RealTaken is an online company, known for their browser-based games. The site was first launched in 2007 by Tom McDonough. Tom McDonough was only 15 when he founded the company in October 2007, and today provides a high graphical selection of games that are classic as well as new creations. It is the future of online gaming. Its popularity originally arose from a game called Age Of War. Most games are created in Adobe Flash or Shockwave. A few are written in Java.
RealTaken showcases a variety of games categorized in several genres including racing, RPG, shooting and more. Some games are embedable and usable on your own websites or message boards. Games include: Age Of War, 13 Days In Hell, Terrascape, Heli Attack 3 and more great games. Currently the site's top-rated game is 13 Days In Hell, as it has the most people play it each day. However, if the number of people who play each game outside of RealTaken's Web page each day is relevant, 13 Days In Hell has the most players and is the most popular.
RealTaken showcases a variety of games categorized in several genres including racing, RPG, shooting and more. Some games are embedable and usable on your own websites or message boards. Games include: Age Of War, 13 Days In Hell, Terrascape, Heli Attack 3 and more great games. Currently the site's top-rated game is 13 Days In Hell, as it has the most people play it each day. However, if the number of people who play each game outside of RealTaken's Web page each day is relevant, 13 Days In Hell has the most players and is the most popular.
Introduction
Usine is a universal audio software especially designed for live or studio utilisation. Usine was originally created by a musician (Olivier Sens) and audio engineers to respond to their specific problems in a lot of domains like live sampling, effect processing or sound design. Usine is a real musical instrument, flexible and powerful if you like to transform, resample the sound on stage, improvise and create unusual effect.
Usine is an patch oriented sound software where you can add plug-ins and connect them without restriction. The main purpose of this program is to provide a real time analysis of an input signal and then react with, and modify plug-in parameters to produce the sound.
Features
* Build modular sound processing: creates patch with "modules" and connect them by virtual wires very simply.Analyse input or generated sound, for example pitch, peaks or dynamics to create adaptive effects, modify any parameter in real time.
* Use the built-in virtual mixing table to mix the sound produced by different patches on each tracks (up to 16).Organize patches, sounds, and effects on a timeline with the sequencer mode. Create complex automations curves. Very powerful Modular Mixing concept
* Unlimited number of internal audio buses.
* SMPTE synchronization with external sequencers. MIDI Time Code and MIDI Machine Control support.
* Create huge, creative or stupid audio routing within the mixing table. For example, routing, a patch output to another patch input, or create a virtual master effect send and return, etc.
* Manage 20 external audio sources (10 stereo) and apply different effects to any of them.
* Create flexible Surround (up to 16 channels) projects: all audio tracks are 7.1, 8.0 or 16.0. The output sound can routed to any of the 20 available outputs, depending on your sound card.
* Create inserts patches on any input / output channels. For example a master limiter or a master reverb.
*Complete VST® processing: You can use any VST instruments or effect in patches and modify any VST Parameter in real time. Create a front-end simple interface.
* Complete MIDI automation: assign any Usine visual object to a midi controller very simply by using the midi-learn command.
* Complete integration of motorized external controllers.
* Complete MIDI input/output management, for VSTi instruments or external expanders.
* Load up to 256 patches in memory in a "grid" and activate them as you want in real time.
* Synchronize patches and VST plug-ins with a master tempo. Use unusual and absurd tempo from 0! To 10000000000!
* Record your creations directly on the hard disk in real time: separate tracks, inputs and outputs.
* All Usine functions are "real-time", and you can resample, modify, input sound on the fly.
* Of course, save patches, complete workspaces, and configurations, for a very quick adaptation to different projects.
* Use any sample rate, depending on your Asio sound card. Usine has a 32 bit floating point audio engine.
* Unlimited number of internal Audio, Data and Midi buses,
* Unlimited Undo/Redo.
* Include scripting capabilities to create complex patches in a Pascal-like language,
* Full Open Sound Control (OSC) compatibility to communicate with other computers connected to the network or Internet,
* If you are a C++ or Delphi programmer you can easily create new users modules with the API.
Links
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fr: Sensomusic Usine
Usine is a universal audio software especially designed for live or studio utilisation. Usine was originally created by a musician (Olivier Sens) and audio engineers to respond to their specific problems in a lot of domains like live sampling, effect processing or sound design. Usine is a real musical instrument, flexible and powerful if you like to transform, resample the sound on stage, improvise and create unusual effect.
Usine is an patch oriented sound software where you can add plug-ins and connect them without restriction. The main purpose of this program is to provide a real time analysis of an input signal and then react with, and modify plug-in parameters to produce the sound.
Features
* Build modular sound processing: creates patch with "modules" and connect them by virtual wires very simply.Analyse input or generated sound, for example pitch, peaks or dynamics to create adaptive effects, modify any parameter in real time.
* Use the built-in virtual mixing table to mix the sound produced by different patches on each tracks (up to 16).Organize patches, sounds, and effects on a timeline with the sequencer mode. Create complex automations curves. Very powerful Modular Mixing concept
* Unlimited number of internal audio buses.
* SMPTE synchronization with external sequencers. MIDI Time Code and MIDI Machine Control support.
* Create huge, creative or stupid audio routing within the mixing table. For example, routing, a patch output to another patch input, or create a virtual master effect send and return, etc.
* Manage 20 external audio sources (10 stereo) and apply different effects to any of them.
* Create flexible Surround (up to 16 channels) projects: all audio tracks are 7.1, 8.0 or 16.0. The output sound can routed to any of the 20 available outputs, depending on your sound card.
* Create inserts patches on any input / output channels. For example a master limiter or a master reverb.
*Complete VST® processing: You can use any VST instruments or effect in patches and modify any VST Parameter in real time. Create a front-end simple interface.
* Complete MIDI automation: assign any Usine visual object to a midi controller very simply by using the midi-learn command.
* Complete integration of motorized external controllers.
* Complete MIDI input/output management, for VSTi instruments or external expanders.
* Load up to 256 patches in memory in a "grid" and activate them as you want in real time.
* Synchronize patches and VST plug-ins with a master tempo. Use unusual and absurd tempo from 0! To 10000000000!
* Record your creations directly on the hard disk in real time: separate tracks, inputs and outputs.
* All Usine functions are "real-time", and you can resample, modify, input sound on the fly.
* Of course, save patches, complete workspaces, and configurations, for a very quick adaptation to different projects.
* Use any sample rate, depending on your Asio sound card. Usine has a 32 bit floating point audio engine.
* Unlimited number of internal Audio, Data and Midi buses,
* Unlimited Undo/Redo.
* Include scripting capabilities to create complex patches in a Pascal-like language,
* Full Open Sound Control (OSC) compatibility to communicate with other computers connected to the network or Internet,
* If you are a C++ or Delphi programmer you can easily create new users modules with the API.
Links
*
fr: Sensomusic Usine
Interpunk is an online store that specializes in punk and other underground music. The store is built in such a way as to allow bands and record labels to sell their products directly through the site.
History
Interpunk was started in 1997 by two fans of punk rock. It began in a closet with $200 worth of Screeching Weasel shirts and CDs, and eventually moved to a bedroom, then a basement, then to a warehouse. After tons of hard work and countless sleepless nights Interpunk grew into being one of the largest punk rock stores in the world. It now has 30 full-time employees.
History
Interpunk was started in 1997 by two fans of punk rock. It began in a closet with $200 worth of Screeching Weasel shirts and CDs, and eventually moved to a bedroom, then a basement, then to a warehouse. After tons of hard work and countless sleepless nights Interpunk grew into being one of the largest punk rock stores in the world. It now has 30 full-time employees.
The Concordia-class Fleet Carrier was the standard carrier of the Terran Confederation Space Navy in Wing Commander during the Kilrathi War.
The Concordia-class carriers have a fighter wing capacity of 96 starfighters, compared to 40 for the smaller but otherwise similar Ranger-class Light Carrier. Weapon armaments include eleven dual laser batteries.
List of notable Concordia-class carriers
*TCS Ark Royal
*TCS Armageddon
*TCS Concordia (class leader, destroyed 2634)
*TCS Freedom (Destroyed, 2666)
*TCS Hermes (destroyed, 2669)
*TCS Invincible
*TCS Kalamazoo
*TCS Kennedy
*TCS Kirsk
*TCS Lexington (CV-44)
*TCS Leyte Gulf
*TCS Liberty (Scrapped)
*TCS Lincoln
*TCS Moskva (Destroyed 2668.364)
*TCS Petrov
*TCS Princeton (CV-48) (captured by Border Worlds 2673)
*TCS Saratoga
*TCS Verdun (Destroyed 2668.364)
*TCS Viking
*TCS Viper (Destroyed)
*TCS Winterrowd (Destroyed 2669)
The Concordia-class carriers have a fighter wing capacity of 96 starfighters, compared to 40 for the smaller but otherwise similar Ranger-class Light Carrier. Weapon armaments include eleven dual laser batteries.
List of notable Concordia-class carriers
*TCS Ark Royal
*TCS Armageddon
*TCS Concordia (class leader, destroyed 2634)
*TCS Freedom (Destroyed, 2666)
*TCS Hermes (destroyed, 2669)
*TCS Invincible
*TCS Kalamazoo
*TCS Kennedy
*TCS Kirsk
*TCS Lexington (CV-44)
*TCS Leyte Gulf
*TCS Liberty (Scrapped)
*TCS Lincoln
*TCS Moskva (Destroyed 2668.364)
*TCS Petrov
*TCS Princeton (CV-48) (captured by Border Worlds 2673)
*TCS Saratoga
*TCS Verdun (Destroyed 2668.364)
*TCS Viking
*TCS Viper (Destroyed)
*TCS Winterrowd (Destroyed 2669)