The Twynosi is a group of Formula 1 fans who support David Coulthard. The name Twynosi is a mix of the words Twynholm where David was born and the Italian Ferrari fans known as the Tifosi. They were founded at the David Coulthard Museum in the his home village and meat regularly on the race days during a Grand Prix season. As the group has developed and got bigger they have branched out into merchandise such as mugs and t-shirts.
Foundation
The museum was taken over in early 2006 by local DC fan, Wendy McKenzie. On re-opening she developed the idea of race day parties being held throughout the European rounds of that season. During the season a number of visitors began to attend these race weekends on a regular basis. As the season came to it's close there was a distinct group beginning to form but after the Italian Grand Prix there would be no more meetings until the following season. However, in November the group did manage to partly reassemble to go and see David's team of girls in Sky One's The Race.
When the started to reform in early 2007, it was then when the Twynosi was really formed. At the Monaco Grand Prix one of the many regulars suggested that the group of fans needed a name and came up with the clever mix of Tifosi and Twynholm to some up with the "Twynosi".
Expansion and Merchandise
After the group now finally had its name there was a two race hiatus due to both the Canadian and American Grand Prix being at unusual times and therefore making it difficult to get together for the race. As the Tywnosi grew and grew the group felt they needed something to bring them together and spread the world to others around the country.
One of the members, Iain Dunton, had a handful of dark blue Twynosi shirts made for those that attended the races on regular basis. Not only did these have the DC helmet trademark but also featured the members name. These were not made for general sale but as interest increased some white shirts were made and are still currently on sale in the museum itself and on the website.
Recently mugs were introduced for Twynosi members to have their beverages in during the race.
Future
As the season comes to a close there are plans for a party during the last race in Brazil. During the off season there are also plans for a go-karting event and perhaps a trip motorsport based event as well. They will meet again for a race-day meeting for the 2008 Spanish Grand Prix
Foundation
The museum was taken over in early 2006 by local DC fan, Wendy McKenzie. On re-opening she developed the idea of race day parties being held throughout the European rounds of that season. During the season a number of visitors began to attend these race weekends on a regular basis. As the season came to it's close there was a distinct group beginning to form but after the Italian Grand Prix there would be no more meetings until the following season. However, in November the group did manage to partly reassemble to go and see David's team of girls in Sky One's The Race.
When the started to reform in early 2007, it was then when the Twynosi was really formed. At the Monaco Grand Prix one of the many regulars suggested that the group of fans needed a name and came up with the clever mix of Tifosi and Twynholm to some up with the "Twynosi".
Expansion and Merchandise
After the group now finally had its name there was a two race hiatus due to both the Canadian and American Grand Prix being at unusual times and therefore making it difficult to get together for the race. As the Tywnosi grew and grew the group felt they needed something to bring them together and spread the world to others around the country.
One of the members, Iain Dunton, had a handful of dark blue Twynosi shirts made for those that attended the races on regular basis. Not only did these have the DC helmet trademark but also featured the members name. These were not made for general sale but as interest increased some white shirts were made and are still currently on sale in the museum itself and on the website.
Recently mugs were introduced for Twynosi members to have their beverages in during the race.
Future
As the season comes to a close there are plans for a party during the last race in Brazil. During the off season there are also plans for a go-karting event and perhaps a trip motorsport based event as well. They will meet again for a race-day meeting for the 2008 Spanish Grand Prix
Remote Neural Monitoring (RNM) is a purported form of functional neuroimaging that is capable of extracting EEG data from the human brain at a distance with no contacts or electrodes required. It is claimed to have been developed by the NSA. It is further claimed that the NSA has the capablility to decode this data to extract subvocalizations, visual and auditory data. In effect it allows access to a person's thoughts without their knowledge or permission. It has been alleged that various organizations have been using Remote Neural Monitoring on US and other citizens for surveillance and harassment purposes.
History
Remote Neural Monitoring has its roots in the MK-ULTRA project of the 1950s which, although it focussed on drugs for mind control, also included neurological research into "radiation" (non-ionizing EMF) and bioelectric research and development. The earliest non-classified references to this type of technology appear in a 1976 patent by R.G. Malech “Apparatus and method for remotely monitoring and altering brain waves” USPTO granted 4/20/76. The patent describes a technique using the transmission of 100 and 210 MHz signals to the brain yielding a 110 MHz signal which is modulated by the brain waves and can be detected by a receiver for further processing.
In the early 1980s it is claimed that the NSA began extensive use of Remote Neural Monitoring. Much of what is known about it stems from evidence presented as part of a 1992 court case brought by former NSA employee John St.Claire Akwei against the NSA. It describes an extensive array of advanced technology and resources dedicated to remotely monitoring hundreds of thousands of people in the US and abroad. Capabilities include access to an individual's subvocalizations as well as images from the visual cortex and sounds from the auditory cortex.
Peaceful applications
While the existence of and use of this technology by organizations like the NSA is difficult to validate, recent advances in non-classified areas are demonstrating what is possible:
* Subvocal recognition using attached electrodes has already been achieved by NASA.
* BCIs for gaming consoles from companies like NeuroSky perform primitive "thought reading" in that they can be controlled with a helmet on the player's head, where the player can execute a few commands just by thinking about them.
* Ambient has demonstrated a motorized wheelchair that is controlled by thought.
History
Remote Neural Monitoring has its roots in the MK-ULTRA project of the 1950s which, although it focussed on drugs for mind control, also included neurological research into "radiation" (non-ionizing EMF) and bioelectric research and development. The earliest non-classified references to this type of technology appear in a 1976 patent by R.G. Malech “Apparatus and method for remotely monitoring and altering brain waves” USPTO granted 4/20/76. The patent describes a technique using the transmission of 100 and 210 MHz signals to the brain yielding a 110 MHz signal which is modulated by the brain waves and can be detected by a receiver for further processing.
In the early 1980s it is claimed that the NSA began extensive use of Remote Neural Monitoring. Much of what is known about it stems from evidence presented as part of a 1992 court case brought by former NSA employee John St.Claire Akwei against the NSA. It describes an extensive array of advanced technology and resources dedicated to remotely monitoring hundreds of thousands of people in the US and abroad. Capabilities include access to an individual's subvocalizations as well as images from the visual cortex and sounds from the auditory cortex.
Peaceful applications
While the existence of and use of this technology by organizations like the NSA is difficult to validate, recent advances in non-classified areas are demonstrating what is possible:
* Subvocal recognition using attached electrodes has already been achieved by NASA.
* BCIs for gaming consoles from companies like NeuroSky perform primitive "thought reading" in that they can be controlled with a helmet on the player's head, where the player can execute a few commands just by thinking about them.
* Ambient has demonstrated a motorized wheelchair that is controlled by thought.
Solve the Mystery of Alex and the Greatest Dream is an armchair treasure hunt in the form of an illustrated fantasy novel, created by Ben Naude and first published in 2007, although it was only marketed on the internet since 2008 The Treasure is discovered by solving the mystery of the greatest dream - once you do so, you send your answer by post to the creaters to claim the treasure.
Synopsis
The book is about a adolescent boy, Alex, and his four friends that enter the story later (Jessica, Janco and Harry). They are led into the dreamless lands by Alex to find the Greatest Dream.
The creator has hinted on his personal site that there is clue the solve the mystery in the similarities between the Caylix Quest and the Mystery of Alex and the Greatest Dream.
According to the official site there are four possible ways to solve the mystery and subsequently claiming the treasure. Each of the four ways or paths are represented by one of the main characters. Still, there seems to be only one answer, leading to the conclusion that it is not four answers but four ways of presenting that one answer.
The Treasure
The treasure is estimated at $500 000, (a portion of each book sold is added to the pot) and will be distributed between the first four people that correctly solves the mystery. It is unclear whether the treasure is a cash prize for the amount or an item(s) worth the amount.
Armchair Treasure hunt
An Armchair Treasure Hunt is any activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (usually an illustrated children's book), and then using clues hidden either in the story or the graphics of the book to find a real treasure somewhere in the physical world. Some newer Armchair Treasure hunts such as the Mystery of Alex and the Greatest Dream and the Merlin Mystery does not require a search in the physical world but merely that the mystery or puzzle be solved correctly. The physical treasure that were sought or mentioned in the book are then awarded to the winners.
Other Armchair Treaure hunts on
* A Treasure's Trove
* Mysterious Stranger
* The Publius Enigma
* Perplex City
* Scroll Quest
* Secrets of the Alchemist Dar
Synopsis
The book is about a adolescent boy, Alex, and his four friends that enter the story later (Jessica, Janco and Harry). They are led into the dreamless lands by Alex to find the Greatest Dream.
The creator has hinted on his personal site that there is clue the solve the mystery in the similarities between the Caylix Quest and the Mystery of Alex and the Greatest Dream.
According to the official site there are four possible ways to solve the mystery and subsequently claiming the treasure. Each of the four ways or paths are represented by one of the main characters. Still, there seems to be only one answer, leading to the conclusion that it is not four answers but four ways of presenting that one answer.
The Treasure
The treasure is estimated at $500 000, (a portion of each book sold is added to the pot) and will be distributed between the first four people that correctly solves the mystery. It is unclear whether the treasure is a cash prize for the amount or an item(s) worth the amount.
Armchair Treasure hunt
An Armchair Treasure Hunt is any activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (usually an illustrated children's book), and then using clues hidden either in the story or the graphics of the book to find a real treasure somewhere in the physical world. Some newer Armchair Treasure hunts such as the Mystery of Alex and the Greatest Dream and the Merlin Mystery does not require a search in the physical world but merely that the mystery or puzzle be solved correctly. The physical treasure that were sought or mentioned in the book are then awarded to the winners.
Other Armchair Treaure hunts on
* A Treasure's Trove
* Mysterious Stranger
* The Publius Enigma
* Perplex City
* Scroll Quest
* Secrets of the Alchemist Dar
Mathtutor is a notable maths tutoring system developed at the University of Leeds and elsewhere in the North of England to bridge the gap from school to university, especially for students from disadvantaged areas. It incorporates video tutorials, diagnostics, summary text and exercises aiming "to bridge the gap from school to university study (in mathematics), to revise or find the maths topic you missed".
There are seven DVD-Rom disks which can also be worked online. They cover the following topics:
*Arithmetic
*Trigonometry
*Algebra
*Differentiation
*Functions, Graphs & Sequences
*Integration
*Geometry
*Vectors
The following institutions are also involved:
* University of Leeds
* University of Loughborough
* University of Coventry
* the EBS Trust.
Mathtutor has been funded from the HEFCE Fund for the Development of Teaching & Learning and the Gatsby Technical Education Project in association with the (UK) Higher Education Academy.
There are seven DVD-Rom disks which can also be worked online. They cover the following topics:
*Arithmetic
*Trigonometry
*Algebra
*Differentiation
*Functions, Graphs & Sequences
*Integration
*Geometry
*Vectors
The following institutions are also involved:
* University of Leeds
* University of Loughborough
* University of Coventry
* the EBS Trust.
Mathtutor has been funded from the HEFCE Fund for the Development of Teaching & Learning and the Gatsby Technical Education Project in association with the (UK) Higher Education Academy.