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128,560 Wikipedia Articles Preserved

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Articles
St. Canard is a fictional city which appears in Disney's animated television series Darkwing Duck. St. Canard is the home of Darkwing Duck, Gosalyn Mallard and most of their supporting cast. It is in or adjacent to the fictional state of Calisota, the setting of other Disney cartoon cities.

A city of skyscrapers, St. Canard is located on the edge of Audubon Bay. Audubon Bay is named after the ornithologist John James Audubon. The Audubon Bay Bridge connects St. Canard to Duckburg, the residence of most of the Ducktales gang. Darkwing Duck's secret headquarters sit on the top of the Audubon Bay Bridge.

Various members of Darkwing's gallery of rogues have tried to conquer St. Canard. The Fearsome Five came very close, ruling it for about one to three days. However, St. Canard was eventually overcome, not by the villains, but by Darkwing himself; in an alternate future, Darkwing Duck becomes DarkWarrior Duck, a crazed, and deadly version of his original identity. Prompted by the disappearance of his daughter Gosalyn, DarkWarrior rules the city with an iron fist. This alternate future was apparently destroyed altogether when Gosalyn and her unintending 'kidnappers', Quackerjack and Megavolt, returned to the present day of the series.

The city's name comes from the French word canard which means "duck".

St. Canard bears a passing resemblace to Batman's Gotham City, and can be considered a light-hearted spoof.
Articles
Unlike the two previous Mother games, Mother 3 does not have any giant cities. Mainly, it is composed of various mountains, forests, and a village, but there is a somewhat carnival-looking city during Chapter 8.

Tazmily Village

is a fictional location in the video game Mother 3.

Tazmily Village is the only settlement on the island during the first six chapters. Southern Tazmily contains Flint, Lucas, Claus, and Hinawa's house. The central area consists of Thomas' Bazzar, the YADO Inn, a mansion, and a couple of houses. It is the main area of the town where people can go and talk and relax. Eastern Tazmily holds a farm, another house, and Duster and Wes' home. As well as a river. Northern Tazmily is a crossroads of sorts. Usually Leda, the town watchman who literally has his "head in the clouds," is standing there ringing the bell when a problem arises. The crossroads connects the cemetery, the forest, a tunnel, and the town itself. There is also a church located near the forest entrance where players can input their name in Japanese katakana, hiragana, or Alpha-Numerical characters.

Three years after the Pig Army takes control of the town, things significantly change. A bakery opens up and the inn becomes a hotel. 21st Century technology is also introduced. Periodically, blasts of lighting will hit people who do not own a happy box. Duster and Wes' home becomes a Retirement Home and the local farm becomes a training ground for Pig Army recruits.

The population of Tazmily is relatively small (This is excluding the other citizens of the Nowhere Islands) with a total of 42 people. There are also 2 dogs (a stray and Boney), 1 parrot, and various mice and birds.

While the religion of Tazmily's citizens is never revealed, they worship a dragon who protects the islands (Who turns out to be real unbeknownst to the people). There is even a prayer room where they can pray and worship and the player can input their name. The most religious of the people is Johnel, who worships every day.

There really is no economy up until the fourth chapter. However, there was a Bazaar and an Inn, although the people at that time had no idea what currency was. Apparently, items and rooms in the inn were free till the introduction of money. After Chapter Four, much of the money seems to come from the shops and other areas. The shops also begin to accept currency, and most items in the beginning of the game are expensive.

Tazmily also seems to have a centralised government of sorts. They have mayor called Pusher, hinting that Tazmily might be a republic. However, since all people have an equal status in Tazmily, it may be a democratic government.

"Tazmily" is the official English spelling of 『タツマイリ�. Tatsumairi, when converted to kanji is Dragon Worship Village .

Misoshire Cemetery
is a fictional cemetery in the video game Mother 3.

Misoshire Cemetery is very idyllic during the day, where Nipolite, the gravekeeper, can be seen tilling the soil and digging graves. However, during the night, various zombies get up and fight any people passing by. The cemetery also has a very special cliff-side grave which is now Hinawa's. The cemetery leads you to the Castle Courtyard for Osohe Casle.

Misoshire is the literally translated name. Misoshire, when converted to kanji is Miso Soup Cemetery

Osohe Castle
Osohe Castle is a fictional castle in Mother 3.

Duster has to sneak into this castle to steal a very important item, which Wess doesn't describe anything about except for how it shines.
A boss is fought here called Mr. Passion. Flint must defeat Mr. Passion to find the Sublime Vase, the item that Wess was supposedly sent Flint to Osohe Castle to find. Unfortunately, it is the wrong item, leading Wess to join the party to find the correct item. This triggers a chain of events that lead Kumatora to join the party.

===ÅŒuroko Beach===

Teri Forest
Orishimo Mountain
Drago Plateau
Claus goes to this area to exact revenge on the monster that killed Flint's wife. Flint must rush to the mountain to make sure that no one else dies.
A Mecha-Drago is the boss of this area, and is the final boss of Chapter 1.

Alec's House
Death Desert
Corva
Titiboo Theatre
Murasaki Forest
Chimera Laboratory
Okera Hall
Field of Sunflowers
Shirogune Mountain
Highway
Ikazuchi Tower
Dosei Dani
Gomafu Volcano
Tanehineri Island
There are strange mushrooms in the jungle that, when consumed, cause enemies to appear like normal people on screen. Battling is the only apparent way to lift the veil of deception for each person/enemy, however since Boney never ate the mushrooms, he is able to see things as they appear, whilst the rest of the party is-for lack of a better word-drugged.
Ocean Floor Dungeon

Chupichupyoi Temple
New Pork City
New Pork City is a playable stage in Super Smash Bros. Brawl. The Ultimate Chimera is also a part of the stage, and if it sinks its teeth into you, it's a one-hit KO, paralleling its role in Mother 3.
Empire Porky Building
The Ultimate Chimera appears again, this time in the buildings' restrooms. Again, if it sinks its teeth into you, you're killed instantly.
Articles
The Super Nintendo video game EarthBound contains numerous towns and areas of importance.

Eagleland

Eagleland (Japanese: イーグルランド Īgururando) is the main fictional country in EarthBound. The game's hero, Ness, hails from this country, as does Paula. Meanwhile, Jeff hails from Winters, Foggyland, and Poo hails from Dalaam, Chommo.

Eagleland's major cities include Onett, Twoson, Threed, and Fourside. In between Threed and Fourside lies the Dusty Dunes Desert, and the colony of Saturn Valley also rests in this country.

Onett

Onett is the name of the first town visited by Ness, where both Pokey and he live. There is a debate as to how the town's name is pronounced. Logically it would be One-et, in keeping with the numerically related town names, but it is also commonly called On-ett, Oh-nett and various other names. In Japan the names pronunciation is 'Oh-neh-tto' so in English that would be 'Oh-nehtt'

Onett is a fairly big city, with a mountainous area to the north, a promontory to the west, and the road to Twoson down south. In the mountainous area lives Lier X. Agerate, a world famous treasure hunter, and Ness and Pokey's families. On the outskirts of the town is the Travelling Entertainer's Shack, Treehouse, and Onett Library (which gives only maps to kids). In the main area there's a drugstore and burger shop, as well as the Hotel, Bakery, City Hall, Hospital, Pizza Parlor, and Police Station. There is also an arcade, which is the Sharks' hideout at the beginning of the game. On the promontory (named Beak Point) lies a house that costs $7,500. When the player buys it, they get a run-down shack, but one more photo gets added to the scrapbook.

The Police Force in Onett is corrupt. Captain Strong is the chief, and is also one of the bosses. The government of Onett also seems to be corrupt, but to a lesser degree than the police force.

At the beginning of the game, a meteor crash lands on the cliff above Ness's house. Near the end of the game, the town becomes infested with Giygas' monsters.

Onett appears as a stage in Super Smash Bros. Melee.

Twoson

Twoson is the second town visited by Ness, and is where Paula and the Apple Kid and Orange Kid live. The Runaway Five are met for the first time here, performing to pay their debts. It lies adjacent to the Peaceful Rest Valley, where Happy Happy Village is.

The town's slogan is "We got this name because we weren't first." Twoson has a department store, which sells various goods. There is also a bicycle shop, which will give Ness a free bike. Unlike Onett, Twoson has a nursery and a Bus Station. Polestar Nursery is where Paula and her parents work and live.

Burglin Park is the main area in Twoson, where players can buy items and junk, as well as fight Everdred.

Happy Happy Village
Across a small valley from Twoson, the Peaceful Rest Valley, there is a small but odd village named the Happy Happy Village. In the village, a man named Mr. Carpainter (possessed by means of the Mani Mani statue) has established a cult of brainwashed "Happy Happyists", who have painted everything in the town blue and kidnapped Paula.

Happy Happy Village has no distinguishing characteristics that set it apart from other towns, other than the massive hall in the middle of town which acts as a hub for the Happy Happyists.

Threed

Threed (Japanese: スリーク, : Surīku, English: Threed), is the third town visited by Ness and his friends, after gaining passage through the haunted tunnel by means of the Runaway Five. It is a dark town, inhabited by zombies and ghouls. Once Ness & co. defeat Master Belch and take care of the zombies, Threed becomes a normal, bright city like any other in the game.

Threed's most prominent attraction is the large cemetery located to the north, where many zombies are located. There is also a big tent in the center of town used for the circus.

Saturn Valley
Saturn Valley is a town inhabited entirely by the peculiar Mr. Saturns, who have their own strange society there. Master Belch, a monster working under Giygas, has a base here. From the Belch Base, he directs the zombies to take over Threed and imprison numerous Mr. Saturns.

Dusty Dunes Desert
The Dusty Dunes Desert between Threed and Fourside is a vast, arid region. Here, the characters are prone to sunstroke from prolonged exposure. Among the desert's notable locations are a gold mine inhabited by monsters and the cave of Talah Rama, a wise sage who shares his cave with numerous monkeys.

Fourside

Fourside is the fourth town that Ness and company visits. It is significantly larger than any town that Ness has visited before, with skyscrapers everywhere. It is also a very hostile place, with the police force spying on Ness and co. The cause of this is Mr. Monotoli, an elevator attendant who came into possession of the Mani Mani Statue, and suddenly gained great power. He used this power to become Mayor of Fourside, with working for him. There is also a theater where a lounge singer named Venus performs.

is the illusionary opposite of Fourside.

Fourside appears as a stage in Super Smash Bros. Melee.

Other areas
Moonside

Moonside is a neon-lit alternate universe version of Fourside, created by the Evil Mani Mani statue. The player enters Moonside after finding the wounded Everdred outside Jackie's Cafe, and checking behind the cafe's counter. Aside from Moonside's stranger aspects -- the pedestrians almost never appear to make any sense when speaking -- It has several obscure enemies, such as Robo-Pumps and Dali's Clocks. The city's layout is the 'reverse' of Fourside, and much of the dialog is opposite (ie, "hello" means "goodbye" and "yes" means "no"). It is implied that staying in Moonside for too long will "fry your brain". Once the Mani Mani Statue is defeated, it is revealed that Moonside is only an illusion, and the character was only walking around a cellar with a "vacant look on (his) face."

Winters
Winters is a small country to the north, and as the name would suggest, it is perpetually cold and snowy there. resides at the Snow Wood Boarding School in Winters, and , his father, lives at a lab to the south. Tessie, a sea creature resembling the Loch Ness Monster lives here, as does a Tessie-Watchers club dedicated to researching her. There is also a small maze of stones constructed by and a structure modeled after Stonehenge, underneath of which Giygas has constructed a base.

Summers and Toto
Summers is a high class beach resort town. Most of the people here are rich tourists. Summers also has an Egyptian museum and an exclusive "Stoic Club", a satire on pseudointellectuals. To the east of Summers is Toto, a small port town. The sailors stay at home, though, because they are afraid of the Kraken.

Dalaam
Dalaam is a floating country somewhere in the Far East, and it is also the home country of Poo. There are no ATMs here, though the shops still accept normal cash.

Scaraba
Scaraba is a desert town south across the ocean from Summers. Like the Dusty Dunes Desert, it is extremely hot (causing the player to get sunstroke if they remain too long), and it is where desert-faring creatures and monsters make their home. South of Scaraba, there lies an ancient pyramid teeming with treasure as well as monsters.

Deep Darkness
The Deep Darkness is a swamp which has few inhabitants other than monkeys and some shopkeepers. Marine monsters are common here, and Master Belch returns in this area as the more dangerous Master Barf.

Tenda Village
Soon after the Deep Darkness ends, the player finds the Tenda Village: a cave inhabitied by small, green creatures called Tendas. They are initially unable to talk to any outsiders, because they are extremely shy.

Lost Underworld
Deep within the Earth lies the Lost Underworld, a massive region filled with dinosaurs and other gigantic beings. Another camp of Tendas live here; they separated themselves from their cave-dwelling brethren since they were not as shy.

Magicant
Magicant exists as a figment of Ness's imagination. In Magicant, Ness talks to peculiar characters inside his mind and must defeat his nightmare before reawakening. He gets to his nightmare by the help of Flying Men. In the Japanese version, he is naked in this area.

Sanctuaries
Throughout EarthBound, Ness and his friends must travel to eight "Your Sanctuary" locations in order to attain the power necessary to defeat Giygas. Each place is signified with a Shining Spot, where a boss must be defeated in order to reach the Sanctuary.

Giant Step
At the top of the hills and mountains in Onett, there is Giant Step. The caves beneath it are populated with insects and mice. This Sanctuary's boss is Titanic Ant, a large insect flanked by smaller ants.

Lilliput Steps
Lilliput Steps lies beyond a cave in Happy Happy Village. Bats, bears and moles populate the cave, and the Shining Spot is guarded by Mondo Mole.

Milky Well
Milky Well is located in Saturn Valley. Numerous hostile plants guard the area, and the Shining Spot is protected by a giant sprout called the Trillionage Sprout, who is flanked by two Tough Mobile Sprouts to start the battle.

When visiting this sanctuary, the tones from Rainy Circle can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.

Rainy Circle
In Winters, Jeff passes through the Rainy Circle on his way to Threed but cannot face the Sanctuary's guardian without Ness. Various monsters inhabit the caves preceding Rainy Circle, and the Shining Spot is home to a monstrous mushroom named "Shrooom!"

When visiting this sanctuary, the tones from Milky Well can be heard here. This was a mistake in the game, but fortunately the Sound Stone will play the melodies in the correct order.

Magnet Hill
This area lies in the midst of Fourside, accessible only through the sewers. Rats and other vermin are common, and the Sanctuary is appropriately guarded by a boss known as the Plague Rat of Doom.

Pink Cloud
In Poo's homeland of Dalaam, a cave is guarded by black rabbit statues. With a key obtained at Magnet Hill, Ness may clear these statues and enter. Strange electrical spirits and floating beasts make this area their home. The Shining Spot is guarded by Thunder & Storm, two entities who have merged together.

Lumine Hall
Past the Tenda Village, there is a cave filled with holes and numerous small caverns. Various odd creatures inhabit the area, and the Shining Spot is guarded by an equally strange monster: a metallic figure called the Electro Specter.

Fire Spring
Fire Spring is hidden in a cave in the Lost Underworld filled with lava and fire creatures. This final Sanctuary is patrolled by Carbon Dog, who transforms into Diamond Dog when defeated.
Articles
is a fictional metropolis modeled after Hong Kong depicted in Masamune Shirow's Ghost in the Shell series. The main setting of the various GitS stories, New Port City is located on the north side of Osaka Bay in the fictional Niihama prefecture (新浜県) next to Kobe, Port Island, and Rokko Island. In Ghost in the Shell and Stand Alone Complex, New Port City is the capital of Japan and one of the locations used by the Japanese Army. It should be noted that there is a real Niihama in Japan that is very different from New Port City.

The opening lines of voice-over in the 1995 anime Ghost in the Shell establish the setting as New Port City. In this film, the city's visual style is modeled upon Hong Kong; characters seen on signs are in Chinese, rather than Japanese. The television series Stand Alone Complex keeps the city's name but changes its appearance. (In the second episode of the second season, much of the city resembles the New York of Taxi Driver.) The city houses most of Japan's politicians, business leaders and industrial workers.

Notable sites and locations

The following are notable sites or locations in New Port City.

Dejima Island
Dejima Island is an artificial island in Nagasaki Bay that was a Dutch trading post during Japan's self-imposed isolation (sakoku) of the Edo period, from 1641 until 1853. At the time of Ghost in the Shell, the island is occupied by refugees following the 3rd and 4th World War.

Institutions
Government
*Japanese Naval Base - is one of the naval bases used by the Japanese government.
*Japan Self-Defense Forces
**Japan Ground Self-Defense Force
**Japan Maritime Self-Defense Force
**Japan Air Self-Defense Force
*Prime Minister - Japan's Head of State (Yoko Kayabuki as of 2nd GIG)
*Diet of Japan
**House of Councillors - is the upper parliament house used by the Japanese government. (speculated, but not canon)
**House of Representatives - is the lower parliament house used by the Japanese government.
*Cabinet - see entry Cabinet of Japan
*Ministries - see entry Ministries of Japan
*Niihama Prefecture Police (新浜県警) - Like the current capital Tokyo, Niihama does have a , under the command of a police superintendent general. However, the MPD is mainly responsible for administrative role similar to the and the law and order in New Port City is primarily maintain by the Niihama Prefecture Police. The NPP's SWAT teams are frequently called to assist in Section 9's operation.
*Chinese Embassy - is the Chinese embassy located in New Port City. In Ghost in the Shell: S.A.C. 2nd GIG, the embassy was infiltrated by a terrorist group called the Individual Eleven.

Agencies
*Cabinet Intelligence Agency - is the American Empire-funded organisation set up in Japan to monitor the actions of the Japanese government and Section 9.
*Public Security Section 9 - is an intelligence department set up by the Japanese government to counter terrorism.
*Public Security Sections 1, 4 and 6 - see entry Other Fictional Organizations

Institutes
*Spring-8 Radiation Research Institute- an institute located in New Port City that conducts research on the Japanese nuclear program.
*National Library - is the New Port's library that mostly consists of cybernetic information instead of books.

Tourism
*New Port City International Airport - is New Port City's international airport.
*New Port Hotel - is one of New Port's famous hotels. The building is located in the heart of the city and overlooks the Dejima region.
*Expressway - is the major highway running through New Port. The expressway connects the city with Tokyo and Dejima.
*Dejima Bridge - is a bridge that connects New Port City with Dejima Island. During the Dejima refugee rebellion in 2nd GIG, the bridge was brought down in order to prevent JSDF forces from entering Dejima.

Entertainment
*Geisha House - is the one of the most prestigious Geisha houses in New Port City, as such it is very popular amongst the higher echelons of New Port's business life.
*Ishikawa Arcade - One of the most popular Virtual Arcades in New Port City. Ishikawa secretly uses the brains of its patrons for distributed computing.

Businesses
*Serano Genomics - is the one of New Port City's major micromachine companies.
*Megatech Body Co. - is a cybernetic body manufacturer. In the 1995 film Ghost in the Shell, Major Kusanagi's and the Puppet Master's bodies were created by Megatech.

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