS Fighter", which had the same connection as the Super Famicom/Super Nintendo, and it was later released in North America for that system. It was the first serious home joystick using arcade parts from a major manufacturer, and proved quite popular. It was later released for Sega's Megadrive and Genesis.
All of the CPS Changer games were based on Capcom's CPS-1 arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in Capcom's arcade-only CPS-2 hardware. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs .
The CPS Changer was sold as a package deal of the console itself, one CPS Fighter controller, and the Street Fighter II Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.
The CPS Changer sold poorly, and support was dropped in March 1996 after releasing the platform's last hurrah, a back-ported version of Street Fighter Zero. Originally released on the superior CPS-2 hardware, this special CPS-1 version, released at a premium at 35,000 yen, was degraded slightly for the older hardware. It had fewer frames of animation for the game characters, fewer onscreen colours, and sound effects sampled at a lower rate.
It is interesting to note that this last release, Street Fighter Zero, was used to break the encryption on Capcom's nigh impervious CPS-2 hardware. By analyzing the older, simpler CPS-1 game and comparing the code against the similar CPS-2 hardware it finally became possible to back up, emulate and preserve CPS-2 games.
Eleven total games were released for the CPS Changer:
*Captain Commando (1995)
*Final Fight (1994)
*The King of Dragons (1995)
*Knights of the Round (1995)
*Muscle Bomber:The Body Explosion (1994)
*Muscle Bomber Duo: Burn Up Warriors (1995)
*Quiz Capcom World 2 (1994)
*Street Fighter II Champion Edition (1994)
*Street Fighter II Turbo (1994, Pack-in)
*Street Fighter Zero (1996)
*Tenchi O Kurau II (1995)
The CPS Changer was released alongside a joystick called the "CPS Fighter", which had the same connection as the Super Famicom/Super Nintendo, and it was later released in North America for that system. It was the first serious home joystick using arcade parts from a major manufacturer, and proved quite popular. It was later released for Sega's Megadrive and Genesis.
All of the CPS Changer games were based on Capcom's CPS-1 arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in Capcom's arcade-only CPS-2 hardware. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs .
The CPS Changer was sold as a package deal of the console itself, one CPS Fighter controller, and the Street Fighter II Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.
The CPS Changer sold poorly, and support was dropped in March 1996 after releasing the platform's last hurrah, a back-ported version of Street Fighter Zero. Originally released on the superior CPS-2 hardware, this special CPS-1 version, released at a premium at 35,000 yen, was degraded slightly for the older hardware. It had fewer frames of animation for the game characters, fewer onscreen colours, and sound effects sampled at a lower rate.
It is interesting to note that this last release, Street Fighter Zero, was used to break the encryption on Capcom's nigh impervious CPS-2 hardware. By analyzing the older, simpler CPS-1 game and comparing the code against the similar CPS-2 hardware it finally became possible to back up, emulate and preserve CPS-2 games.
Eleven total games were released for the CPS Changer:
*Captain Commando (1995)
*Final Fight (1994)
*The King of Dragons (1995)
*Knights of the Round (1995)
*Muscle Bomber:The Body Explosion (1994)
*Muscle Bomber Duo: Burn Up Warriors (1995)
*Quiz Capcom World 2 (1994)
*Street Fighter II Champion Edition (1994)
*Street Fighter II Turbo (1994, Pack-in)
*Street Fighter Zero (1996)
*Tenchi O Kurau II (1995)
Inez Cain (b. August 1967) is an American author. She writes novels as Eve Halliburton. She was born in Latta, South Carolina, and is the oldest of four children. Her mother was a representative with Mary Kay Cosmetics and her father was a truck driver with Pepperidge Farms. Her parents divorced in 1990. Her education includes a High School Diploma from Blenheim High School and some time at Long Island University where she briefly studied Journalism. She is the mother of one daughter. She worked as a legal secretary at various law firms in New York City, but her true passion is writing.
Cain began writing on her subway ride to work in New York City and her first novel, The Diary of a Mad Legal Secretary appeared in 2006, published by Booksurge as Eve Halliburton.
Cain began writing on her subway ride to work in New York City and her first novel, The Diary of a Mad Legal Secretary appeared in 2006, published by Booksurge as Eve Halliburton.
Phantom arcade was created in 2002 and is a large online games website. It was released as a public beta in 2007, but was without many visitors, possibly due to a large website name (spaces.mxgames.com/site=000ab1.) It was primarily made as an experiment with Macromedia Dreamweaver
It was developed by The square projects before it underwent a name change to Red square labs.
It is set to be released in June 2008 to the public.
Origin
Phantom Arcade was originally going to be called terrabyte, but due to copyright reasons the name could not be used.
Notability
Phantom arcade has won awards as the best user website on Newgrounds, 2002 and Urban racerz, 2006/7
To date it has had 20,089 visitors, and 10,534 members, 15 of which are moderators and 2 of which are admins
Available entertainment
Phantom arcade had 15 different stickman animations (each with an average score of 4.5/5) and 3 spaceship games.
the original plan for the website was to create the upload feature like Newgrounds but later in development, the idea changed to having the normal page, for the new submissions, the underworld for bad ones and the afterlife the the good ones.
Phantom arcade uses a login system with a customisable avatar. Logged in users can comment on other submissions but one of the rules is that comments must be constructive.
Phantom arcade is having a paypal store created so that users can buy extra avatars and 'best of the best' submissions.
EXPECT MORE INFO AS THE WEBSITE BECOMES FURTHER IN DEVELOPMENT
it's still in development so changes are likely.
It was developed by The square projects before it underwent a name change to Red square labs.
It is set to be released in June 2008 to the public.
Origin
Phantom Arcade was originally going to be called terrabyte, but due to copyright reasons the name could not be used.
Notability
Phantom arcade has won awards as the best user website on Newgrounds, 2002 and Urban racerz, 2006/7
To date it has had 20,089 visitors, and 10,534 members, 15 of which are moderators and 2 of which are admins
Available entertainment
Phantom arcade had 15 different stickman animations (each with an average score of 4.5/5) and 3 spaceship games.
the original plan for the website was to create the upload feature like Newgrounds but later in development, the idea changed to having the normal page, for the new submissions, the underworld for bad ones and the afterlife the the good ones.
Phantom arcade uses a login system with a customisable avatar. Logged in users can comment on other submissions but one of the rules is that comments must be constructive.
Phantom arcade is having a paypal store created so that users can buy extra avatars and 'best of the best' submissions.
EXPECT MORE INFO AS THE WEBSITE BECOMES FURTHER IN DEVELOPMENT
it's still in development so changes are likely.