"verb: to conduct one's business
by exhibiting values and principles
that differentiate and win in the marketplace"
The word "Out-behave" is not a word currently recognised by any dictionary. It is most frequently used as part of the concept of - Outbehaving the competition. This idea is explored in considerable depth by author, LRN Inc Chaiman and CEO and ethics thought leader Dov Seidman.
The thesis: In this transparent world, "how" you live your life and "how" you conduct business matters more than ever, because so many people can see in and directly tell so many others about it.
For individuals, this means second chances will be tougher to come by. Says Seidman:
"In the information age, life has no chapters or closets; you can leave nothing behind, and you have nowhere to hide your skeletons. Your past is your present."
For businesses (and nonprofits) likewise, it will be tougher to clean up your messes, since everybody is a reporter with global reach.
But there are opportunities too for organizations that figure out how to excel, differentiate and compete at behaving well. That's where Seidman's "How" comes from -- how you engage customers (donors), how you keep your promises, how you collaborate with partners, how you build trust and so forth.
In a flatter, consolidating world our real differentiator is our culture, in order to win we need to behave better than our competitors in every action we take.
The out-behave concept has been discussed at length in the following areas:
The Agitator website -
Thomas Friedman, author of The World is Flat -
On TV at the Businessweek site -
Interview with Dov Seidman at PersonalLifeMedia.com's DishyMix podcast -
EllaZ Systems labels itself a cooperative effort to explore the limits of natural language interaction with methods including conventional stimulus-response (chatbot), expert systems, and various programmatic processes. The result is a type of AI that EllaZ calls "Artful Intelligence."
Another development of EllaZ Systems' technology is an audio-only version that uses text-to-speech (TTS) and automatic voice recognition tools (not available on-line).
They have also developed a chatbot based on George W. Bush called AI Bush.
Ella
In international contests, Ella tied for 2nd in the 2001 Loebner Prize Contest, and won 1st in the 2002 Loebner Prize Contest. She also placed third overall and third in the functional category in the 2004 Chatterbox Challenge.
Features
EllaZ Systems claims to have developed the most advanced natural language robot. The intended effect of this large variety of possible natural language interaction is to make a User feel that a human-like conversation is being had with the system.
The following features are all accessed with ordinary English input.
Functional abilities
(relying on static data in the system)
* Book Library and Reader
::. . . "Show your book list."
::. . . "Please open Steep Trails."
::. . . "I need to go. Note that I am at the beginning of chapter 22."
* Crossword puzzle help
::. . . "What words match the pattern szy?"
* Country Information (CIA World Factbook)
::. . . "Where is Zimbabwe?"
::. . . "Tell me about the United Kingdom."
::. . . "What is the capital of Georgia?"
* Note Taking
::. . . "Take a note: Must remember to debug state issues in EllaTalk.aspx"
::. . . "Update my notes with the changes I made."
* Trick Questions & Comments
::. . . "Black is white."
::. . . "How much is a billion divided by zero?"
::. . . "Calculate the square root of minus two."
::. . . "What color is purple rice?"
* Unit Conversions
::. . . "Convert 35 C into F."
::. . . "Convert 4 light-years into miles."
::. . . "How many gills are in a hogshead?"
* Word Math
::. . . "Calculate twelve to the power of minus two-thirds."
::. . . "What is ten bakers dozen plus half a gross?"
::. . . "Calculate seventy-seven over pi!"
::. . . "How much is twenty fives?"
* WordNet
::. . . "What is the meaning of life?"
::. . . "What words end with ant?"
::. . . "Tell me the hyponyms of flower."
::. . . "What are the hypernyms of fuchsia?"
Games
* Chess - next move suggestion, famous chess quotes (only for AI Bush)
* Blackjack - an expert systems dispenses advice as a human dealer would
* Rock-Paper-Scissors - also known as "Roshambo"
* Guess-the-Number - even simple games show the power of natural language interaction
* Slot Machine - sound effects include calling out the symbols with appropriate intonations
* I Ching (Yi Jing) - ancient source of fortune telling and advice
Convuns
(conversational units)
* Fables . . . Do you have any fables about goats?"
* Images . . . "I would like to see a picture of a yellow flower."
* Jokes . . . "Tell me a joke about snakes and lawyers."
* Limericks . . . "I want to hear one of your limericks."
* Maxims & Proverbs . . . "Do you have any sayings about glory?"
* Music . . . "Let me hear some music by Robby Garner."
* Poetry . . . "Do you have another Emily Dickinson poem?"
* Quotes . . . "How about one of your quotes?"
* Tongue . . . Twisters "Let me hear a tongue twister."
* Trivia . . . "I would like to hear some trivia about fish."
Interface
(web browser access)
* 88 "Ella" images used to express over 20 emotions
* Audio player for Jokes, Limericks, and Poems
* Change background tile color, or use default light blue
* Citations and links to Convun content as available
* Image captions
* View selected operating variables, via button mouseover
* Lyrics and descriptions for music, as available
* Random talking tips, via button mouseover
* Optionally remove large image display for slower connections
* Screen saver mode - as requested or after being ignored
Learning
* Allows repeat when User includes "again" or "repeat" in input
* Avoids repeating comments, Convuns, images via DB records
* Remembers User information, notes, dialog on return (registered User)
* Solicits and stores User name, age, marital status, career, interests
* Uses recent conversation and User information to display images
Personality
* Based on the real-life Zhang Ying of Tianjin, China
* Side-steps inevitable profane and sexual conversation
* Utilize emotional expresses for game play results and elsewhere
* Uses her unique functions and knowledge to converse smoothly
Web Services
(results displayed conversationally and in detailed tables)
* Global Weather
::. . . "What is it like in Paris, Texas?"
::. . . "What is the temp in Tianjin?"
* Currency Exchange Rates
::. . . "How much Canadian money can I get with 2,000 Yuan?"
* Precious Metal Prices
::. . . "How much Platinum can $10,000 buy?"
* Stock Values
::. . . "What is the price of 200 shares of Microsoft, 200 GE, and 700 Xerox?"
Utilities
(miscellaneous conversation tools)
* Correct common misspellings and typos in input
* Normalize input by expanding contractions and abbreviations
* Normalize input by translating emoticons
* Recognize ALL-CAPS input and comment accordingly
* Recognize non-English input
* Recognize Pig Latin input, and reply in Pig Latin
* Respond appropriately to knock-knock jokes from user
In addition to direct Convun requests, Convuns are used to stimulate and assist conversation, as in "Should I tell you a great joke about a father and son?" After presenting a Convun, Ella may ask if the User approves. The answers are used to build a profile of the User's interests, as in "Do you enjoy this type of joke? I'd like to know." More detailed suggestions are possible also, such as "Would you like me to play a track entitled 'Beryllium Zinc 2.0' -- that was created by Black Monolith, with Robby Garner?"
. Gameplay
N/A to be announced
Weapons
Segma will include weapons such as Pistols, Assault Rifles, Mini Guns, Shotguns, Sniper Rifles, Laser guns, flamethrowers and Rocket Launchers. The game will also include knives and grenades.
Multiplayer
Segma is planned to feature a four-player split screen co-op mode as well as a four-player online co-op mode. At Ubidays, it was revealed that all four squad members were player enabled and could be played co-operatively by joining the game. Multiplayer can be played with one to three extra players through combinations of online, split-screen, or LAN. Multiplayer games will also include narrative-based missions to complete, and the game will accommodate up to 32-player online battles. One of the new modes on the game for multiplayer is PS3 vs. Xbox 360 vs. PC. Basically its like if you have a PS3 for example you are on the PS3 side. Same goes with Xbox 360 and PC. Segma will feature up to four person co-op play.
Plot
It’s 2032 AD in the game and it revolves around Segma (Planet X). That planet orbits by the sun and earth every 3600 years. It’s coming back again 2048; that’s a bad thing , On Segma lives intelligent being other then humans, that are having a civil war. One is on the human side Mazuri and on the other side is the Arons the actual bad guys. Long ago on earth before humans became the dominate species of the planet. An alien civilization lived here; they didn’t like earth so they moved to Segma during the orbit. Before they left they Genetically cloned themselves into making us humans. Because of the civil war the Arons want earth back and use us as slaves. The game is called segma for a reason. The arons call their homeworld Segma.
The main character Jason is a regular civilian, used to work with the swat, has a family. On one night in the spring Jason and his family were getting ready to eat out. Explosions everywhere Jason tries to evacuate the city with but his family ends up dead. (So he thinks). The key part of the game is now Jason must get his revenge on the arons and discover many more secrets than I just told you about.
Development
Segma was first announced at E³ 2007. It makes use of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their own in order to have more freedom in the features and game design. The engine provides various graphical effects. Lighting is mainly baked but the Id Tech 5 also has support for Real Time Lighting and has a high-dynamic range. Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping and Parallax Mapping technologies. The game runs at 30 fps because the team felt that 60 fps was not needed for the pacing of the game. The AI system, "ConspireTM", is designed to allow enemies to dynamically react to other characters and the environment.
Promotional photo for Andrew Smith "Segma"
The game was originally set to be released simultaneously on the PC in Summer 2007. However, the release date was pushed back to early 08’, and it was announced that Sony's E³ 2007 press conference that Segma would be for the PlayStation 3, Xbox 360, PC. The game has since been delayed further, and is now set for unknown release date. However, 2020 Vision Studios have stated that the delays have allowed them to include several new features into the game.
On December 14th, 2007 Ubisoft announced that alternative keyboard player Andrew Smith lead designer had written and recorded an original song inspired by Planet X. The song, which is also entitled "Segma", is due for release to coincide with the game's launch TBA. "Segma" will be released and promoted as a full-fledged single and music video, not just as an exclusive download with the video game. Segma will support the PlayStation 3's new Dualshock 3 rumble controller.
Multimedia Esperanto is a formal artificial language for the modeling of multimedia content. The name derives from Esperanto and emphasizes the ambition to foster accessibility and semantic understanding of multimedia contents for every human independently on sensual or cognitive deficiencies and disabilities or cultural origin. It allows to provide every human with a uniform semantic and artistic impression of an arbitrary multimedia content.
The grammar and vocabulary are based on multimedia structures like certain color sequences and specific pattern arrangements (Visual Archetypes). As an artificial language, Multimedia Esperanto is not genealogically related to any ethnic language.
Originally defined by Philipp E. Haindl and further developed by a group of French and Austrian students, Multimedia Esperanto now is a versatile and universally applicable modeling language, which harnesses the human's individualities for its constant enhancement and expansion.