Operation Think Pink (OTP) is a non-profit organization designed to advance the educational opportunities available to the women on the margins of social, economic and political life, by sponsoring qualified candidates’ graduate studies.
The project of OTP
Operation Think Pink has been founded by a team of volunteer to promote higher education for women to overcome serious problems across social, economic and political life. The areas of intervention are localized for now in underdeveloped or distressed nations. Higher education will equip women with the cultural and economical chances to provide leadership, community service, education and human development, for the good of their respective countries.
OTP believes that rebuilding a successful and sustainable government for these countries requires the inclusion of all citizens. Higher education will provide women with the tools they need to assume leadership roles in the human development of their country.
The project of OTP
Operation Think Pink has been founded by a team of volunteer to promote higher education for women to overcome serious problems across social, economic and political life. The areas of intervention are localized for now in underdeveloped or distressed nations. Higher education will equip women with the cultural and economical chances to provide leadership, community service, education and human development, for the good of their respective countries.
OTP believes that rebuilding a successful and sustainable government for these countries requires the inclusion of all citizens. Higher education will provide women with the tools they need to assume leadership roles in the human development of their country.
Oasis Disc Manufacturing is a CD and DVD manufacturing companies specializing in serving independent musicians, film makers, and other content providers, including John Legend, John Mayer, the late Babatunde Olatunji, Richard Thompson, Ingrid Michaelson, and others. It has offices in Washington D.C. and Manhattan.
Oasis and its President Micah Solomon have been subjects of business case studies, such as those in Seth Godin's bestseller Purple Cow: Transform Your Business by Being Remarkable ((and in the Seth Godin ebook Micah's Site), in Success Magazine, and elsewhere which focus on Oasis's methodologies in customer service, customer preference tracking, and provision of promotional services for customers.
Formerly known as Oasis CD Manufacturing, it was incorporated in 1991 and first rose to prominence in 1995 when President and Founder Micah Solomon (a musician and alumnus of Berklee College of Music and Brown University) created the OasisSampler series of radio broadcast samplers to promote the music of its clients nationwide.
Oasis Disc Manufacturing introduced multiple environmental packages not available elsewhere, including the BottleTray Digipak (made from post-consumer water bottles), the Potato Tray™ Digipak (made from compostable potato starch), The Rough Look wallet made from 100% post-consumer Kraft board, and related products.
Oasis Disc Manufacturing and Micah Solomon collaborated with CD Baby President Derek Sivers starting around 1999 in the expansion of CD Baby when Sivers partnered with Oasis to distribute the complete Oasis artist roster at the CD Baby store (an arrangement still valid currently). Oasis later rolled its own partnership with Apple's iTunes Music Store into the CD Baby Digital Distribution program as well, ensuring a direct conduit for its clients and a broad source of artists for CD Baby as well.
Oasis has been involved in charitable campaigns initiated by its musical clients, including World Hunger Year created by the late Harry Chapin and continued by Oasis client Jen Chapin, and the "Wash Your Hands" anti-H1N1 campaign of client Bill Harley. Its President and Founder Micah Solomon has been one of the recipients of WAMA's (Washington Area Music Association)'s Executive of the Year award.
Oasis and its President Micah Solomon have been subjects of business case studies, such as those in Seth Godin's bestseller Purple Cow: Transform Your Business by Being Remarkable ((and in the Seth Godin ebook Micah's Site), in Success Magazine, and elsewhere which focus on Oasis's methodologies in customer service, customer preference tracking, and provision of promotional services for customers.
Formerly known as Oasis CD Manufacturing, it was incorporated in 1991 and first rose to prominence in 1995 when President and Founder Micah Solomon (a musician and alumnus of Berklee College of Music and Brown University) created the OasisSampler series of radio broadcast samplers to promote the music of its clients nationwide.
Oasis Disc Manufacturing introduced multiple environmental packages not available elsewhere, including the BottleTray Digipak (made from post-consumer water bottles), the Potato Tray™ Digipak (made from compostable potato starch), The Rough Look wallet made from 100% post-consumer Kraft board, and related products.
Oasis Disc Manufacturing and Micah Solomon collaborated with CD Baby President Derek Sivers starting around 1999 in the expansion of CD Baby when Sivers partnered with Oasis to distribute the complete Oasis artist roster at the CD Baby store (an arrangement still valid currently). Oasis later rolled its own partnership with Apple's iTunes Music Store into the CD Baby Digital Distribution program as well, ensuring a direct conduit for its clients and a broad source of artists for CD Baby as well.
Oasis has been involved in charitable campaigns initiated by its musical clients, including World Hunger Year created by the late Harry Chapin and continued by Oasis client Jen Chapin, and the "Wash Your Hands" anti-H1N1 campaign of client Bill Harley. Its President and Founder Micah Solomon has been one of the recipients of WAMA's (Washington Area Music Association)'s Executive of the Year award.
Hole-In or Calahoyo is local game in the Philippines played outdoors by two (2) to ten (10) players. Accurate targeting is the skill developed in this game because the objective of each player is to hit the anak
with the use of the pamato, trying to send it to the hole.
Materials
pamato (big, flat stone) and anak (small stones or objects)
Procedure
1. Dig a small hole in the ground.
2. Draw a line (throwing line) opposite the hole, about five or six meters far.
3. Draw a longer line between the hole and throwing line.
4. Each player must have a pamato and an anak.
5. Place all anak on the throwing line.
6. Players try to throw their pamato into the hole from the throwing line.
7. Player whose pamato is in the hole or nearest the hole will have the chance for the first throw.
8. Using the pamato, first thrower tries to hit the anak, attempting to send it to the hole.
9. Players take turns in hitting their anak until one of them gets into the hole, with the players taking turns a complete round and so on.
10. The game goes on until only one anak is left outside the hole.
11. All players who get their anak inside the hole are declared winners, while the one with the anak left outside the hole is the alila (loser) or muchacho.
12. Alila or Muchacho will be punished by all the winner/s as:
a) Winners stand at the throwing line with their anak beyond line A-B (longer line between hole and throwing line)
b) Winners hit their anak with their pamato.
c) Muchacho picks up the pamato and returns it to the owner.
d) Winners repeat throwing as the muchacho kepps on picking up and returning the pamato as punishment.
e) Winners who fail to hit their respective anak will stop throwing.
f) The objective is to tire the loser as punishment.
g) When all are through, the game starts again.
with the use of the pamato, trying to send it to the hole.
Materials
pamato (big, flat stone) and anak (small stones or objects)
Procedure
1. Dig a small hole in the ground.
2. Draw a line (throwing line) opposite the hole, about five or six meters far.
3. Draw a longer line between the hole and throwing line.
4. Each player must have a pamato and an anak.
5. Place all anak on the throwing line.
6. Players try to throw their pamato into the hole from the throwing line.
7. Player whose pamato is in the hole or nearest the hole will have the chance for the first throw.
8. Using the pamato, first thrower tries to hit the anak, attempting to send it to the hole.
9. Players take turns in hitting their anak until one of them gets into the hole, with the players taking turns a complete round and so on.
10. The game goes on until only one anak is left outside the hole.
11. All players who get their anak inside the hole are declared winners, while the one with the anak left outside the hole is the alila (loser) or muchacho.
12. Alila or Muchacho will be punished by all the winner/s as:
a) Winners stand at the throwing line with their anak beyond line A-B (longer line between hole and throwing line)
b) Winners hit their anak with their pamato.
c) Muchacho picks up the pamato and returns it to the owner.
d) Winners repeat throwing as the muchacho kepps on picking up and returning the pamato as punishment.
e) Winners who fail to hit their respective anak will stop throwing.
f) The objective is to tire the loser as punishment.
g) When all are through, the game starts again.
Hawk and Chicken or Lawin at Sisiw is a Philippine local game played by 10 or more players. This can be played indoors or outdoors.
Procedure
1. Choose one player as hawk and another as hen.
2. Assign other players as chickens.
3. Arrange the chickens one behind the other.
4. Chickens hold the waist of the one in front of him or her.
5. The hen positions in front of the file of chickens.
6. Hawk will buy a chicken from the hen.
7. Hawk will then take the chicken, asks him/her to hunt for food and goes to sleep.
8. While the hawk is asleep, the chicken will return to the hen.
9. Hawk wakes up and tries to get back the chicken he bought while the hen and other chickens prevent the hawk from catching the chicken.
10. If the hawk succeeds, the chicken is taken and punished.
11. If the hawk fails to catch the chicken, hawk will try to buy another chicken.
Procedure
1. Choose one player as hawk and another as hen.
2. Assign other players as chickens.
3. Arrange the chickens one behind the other.
4. Chickens hold the waist of the one in front of him or her.
5. The hen positions in front of the file of chickens.
6. Hawk will buy a chicken from the hen.
7. Hawk will then take the chicken, asks him/her to hunt for food and goes to sleep.
8. While the hawk is asleep, the chicken will return to the hen.
9. Hawk wakes up and tries to get back the chicken he bought while the hen and other chickens prevent the hawk from catching the chicken.
10. If the hawk succeeds, the chicken is taken and punished.
11. If the hawk fails to catch the chicken, hawk will try to buy another chicken.