Orlino Swing
A slang day trading term referring to wild volatility in the day's trading results. For example: "I was up $1,300 today and then I had an Orlino Swing and am now down $500," or "the market was bearish, and I went short, however futures rallied on an Orlino Swing, the market became bullish and my shorts went against me." The term is named after a grizzled veteran trader, Paul Orlino, who traded for Opus Trading Fund and had wild fluctuations in his returns over his tenure there. The term is also becoming more common in referring to events of volatility in general not just in pertaining to trading. It can be safely used when referring to abrupt and sudden changes of fortune, and in sports. The term was first published in the July issue of Trader Daily magazine.
See: http://www.traderdaily.com/
Day Trading
A slang day trading term referring to wild volatility in the day's trading results. For example: "I was up $1,300 today and then I had an Orlino Swing and am now down $500," or "the market was bearish, and I went short, however futures rallied on an Orlino Swing, the market became bullish and my shorts went against me." The term is named after a grizzled veteran trader, Paul Orlino, who traded for Opus Trading Fund and had wild fluctuations in his returns over his tenure there. The term is also becoming more common in referring to events of volatility in general not just in pertaining to trading. It can be safely used when referring to abrupt and sudden changes of fortune, and in sports. The term was first published in the July issue of Trader Daily magazine.
See: http://www.traderdaily.com/
Day Trading
This is a list of the major and minor locations ordered by region (after the events of the Third Great War) in the – a fictional universe in which a series of video games and books are set.
The locations listed here have been featured prominently at one time or another in the Warcraft universe.
Azeroth
The majority of media set in the Warcraft universe takes place on the fictional planet of Azeroth. This planet consists of three large continents called Kalimdor, the Eastern Kingdoms and Northrend. Kalimdor is the home of the Night Elves and Tauren as well as the capital of the Horde. The Eastern Kingdoms continent is divided into Quel'Thalas, Lordaeron, Khaz Modan and the kingdom of Azeroth. Northrend is a frozen continent that is ruled by the Scourge.
Prior to the time frame of Warcraft: Orcs & Humans, the three continents were one large continent. During the first conflict with the Burning Legion, as outlined in the War of the Ancients Trilogy, the Well of Eternity, a primary source for magical energy was destroyed to prevent the demon lord Sargeras from entering Azeroth. The destruction of the Well caused the sundering of the continent and the creation of the Great Sea between them, in the center of which lies the Maelstrom, what remains of the Well.
Outland/Draenor
In the Blizzard universe, Draenor is the homeland of the Orcs and other related races that invaded Azeroth through the Dark Portal. The world originally consisted of vast plains and luscious swampland, but the demonic corruption of the Orcs by the Burning Legion caused serious damage to the planet, and now the edges of the landmass are literally crumbling into the Twisting Nether. The dominant race of the world were the Draenei. After the destruction of Draenor, a few Draenei, known as "the broken", remained.
The rest of the Draenei fled on the Exodar while many other inhabitants fled to Azeroth. It has since been called Outland.
Until the events of Warcraft III: The Frozen Throne, Magtheridon held Outland using the . Magtheridon was defeated by Illidan, who now rules from the ancient Draenei religious building, the Black Temple. Like Azeroth, Outland is divided into zones with its own cities and climates.
Miscellaneous
Locations in the Warcraft universe that do not exist on either Azeroth or Outland.
Argus
Argus was the original homeworld of the Eredar (and hence the Draenei, who are physically identical to the original eredar). It was apparently a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. Argus was ruled by a triumvirate of the greatest and most powerful eredar mages: Kil'jaeden, Archimonde, and Velen. It is possible that they ruled from Mac'Aree, the most sacred of the cities on Argus, according to Jessera of Mac'Aree.
Eventually, Argus attracted the attention of Sargeras. The Destroyer offered the Eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the Naaru, and he fled with his followers, renaming his people the Draenei, or Exiled Ones.
Kil'jaeden, Archimonde, and the rest of their race became the feared, insidious sorcerers and tacticians of the Legion.
It is unclear whether the world of Argus was destroyed by the Eredar's sudden demonic powers (as implied by previous lore), or if it survived their transformation. If Argus still exists, it is certainly a stronghold of the Burning Legion, possibly their headquarters. Rise of the Horde leans towards this interpretation, though nothing is explicitly stated.
The Dark Below
The Dark Below (which may be another name for the Twisting Nether) is a hellish underworld in the legends of Azeroth. Certain species of demons, devils, and other infernal creatures that take an active interest the workings of Azeroth are said to have originated from there.
The Elemental Plane
The Titans of the Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world. Before the Titans defeated the them, they banished the elemental lieutenants to an abyssal plane, where they would contend with one another for all eternity. This plane is called the Elemental Plane.
The Elemental Plane is a three-tiered realm, with layers much like an onion, surrounding the sun in the core of the planet. It would look like an ordinary spherical planet to an outsider, with the realm of air (Skywall) floating above the oceans (Abyssal Maw), and a single continent (Deephome), with Firelands as the deepest and outer ring. From the inside out, the top layer is the domain of Air, the middle layer the domains of Water and Earth, and the lowest layer is the domain of Fire.
The domain of Air is called The Skywall, the domain of Earth is called Deephome, the domain of Fire is called The Firelands, and the domain of Water is called The Abyssal Maw.
Knowledge about the Elemental Plane is entirely from Warcraft lore and books, and it does not appear and there is very little reference to it in World of Warcraft.
The Emerald Dream
When the Titans came to the planet Azeroth and freed it from the grasp of the Old Gods, they decided to reshape it to make it more habitable for the mortal races that would soon develop upon it. But before they did this they created the Emerald Dream which served as the blueprint for what they were going to accomplish. But since the Titans invested a lot of time working on perfecting the design of Azeroth, the Dream itself is made up of layer upon layer of these earlier unfinished, or flawed incarnations.
The Dream itself is covered with deep forests, free from any sentient races interference. The Green Dragon Aspect, Ysera, was placed in charge of watching over the Dream and Azeroth after the Titans finished with their shaping. Five portals into this plane exist in Azeroth. They are located in Duskwood (Twilight Grove), Feralas (Dream Bough), The Hinterlands (Seradane), Ashenvale (Bough Shadow) and in Northrend (Crystalsong Forest). The Green dragonflight guards these portals jealously in order to prevent any mortal from entering the Dream. However, The Dream has become somewhat tainted and is now referred to by several NPCs as the "Emerald Nightmare." It is rumored that players will be able to enter the dream in a future expansion of World of Warcraft in a similar manner to the ability to enter Draenor.
The Great Dark
The Great Dark, or Great Dark Beyond, is the empty void between worlds (in other words, it is the Warcraft equivalent of outer space). It is described as the first of everything when there was nothing, and is part of the primary material dimension, as opposed to the Twisting Nether, which is considered part of the Great Dark.
To date, five planets have been specified in the Warcraft universe: Argus, Azeroth, K'aresh, Outland (formerly called Draenor) and Xoroth. However, countless other planets exist in the Great Dark Beyond.
The Titans probably travel through the Great Dark, as opposed to the Twisting Nether (which might explain their shock at the emergence of the Demons).
K'aresh
The original homeworld of the ethereals before they evacuated to wander the Twisting Nether. This planet was conquered by the void lord Dimensius and his void armies. The current state of K'aresh is unknown. According to a curse spoken by a Protectorate Demolitionist, K'aresh's solar system has at least two suns.
Twisting Nether
The Twisting Nether is a chaotic realm in the Warcraft Universe. Its exact nature and its relationship to the worlds of Azeroth and Draenor are not fully understood, however the Burning Legion and the demonic race of the Nathrezim dwell here.
One of the common theories of The Twisting Nether is that it acts the way Immaterium does in the Warhammer 40,000 universe. It acts as a parallel dimension to our own space. By travelling through it, people can traverse the distance between stars in a short time. This realm however is the home to malevolent spirits such as demons who seek to destroy our reality. The Twisting Nether is thought to be the link between all of the dimensions in the multiverse. It is utilized by the Titans to create the many worlds under their watch, and later as well by Sargeras in the creation of the Burning Legion. It is also considered a type of 'hell' by members of the Scarlet Crusade where those who are tainted by the Scourge go when they die.
Xoroth
Xoroth is one of the fiery, chaotic worlds belonging to the Burning Legion, or more specifically, the Nathrezim (Dreadlords) (and, presumably, the Tothrezim). This is home to the infernal Dreadsteeds, mounts to the Dreadlords. They are owned by Lord Hel'nurath, the "stable keeper". Players will have to summon a Dreadsteed in a quest for a warlock's epic mount by opening a portal to this world in Dire Maul. Dreadsteeds roam the fiery Plains of Xoroth.
The locations listed here have been featured prominently at one time or another in the Warcraft universe.
Azeroth
The majority of media set in the Warcraft universe takes place on the fictional planet of Azeroth. This planet consists of three large continents called Kalimdor, the Eastern Kingdoms and Northrend. Kalimdor is the home of the Night Elves and Tauren as well as the capital of the Horde. The Eastern Kingdoms continent is divided into Quel'Thalas, Lordaeron, Khaz Modan and the kingdom of Azeroth. Northrend is a frozen continent that is ruled by the Scourge.
Prior to the time frame of Warcraft: Orcs & Humans, the three continents were one large continent. During the first conflict with the Burning Legion, as outlined in the War of the Ancients Trilogy, the Well of Eternity, a primary source for magical energy was destroyed to prevent the demon lord Sargeras from entering Azeroth. The destruction of the Well caused the sundering of the continent and the creation of the Great Sea between them, in the center of which lies the Maelstrom, what remains of the Well.
Outland/Draenor
In the Blizzard universe, Draenor is the homeland of the Orcs and other related races that invaded Azeroth through the Dark Portal. The world originally consisted of vast plains and luscious swampland, but the demonic corruption of the Orcs by the Burning Legion caused serious damage to the planet, and now the edges of the landmass are literally crumbling into the Twisting Nether. The dominant race of the world were the Draenei. After the destruction of Draenor, a few Draenei, known as "the broken", remained.
The rest of the Draenei fled on the Exodar while many other inhabitants fled to Azeroth. It has since been called Outland.
Until the events of Warcraft III: The Frozen Throne, Magtheridon held Outland using the . Magtheridon was defeated by Illidan, who now rules from the ancient Draenei religious building, the Black Temple. Like Azeroth, Outland is divided into zones with its own cities and climates.
Miscellaneous
Locations in the Warcraft universe that do not exist on either Azeroth or Outland.
Argus
Argus was the original homeworld of the Eredar (and hence the Draenei, who are physically identical to the original eredar). It was apparently a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. Argus was ruled by a triumvirate of the greatest and most powerful eredar mages: Kil'jaeden, Archimonde, and Velen. It is possible that they ruled from Mac'Aree, the most sacred of the cities on Argus, according to Jessera of Mac'Aree.
Eventually, Argus attracted the attention of Sargeras. The Destroyer offered the Eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the Naaru, and he fled with his followers, renaming his people the Draenei, or Exiled Ones.
Kil'jaeden, Archimonde, and the rest of their race became the feared, insidious sorcerers and tacticians of the Legion.
It is unclear whether the world of Argus was destroyed by the Eredar's sudden demonic powers (as implied by previous lore), or if it survived their transformation. If Argus still exists, it is certainly a stronghold of the Burning Legion, possibly their headquarters. Rise of the Horde leans towards this interpretation, though nothing is explicitly stated.
The Dark Below
The Dark Below (which may be another name for the Twisting Nether) is a hellish underworld in the legends of Azeroth. Certain species of demons, devils, and other infernal creatures that take an active interest the workings of Azeroth are said to have originated from there.
The Elemental Plane
The Titans of the Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world. Before the Titans defeated the them, they banished the elemental lieutenants to an abyssal plane, where they would contend with one another for all eternity. This plane is called the Elemental Plane.
The Elemental Plane is a three-tiered realm, with layers much like an onion, surrounding the sun in the core of the planet. It would look like an ordinary spherical planet to an outsider, with the realm of air (Skywall) floating above the oceans (Abyssal Maw), and a single continent (Deephome), with Firelands as the deepest and outer ring. From the inside out, the top layer is the domain of Air, the middle layer the domains of Water and Earth, and the lowest layer is the domain of Fire.
The domain of Air is called The Skywall, the domain of Earth is called Deephome, the domain of Fire is called The Firelands, and the domain of Water is called The Abyssal Maw.
Knowledge about the Elemental Plane is entirely from Warcraft lore and books, and it does not appear and there is very little reference to it in World of Warcraft.
The Emerald Dream
When the Titans came to the planet Azeroth and freed it from the grasp of the Old Gods, they decided to reshape it to make it more habitable for the mortal races that would soon develop upon it. But before they did this they created the Emerald Dream which served as the blueprint for what they were going to accomplish. But since the Titans invested a lot of time working on perfecting the design of Azeroth, the Dream itself is made up of layer upon layer of these earlier unfinished, or flawed incarnations.
The Dream itself is covered with deep forests, free from any sentient races interference. The Green Dragon Aspect, Ysera, was placed in charge of watching over the Dream and Azeroth after the Titans finished with their shaping. Five portals into this plane exist in Azeroth. They are located in Duskwood (Twilight Grove), Feralas (Dream Bough), The Hinterlands (Seradane), Ashenvale (Bough Shadow) and in Northrend (Crystalsong Forest). The Green dragonflight guards these portals jealously in order to prevent any mortal from entering the Dream. However, The Dream has become somewhat tainted and is now referred to by several NPCs as the "Emerald Nightmare." It is rumored that players will be able to enter the dream in a future expansion of World of Warcraft in a similar manner to the ability to enter Draenor.
The Great Dark
The Great Dark, or Great Dark Beyond, is the empty void between worlds (in other words, it is the Warcraft equivalent of outer space). It is described as the first of everything when there was nothing, and is part of the primary material dimension, as opposed to the Twisting Nether, which is considered part of the Great Dark.
To date, five planets have been specified in the Warcraft universe: Argus, Azeroth, K'aresh, Outland (formerly called Draenor) and Xoroth. However, countless other planets exist in the Great Dark Beyond.
The Titans probably travel through the Great Dark, as opposed to the Twisting Nether (which might explain their shock at the emergence of the Demons).
K'aresh
The original homeworld of the ethereals before they evacuated to wander the Twisting Nether. This planet was conquered by the void lord Dimensius and his void armies. The current state of K'aresh is unknown. According to a curse spoken by a Protectorate Demolitionist, K'aresh's solar system has at least two suns.
Twisting Nether
The Twisting Nether is a chaotic realm in the Warcraft Universe. Its exact nature and its relationship to the worlds of Azeroth and Draenor are not fully understood, however the Burning Legion and the demonic race of the Nathrezim dwell here.
One of the common theories of The Twisting Nether is that it acts the way Immaterium does in the Warhammer 40,000 universe. It acts as a parallel dimension to our own space. By travelling through it, people can traverse the distance between stars in a short time. This realm however is the home to malevolent spirits such as demons who seek to destroy our reality. The Twisting Nether is thought to be the link between all of the dimensions in the multiverse. It is utilized by the Titans to create the many worlds under their watch, and later as well by Sargeras in the creation of the Burning Legion. It is also considered a type of 'hell' by members of the Scarlet Crusade where those who are tainted by the Scourge go when they die.
Xoroth
Xoroth is one of the fiery, chaotic worlds belonging to the Burning Legion, or more specifically, the Nathrezim (Dreadlords) (and, presumably, the Tothrezim). This is home to the infernal Dreadsteeds, mounts to the Dreadlords. They are owned by Lord Hel'nurath, the "stable keeper". Players will have to summon a Dreadsteed in a quest for a warlock's epic mount by opening a portal to this world in Dire Maul. Dreadsteeds roam the fiery Plains of Xoroth.
The following is a list of Miscellaneous races in World of Warcraft universe. A few creatures in the Warcraft universe could not really be considered animals or humanoids, and are either completely unique or belong to only very minor categories.
Lashers
A giant variety of carnivorous plant, able to move around, and often aggressive. A conical stalk serves as the main body, the bottom end of which is a mess of roots and vines which it can move about with like legs, and the top end of which is a flower with teethed petals. From the sides of the main-body stalk come two vine-like, thorny tentacles. Lashers can be found in the Wailing Caverns, Maraudon, the Un'Goro Crater (this is their primary location), and Dire Maul. Also, in the Burning Crusade expansion pack, additional Lashers can be found in Azuremyst Isle, Bloodmyst Isle, in certain bio-engineered areas of the Netherstorm, and the Botanica, some of which have slightly different models from the standard.
The Lashers in Un'Goro are known as Bloodpetals and grow in several different varieties. The Lashers in Un'Goro, and the Consortium bio-domes of Netherstorm, are also notable due to them not being aggressive, only attacking if attacked
Some Lashers are categorized as Elementals, while others are not categorized at all.
Mechanicals
A type of creature or mob in the game which are composed of machinery and devices as distinguished from the fleshy type. This includes most constructed creatures except some Elementals (like Stone Golems) and Undead (like Flesh Golems).
Mechanicals are a relatively rare type of creature. Most mechanicals are found in Gnomeregan, and most can be controlled using the Gnomish Universal Remote. Not having blood as such, most Mechanicals are Immune to bleed type melee attacks: Rend, Garrote, etc as well as most forms of poison.
Types of Mechanicals:
Alarm-O-Bots
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child's toy with various wires and sensor arrays jutting out in all directions, and a police-siren light for a head, enabling it to "see" in the dark. When it detects a living creature or any sort of movement, it emits a high-pitched warning, "Intruder Alert!". The leper gnomes in Gnomeregan make heavy use of this device
In addition to the Gnomeregan Alarm-O-Bot, players with the Engineering skill (Gnomish Engineering) can create one of their own that sends out a pulse every 7 seconds which detects stealthed enemies
Bom Bots
Resemble a small robotic bomb with legs. When threatened, Mekgineer Thermaplugg's - with a bolt of electricity from his Mechanical Battle-Mount - activates bomb machines that produce explosive protectors, the Bom Bots or Walking Bombs. The machines can be deactivated by pressing any of several large red buttons throughout the room.
Some players believe that the Bom Bots are a reference to the Bob-omb enemies from the Mario games.
Bomblings
A small variety of Bom Bots. They are created as pets by Goblin Engineers. It is however just an inoffensive pet and will not explode.
Explosive Sheep
Explosive Sheep are created by players with an engineering skill of 150. Resembling a sheep with robotic heads, tails, legs and sides. Explosive Sheep will wander around for up to 3 minutes, charge at a nearby enemy within some range (?), and explode for 135 to 165 damage when it hits the enemy. Has only 1 charge
Fel Reavers
The Fel Reavers are enormous demonic machines found in Hellfire Peninsula in Outland. They are immensely powerful foes and are constantly emitting fel green smoke. These Fel Reavers move incredibly fast, too, attributed mostly to their long legs and an internal power core.
Currently not much is known about them. The Burning Legion use them as sentinels all around Hellfire Peninsula, including around their forges to the north to oversee the work on their cannons.
The area, Reaver's Fall, in eastern Hellfire Peninsula, is constructed around the ruins of a destroyed Fel Reaver, with a handful of trolls, orcs, and tauren cheering and dancing around the remains. This is the area that leads to the bombing run quests against the legion front.
Another area, Expedition Point, is near the gateways of The Legion. It's also built around Fel Reaver parts that are being forever hacked away at to bring to Stormwind to be melted down and remade as weapons to use against the Legion.
Tactics: A Fel Reaver can be downed by a three man level 70 party composed of a tank, a healer, and a dpser. While it does take a while, the damage output of a Fel Reaver is comparable to that of any random 70 elite and completely focused on the tank (in other words, surprisingly low for something of this size).
A Fel Reaver may also be pulled while just northeast of Thrallmar. If kited to the wrecked caravan just outside of Thrallmar, after which the player drops aggro through a skill such as Ice Block or Feign Death, the guards will pick up aggro on the Fel Reaver, and eventually kill it, allowing you to solo this quest with relative ease.
Additionally, to obtain the Key for Shattered Halls, you must kill a Fel Reaver and forge a key in its fiery carcass.
Gnomish Mechs
Gnomish Mechs are robots that have one eye and scissor-claw appendages, built to protect and help the Gnomish people. The most famous Gnomish Mechs are:
# 7:XT
# Arcane Nullifier X-21
# Crowd Pummeler 9-60
# Techbot
Techbot is an easter egg coming from Diablo 2. The name refers to the techbot on the US East realm. Its attacks are "Lag" (slows you down), "Battle net" (traps you in a net), and "Disconnect" (stuns you). Techbot also creates "Dupe Bugs" to fight for it, another reference to Diablo 2 where it was a bug in the game allowing you to duplicate items. It also has a spell called "Patch" killing all dupe bugs and restoring its health, after a patch for Diablo 2 which removed the dupe bug.
Harvest Watchers
The terrifying Harvest Watcher or Harvest Golems are mechanical constructs programmed to hunt down and terminate the Human inhabitants of Westfall. Though their origin is uncertain, some believe that only the wily Goblins could have created these mechanical monstrosities. Some speculate they were originally designed to help the denizens of Westfall, like keeping away wild beasts and harvesting crops, but the Defias Brotherhood sabotaged them, along with the help of their mercenary goblin allies. Others suggest that the Goblins built them in order of the Defias Brotherhood to scare off the local inhabitants of Westfall so that they could run their smuggling operations with greater impunity. Whatever the case may be, the Harvest Golems have done their jobs well - eliciting terror in anyone foolish enough to roam the fallow fields of Westfall alone. They resemble giant moving scarecrows with scythe-like claws instead of hands. A particular Harvest Reaper, the Foe Reaper 4000, may also sometimes be seen on the acres among the common robots. It is a possibility this is was an early prototype of the Super Reaper 6000 (see below) which is found in Stonetalon Mountains.
In addition to those in Westfall, players with the engineering skill can build a miniature one of their own. Some NPCs and enemies also have these pets.
Lifelike Mechanical Toads
The Lifelike Mechanical Toad item is created by Engineers. The Lifelike Mechanical Toad is a non-combat pet.
Mechanical Chickens
A mechanical fowl with remarkably lifelike movements. Oglethorpe Obnoticus, the master gnomish engineer, has created three larger metal chickens to explore Tanaris, Feralas, and the Hinterlands, but his strange inventions have gotten lost. If a player finds a beacon to lead them to the downed bird, they can escort the mechanical chicken to safety. If you save all three of his inventions, Oglethorpe Obnoticus gives you a gift: a pet mechanical chicken!
Also, Gnomish Battle Chickens, a more vicious sort of machine created by Engineering, are unusual items that protect their maker when used.
Mechanical Dragonlings
Small fighting dragonling guardian pets summonable via a trinket similar to dragon whelplings devised by Gnomes and constructed via engineering. Different varieties can be created by players with different levels of Engineering skill. Mechanical Dragonlings resemble robotic baby dragons.
Mechanical Greenches
A sort of Mechanical Yeti.
Mechanical Squirrels
The Mechanical Squirrel Box is an item created by Engineers. It summons and dismisses a Mechanical Squirrel, a squirrel small pet that follows you around, meaning it is a non-combat pet and will not aid you in battle. Being a popular pet in World of Warcraft, guilds like "Order of the Squirrel" and "Squirrel Squad" have been formed by players who want every member of their guild to carry such a pet for fun.
Mechanical Yetis
Resembling a robotic Yeti. A guardian pet obtained from the quest Are We There, Yeti? in Everlook, which is also the home of Umi Rumplesnicker, a Goblin who invented the mechanical yetis. The Mechanical Yeti has three charges and packs a powerful punch. If you don't need a guardian, you may prefer the Tranquil Mechanical Yeti that Umi Rumplesnicker can teach Engineers to make.
Mechanized Guardians
A robotic guardian, controlled by a gone-mad Leper Gnome in Gnomeregan.
Mechanized Sentries
A robotic gnome who is sitting on a Mechanostrider (see below). This mob is found in Gnomeregan.
Mechanostriders
Mechanostriders were first invented by Grizzspark Flegrubb, the pioneer of the Gnomish Flying Machine. They were made for long distance treks through Khaz Modan and for trade between Ironforge and Gnomeregan. They have since become a widespread multi-use vehicle for all Gnomes.
Mechanostriders resemble mechanical Emus or Ostritches (according to lore, they are based upon the Tallstriders ). They have headlights for a face, and their tailfeathers are a set of exhaust pipes. In World of Warcraft, Mecahnostriders are the Gnomish racial mount, and are the siliest of all the racial mounts. The PvP version of this mount is the Black Battlestrider
Gnome or Dwarf characters can purchase mechanostriders at Steelgrill's Depot in Dun Morogh. Dwarves must be Exalted with Gnomeregan to buy a mechanostrider.
Shredders
Shredders are goblin mechanical creatures, piloted by a goblin. They resemble a large, steam-powered robotic humanoid with a malevolent boiler face, a saw-blade, and a pair of grasping claws for hands. They're usually used for lumbering, but they can serve in war, because of the solid metal construction of the machine, and because of the great saws they wield. The crazed Leper Gnome in Gnomeregan, Mekgineer Thermaplugg who killed more than half the Gnomish race (more about this history on the Gnome main page) rides a giant robot that looks much like a Shredder.
Horde members can get a quest to help steal a Shredder in The Barrens. Sneed's Shredder is a boss in The Deadmines. The Venture Co. has Shredders in Stonetalon Mountains and Stranglethorn Vale.
Spider Tanks
A spider-like pod driven by steam and piloted by a Gnome. No actual mobs in the game have the name "Spider Tank" and they are just dubbed this by players. Spider Tanks which can be fought are found in Gnomeregan, though others which just serve as scenery can be found elsewhere, such as in Dun Morogh.
Named Spider Tank Mobs:
# Electrocutioner 6000 - A boss in Gnomeregan, and a big Spider Tank.
# Mechano-Tank - Standard mob of this type.
# Mechano-Flamewalker - Flame-throwing mob of this type.
# Mechano-Frostwalker - Frost-spraying mob of this type.
Super Reaper 6000
The Venture Company built with the blueprints of Gerenzo Wrenchwhistle an enormous woodcutting machine called Super Reaper 6000. It resembles an enormous, three-story tank with two enormous mechanical arms on the sides; one ending in a pair of grasping claws, and the other in a giant saw-blade. At its front is a set of giant cutting jaws and teeth.
The Super Reaper 6000 is found in the Stonetalon Mountains in an area called Windshear Crag; once a heavily forested glade, it has all but been destroyed by this machine, as well as the woodcutters, logging camps and general technological ravages of the Venture Company. There is a quest to stop further defiling of the area by sabotaging the Super Reaper.
Oozes
Oozes are living blobs of slime that consume all that they touch. Oozes inhabit many places in the world of Azeroth, from Ironbeard's Tomb in the Wetlands to Maraudon in Kalimdor.
One of the biggest theories on how they developed on Azeroth is the idea that oozes and slimes are tied to the creation of the planet, almost like they're a secretion of it. Another theory classifies oozes as magically-created beasts intended to keep empty dungeons and underground sewers free from rats, roaches and possible invaders - magicians would conjure oozes as guardians of such places. A third theory is that they are primitive lifeforms which later evolved into more advanced creatures. "Evolving Ectoplasm" may still be found underground Barrens, within the Wailing Caverns.
Oozes (other varieties are known as slimes, sludges, or Sludge Beasts) generally consume anything they move over. As such their bodies are usually peppered with items that they can not digest such as bones, arrow heads or the odd piece of armor. Though it is somewhat counter-intuitive, rogues can pickpocket oozes. Because oozes so readily absorb everything around them, they tend to closely reflect their environment. For instance, oozes and slimes that live in areas tainted by the Blight, often have the ability to pass on terrible diseases to those they attack. The most "pure" oozes that haven't soaked up too much foreign material located in Un'Goro Crater.
Lashers
A giant variety of carnivorous plant, able to move around, and often aggressive. A conical stalk serves as the main body, the bottom end of which is a mess of roots and vines which it can move about with like legs, and the top end of which is a flower with teethed petals. From the sides of the main-body stalk come two vine-like, thorny tentacles. Lashers can be found in the Wailing Caverns, Maraudon, the Un'Goro Crater (this is their primary location), and Dire Maul. Also, in the Burning Crusade expansion pack, additional Lashers can be found in Azuremyst Isle, Bloodmyst Isle, in certain bio-engineered areas of the Netherstorm, and the Botanica, some of which have slightly different models from the standard.
The Lashers in Un'Goro are known as Bloodpetals and grow in several different varieties. The Lashers in Un'Goro, and the Consortium bio-domes of Netherstorm, are also notable due to them not being aggressive, only attacking if attacked
Some Lashers are categorized as Elementals, while others are not categorized at all.
Mechanicals
A type of creature or mob in the game which are composed of machinery and devices as distinguished from the fleshy type. This includes most constructed creatures except some Elementals (like Stone Golems) and Undead (like Flesh Golems).
Mechanicals are a relatively rare type of creature. Most mechanicals are found in Gnomeregan, and most can be controlled using the Gnomish Universal Remote. Not having blood as such, most Mechanicals are Immune to bleed type melee attacks: Rend, Garrote, etc as well as most forms of poison.
Types of Mechanicals:
Alarm-O-Bots
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child's toy with various wires and sensor arrays jutting out in all directions, and a police-siren light for a head, enabling it to "see" in the dark. When it detects a living creature or any sort of movement, it emits a high-pitched warning, "Intruder Alert!". The leper gnomes in Gnomeregan make heavy use of this device
In addition to the Gnomeregan Alarm-O-Bot, players with the Engineering skill (Gnomish Engineering) can create one of their own that sends out a pulse every 7 seconds which detects stealthed enemies
Bom Bots
Resemble a small robotic bomb with legs. When threatened, Mekgineer Thermaplugg's - with a bolt of electricity from his Mechanical Battle-Mount - activates bomb machines that produce explosive protectors, the Bom Bots or Walking Bombs. The machines can be deactivated by pressing any of several large red buttons throughout the room.
Some players believe that the Bom Bots are a reference to the Bob-omb enemies from the Mario games.
Bomblings
A small variety of Bom Bots. They are created as pets by Goblin Engineers. It is however just an inoffensive pet and will not explode.
Explosive Sheep
Explosive Sheep are created by players with an engineering skill of 150. Resembling a sheep with robotic heads, tails, legs and sides. Explosive Sheep will wander around for up to 3 minutes, charge at a nearby enemy within some range (?), and explode for 135 to 165 damage when it hits the enemy. Has only 1 charge
Fel Reavers
The Fel Reavers are enormous demonic machines found in Hellfire Peninsula in Outland. They are immensely powerful foes and are constantly emitting fel green smoke. These Fel Reavers move incredibly fast, too, attributed mostly to their long legs and an internal power core.
Currently not much is known about them. The Burning Legion use them as sentinels all around Hellfire Peninsula, including around their forges to the north to oversee the work on their cannons.
The area, Reaver's Fall, in eastern Hellfire Peninsula, is constructed around the ruins of a destroyed Fel Reaver, with a handful of trolls, orcs, and tauren cheering and dancing around the remains. This is the area that leads to the bombing run quests against the legion front.
Another area, Expedition Point, is near the gateways of The Legion. It's also built around Fel Reaver parts that are being forever hacked away at to bring to Stormwind to be melted down and remade as weapons to use against the Legion.
Tactics: A Fel Reaver can be downed by a three man level 70 party composed of a tank, a healer, and a dpser. While it does take a while, the damage output of a Fel Reaver is comparable to that of any random 70 elite and completely focused on the tank (in other words, surprisingly low for something of this size).
A Fel Reaver may also be pulled while just northeast of Thrallmar. If kited to the wrecked caravan just outside of Thrallmar, after which the player drops aggro through a skill such as Ice Block or Feign Death, the guards will pick up aggro on the Fel Reaver, and eventually kill it, allowing you to solo this quest with relative ease.
Additionally, to obtain the Key for Shattered Halls, you must kill a Fel Reaver and forge a key in its fiery carcass.
Gnomish Mechs
Gnomish Mechs are robots that have one eye and scissor-claw appendages, built to protect and help the Gnomish people. The most famous Gnomish Mechs are:
# 7:XT
# Arcane Nullifier X-21
# Crowd Pummeler 9-60
# Techbot
Techbot is an easter egg coming from Diablo 2. The name refers to the techbot on the US East realm. Its attacks are "Lag" (slows you down), "Battle net" (traps you in a net), and "Disconnect" (stuns you). Techbot also creates "Dupe Bugs" to fight for it, another reference to Diablo 2 where it was a bug in the game allowing you to duplicate items. It also has a spell called "Patch" killing all dupe bugs and restoring its health, after a patch for Diablo 2 which removed the dupe bug.
Harvest Watchers
The terrifying Harvest Watcher or Harvest Golems are mechanical constructs programmed to hunt down and terminate the Human inhabitants of Westfall. Though their origin is uncertain, some believe that only the wily Goblins could have created these mechanical monstrosities. Some speculate they were originally designed to help the denizens of Westfall, like keeping away wild beasts and harvesting crops, but the Defias Brotherhood sabotaged them, along with the help of their mercenary goblin allies. Others suggest that the Goblins built them in order of the Defias Brotherhood to scare off the local inhabitants of Westfall so that they could run their smuggling operations with greater impunity. Whatever the case may be, the Harvest Golems have done their jobs well - eliciting terror in anyone foolish enough to roam the fallow fields of Westfall alone. They resemble giant moving scarecrows with scythe-like claws instead of hands. A particular Harvest Reaper, the Foe Reaper 4000, may also sometimes be seen on the acres among the common robots. It is a possibility this is was an early prototype of the Super Reaper 6000 (see below) which is found in Stonetalon Mountains.
In addition to those in Westfall, players with the engineering skill can build a miniature one of their own. Some NPCs and enemies also have these pets.
Lifelike Mechanical Toads
The Lifelike Mechanical Toad item is created by Engineers. The Lifelike Mechanical Toad is a non-combat pet.
Mechanical Chickens
A mechanical fowl with remarkably lifelike movements. Oglethorpe Obnoticus, the master gnomish engineer, has created three larger metal chickens to explore Tanaris, Feralas, and the Hinterlands, but his strange inventions have gotten lost. If a player finds a beacon to lead them to the downed bird, they can escort the mechanical chicken to safety. If you save all three of his inventions, Oglethorpe Obnoticus gives you a gift: a pet mechanical chicken!
Also, Gnomish Battle Chickens, a more vicious sort of machine created by Engineering, are unusual items that protect their maker when used.
Mechanical Dragonlings
Small fighting dragonling guardian pets summonable via a trinket similar to dragon whelplings devised by Gnomes and constructed via engineering. Different varieties can be created by players with different levels of Engineering skill. Mechanical Dragonlings resemble robotic baby dragons.
Mechanical Greenches
A sort of Mechanical Yeti.
Mechanical Squirrels
The Mechanical Squirrel Box is an item created by Engineers. It summons and dismisses a Mechanical Squirrel, a squirrel small pet that follows you around, meaning it is a non-combat pet and will not aid you in battle. Being a popular pet in World of Warcraft, guilds like "Order of the Squirrel" and "Squirrel Squad" have been formed by players who want every member of their guild to carry such a pet for fun.
Mechanical Yetis
Resembling a robotic Yeti. A guardian pet obtained from the quest Are We There, Yeti? in Everlook, which is also the home of Umi Rumplesnicker, a Goblin who invented the mechanical yetis. The Mechanical Yeti has three charges and packs a powerful punch. If you don't need a guardian, you may prefer the Tranquil Mechanical Yeti that Umi Rumplesnicker can teach Engineers to make.
Mechanized Guardians
A robotic guardian, controlled by a gone-mad Leper Gnome in Gnomeregan.
Mechanized Sentries
A robotic gnome who is sitting on a Mechanostrider (see below). This mob is found in Gnomeregan.
Mechanostriders
Mechanostriders were first invented by Grizzspark Flegrubb, the pioneer of the Gnomish Flying Machine. They were made for long distance treks through Khaz Modan and for trade between Ironforge and Gnomeregan. They have since become a widespread multi-use vehicle for all Gnomes.
Mechanostriders resemble mechanical Emus or Ostritches (according to lore, they are based upon the Tallstriders ). They have headlights for a face, and their tailfeathers are a set of exhaust pipes. In World of Warcraft, Mecahnostriders are the Gnomish racial mount, and are the siliest of all the racial mounts. The PvP version of this mount is the Black Battlestrider
Gnome or Dwarf characters can purchase mechanostriders at Steelgrill's Depot in Dun Morogh. Dwarves must be Exalted with Gnomeregan to buy a mechanostrider.
Shredders
Shredders are goblin mechanical creatures, piloted by a goblin. They resemble a large, steam-powered robotic humanoid with a malevolent boiler face, a saw-blade, and a pair of grasping claws for hands. They're usually used for lumbering, but they can serve in war, because of the solid metal construction of the machine, and because of the great saws they wield. The crazed Leper Gnome in Gnomeregan, Mekgineer Thermaplugg who killed more than half the Gnomish race (more about this history on the Gnome main page) rides a giant robot that looks much like a Shredder.
Horde members can get a quest to help steal a Shredder in The Barrens. Sneed's Shredder is a boss in The Deadmines. The Venture Co. has Shredders in Stonetalon Mountains and Stranglethorn Vale.
Spider Tanks
A spider-like pod driven by steam and piloted by a Gnome. No actual mobs in the game have the name "Spider Tank" and they are just dubbed this by players. Spider Tanks which can be fought are found in Gnomeregan, though others which just serve as scenery can be found elsewhere, such as in Dun Morogh.
Named Spider Tank Mobs:
# Electrocutioner 6000 - A boss in Gnomeregan, and a big Spider Tank.
# Mechano-Tank - Standard mob of this type.
# Mechano-Flamewalker - Flame-throwing mob of this type.
# Mechano-Frostwalker - Frost-spraying mob of this type.
Super Reaper 6000
The Venture Company built with the blueprints of Gerenzo Wrenchwhistle an enormous woodcutting machine called Super Reaper 6000. It resembles an enormous, three-story tank with two enormous mechanical arms on the sides; one ending in a pair of grasping claws, and the other in a giant saw-blade. At its front is a set of giant cutting jaws and teeth.
The Super Reaper 6000 is found in the Stonetalon Mountains in an area called Windshear Crag; once a heavily forested glade, it has all but been destroyed by this machine, as well as the woodcutters, logging camps and general technological ravages of the Venture Company. There is a quest to stop further defiling of the area by sabotaging the Super Reaper.
Oozes
Oozes are living blobs of slime that consume all that they touch. Oozes inhabit many places in the world of Azeroth, from Ironbeard's Tomb in the Wetlands to Maraudon in Kalimdor.
One of the biggest theories on how they developed on Azeroth is the idea that oozes and slimes are tied to the creation of the planet, almost like they're a secretion of it. Another theory classifies oozes as magically-created beasts intended to keep empty dungeons and underground sewers free from rats, roaches and possible invaders - magicians would conjure oozes as guardians of such places. A third theory is that they are primitive lifeforms which later evolved into more advanced creatures. "Evolving Ectoplasm" may still be found underground Barrens, within the Wailing Caverns.
Oozes (other varieties are known as slimes, sludges, or Sludge Beasts) generally consume anything they move over. As such their bodies are usually peppered with items that they can not digest such as bones, arrow heads or the odd piece of armor. Though it is somewhat counter-intuitive, rogues can pickpocket oozes. Because oozes so readily absorb everything around them, they tend to closely reflect their environment. For instance, oozes and slimes that live in areas tainted by the Blight, often have the ability to pass on terrible diseases to those they attack. The most "pure" oozes that haven't soaked up too much foreign material located in Un'Goro Crater.
This is an alphabetical list with the major and minor races in the Warcraft universe — a fictional universe in which a series of games and books are set. Although some of the races and creatures have been featured in earlier Warcraft games, most make their first appearance in the MMORPG World of Warcraft.
Demonic races
Demons are a significant part of the Warcraft universe. Among the more notable demons featured are the Pit Lords, Doom Guards and Eredar, the demon-corrupted versions of the Draenei.
Dragons
Chromatic Dragons
The chromatic dragons are a mixture of Red and Black dragons, created and found in Black Wing Lair and Upper Blackrock Spire. They are coloured a shade of amethyst. They serve under the Black Dragon Flight and have similar powers to other types of dragons.
Dragonspawn
The dragonflights of Azeroth are not without retainers and assistants. Noble humanoids serve the dragons with absolute loyalty, acting as footmen, soldiers, assistants, companions, and chefs. They are endowed with many of the dragon's mystic abilities and virtuous qualities.
The Dragonspawn (also known as Wyrmkin and Scalebane) are semi-humanoid dragon-like creatures. They're somewhat similar in concept to a Centaur - from the waist up, they're humanoid lizards. From the waist down, they have the body of a dragon. The largest, most powerful Dragonspawn have wings as well, though most don't.
Exactly how they came into being is a guarded secret of the flights. Though they have dragon-like qualities, these creatures are not descended from dragons. Instead, they are distant kinfolk, descended from humanoids who spent their lives so close to the dragons that they took on the qualities of their masters after generations of service. They are gifted with unique advantages of their dragon blood and heritage, including immunity to their dragonflight's breath weapon. They have the same alignment and goals as their patron dragonflight. In short, five species, one for each flight, colors match- blue serve Malygos, Green serve Ysera, etc.
Drakeadons
Not truly Dragons, but a rarely found, related creature. They resemble giant, two headed hounds with dragon (as opposed to dog) overtones. They can be found in Upper Blackrock Spire (The Beast), and Molten Core (Magmadar).
Drakonids
A humanoid dragon-like creature, similar to a Dragonspawn only they have 2 legs instead of 4, so they are more like dragon-humans than dragon-centaurs. They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist: each Drakonid also has a fatal weakness to one magic type, making it suffer enormous damage from that particular school.
Bronze Drakonids can be found patrolling the Caverns of Time. Nether Drakonids can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the Infinite Dragonflight also employs drakonids of their own flight. This suggests that Drakonids might not exclusively be the results of Nefarian's experiments and have origins and purposes more similar to those of the Dragonspawn.
Frost Fichens
Frost Fichens live around Frost Wyrms. They like to live around Northrend and often complement the cleaning behaviour of Wyrms by using their powerful tongues.
Frost Wyrms
Dying Dragons traditionally fly to the land of Northrend to die. When Ner'zhul the Lich King took control of Northrend, he used his powers to raise the residents of the vast Dragon graveyards to do his bidding. In this new age, the Scourge plans to kill all the dragons in the world with their plague and turn them into Frost Wyrms.
Black Dragons
Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter. Black dragons breath consists of blasts of molten lava rather than pure fire.
Neltharion used to be allied with the other Dragons, but an artifact he Crafted at the directons of the Old Gods (the Demon Soul) drove him mad through its arcane magic. He came to be known as "Deathwing the Destroyer" and tricked the Aspects into giving some of their powers to the Demon Soul to help battle the demons; however when the Demons were driven back, he turned on the Aspects and began to fight against them as well. Eventually the Demon Soul was destroyed by a human sorcerer named Rhonin while Deathwing attempted to steal Alexastraza's (the Aspect of Life and mother of the Red Dragon Flight) eggs, and Deathwing was driven away by the other Aspects.
Led by this mad leviathan, the Black Dragons plan to destroy the Burning Legion, the Scourge, all other races and all other Dragons so that they may rule the world with their view of perfection.
Red Dragons
The Red Dragons were devastated by Neltharion's betrayal. Deathwing led an orc to the Demon Soul, because he couldn't use it himself when the other Aspects cast a spell on him. The Orcs used it to trap the Dragonqueen Alexstrasza the Life-Giver and steal her eggs to give a new force to the Horde. The Red Dragons refuse to forgive the Horde for this, not even the redeemed Horde. The Red Dragons can breath fire.
Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind. Some speculate that Alexstrasza is the "Earth Mother" that the Tauren speak of.
Blue Dragons
All the Blue Dragons, aside from Malygos the Spell-Weaver and a hand-full of dragon whelps, were killed in the War of the Ancients, but when Alextrasza was freed from the Orcs after the Second War, she gave the maddened Malygos some of her eggs to revive his flight. Some eggs were also preserved from the times of the War of the Ancients by Nozdormu at the request of Krasus when he was sent back in time, kept safe until after Malygos regained his sanity.
Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.
Bronze Dragons
Nozdormu, the Timeless, rules over the Caverns of Time, the realm of the Bronze Dragons. He was also maddened by Deathwing's betrayal and decided to keep a collection of important artifacts. He claimed that even Deathwing will one day become part of his collection. Like Malygos, he has regained his sanity.
Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honourable Nozdormu became known as the Timeless One. The Titan also revealed to Nozdormu the exact time and nature of his death, so as to show him both the power and the dangers of knowing all of time.
Green Dragons
Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as The Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream. As a result, Green Dragons live in both the waking world and The Emerald Dream, the eldest ones flying about with their eyes closed, mind traveling the Dream.
Ysera gave all the Night Elves a kinship with nature when she gave her gift to Nordrassil, the World Tree, and allowed them to walk the Emerald Dream in their druidic studies. The Night Elf and the Tauren Druids travel through the Emerald Dream while hibernating, leading to a close relationship between these races.
More recently, the Emerald Dream has fallen into turmoil, and a foul taint has spread inside. This taint twists all life it touches, including those of the Green Flight. Many of Ysera's most trusted kin have felt the touch of corruption, and now fight all who venture close. Below is a listing of the twisted dragons:
* Once one of Ysera's most trusted lieutenants, Ysondre has now gone rogue, sowing terror and chaos across the land of Azeroth. Her formerly beneficent healing powers have given way to dark magics, enabling her to cast smouldering lightning waves and summon the aid of fiendish, corrupted druids. Ysondre and her kin also possess the ability to induce sleep, sending her unfortunate mortal foes to the realm of their most terrifying nightmares.
* Lethon's exposure to the aberration within the Emerald Dream not only darkened the hue of the mighty dragon's scales, but also empowered him with the ability to extract malevolent shades from his enemies. Once joined with their master, the shades imbue the dragon with healing energies. It should come as no surprise, then, that Lethon is considered to be among the most formidable of Ysera's wayward lieutenants.
* A mysterious dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, diseased monstrosity. Reports from the few who have survived encounters with the dragon have told horrifying tales of putrid mushrooms erupting from the corpses of their dead companions. Emeriss is truly the most gruesome and appalling of Ysera's estranged green dragons.
* Taerar was perhaps the most affected of Ysera's rogue lieutenants. His interaction with the dark force within the Emerald Dream shattered Taerar's sanity as well as his corporeal form. The dragon now exists as a spectre with the ability to split into multiple entities, each of which possesses destructive magical powers. Taerar is a cunning and relentless foe who is intent on turning the madness of his existence into reality for the inhabitants of Azeroth.
Sprite Dragons and Faerie Dragons
Though not actual Dragons, they police the Emerald Dream for misuse of magic. They are immune to magic and when out of the Emerald Dream, have the ability to phase into it for a short duration, evading damage. They resemble small, non-aggressive, brightly colored lizards with wings. They can be found near the moonwells of Ashenvale, near Stonetalon Peak, and in the forests of Feralas.
Nether Dragons
Near the end of the Second War, the black dragon Deathwing travelled through the Dark Portal to Draenor. Believing the world to be a relatively safe haven for his offspring, he secreted away a cache of black dragon eggs. Following the war, Ner'zhul recklessly opened multiple portals on Draenor, and the magical stress tore the planet apart. The energies released in this catastrophe altered Deathwing's eggs, resulting in the Nether Drakes partially corporeal and partially ethereal dragons who possess the ability to shift between the astral and physical planes. Without Deathwing's guidance, these otherworldly nether drakes are just now finding their own way among the blasted ruins of Outland. They are black, somewhat translucent, and have a glowing aura around them.
Elementals
Elementals were the first creatures to appear on Azeroth, created by a sect of "Old Gods". Chaotic and destructive, they worshiped the Old Gods, but the gods were defeated by the Titans. The Titans took Azeroth because of a deep hatred for anything evil, and the Old Gods were described as "unimaginable evil." The Titans then brought order and prosperity to a new Azeroth, where countless races and creatures were able to come into existence.
There are about 6 kinds of elementals. Earth elementals are made up of floating bits of stone, and sometimes used as minions for some centaur and the Kirin Tor. Fire elementals have burning bodies and are able to attack from a distance with fire, and are extremely hard to kill with physical attacks, because fire is hardly tangible. There are Water Elementals, commonly summoned by mages and wizards, which can cast Ice spells. While not pictured, Wind Elementals appear as small funnel clouds; they tend to have slashing abilities, and exist throughout the Arathi Highlands, Desolace and Silithus. Molten Elementals are based on lava with shale bodies, appearing similar to, but not quite like, earth elementals, and use fiery attacks; they can be seen in ex-Redridge Mountains, including Searing Gorge, Burning Steppes, and Molten Core. 'Arcane' Elementals can be seen in Dire Maul and Netherstorm. These elementals of Twisting Nether can easily destroy mana-based classes like mages by burning mana, and, of course, are immune to arcane magic.
They are ruled by the Elemental Lieutenants:
Ragnaros the Firelord (fire elemental, the only one that can be currently fought in World of Warcraft),
Therazane the Stonemother (earth elemental, rumored to be the Earthmother the Tauren worship),
Al'Akir the Windlord (air elemental, apparently the lieutenant with the least amount of story),
Neptulon the Tidehunter (water elemental, stated to be the most evil of the lieutenants).
One thing to note is that these elementals are in fact not a part of the Burning Legion. Though demons can be controlled by Warlocks, elementals can't be controlled by players; however they are also used as minions of NPCs. Elementals will fight the demons of the Burning Legion as well as the beings that inhabit Azeroth. They are merely trying to restore their masters (the Old Gods) to power and to free their elemental lieutenants (mentioned above) so these can once again rule the world.
Water Elementals seem to be a bit more passive, and players can get quests from certain ones, generally involving attacking fire elementals; however water elementals, along with all elementals, are often hostile to players of either faction.
The different elementals seem to be at war with each other; the most obvious version is the "pure" water elementals and their attempts to defeat the "hated" fire elementals.
Additionally, the saga to get the legendary weapon Thunderfury, Blade of the Blessed Windseeker tells the story that Ragnaros the Firelord imprisoned Thunderann who was a wind elemental lord.
In World of Warcraft: The Burning Crusade, Water Elementals can be controlled by Mages who specialize in frost talents (41 points minimum).
Other Elementals and related creatures
There are some other creatures in World of Warcraft that are categorized as elementals; these include tree ancients, bog beasts, golems, etc.; but the wind, water, earth and fire elementals are the only ones to have served the Old Gods. The Old Gods are also served by certain non-elementals.
Bog Beasts
As the name suggests, bog beasts are large, shambling monsters that are half plant and half beast, resembling hunched humanoids made out of rotting vegetation and sludge. Little is known about these secretive creatures, except that they are territorial and quite aggressive. Explorers have recorded stories of their great strength and resilience to harm. Unlike animals, they reproduce by seeds.
When roused to anger, they fight with great power and fury, using their strength to slam into their enemies, crushing opponents' defenses with their massive fists.
In lore Bog Beasts are not elementals at all, but a type of large, sentient plant.
Elemental Conglomerates
Because the Elemental Plane is a single location encompassing all four elemental forces in a single area, some of the plane's creatures have adapted to more than one region. To do this, they have taken on the aspects of one more more such areas. These creatures are known as "conglomerates". Each kind shares two or more aspects of the basic elemental types.
If a creature shares two elemental aspects they are known as "dual elemental"-type.
If a creature shares three elemental aspects it is known as a "triumvirate elemental"-type.
If a creature shares all four elemental aspects it is known as a "complete" or "primal elemental"-type.
Known Types
Dual Elementals
# Dust Elemental (Air, Earth)
Dust Elementals are a conglomerate of Air and Earth elementals. Dust Elementals may be found in Westfall in the form of Dust Devils.
# Ice Elemental (Air, Water)
Ice Elementals are conglomerate water and air elementals from Frostland of the Abyssal Maw.
# Spark Elemental (Air, Fire)
Spark Elementals are a conglomerate of Air and Fire elementals.
# Lava Elemental (Earth, Fire)
Lava Elementals are a conglomerate of Fire and Earth elementals.
The most powerful Lava Elemental currently in World of Warcraft is Garr.
# Mud Elemental (Earth, Water)
Mud Elementals are a conglomerate of Water and Earth elementals.
# Steam Elemental (Fire, Water)
Steam Elementals are a conglomerate of Water and Fire elementals.
# Tar Beast (Earth, Water)
Tar Beasts are a conglomerate of Earth and Water element types.
Triumvirate Elementals
# Geyser Elemental (Air, Fire, Water)
Geyser Elementals are a conglomerate of Water, Fire and Air elementals.
# Pyroclastic Elemental (Air, Earth, Fire)
Pyroclastic Elementals are a conglomerate of Earth, Fire and Air elementals.
# Sandstorm Elemental (Air, Earth, Water)
Sandstorm Elementals are a conglomerate of Earth, Water and Air elementals.
# Volcanic Elemental (Earth, Fire, Water)
Volcanic Elementals are a conglomerate of Earth, Water and Fire elementals.
Complete Elementals
# Primal Elemental (Air, Earth, Fire, Water)
Primordial Aspects
Introduced in the Burning Crusade expansion pack. The Primordial Aspects are probably a group of elementals that instead on focusing on the things like fire and air, focus on unique aspects of nature like the night and poison. The only one in game is Murmur, the Primordial Aspect of sound, a boss in the Shadow Labyrinth wing of the Auchindoun instance.
Note that they may not be elementals but in fact elemental-like beings. Murmur is listed as an elemental for game mechanics.
Revenants
Revenants are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young. When the titans defeated the Old Gods and chained them beneath the earth, the wicked revenants and their greater elemental cousins were banished to the Elemental Plane. Locked away from the world they once ruled, the fire of the elementals' hatred of the titans and their creations burned with increasing intensity. As the millennia passed, reckless mortal wizards began to summon elementals back into the physical world. Free at last, many revenants struck out against the mortals that had summoned them and set out to forge their own destiny among their native elements in the world. These evil beings exist only to inflict strife and sow elemental chaos. Though they have limited intelligence, their sheer hatred and will to destroy make them fearful opponents when encountered in the wilds of the world.
Revenants appear as undead Elemental creatures with the ability to cast elemental magics according to their type. Although appearing undead, Revenants have no affiliation with the Scourge as they have some sort of innate immunity to Ner'Zhul's psychic control over undead. They remain neutral in the conflict between the Horde and the Alliance. Many live on the Elemental Plane. They have not appeared in World of Warcraft but were featured in Warcraft III and The Frozen Throne, and the Warcraft RPG. They look similar to floating suits of armor, bound by elemental energy according to their elemental type. They also wield large maces and carry giant shields.
Types of Revenants:
# Death Revenant
# Fire Revenant
# Frost Revenant
# Ice Revenant
# Lightning Revenant
# Revenant of the Tides
# Revenant of the Seas
# Revenant of the Depths
# Deeplord Revenant
Humanoid races
Undead
In addition to the free-willed Forsaken Undead described in the humanoids section, many other, mindless, evil Undead in service of the dreaded Lich King Ner'Zhul and his scourge and others, are present in the warcraft universe. Numerous different types of these Undead creatures exist. Many of these are common staples in numerous fantasy-themed games.
Abominations
An abomination is an undead, ogre-like creature composed of multiple bodies gruesomely sewn together. They are composed of stretched and stitched skin, broken teeth, massive bloated stomachs, and are sporting a massive gash where their mixed entrails hang out. From their back they have an additional limb placed, and carry huge meat cleavers in all three of their hands. During the Third War, they served as heavy melee warriors for the Undead Scourge, however in the present the Forsaken have also utilized them as brutish guards in their cities. Many Abominations, aside from their extreme physical strength, also emit a noxious cloud of pestilence and disease from their rotting innards. This cloud can spread disease or physically weaken anyone who attacks an abomination. Almost all abominations lack any real intelligence, having an I.Q. closest to that of an ogre on average.
Abominations outwardly appear strangely joyful due to their absent-minded expressions and mannerisms, though this is most likely due to their low level of mental capacity. Like their undead cousins, abominations lust for flesh and are known to eat not only the living but the dead as well.
The abominations of the Third War were assembled in Slaughterhouses which can still be found in the Eastern Plaguelands. Opposing the Scourge, however, the Forsaken abominations are made in the Apothecarium of the Undercity and are composed of the parts of humans in captivity of the Forsaken. While for the Forsaken the abominations are primarily kept as guards, some have become highly regarded Forsaken representatives in the military, such as Lieutenant Murp of Alterac Valley.
Important Scourge abominations include Glutton, a constantly hungry abomination found in Razorfen Downs; Ramstein, the ruthless guardian of Baron Rivendare's slaughterhouse in Stratholme; and the titanic Patchwerk, whom Kel'Thuzad uses as his "Avatar of War."
Abominations strongly pay homage to Frankenstein's monster, particularly Thaddius, found in the abomination wing of Naxxramas, who is more metal and machinery than flesh.
Banshees
Banshees were once elf women, returned to a horrible, spectral existence. When the Burning Legion and the kaldorei clashed in the War of the Ancients, 10,000 years ago, many night elf women fell. Their brutal murders returned them as banshees, and for millennia they wandered the world in lamentation, losing ever more of their dwindling sanity. Eventually, the Lich King, Ner'zhul, learned of their existence and recruited them into the Scourge. Banshees fought in the Third War alongside other undead, and when Arthas attacked Quel'Thalas, he found that he could make banshees of high elves as well.
Banshees are undead spirits, many of them from High Elves who were taken and enslaved by the Lich King after his conquest of Quel'Thalas. While under Ner'zhul's control the banshees were kept just aware enough so that they could experience the pain, desperation and anguish of their existence, and were then filled with a desire to spread that pain among the living. Most known for their chilling and deafening screams, banshees can also cast a number of curses.
After the Third War, the Lich King lost control of some of the banshees, including their queen Sylvanas Windrunner. Not long after Arthas raised her as a banshee, she broke from his control, taking fellow banshees with her. She regained her physical body and established the Forsaken. This act gives many banshees hope, and a strong cadre of free banshees can now be seen serving with the Forsaken. Most banshees still remain enslaved to the Lich King's will though, and can be found throughout the Plaguelands. Many wild, unafilliated banshees exist as well. Physically, they appear as spectral elven women, with wild flowing hair and long talon-like hands. Banshees have the unsettling ability to force their way into the bodies of living creatures, thus replacing the creatures' spirits with their own. A banshee who does this, however, loses its original form.
It is thought that some banshees wandered Azeroth long before the Scourge, and were subjugated to the Lich King's will. This is supported by the presence of Banshees in ancient Kaldorei ruins throughout Kalimdor, like Dire Maul.
Bone Golems
Created by the Lich King's necromancers, these golems are the necromancers' bodyguards.
Deadly undead constructs made entirely of bones, Bone Golems are one of the deadlier types of undead employed by the Scourge. Their long, scythe-like arms can cleave through the heaviest of armors. Fortunately, despite their strength, they seem to be rather rare, only appearing in large quantities in the basement of Scholomance.
They also spawned in large numbers and in unlikely places during the Scourge Invasion event, for instance in Silithus.
One notable Bone Golem is Rattlegore, a mini-boss in the Scholomance instance.
Bone Golems, instead of undead, could also be regarded as Elementals, or Constructs, or Miscellaneous.
Death Knights
Death knights are former paladins who have forsaken the Holy Light and entered the service of the Lich King.
The first of the Scourge's death knights was Prince Arthas Menethil of Lordaeron, who succumbed to madness and entered into the service of the Lich King at the beginning of the Third War, after his soul was stolen by the runeblade Frostmourne.
Other once-noble paladins would follow in Arthas' steps. During the fall of Lordaeron, the Order of the Silver Hand was disbanded, and its leader Uther Lightbringer slain. Some of the paladins traveled to the plague-ridden colonies, seeking to continue to help the people of the land. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague. Embittered by this rejection, a few traveled north to find the plague's source.
Much as Arthas had before them, these renegade paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black runeblades and shadowy undead steeds, death knights serve as the Scourge's mightiest generals.
In the new expansion of World of Warcraft, Wrath of the Lich King the player is able to become a Death Knight (Hero Class) through some kind of achievements/quests. (Full detail has not been given about the Death Knight Hero Class and the achievements/quests in order to obtain this soon to be playable Class at this time.)
Flesh Giants
Flesh Giants would appear to be the next step up from the common Abomination. A horrific combination of flesh and machine, they just recently appeared for the first time in the halls of Naxxramas.
Flesh Titans
Flesh Titans are the most powerful constructs of the Scourge. What little knowledge there is points to the Flesh Titans as being far more intelligent than other constructs and possessing deadly electrical powers. The only known Flesh Titan is Thaddius, a boss in the Naxxramas Instance.
In the first days of the patch 1.11 PTRs, the Flesh Titan Thaddius could be heard howling in pain and begging to be put out of his misery. Judging from this, it would seem that his maker accomplished something extraordinary: creating what could possibly be the first sentient construct on Azeroth.
Flesh Titans are strongly inspired by Frankenstein's monster.
Fungal Monsters
Giant walking fungi creatures that embody the undeath plague and its contaminating effects. They are one of the newer creations of the scourge. They can be found in the Naxxramas instance.
Ghosts
Spectral spirits of the deceased. They resemble see-through, often bluish versions of who they were in life. Most ghosts are harmless reflections of what they were when they still lived, and are invisible to normal eyes. But this is not always the case. Ghosts who have a strong desire for revenge are often tied to the physical plane by that desire. Some ghosts are even forced to remain in the physical plane by an outside force, or tied to the physical by an inanimate object they cherished when alive (such as some of the more powerful Kirin'Tor mages in Netherstorm). Such ghosts are generally hostile, and not only are capable of damaging fully corporeal/living creatures, but will attack and do so on sight.
Unlike wraiths and shades, it's easily possible to see which race a ghost belonged to while it was living because despite being bluish and see-through, there is little difference in their appearance as they were in life, and their race is clearly identifiable.
Ghouls
Ghouls are the shock troops of the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures.
Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge, heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood.
Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath. Despite all this, Ghouls are not particularly intelligent, being mindless monsters with the intelligence of a creature such as an Ogre or Gnoll at best, and understand little aside from hobbling around and tearing apart any foe they see.
Liches
During his mortal life as the warchief of the orcish Horde of Draenor, Ner'zhul commanded a number of Orcish warlocks, shamans, and even some of Gul'dan's death knights. When these wicked sorcerers were captured by Kil'jaeden and the Burning Legion after the destruction of Draenor, they were transformed into twisted aberrations of their former selves. These liches possessed tremendous magical powers, yet their immortal, undead bodies were bound to the iron will of Ner'zhul. Since the liches showed unswerving loyalty to their master, Ner'zhul granted them control over the furious elements of the cold north. Now, the liches wield frost magic along with their own considerable necromantic spells. Other Lichs are raised important members of the Cult of the Damned, and at least Kel'Thuzad has become one out of free will, and even considers the new eternal life a gift for his servitude.
Every lich has a physical object called a phylactery that contains its soul. As long as a lich's phylactery remains intact and undamaged, the lich will eventually regenerate its body and return to life. It's unclear if the phylacteries are common knowledge, and thus, liches thought dead may still return.
A lesser type of lich is known as a lichling. Many lichlings can be found in Azshara.
Shades
Shades are disembodied spirits and are similar to ghosts in that they are the spectral remains of a once-living person. They are far more chaotic and bestial than ghosts however, and more dark and spectral, with their original race being impossible to determine. These often restless spirits are mostly found in the Plaguelands, other undead-infested areas, and the village surrounding the mysterious tower of Karazhan. Because they do not have a real body, some shades are immune to physical damage.
Due to their invisibility, shades are employed by the Scourge as spies and scouts. They are created from the sacrifice of acolytes of the Cult of the Damned.
In Warcraft III, they can't attack, but in World of Warcraft, they attack with shadow-based spells and melee attacks.
Skeletons
Some skeletons are animated through necromancy. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers are able to cast magical spells. Whatever they attack with skeletons are basically mindless automatons who are either directly controlled, or made to follow a specific order from their creator. If sufficiently damaged, the magic holding their bones together will dissipate, and they will crumple lifelessly to the ground.
Some skeletons, however, actually seems to possess some kind of intelligence, like Mordresh Fire Eye, found in Razorfen Downs. He can be seen talking to and encouraging his brethren, holding a speech about how the undead Scourge will consume the whole of Kalimdor.
In addition to the skeletons described here, some others may be other types of undead that are simply very old and all their flesh has rotted away, leaving nothing but bones.
Undead Beasts
An Undead Beast resembles an Abomination, only fashioned entirely out of animal parts instead of human parts. Undead Beasts are one of the newer creations of the Scourge and are only found stalking the corridors of the dreaded Naxxramas. The most famous Undead Beast is Gluth.
Wights
Wights are an unusual species of undead used occasionally by the Scourge. They most closely resemble a zombie, but their bodies have grown to montrous sizes and are horridly deformed. It is unknown how this transformation occurred. They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.
With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. However, they are frequently quite intelligent, and seem to retain the mind that they had in life.
It is only assumed that these creatures are called "wights" due to the fact that their model is called a wight. They have only appeared so far in the form of named bosses, two of which were called wights in an article about the Thaddius fight.
"As your group falls into disarray and scatters, caught unaware and slaughtered one by one by the two gruesome wights that descended from platforms higher up in the room, you wonder to yourself what kind of twisted nightmare spawned this monster."
As with the Voidwalker, Shade and the Fire Elemental, Wights have the same attack animations, run animation, model layout, etc. as that of a Bog Beast.
Wraiths
Wraiths are spirit-beings, similar to ghosts, banshees and shades in that they are the spectral forms of a once-living person. Unlike banshees, who appear to be formed only from the souls of undead women, wraiths can be of either gender. They also appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Sunken Temple manifest as wraiths before they die. Wraiths appear as partially see-through shapes with a roughly humanoid shape, although notably missing legs, and with a shapeless, incorporeal, unidentifiable head.
They are typically either bluish or purple, and turn into a little ball when destroyed.
Zombies
Zombies are one of the simplest and most common of undead. They are reanimated corpses who have not yet completed the transition into the "true" undeath form of Ghouls.
Like Ghouls, zombies were once men, peasants and warriors alike. They lack a lot of the intelligence their risen comrades do, even in comparison to Abominations. Slow moving and instinctual, you can find these creatures within the areas either once or still under Scourge control.
Zombies due to their lack of intelligence and their numbers are often used as fodder in the front lines of the Scourge. Most do not seem to be affiliated with any group and just mindlessly wander.
Some Zombies have managed to be part of the Forsaken and seem to have rational thought.
Zombies can be found most notably in Tirisfal Glades, the Western Plaguelands and the Eastern Plaguelands.
Miscellaneous races
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Demonic races
Demons are a significant part of the Warcraft universe. Among the more notable demons featured are the Pit Lords, Doom Guards and Eredar, the demon-corrupted versions of the Draenei.
Dragons
Chromatic Dragons
The chromatic dragons are a mixture of Red and Black dragons, created and found in Black Wing Lair and Upper Blackrock Spire. They are coloured a shade of amethyst. They serve under the Black Dragon Flight and have similar powers to other types of dragons.
Dragonspawn
The dragonflights of Azeroth are not without retainers and assistants. Noble humanoids serve the dragons with absolute loyalty, acting as footmen, soldiers, assistants, companions, and chefs. They are endowed with many of the dragon's mystic abilities and virtuous qualities.
The Dragonspawn (also known as Wyrmkin and Scalebane) are semi-humanoid dragon-like creatures. They're somewhat similar in concept to a Centaur - from the waist up, they're humanoid lizards. From the waist down, they have the body of a dragon. The largest, most powerful Dragonspawn have wings as well, though most don't.
Exactly how they came into being is a guarded secret of the flights. Though they have dragon-like qualities, these creatures are not descended from dragons. Instead, they are distant kinfolk, descended from humanoids who spent their lives so close to the dragons that they took on the qualities of their masters after generations of service. They are gifted with unique advantages of their dragon blood and heritage, including immunity to their dragonflight's breath weapon. They have the same alignment and goals as their patron dragonflight. In short, five species, one for each flight, colors match- blue serve Malygos, Green serve Ysera, etc.
Drakeadons
Not truly Dragons, but a rarely found, related creature. They resemble giant, two headed hounds with dragon (as opposed to dog) overtones. They can be found in Upper Blackrock Spire (The Beast), and Molten Core (Magmadar).
Drakonids
A humanoid dragon-like creature, similar to a Dragonspawn only they have 2 legs instead of 4, so they are more like dragon-humans than dragon-centaurs. They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist: each Drakonid also has a fatal weakness to one magic type, making it suffer enormous damage from that particular school.
Bronze Drakonids can be found patrolling the Caverns of Time. Nether Drakonids can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the Infinite Dragonflight also employs drakonids of their own flight. This suggests that Drakonids might not exclusively be the results of Nefarian's experiments and have origins and purposes more similar to those of the Dragonspawn.
Frost Fichens
Frost Fichens live around Frost Wyrms. They like to live around Northrend and often complement the cleaning behaviour of Wyrms by using their powerful tongues.
Frost Wyrms
Dying Dragons traditionally fly to the land of Northrend to die. When Ner'zhul the Lich King took control of Northrend, he used his powers to raise the residents of the vast Dragon graveyards to do his bidding. In this new age, the Scourge plans to kill all the dragons in the world with their plague and turn them into Frost Wyrms.
Black Dragons
Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter. Black dragons breath consists of blasts of molten lava rather than pure fire.
Neltharion used to be allied with the other Dragons, but an artifact he Crafted at the directons of the Old Gods (the Demon Soul) drove him mad through its arcane magic. He came to be known as "Deathwing the Destroyer" and tricked the Aspects into giving some of their powers to the Demon Soul to help battle the demons; however when the Demons were driven back, he turned on the Aspects and began to fight against them as well. Eventually the Demon Soul was destroyed by a human sorcerer named Rhonin while Deathwing attempted to steal Alexastraza's (the Aspect of Life and mother of the Red Dragon Flight) eggs, and Deathwing was driven away by the other Aspects.
Led by this mad leviathan, the Black Dragons plan to destroy the Burning Legion, the Scourge, all other races and all other Dragons so that they may rule the world with their view of perfection.
Red Dragons
The Red Dragons were devastated by Neltharion's betrayal. Deathwing led an orc to the Demon Soul, because he couldn't use it himself when the other Aspects cast a spell on him. The Orcs used it to trap the Dragonqueen Alexstrasza the Life-Giver and steal her eggs to give a new force to the Horde. The Red Dragons refuse to forgive the Horde for this, not even the redeemed Horde. The Red Dragons can breath fire.
Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind. Some speculate that Alexstrasza is the "Earth Mother" that the Tauren speak of.
Blue Dragons
All the Blue Dragons, aside from Malygos the Spell-Weaver and a hand-full of dragon whelps, were killed in the War of the Ancients, but when Alextrasza was freed from the Orcs after the Second War, she gave the maddened Malygos some of her eggs to revive his flight. Some eggs were also preserved from the times of the War of the Ancients by Nozdormu at the request of Krasus when he was sent back in time, kept safe until after Malygos regained his sanity.
Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.
Bronze Dragons
Nozdormu, the Timeless, rules over the Caverns of Time, the realm of the Bronze Dragons. He was also maddened by Deathwing's betrayal and decided to keep a collection of important artifacts. He claimed that even Deathwing will one day become part of his collection. Like Malygos, he has regained his sanity.
Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honourable Nozdormu became known as the Timeless One. The Titan also revealed to Nozdormu the exact time and nature of his death, so as to show him both the power and the dangers of knowing all of time.
Green Dragons
Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as The Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream. As a result, Green Dragons live in both the waking world and The Emerald Dream, the eldest ones flying about with their eyes closed, mind traveling the Dream.
Ysera gave all the Night Elves a kinship with nature when she gave her gift to Nordrassil, the World Tree, and allowed them to walk the Emerald Dream in their druidic studies. The Night Elf and the Tauren Druids travel through the Emerald Dream while hibernating, leading to a close relationship between these races.
More recently, the Emerald Dream has fallen into turmoil, and a foul taint has spread inside. This taint twists all life it touches, including those of the Green Flight. Many of Ysera's most trusted kin have felt the touch of corruption, and now fight all who venture close. Below is a listing of the twisted dragons:
* Once one of Ysera's most trusted lieutenants, Ysondre has now gone rogue, sowing terror and chaos across the land of Azeroth. Her formerly beneficent healing powers have given way to dark magics, enabling her to cast smouldering lightning waves and summon the aid of fiendish, corrupted druids. Ysondre and her kin also possess the ability to induce sleep, sending her unfortunate mortal foes to the realm of their most terrifying nightmares.
* Lethon's exposure to the aberration within the Emerald Dream not only darkened the hue of the mighty dragon's scales, but also empowered him with the ability to extract malevolent shades from his enemies. Once joined with their master, the shades imbue the dragon with healing energies. It should come as no surprise, then, that Lethon is considered to be among the most formidable of Ysera's wayward lieutenants.
* A mysterious dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, diseased monstrosity. Reports from the few who have survived encounters with the dragon have told horrifying tales of putrid mushrooms erupting from the corpses of their dead companions. Emeriss is truly the most gruesome and appalling of Ysera's estranged green dragons.
* Taerar was perhaps the most affected of Ysera's rogue lieutenants. His interaction with the dark force within the Emerald Dream shattered Taerar's sanity as well as his corporeal form. The dragon now exists as a spectre with the ability to split into multiple entities, each of which possesses destructive magical powers. Taerar is a cunning and relentless foe who is intent on turning the madness of his existence into reality for the inhabitants of Azeroth.
Sprite Dragons and Faerie Dragons
Though not actual Dragons, they police the Emerald Dream for misuse of magic. They are immune to magic and when out of the Emerald Dream, have the ability to phase into it for a short duration, evading damage. They resemble small, non-aggressive, brightly colored lizards with wings. They can be found near the moonwells of Ashenvale, near Stonetalon Peak, and in the forests of Feralas.
Nether Dragons
Near the end of the Second War, the black dragon Deathwing travelled through the Dark Portal to Draenor. Believing the world to be a relatively safe haven for his offspring, he secreted away a cache of black dragon eggs. Following the war, Ner'zhul recklessly opened multiple portals on Draenor, and the magical stress tore the planet apart. The energies released in this catastrophe altered Deathwing's eggs, resulting in the Nether Drakes partially corporeal and partially ethereal dragons who possess the ability to shift between the astral and physical planes. Without Deathwing's guidance, these otherworldly nether drakes are just now finding their own way among the blasted ruins of Outland. They are black, somewhat translucent, and have a glowing aura around them.
Elementals
Elementals were the first creatures to appear on Azeroth, created by a sect of "Old Gods". Chaotic and destructive, they worshiped the Old Gods, but the gods were defeated by the Titans. The Titans took Azeroth because of a deep hatred for anything evil, and the Old Gods were described as "unimaginable evil." The Titans then brought order and prosperity to a new Azeroth, where countless races and creatures were able to come into existence.
There are about 6 kinds of elementals. Earth elementals are made up of floating bits of stone, and sometimes used as minions for some centaur and the Kirin Tor. Fire elementals have burning bodies and are able to attack from a distance with fire, and are extremely hard to kill with physical attacks, because fire is hardly tangible. There are Water Elementals, commonly summoned by mages and wizards, which can cast Ice spells. While not pictured, Wind Elementals appear as small funnel clouds; they tend to have slashing abilities, and exist throughout the Arathi Highlands, Desolace and Silithus. Molten Elementals are based on lava with shale bodies, appearing similar to, but not quite like, earth elementals, and use fiery attacks; they can be seen in ex-Redridge Mountains, including Searing Gorge, Burning Steppes, and Molten Core. 'Arcane' Elementals can be seen in Dire Maul and Netherstorm. These elementals of Twisting Nether can easily destroy mana-based classes like mages by burning mana, and, of course, are immune to arcane magic.
They are ruled by the Elemental Lieutenants:
Ragnaros the Firelord (fire elemental, the only one that can be currently fought in World of Warcraft),
Therazane the Stonemother (earth elemental, rumored to be the Earthmother the Tauren worship),
Al'Akir the Windlord (air elemental, apparently the lieutenant with the least amount of story),
Neptulon the Tidehunter (water elemental, stated to be the most evil of the lieutenants).
One thing to note is that these elementals are in fact not a part of the Burning Legion. Though demons can be controlled by Warlocks, elementals can't be controlled by players; however they are also used as minions of NPCs. Elementals will fight the demons of the Burning Legion as well as the beings that inhabit Azeroth. They are merely trying to restore their masters (the Old Gods) to power and to free their elemental lieutenants (mentioned above) so these can once again rule the world.
Water Elementals seem to be a bit more passive, and players can get quests from certain ones, generally involving attacking fire elementals; however water elementals, along with all elementals, are often hostile to players of either faction.
The different elementals seem to be at war with each other; the most obvious version is the "pure" water elementals and their attempts to defeat the "hated" fire elementals.
Additionally, the saga to get the legendary weapon Thunderfury, Blade of the Blessed Windseeker tells the story that Ragnaros the Firelord imprisoned Thunderann who was a wind elemental lord.
In World of Warcraft: The Burning Crusade, Water Elementals can be controlled by Mages who specialize in frost talents (41 points minimum).
Other Elementals and related creatures
There are some other creatures in World of Warcraft that are categorized as elementals; these include tree ancients, bog beasts, golems, etc.; but the wind, water, earth and fire elementals are the only ones to have served the Old Gods. The Old Gods are also served by certain non-elementals.
Bog Beasts
As the name suggests, bog beasts are large, shambling monsters that are half plant and half beast, resembling hunched humanoids made out of rotting vegetation and sludge. Little is known about these secretive creatures, except that they are territorial and quite aggressive. Explorers have recorded stories of their great strength and resilience to harm. Unlike animals, they reproduce by seeds.
When roused to anger, they fight with great power and fury, using their strength to slam into their enemies, crushing opponents' defenses with their massive fists.
In lore Bog Beasts are not elementals at all, but a type of large, sentient plant.
Elemental Conglomerates
Because the Elemental Plane is a single location encompassing all four elemental forces in a single area, some of the plane's creatures have adapted to more than one region. To do this, they have taken on the aspects of one more more such areas. These creatures are known as "conglomerates". Each kind shares two or more aspects of the basic elemental types.
If a creature shares two elemental aspects they are known as "dual elemental"-type.
If a creature shares three elemental aspects it is known as a "triumvirate elemental"-type.
If a creature shares all four elemental aspects it is known as a "complete" or "primal elemental"-type.
Known Types
Dual Elementals
# Dust Elemental (Air, Earth)
Dust Elementals are a conglomerate of Air and Earth elementals. Dust Elementals may be found in Westfall in the form of Dust Devils.
# Ice Elemental (Air, Water)
Ice Elementals are conglomerate water and air elementals from Frostland of the Abyssal Maw.
# Spark Elemental (Air, Fire)
Spark Elementals are a conglomerate of Air and Fire elementals.
# Lava Elemental (Earth, Fire)
Lava Elementals are a conglomerate of Fire and Earth elementals.
The most powerful Lava Elemental currently in World of Warcraft is Garr.
# Mud Elemental (Earth, Water)
Mud Elementals are a conglomerate of Water and Earth elementals.
# Steam Elemental (Fire, Water)
Steam Elementals are a conglomerate of Water and Fire elementals.
# Tar Beast (Earth, Water)
Tar Beasts are a conglomerate of Earth and Water element types.
Triumvirate Elementals
# Geyser Elemental (Air, Fire, Water)
Geyser Elementals are a conglomerate of Water, Fire and Air elementals.
# Pyroclastic Elemental (Air, Earth, Fire)
Pyroclastic Elementals are a conglomerate of Earth, Fire and Air elementals.
# Sandstorm Elemental (Air, Earth, Water)
Sandstorm Elementals are a conglomerate of Earth, Water and Air elementals.
# Volcanic Elemental (Earth, Fire, Water)
Volcanic Elementals are a conglomerate of Earth, Water and Fire elementals.
Complete Elementals
# Primal Elemental (Air, Earth, Fire, Water)
Primordial Aspects
Introduced in the Burning Crusade expansion pack. The Primordial Aspects are probably a group of elementals that instead on focusing on the things like fire and air, focus on unique aspects of nature like the night and poison. The only one in game is Murmur, the Primordial Aspect of sound, a boss in the Shadow Labyrinth wing of the Auchindoun instance.
Note that they may not be elementals but in fact elemental-like beings. Murmur is listed as an elemental for game mechanics.
Revenants
Revenants are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young. When the titans defeated the Old Gods and chained them beneath the earth, the wicked revenants and their greater elemental cousins were banished to the Elemental Plane. Locked away from the world they once ruled, the fire of the elementals' hatred of the titans and their creations burned with increasing intensity. As the millennia passed, reckless mortal wizards began to summon elementals back into the physical world. Free at last, many revenants struck out against the mortals that had summoned them and set out to forge their own destiny among their native elements in the world. These evil beings exist only to inflict strife and sow elemental chaos. Though they have limited intelligence, their sheer hatred and will to destroy make them fearful opponents when encountered in the wilds of the world.
Revenants appear as undead Elemental creatures with the ability to cast elemental magics according to their type. Although appearing undead, Revenants have no affiliation with the Scourge as they have some sort of innate immunity to Ner'Zhul's psychic control over undead. They remain neutral in the conflict between the Horde and the Alliance. Many live on the Elemental Plane. They have not appeared in World of Warcraft but were featured in Warcraft III and The Frozen Throne, and the Warcraft RPG. They look similar to floating suits of armor, bound by elemental energy according to their elemental type. They also wield large maces and carry giant shields.
Types of Revenants:
# Death Revenant
# Fire Revenant
# Frost Revenant
# Ice Revenant
# Lightning Revenant
# Revenant of the Tides
# Revenant of the Seas
# Revenant of the Depths
# Deeplord Revenant
Humanoid races
Undead
In addition to the free-willed Forsaken Undead described in the humanoids section, many other, mindless, evil Undead in service of the dreaded Lich King Ner'Zhul and his scourge and others, are present in the warcraft universe. Numerous different types of these Undead creatures exist. Many of these are common staples in numerous fantasy-themed games.
Abominations
An abomination is an undead, ogre-like creature composed of multiple bodies gruesomely sewn together. They are composed of stretched and stitched skin, broken teeth, massive bloated stomachs, and are sporting a massive gash where their mixed entrails hang out. From their back they have an additional limb placed, and carry huge meat cleavers in all three of their hands. During the Third War, they served as heavy melee warriors for the Undead Scourge, however in the present the Forsaken have also utilized them as brutish guards in their cities. Many Abominations, aside from their extreme physical strength, also emit a noxious cloud of pestilence and disease from their rotting innards. This cloud can spread disease or physically weaken anyone who attacks an abomination. Almost all abominations lack any real intelligence, having an I.Q. closest to that of an ogre on average.
Abominations outwardly appear strangely joyful due to their absent-minded expressions and mannerisms, though this is most likely due to their low level of mental capacity. Like their undead cousins, abominations lust for flesh and are known to eat not only the living but the dead as well.
The abominations of the Third War were assembled in Slaughterhouses which can still be found in the Eastern Plaguelands. Opposing the Scourge, however, the Forsaken abominations are made in the Apothecarium of the Undercity and are composed of the parts of humans in captivity of the Forsaken. While for the Forsaken the abominations are primarily kept as guards, some have become highly regarded Forsaken representatives in the military, such as Lieutenant Murp of Alterac Valley.
Important Scourge abominations include Glutton, a constantly hungry abomination found in Razorfen Downs; Ramstein, the ruthless guardian of Baron Rivendare's slaughterhouse in Stratholme; and the titanic Patchwerk, whom Kel'Thuzad uses as his "Avatar of War."
Abominations strongly pay homage to Frankenstein's monster, particularly Thaddius, found in the abomination wing of Naxxramas, who is more metal and machinery than flesh.
Banshees
Banshees were once elf women, returned to a horrible, spectral existence. When the Burning Legion and the kaldorei clashed in the War of the Ancients, 10,000 years ago, many night elf women fell. Their brutal murders returned them as banshees, and for millennia they wandered the world in lamentation, losing ever more of their dwindling sanity. Eventually, the Lich King, Ner'zhul, learned of their existence and recruited them into the Scourge. Banshees fought in the Third War alongside other undead, and when Arthas attacked Quel'Thalas, he found that he could make banshees of high elves as well.
Banshees are undead spirits, many of them from High Elves who were taken and enslaved by the Lich King after his conquest of Quel'Thalas. While under Ner'zhul's control the banshees were kept just aware enough so that they could experience the pain, desperation and anguish of their existence, and were then filled with a desire to spread that pain among the living. Most known for their chilling and deafening screams, banshees can also cast a number of curses.
After the Third War, the Lich King lost control of some of the banshees, including their queen Sylvanas Windrunner. Not long after Arthas raised her as a banshee, she broke from his control, taking fellow banshees with her. She regained her physical body and established the Forsaken. This act gives many banshees hope, and a strong cadre of free banshees can now be seen serving with the Forsaken. Most banshees still remain enslaved to the Lich King's will though, and can be found throughout the Plaguelands. Many wild, unafilliated banshees exist as well. Physically, they appear as spectral elven women, with wild flowing hair and long talon-like hands. Banshees have the unsettling ability to force their way into the bodies of living creatures, thus replacing the creatures' spirits with their own. A banshee who does this, however, loses its original form.
It is thought that some banshees wandered Azeroth long before the Scourge, and were subjugated to the Lich King's will. This is supported by the presence of Banshees in ancient Kaldorei ruins throughout Kalimdor, like Dire Maul.
Bone Golems
Created by the Lich King's necromancers, these golems are the necromancers' bodyguards.
Deadly undead constructs made entirely of bones, Bone Golems are one of the deadlier types of undead employed by the Scourge. Their long, scythe-like arms can cleave through the heaviest of armors. Fortunately, despite their strength, they seem to be rather rare, only appearing in large quantities in the basement of Scholomance.
They also spawned in large numbers and in unlikely places during the Scourge Invasion event, for instance in Silithus.
One notable Bone Golem is Rattlegore, a mini-boss in the Scholomance instance.
Bone Golems, instead of undead, could also be regarded as Elementals, or Constructs, or Miscellaneous.
Death Knights
Death knights are former paladins who have forsaken the Holy Light and entered the service of the Lich King.
The first of the Scourge's death knights was Prince Arthas Menethil of Lordaeron, who succumbed to madness and entered into the service of the Lich King at the beginning of the Third War, after his soul was stolen by the runeblade Frostmourne.
Other once-noble paladins would follow in Arthas' steps. During the fall of Lordaeron, the Order of the Silver Hand was disbanded, and its leader Uther Lightbringer slain. Some of the paladins traveled to the plague-ridden colonies, seeking to continue to help the people of the land. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague. Embittered by this rejection, a few traveled north to find the plague's source.
Much as Arthas had before them, these renegade paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black runeblades and shadowy undead steeds, death knights serve as the Scourge's mightiest generals.
In the new expansion of World of Warcraft, Wrath of the Lich King the player is able to become a Death Knight (Hero Class) through some kind of achievements/quests. (Full detail has not been given about the Death Knight Hero Class and the achievements/quests in order to obtain this soon to be playable Class at this time.)
Flesh Giants
Flesh Giants would appear to be the next step up from the common Abomination. A horrific combination of flesh and machine, they just recently appeared for the first time in the halls of Naxxramas.
Flesh Titans
Flesh Titans are the most powerful constructs of the Scourge. What little knowledge there is points to the Flesh Titans as being far more intelligent than other constructs and possessing deadly electrical powers. The only known Flesh Titan is Thaddius, a boss in the Naxxramas Instance.
In the first days of the patch 1.11 PTRs, the Flesh Titan Thaddius could be heard howling in pain and begging to be put out of his misery. Judging from this, it would seem that his maker accomplished something extraordinary: creating what could possibly be the first sentient construct on Azeroth.
Flesh Titans are strongly inspired by Frankenstein's monster.
Fungal Monsters
Giant walking fungi creatures that embody the undeath plague and its contaminating effects. They are one of the newer creations of the scourge. They can be found in the Naxxramas instance.
Ghosts
Spectral spirits of the deceased. They resemble see-through, often bluish versions of who they were in life. Most ghosts are harmless reflections of what they were when they still lived, and are invisible to normal eyes. But this is not always the case. Ghosts who have a strong desire for revenge are often tied to the physical plane by that desire. Some ghosts are even forced to remain in the physical plane by an outside force, or tied to the physical by an inanimate object they cherished when alive (such as some of the more powerful Kirin'Tor mages in Netherstorm). Such ghosts are generally hostile, and not only are capable of damaging fully corporeal/living creatures, but will attack and do so on sight.
Unlike wraiths and shades, it's easily possible to see which race a ghost belonged to while it was living because despite being bluish and see-through, there is little difference in their appearance as they were in life, and their race is clearly identifiable.
Ghouls
Ghouls are the shock troops of the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
During the third war, ghouls were used as basic attack units, and also used to harvest lumber to build scourge structures.
Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge, heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood.
Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath. Despite all this, Ghouls are not particularly intelligent, being mindless monsters with the intelligence of a creature such as an Ogre or Gnoll at best, and understand little aside from hobbling around and tearing apart any foe they see.
Liches
During his mortal life as the warchief of the orcish Horde of Draenor, Ner'zhul commanded a number of Orcish warlocks, shamans, and even some of Gul'dan's death knights. When these wicked sorcerers were captured by Kil'jaeden and the Burning Legion after the destruction of Draenor, they were transformed into twisted aberrations of their former selves. These liches possessed tremendous magical powers, yet their immortal, undead bodies were bound to the iron will of Ner'zhul. Since the liches showed unswerving loyalty to their master, Ner'zhul granted them control over the furious elements of the cold north. Now, the liches wield frost magic along with their own considerable necromantic spells. Other Lichs are raised important members of the Cult of the Damned, and at least Kel'Thuzad has become one out of free will, and even considers the new eternal life a gift for his servitude.
Every lich has a physical object called a phylactery that contains its soul. As long as a lich's phylactery remains intact and undamaged, the lich will eventually regenerate its body and return to life. It's unclear if the phylacteries are common knowledge, and thus, liches thought dead may still return.
A lesser type of lich is known as a lichling. Many lichlings can be found in Azshara.
Shades
Shades are disembodied spirits and are similar to ghosts in that they are the spectral remains of a once-living person. They are far more chaotic and bestial than ghosts however, and more dark and spectral, with their original race being impossible to determine. These often restless spirits are mostly found in the Plaguelands, other undead-infested areas, and the village surrounding the mysterious tower of Karazhan. Because they do not have a real body, some shades are immune to physical damage.
Due to their invisibility, shades are employed by the Scourge as spies and scouts. They are created from the sacrifice of acolytes of the Cult of the Damned.
In Warcraft III, they can't attack, but in World of Warcraft, they attack with shadow-based spells and melee attacks.
Skeletons
Some skeletons are animated through necromancy. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers are able to cast magical spells. Whatever they attack with skeletons are basically mindless automatons who are either directly controlled, or made to follow a specific order from their creator. If sufficiently damaged, the magic holding their bones together will dissipate, and they will crumple lifelessly to the ground.
Some skeletons, however, actually seems to possess some kind of intelligence, like Mordresh Fire Eye, found in Razorfen Downs. He can be seen talking to and encouraging his brethren, holding a speech about how the undead Scourge will consume the whole of Kalimdor.
In addition to the skeletons described here, some others may be other types of undead that are simply very old and all their flesh has rotted away, leaving nothing but bones.
Undead Beasts
An Undead Beast resembles an Abomination, only fashioned entirely out of animal parts instead of human parts. Undead Beasts are one of the newer creations of the Scourge and are only found stalking the corridors of the dreaded Naxxramas. The most famous Undead Beast is Gluth.
Wights
Wights are an unusual species of undead used occasionally by the Scourge. They most closely resemble a zombie, but their bodies have grown to montrous sizes and are horridly deformed. It is unknown how this transformation occurred. They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.
With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. However, they are frequently quite intelligent, and seem to retain the mind that they had in life.
It is only assumed that these creatures are called "wights" due to the fact that their model is called a wight. They have only appeared so far in the form of named bosses, two of which were called wights in an article about the Thaddius fight.
"As your group falls into disarray and scatters, caught unaware and slaughtered one by one by the two gruesome wights that descended from platforms higher up in the room, you wonder to yourself what kind of twisted nightmare spawned this monster."
As with the Voidwalker, Shade and the Fire Elemental, Wights have the same attack animations, run animation, model layout, etc. as that of a Bog Beast.
Wraiths
Wraiths are spirit-beings, similar to ghosts, banshees and shades in that they are the spectral forms of a once-living person. Unlike banshees, who appear to be formed only from the souls of undead women, wraiths can be of either gender. They also appear to be of either elven or human origin most of the time. Some trolls in Zul'Gurub and the Sunken Temple manifest as wraiths before they die. Wraiths appear as partially see-through shapes with a roughly humanoid shape, although notably missing legs, and with a shapeless, incorporeal, unidentifiable head.
They are typically either bluish or purple, and turn into a little ball when destroyed.
Zombies
Zombies are one of the simplest and most common of undead. They are reanimated corpses who have not yet completed the transition into the "true" undeath form of Ghouls.
Like Ghouls, zombies were once men, peasants and warriors alike. They lack a lot of the intelligence their risen comrades do, even in comparison to Abominations. Slow moving and instinctual, you can find these creatures within the areas either once or still under Scourge control.
Zombies due to their lack of intelligence and their numbers are often used as fodder in the front lines of the Scourge. Most do not seem to be affiliated with any group and just mindlessly wander.
Some Zombies have managed to be part of the Forsaken and seem to have rational thought.
Zombies can be found most notably in Tirisfal Glades, the Western Plaguelands and the Eastern Plaguelands.
Miscellaneous races
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