The 800 football wins club includes the college football programs that have won 800 or more games in their history.
The 800 club
Currently there are four college football teams in the nation with 800+ football wins.
Michigan Wolverines 861
Notre Dame Fighting Irish 821
Texas Longhorns
Nebraska Cornhuskers
2007
Michigan and Notre Dame started the season off with two loses allowing both Nebraska and Texas to gain two games on there programs as they try to catch these clubs. Michigan's losing streak ended when they blew out Notre Dame, making several analyst wonder if Notre Dame would even win a game this season.
The longhorns are currently undefeated and the Huskers have taken one loss.
The 800 club
Currently there are four college football teams in the nation with 800+ football wins.
Michigan Wolverines 861
Notre Dame Fighting Irish 821
Texas Longhorns
Nebraska Cornhuskers
2007
Michigan and Notre Dame started the season off with two loses allowing both Nebraska and Texas to gain two games on there programs as they try to catch these clubs. Michigan's losing streak ended when they blew out Notre Dame, making several analyst wonder if Notre Dame would even win a game this season.
The longhorns are currently undefeated and the Huskers have taken one loss.
Les Cousins Dangereux (a.k.a Dangerous Cousins) is a fictitious film that appears in the television series Arrested Development.
Originally a French film by Francois and Gerard Sasterne, it is about two cousins forced to hide their incestuous love for one another because it is forbidden. The film was later remade by Maeby Fünke as Almost Cousins for American audiences. While the original received great critical praise (Tim Goodman is quoted on its poster as calling it "a ‘relative’ masterpiece of complex eroticism"), the remake proved to not be as inspired, trying to circumvent controversy by explaining that the lead actors might not be cousins. This action proved to cause the film to lose much of the complex eroticism of the original and was cut down to a length of only 52 minutes. It did, however, receive some commercial success when religious groups protesting the film's themes inadvertently drew curious viewers into the theater.
The movie first appears in the episode "My Mother, The Car" as Maeby and George Michael watch the trailer. George Michael and Maeby go to see the movie (and are subsequently ejected from the theatre for being underage) in the episode Pier Pressure. George Michael also mentions his affinity for the film in Pier Pressure, in a conversation about obtaining fake passports from Gob to see the entire movie. George Michael wants his passport to be French because he "likes the way they think". Maeby's remake is featured in "Righteous Brothers" (season two) and George Michael's obsession with it is once again referred to in the third season (the episode "Mr. F") when his "Fun and Failure" poster is torn down to reveal a poster for the film.
The trailer introduces the movie with the voiceover "It was a love between two cousins that the world thought was wrong, but it was the world that was wrong..." and snippets of dialogue can be heard in the background while George Michael and Maeby are being ejected from the theatre:
Because of this movie, George Michael often notes that he "like the way think," referring to perceived loose morals with regards to incest in the French mindset.
Originally a French film by Francois and Gerard Sasterne, it is about two cousins forced to hide their incestuous love for one another because it is forbidden. The film was later remade by Maeby Fünke as Almost Cousins for American audiences. While the original received great critical praise (Tim Goodman is quoted on its poster as calling it "a ‘relative’ masterpiece of complex eroticism"), the remake proved to not be as inspired, trying to circumvent controversy by explaining that the lead actors might not be cousins. This action proved to cause the film to lose much of the complex eroticism of the original and was cut down to a length of only 52 minutes. It did, however, receive some commercial success when religious groups protesting the film's themes inadvertently drew curious viewers into the theater.
The movie first appears in the episode "My Mother, The Car" as Maeby and George Michael watch the trailer. George Michael and Maeby go to see the movie (and are subsequently ejected from the theatre for being underage) in the episode Pier Pressure. George Michael also mentions his affinity for the film in Pier Pressure, in a conversation about obtaining fake passports from Gob to see the entire movie. George Michael wants his passport to be French because he "likes the way they think". Maeby's remake is featured in "Righteous Brothers" (season two) and George Michael's obsession with it is once again referred to in the third season (the episode "Mr. F") when his "Fun and Failure" poster is torn down to reveal a poster for the film.
The trailer introduces the movie with the voiceover "It was a love between two cousins that the world thought was wrong, but it was the world that was wrong..." and snippets of dialogue can be heard in the background while George Michael and Maeby are being ejected from the theatre:
Because of this movie, George Michael often notes that he "like the way think," referring to perceived loose morals with regards to incest in the French mindset.
The Horadric Cube is a fictional item found in the video game Diablo II. Its primary purpose is to convert several plot-based artifacts into tools that allow the player to progress in the game. The cube offers many additional benefits, since it can convert a selection of common and rare items into other, more powerful items. These conversions follow set formulas called recipes.
Overview
The Cube is alluded to shortly after the opening of the game's second act. Deckard Cain, a Horadrim mage, explains that the ancient Horadrim created the Cube, along with other artifacts, to combat the Prime Evils during a period called the Sin Wars. Following the defeat of the Prime Evils, the Cube and the other Horadric artifacts were scattered so that, should the need arise again, humanity would have the tools it would need to battle evil again.
The Horadric Cube is found during the game's second Act. The Halls Of The Dead, located under the Dry Hills is the resting place of the Cube and it is heavily guarded.
Usage
The intended use of the Horadric Cube is transmutation, enabling the player to transmute, or change, one group of objects into something else. In terms of the plot of Diablo II, the cube plays a vital role, providing the only means by which the player can overcome an obstacle. Four artifacts must be retrieved and transmuted by the Cube into a weapon that the player can use to break a barrier to the next area of the game.
The cube has a TARDIS-like quality in that its external size is smaller than its internal size. This allows you to place more items in the cube's internal slots than the external slots that the cube requires to be stored itself. Specifically, while the cube only takes up four inventory spaces, there are twelve spaces for placing items inside the cube. This curious manipulation of physics gives the Cube its second, unintended purpose: the player's suitcase. Many players use the Cube not only for its transmutative powers but as general carrying storage. Since the Cube does not automatically empty when its interface is closed, and will only transmute its contents on command from the player, it is a common strategy to carry around extra materials inside the Cube. The trade-off is a good deal for the player, giving portable access to twelve inventory spaces while only taking up four in the player's inventory.
Recipes
Below are some basic "recipes" used with the Horadric Cube. This is hardly an exhaustive list, but rather illustrates the transmutive properties of the cube.
Negative Output
Generally, cube transactions, such as they are, require more input than one can expect in the output. Examples of such "negative output" transactions would be:
Three magical amulets can be transmuted into a single magic ring.
Inversely, three magic rings can be transmuted into a single amulet.
Even Output
Other cube recipes yield approximately equal results to the materials required. These "trade off" recipes can be very useful in terms of gameplay, but are still rather inefficient uses of resources. As an illustration, placing three like gemstones (same type and quality) into the cube for transmutation yields a single stone of the next higher grade. Admittedly, this is the only reliable source for higher-quality stones, yield is still one third that of input.
Another example of recipes that are reasonably fair in their trades had been the one involving rejuvenation potions. Transmuting three each of health and mana potions yields a single partial rejuvenation potion. Three partial rejuvenation potions can be transmuted into a single full rejuvenation potion. Arguably, this transaction is relatively balanced in terms of input and output, since it involves the combination of smaller potions into more effective single doses. However, this recipe became a Negative Output recipe with the addition of the Diablo II expansion pack, Lord of Destruction. Now, in addition to the six potions, a valuable chipped gem is required, making the formerly even exchange a negative output transaction.
Positive Output
Finally, a few positive output transactions do exist. Such recipes include:
Six "perfect" quality gemstones, one of each type, and an amulet will add 16-25% resistance to all damage types to the amulet. While some other recipes replace the item with another (or rewrite its specifications)
Overall, the Horadric Cube is not a materials generator; one can never expect to gain more from the device than it is given, but it can be a very useful means for players to acquire rare or enhanced materials.
Overview
The Cube is alluded to shortly after the opening of the game's second act. Deckard Cain, a Horadrim mage, explains that the ancient Horadrim created the Cube, along with other artifacts, to combat the Prime Evils during a period called the Sin Wars. Following the defeat of the Prime Evils, the Cube and the other Horadric artifacts were scattered so that, should the need arise again, humanity would have the tools it would need to battle evil again.
The Horadric Cube is found during the game's second Act. The Halls Of The Dead, located under the Dry Hills is the resting place of the Cube and it is heavily guarded.
Usage
The intended use of the Horadric Cube is transmutation, enabling the player to transmute, or change, one group of objects into something else. In terms of the plot of Diablo II, the cube plays a vital role, providing the only means by which the player can overcome an obstacle. Four artifacts must be retrieved and transmuted by the Cube into a weapon that the player can use to break a barrier to the next area of the game.
The cube has a TARDIS-like quality in that its external size is smaller than its internal size. This allows you to place more items in the cube's internal slots than the external slots that the cube requires to be stored itself. Specifically, while the cube only takes up four inventory spaces, there are twelve spaces for placing items inside the cube. This curious manipulation of physics gives the Cube its second, unintended purpose: the player's suitcase. Many players use the Cube not only for its transmutative powers but as general carrying storage. Since the Cube does not automatically empty when its interface is closed, and will only transmute its contents on command from the player, it is a common strategy to carry around extra materials inside the Cube. The trade-off is a good deal for the player, giving portable access to twelve inventory spaces while only taking up four in the player's inventory.
Recipes
Below are some basic "recipes" used with the Horadric Cube. This is hardly an exhaustive list, but rather illustrates the transmutive properties of the cube.
Negative Output
Generally, cube transactions, such as they are, require more input than one can expect in the output. Examples of such "negative output" transactions would be:
Three magical amulets can be transmuted into a single magic ring.
Inversely, three magic rings can be transmuted into a single amulet.
Even Output
Other cube recipes yield approximately equal results to the materials required. These "trade off" recipes can be very useful in terms of gameplay, but are still rather inefficient uses of resources. As an illustration, placing three like gemstones (same type and quality) into the cube for transmutation yields a single stone of the next higher grade. Admittedly, this is the only reliable source for higher-quality stones, yield is still one third that of input.
Another example of recipes that are reasonably fair in their trades had been the one involving rejuvenation potions. Transmuting three each of health and mana potions yields a single partial rejuvenation potion. Three partial rejuvenation potions can be transmuted into a single full rejuvenation potion. Arguably, this transaction is relatively balanced in terms of input and output, since it involves the combination of smaller potions into more effective single doses. However, this recipe became a Negative Output recipe with the addition of the Diablo II expansion pack, Lord of Destruction. Now, in addition to the six potions, a valuable chipped gem is required, making the formerly even exchange a negative output transaction.
Positive Output
Finally, a few positive output transactions do exist. Such recipes include:
Six "perfect" quality gemstones, one of each type, and an amulet will add 16-25% resistance to all damage types to the amulet. While some other recipes replace the item with another (or rewrite its specifications)
Overall, the Horadric Cube is not a materials generator; one can never expect to gain more from the device than it is given, but it can be a very useful means for players to acquire rare or enhanced materials.
Invisible paint appears in modern fiction as a magic substance. When painted on things, the objects disappear. It has appeared in The Learning Company's game as well as in the 1964 Looney Tunes cartoon War and Pieces. It has also been used in Disney's cartoon television show Tale Spin. The most recent appearance is the SpongeBob SquarePants episode Pranks a Lot. In Enid Blyton's Wishing Chair series (1937) the Wishing Chair is painted with invisible paint then repainted to make it visible again. As the children are using the invisible paint to make the chair visible again they run out of paint, leaving what appears to be a small hole in the back rest. The hole can be seen through but is solid to the touch.