Walking Corpse formed in 2005 from the ashes of noisegrind band Chemical Vomit. The band was formed by former Chemical Vomit vocalist Jason Tyler orginally as a side project, but stopped in 2005. They then reformed in 2006 after Chemical Vomit disbanded. Jason Tyler recruited former Corpsegorge member James Maitland as bassist / drum programmer and Cole Shanks (currently in Wasteland) as guitarist. Soon after joining Shanks quit the band due to musical differences. Maitland eventually switched to guitar, and the band hired drummer Steven Richards and bassist Paul Hughes. In mid-2007 the band fired Richards for personal reasons and recruited Necrotize drummer Anil Carrier. The band have recently announced apperances at Portugal's Grindfest and tours across the world, as well as a guest apperance from GWAR vocalist Oderus on their upcoming full-length album Tales From The Grave.
Band members
*Jason Tyler - Vocals
*James Maitland (Grim Jimm) - Guitar / Vocals
*Paul Hughes (PCH666) - Bass / Vocals
*Anil Carrier - Drums
Discography
*Online Terrorism (demo) - 2006
*Split w/ Grope - 2007
*Undead In The Suburbs (EP) - 2008
*Tales From The Grave - 2008
Videography
*Live In The Suburbs - 2008
Band members
*Jason Tyler - Vocals
*James Maitland (Grim Jimm) - Guitar / Vocals
*Paul Hughes (PCH666) - Bass / Vocals
*Anil Carrier - Drums
Discography
*Online Terrorism (demo) - 2006
*Split w/ Grope - 2007
*Undead In The Suburbs (EP) - 2008
*Tales From The Grave - 2008
Videography
*Live In The Suburbs - 2008
Atlantic Region Ministries is a church-planting organization located in Truro, Nova Scotia, made up of Baptist and Bible churches that cooperate with any other Baptist bodies of like faith. It was incorporated in 1991 and is recognized by the Canadian government as a non-profit charitable institution.
"It is the purpose of Atlantic Region Ministries to plant Bible-believing, evangelistic, missions-minded churches in areas where a need for them can be clearly identified."
"It is the purpose of Atlantic Region Ministries to plant Bible-believing, evangelistic, missions-minded churches in areas where a need for them can be clearly identified."
12480 was designed Bradley Tetzlaff as an Alphanumeric writing system.
This was created for the computer game Ecclemony in 2002 and is intended to be the basis of a constructed languages. In this respect it is much like Esperanto or the Klingon Language from Star Trek.
12480 is not based upon audible elements or phonemes, but rather upon binary.
The number 12480 comes from the hexadecimal base-16 numerical sequence.
This was created for the computer game Ecclemony in 2002 and is intended to be the basis of a constructed languages. In this respect it is much like Esperanto or the Klingon Language from Star Trek.
12480 is not based upon audible elements or phonemes, but rather upon binary.
The number 12480 comes from the hexadecimal base-16 numerical sequence.
Super Smash Brothers Melee is a game we all know and love. It has given birth though, to a new form of physics which constantly baffle those who experience them. This page serves to explain some of these physics, and if possible detail the laws governing these physics.
1) The first law of Smash Physics is that momentum can be created or destroyed without an external force acting upon the body.
2) The second law of Smash Physics is that a body can accelerate in any direction, at any time, without the presence of an external force.
3) The third law of Smash Physics is that invisible walls do exist. They are known to interrupt the flight path of an object. This law is often confused with the second law, but make no mistake this is a very real and very potent law.
4) The forth law of Smash Physics is that a boot, when delivered from Samus, has power derived from an omnipotent being. It trumps all other attacks for no apparent reason. It must be noted though, that boots of all kinds are potent attacks in this game, however Samus' is the only one which has divine power behind it.
5) The fifth law of Smash Physics is that Birdo, the non-played character from mushroom kingdom, does in fact have consciousness and very selectively will attack and maim certain players. While she might appear to attack at random, make no mistake, she is a trained killer who serves simply to mess up games. She will also recruit characters in game by saving their lives, simply to further humiliate and destroy her victims. It should also be noted that the "gator" from the DK series, is clearly in cahoots with Birdo as it commonly jumps onto a level in order to kill a player.
6) The sixth law of Smash Physics is that Gannondorf's bulge, which can be observed if his down A aerial attack is done and paused at his full extension, has the same mass as game&watch. What does this mean? That Gannondorf is seriously the most manly man in the game.
7) The seventh law of Smash Physics is that when pitted against each other, a sword and a hand (or any other limb) can cancel each other out, with no actual harm to the hand.
8) The eight law of Smash Physics is that sound travels faster than light. The sound of an action being executed does not, in any way, insure that the action actually happened.
9) All forces are scalars as direction clearly does not matter.
This site will be updated as new laws are realized. Users are encouraged to upload picture and video evidence of Smash Physics as well as their own interpretations of the laws.
1) The first law of Smash Physics is that momentum can be created or destroyed without an external force acting upon the body.
2) The second law of Smash Physics is that a body can accelerate in any direction, at any time, without the presence of an external force.
3) The third law of Smash Physics is that invisible walls do exist. They are known to interrupt the flight path of an object. This law is often confused with the second law, but make no mistake this is a very real and very potent law.
4) The forth law of Smash Physics is that a boot, when delivered from Samus, has power derived from an omnipotent being. It trumps all other attacks for no apparent reason. It must be noted though, that boots of all kinds are potent attacks in this game, however Samus' is the only one which has divine power behind it.
5) The fifth law of Smash Physics is that Birdo, the non-played character from mushroom kingdom, does in fact have consciousness and very selectively will attack and maim certain players. While she might appear to attack at random, make no mistake, she is a trained killer who serves simply to mess up games. She will also recruit characters in game by saving their lives, simply to further humiliate and destroy her victims. It should also be noted that the "gator" from the DK series, is clearly in cahoots with Birdo as it commonly jumps onto a level in order to kill a player.
6) The sixth law of Smash Physics is that Gannondorf's bulge, which can be observed if his down A aerial attack is done and paused at his full extension, has the same mass as game&watch. What does this mean? That Gannondorf is seriously the most manly man in the game.
7) The seventh law of Smash Physics is that when pitted against each other, a sword and a hand (or any other limb) can cancel each other out, with no actual harm to the hand.
8) The eight law of Smash Physics is that sound travels faster than light. The sound of an action being executed does not, in any way, insure that the action actually happened.
9) All forces are scalars as direction clearly does not matter.
This site will be updated as new laws are realized. Users are encouraged to upload picture and video evidence of Smash Physics as well as their own interpretations of the laws.