The Time Agency is a fictional secret organisation of Time Agents from the British science fiction television series Doctor Who and its spin-off series, Torchwood. The concept of a "Time Agent" was introduced in 1977 serial The Talons of Weng-Chiang and revisited in the spin-off novels Eater of Wasps and Emotional Chemistry. A Time Agent character Jack Harkness was introduced into the series as a major character in 2005.
Purpose
Little is revealed about what the Time Agency or their Agents do. All time agents have the ability to travel in time and space using a wrist device that all time agents wear. These wrist straps also allow them to communicate over short distances holographically between agents.
History
The Time Agency was set in the 51st Century. The first Time Agent to appear in Doctor Who was Jack Harkness in the two part episodes "The Empty Child" and "The Doctor Dances", Captain Jack's real name is not known, as he stole the identity of the real Captain Jack Harkness when he was trapped in the 1940's during World War II. Hired as a young man, Jack Harkness became the first Time Agent from his hometown of the Boeshane Peninsula. For five years, he was teamed with Captain John Hart. The Torchwood episode "Kiss Kiss, Bang Bang" reveals Time Agency has disbanded since Jack's departure, and there are now only seven agents left.
Captain John will appear in a further two more episodes of Series 2.
Purpose
Little is revealed about what the Time Agency or their Agents do. All time agents have the ability to travel in time and space using a wrist device that all time agents wear. These wrist straps also allow them to communicate over short distances holographically between agents.
History
The Time Agency was set in the 51st Century. The first Time Agent to appear in Doctor Who was Jack Harkness in the two part episodes "The Empty Child" and "The Doctor Dances", Captain Jack's real name is not known, as he stole the identity of the real Captain Jack Harkness when he was trapped in the 1940's during World War II. Hired as a young man, Jack Harkness became the first Time Agent from his hometown of the Boeshane Peninsula. For five years, he was teamed with Captain John Hart. The Torchwood episode "Kiss Kiss, Bang Bang" reveals Time Agency has disbanded since Jack's departure, and there are now only seven agents left.
Captain John will appear in a further two more episodes of Series 2.
One of the primary observed effects of a centrally planned economy is a general weakening of economic performance.
Measured by output and income, centrally planned economies tend to be less efficient free economies where output targets, and the means to meet them are made by a private sector. However in some sectors, Communist nations such as the former USSR have led the West in the strength and quality of some defence and space technologies at times in history.
Famine and Genocide
Many communist nations have suffered periods of famine and genocide, although sometimes the deliniation between famine and genocide is not clear.
The Ukraine, for example, lost approximately 2.5 - 3.5 million people to famine in 1932 and 1933, the so-called Holodomor. Most modern historians believe that this famine was caused by the radical economic changes, including collectivization of agriculture, of Stalin's policies, and the seizure of crops by the Soviet authorities.
The Great Chinese Famine of 1958-61 (also known as "The Great Leap Forward Famine") is estimated to have cost the lives of between 14 and 40 million people. Chinese authorities had intended to increase national food production while also increasing industrial capacity, but the result was famine instead. The Chinese communists attempted to reorganize farms into "collectives", which suffered from great inefficiency and thus an overall reduction in food production. The full scope of the famine, as well as the details of its causes, are still not fully known.
In Cambodia, when the Marxist Khmer Rouge (literally "Red Khmer") assumed power, they began to empty the cities of people on the pretext that the cities were about to come under American attack. The communist leadership knew this was not true, however, and the operation was intended to depopulate the cities, as they were believed to be living, breathing centers of Capitalism. The Khmer Rouge referred to Phnom Penh as "the great prostitute of the Mekong." The people were shipped to farms in the countryside ("The Killing Fields"). The resultant bloodshed is believed to have taken the lives of 1.7 - 2.3 million Cambodians, from a population of 7 million. In terms of percentage of population, the reign of the Khmer Rouge resulted in the greatest single act of genocide in modern history.
In North Korea, between 1994 and 1998, an estimated 2-3 million people have died as a result of famine. The famine appears to be the result of the near total economic collapse of North Korea. North Korean leaders have blamed the famine on flood and drought, although no independent investigation of the famine has been allowed by the reclusive government.
Freedom and Democracy
Although many Communist nations are named as democratic republics, such as the German Democratic Republic (East Germany), the Democratic Republic of Vietnam (North Vietnam) and the (North Korea), they have almost universally resorted to dictatorship or a strong central authority. The Soviet Union, North Korea, Cuba, China and Vietnam, among other nations, have identified themselves as socialist and have fallen, either immediately or eventually, into dictatorship.
Measured by output and income, centrally planned economies tend to be less efficient free economies where output targets, and the means to meet them are made by a private sector. However in some sectors, Communist nations such as the former USSR have led the West in the strength and quality of some defence and space technologies at times in history.
Famine and Genocide
Many communist nations have suffered periods of famine and genocide, although sometimes the deliniation between famine and genocide is not clear.
The Ukraine, for example, lost approximately 2.5 - 3.5 million people to famine in 1932 and 1933, the so-called Holodomor. Most modern historians believe that this famine was caused by the radical economic changes, including collectivization of agriculture, of Stalin's policies, and the seizure of crops by the Soviet authorities.
The Great Chinese Famine of 1958-61 (also known as "The Great Leap Forward Famine") is estimated to have cost the lives of between 14 and 40 million people. Chinese authorities had intended to increase national food production while also increasing industrial capacity, but the result was famine instead. The Chinese communists attempted to reorganize farms into "collectives", which suffered from great inefficiency and thus an overall reduction in food production. The full scope of the famine, as well as the details of its causes, are still not fully known.
In Cambodia, when the Marxist Khmer Rouge (literally "Red Khmer") assumed power, they began to empty the cities of people on the pretext that the cities were about to come under American attack. The communist leadership knew this was not true, however, and the operation was intended to depopulate the cities, as they were believed to be living, breathing centers of Capitalism. The Khmer Rouge referred to Phnom Penh as "the great prostitute of the Mekong." The people were shipped to farms in the countryside ("The Killing Fields"). The resultant bloodshed is believed to have taken the lives of 1.7 - 2.3 million Cambodians, from a population of 7 million. In terms of percentage of population, the reign of the Khmer Rouge resulted in the greatest single act of genocide in modern history.
In North Korea, between 1994 and 1998, an estimated 2-3 million people have died as a result of famine. The famine appears to be the result of the near total economic collapse of North Korea. North Korean leaders have blamed the famine on flood and drought, although no independent investigation of the famine has been allowed by the reclusive government.
Freedom and Democracy
Although many Communist nations are named as democratic republics, such as the German Democratic Republic (East Germany), the Democratic Republic of Vietnam (North Vietnam) and the (North Korea), they have almost universally resorted to dictatorship or a strong central authority. The Soviet Union, North Korea, Cuba, China and Vietnam, among other nations, have identified themselves as socialist and have fallen, either immediately or eventually, into dictatorship.
Mauryakhandi was a well-planned city near Bhalki Taluka 40 kilometers from Bidar city, India. Now it is in ruins. Thick forest has grown now completely hiding the ruins in undergrowth. It is said that still there are descendents of the royal family, when the princes or governors of Rajshtrakutha administration were use to rule, long after the transfer of capital. After the fall of kingdom 1050 CE, they were living under oppression and persecutions from the succeeding kingdoms. There are families still residing in Bidar with the surname Rajshtrakutha now in short as Rajs.
There are two inscription on the stone of a building, the building is called ShahiHammam meaning (Royal-Bath).This building is situated on the west side of sola-khamba of the Bidar Fort. These incriptions are written in ancient Kannada or Halegannada . This indicates the there was kannada used during these kingdoms also. The kannada was also a subject in Madarsa-e-gawan, named after a famous parsian scholar [] This college is still standing in the heart of Bidar.This building was one of the earlist university in india. The kings also patarnd the kannada language.
Recently some of them were converted to Christianity by American Missionaries with a protestant Christian's church called Methodist. In early 19th century.
There are two inscription on the stone of a building, the building is called ShahiHammam meaning (Royal-Bath).This building is situated on the west side of sola-khamba of the Bidar Fort. These incriptions are written in ancient Kannada or Halegannada . This indicates the there was kannada used during these kingdoms also. The kannada was also a subject in Madarsa-e-gawan, named after a famous parsian scholar [] This college is still standing in the heart of Bidar.This building was one of the earlist university in india. The kings also patarnd the kannada language.
Recently some of them were converted to Christianity by American Missionaries with a protestant Christian's church called Methodist. In early 19th century.
LASH is a Z-Code game made by Paul O'Brian. Baf's guide says:
"The Second American Civil War has passed, and you're picking through the rubble for loot, via satellite link to your trusty robot. An interesting spin on the division between PC and protagonist, since the game actually involves a character manipulating a machine (and certain key points indicate that the analogy is no accident). The second half or so of the game takes a sharp turn, one that some have called heavy-handed; whether or not you find it that was, it's the sort of story that needs emotional impact to make it work, and the impact wasn't really there for me. Your mileage may vary, of course, and it's certainly a well-crafted work: the writing is impeccable, the setting thoroughly described, and generally there's plenty of attention to detail. Alternate endings abound, and it's impossible to see even most of the text on a given play through, so there's lots of replayability. In short, it's well put together, even if the message doesn't resonate in quite the way the author intended.
Rating: ****
Reviewed by Duncan Stevens (22 Jul 2000)"
quoted from Baf's guide to the interactive fiction archive
Storyline
The storyline in the beginning of LASH is seemingly nonexistent. In fact, all evidence points to LASH being a simple treasure hunt, untill the diary of the previous owner of the house being explored is found under a matress in the master bedroom. Reading the diary reveals the ethnicity of the previous owners, and talks about a project they were working on, called the "TimeSpace". It works on causing the user to dream a controlled dream. The diary then reveals the code for acessing the attic, where the machine is located, allowing the MULE robot to enter the system and dream of being a slave before the first civil war. The mule malfunctions, due to the immense pain it's human body recives, but manages to overcome the pain. It then must be ordered into the house for the story to continue, having the MULE (in human form) and another slave called Momma being sold down the river. At this point, the MULE wakes up, and finds the TimeSpace system to be open. It removes the core of the machine, and allows you to controll it. However, it has changed, hinted at by the change in it's reaction to the "attack" command (before dreaming it mentions it's programming, afterwards it says it can't see any good reason) and is completely revealed when it is ordered into the living room containing a dead corpse, which causes it to resist orders and print white on black (insted of black on white)text, and completely refusing to manipulate the skeleton (although it has no objections to removing it's leather jacket and gold bracelet).
Winning
There are four ways to end the game, all somewhat sucessfull. In one ending, the MULE never is placed in the TimeSpace, and simply tells the player it enjoyed working with him. In another, the player notices the MULE's erratic reactions to commands in the living room and orders an emergency shutdown, to which the MULE protests. The third ending is similar to the second, and constitutes continuing normally and ordering an airlift to take the MULE and salvaged objects back to headquarters. The fourth ending results from placing all the salvaged objects on the airlift platform, then giving the command "FREE MULE", which is the only end (exept the first) which the MULE does not angrily protest. Endings 2 and 3 result in a cash reward from the salvage company for taking back the "malfunctioning" MULE.
"The Second American Civil War has passed, and you're picking through the rubble for loot, via satellite link to your trusty robot. An interesting spin on the division between PC and protagonist, since the game actually involves a character manipulating a machine (and certain key points indicate that the analogy is no accident). The second half or so of the game takes a sharp turn, one that some have called heavy-handed; whether or not you find it that was, it's the sort of story that needs emotional impact to make it work, and the impact wasn't really there for me. Your mileage may vary, of course, and it's certainly a well-crafted work: the writing is impeccable, the setting thoroughly described, and generally there's plenty of attention to detail. Alternate endings abound, and it's impossible to see even most of the text on a given play through, so there's lots of replayability. In short, it's well put together, even if the message doesn't resonate in quite the way the author intended.
Rating: ****
Reviewed by Duncan Stevens (22 Jul 2000)"
quoted from Baf's guide to the interactive fiction archive
Storyline
The storyline in the beginning of LASH is seemingly nonexistent. In fact, all evidence points to LASH being a simple treasure hunt, untill the diary of the previous owner of the house being explored is found under a matress in the master bedroom. Reading the diary reveals the ethnicity of the previous owners, and talks about a project they were working on, called the "TimeSpace". It works on causing the user to dream a controlled dream. The diary then reveals the code for acessing the attic, where the machine is located, allowing the MULE robot to enter the system and dream of being a slave before the first civil war. The mule malfunctions, due to the immense pain it's human body recives, but manages to overcome the pain. It then must be ordered into the house for the story to continue, having the MULE (in human form) and another slave called Momma being sold down the river. At this point, the MULE wakes up, and finds the TimeSpace system to be open. It removes the core of the machine, and allows you to controll it. However, it has changed, hinted at by the change in it's reaction to the "attack" command (before dreaming it mentions it's programming, afterwards it says it can't see any good reason) and is completely revealed when it is ordered into the living room containing a dead corpse, which causes it to resist orders and print white on black (insted of black on white)text, and completely refusing to manipulate the skeleton (although it has no objections to removing it's leather jacket and gold bracelet).
Winning
There are four ways to end the game, all somewhat sucessfull. In one ending, the MULE never is placed in the TimeSpace, and simply tells the player it enjoyed working with him. In another, the player notices the MULE's erratic reactions to commands in the living room and orders an emergency shutdown, to which the MULE protests. The third ending is similar to the second, and constitutes continuing normally and ordering an airlift to take the MULE and salvaged objects back to headquarters. The fourth ending results from placing all the salvaged objects on the airlift platform, then giving the command "FREE MULE", which is the only end (exept the first) which the MULE does not angrily protest. Endings 2 and 3 result in a cash reward from the salvage company for taking back the "malfunctioning" MULE.