Sommer Nectarhoff (born January 10, 1992) is an American writer. He is best known for his fantasy series The Book of Lokk, and the role it plays in his larger Pantheon Cycle. On October 16, 2015, Nectarhoff published The Black Path, the tenth of and final volume of The Book of Lokk
Nectarhoff works as an author while attending school at Tufts University, where he majors in English Literature and minors in Philosophy.
Brief biography
Nectarhoff was born in Chicago, Illinois. After graduating from Lincoln Park High School, he attended Tufts University as an English major. He will graduate in the spring of 2016.
Career
Nectarhoff's first published work was the collection of short stories and poetry titled 22 in May 2014. The first volume of The Book of Lokk, which is the first entry in The Pantheon Sequence, Death's Keep, was published in October 2014. While a variety of his shorter pieces have been published in print and online, he has published fourteen novel-length works.
Bibliography
Literary works
* 22
* Axioms
* A Buck in the Snow
* Verse: The Art of Words
The Pantheon Cycle
The Pantheon Cycle is the name for the collective series in which Sommer Nectarhoff's fantasy novels and worlds intersect. Characters and plots are interrelated between entries in The Pantheon Cycle.
The Book of Lokk
* Death's Keep
* Sons of Stone
* Genocide
* Savage Lands
* Winter of the Fallen
* Ice and Shadow
* Vengeance
* Afterlife
* Blood Eternal
* The Black Path
The Death of Ydain
The Death of Ydain
Nectarhoff works as an author while attending school at Tufts University, where he majors in English Literature and minors in Philosophy.
Brief biography
Nectarhoff was born in Chicago, Illinois. After graduating from Lincoln Park High School, he attended Tufts University as an English major. He will graduate in the spring of 2016.
Career
Nectarhoff's first published work was the collection of short stories and poetry titled 22 in May 2014. The first volume of The Book of Lokk, which is the first entry in The Pantheon Sequence, Death's Keep, was published in October 2014. While a variety of his shorter pieces have been published in print and online, he has published fourteen novel-length works.
Bibliography
Literary works
* 22
* Axioms
* A Buck in the Snow
* Verse: The Art of Words
The Pantheon Cycle
The Pantheon Cycle is the name for the collective series in which Sommer Nectarhoff's fantasy novels and worlds intersect. Characters and plots are interrelated between entries in The Pantheon Cycle.
The Book of Lokk
* Death's Keep
* Sons of Stone
* Genocide
* Savage Lands
* Winter of the Fallen
* Ice and Shadow
* Vengeance
* Afterlife
* Blood Eternal
* The Black Path
The Death of Ydain
The Death of Ydain
Beanfest is the longest consecutive running gathering of rock climbers. The semiannual event has been going since the early 1970s. Beanfest draws climbers primarily from southern Arizona, USA, but also sees many participants from across the United States and the world. It is held twice a year, in Spring and Fall, typically in the Cochise Stronghold.
The famous Phoenix Bouldering Contest, which during its 20 odd year run drew thousands of climbers to the Oak Flats campground in Queen Creek, AZ, was inspired by the Beanfest.
Beanfest remains a non-commercial event and draws a much smaller crowd of around 20-50 climbers twice a year. In the last few years, Beanfest attendance has been upwards of 65 people.
Each Beanfest has a Beanmaster, or designated organizer. The Beanmaster for the next Beanfest is nominated by the Beanmaster of the previous Beanfest.
Beanfest consists of a bean-burrito potluck on Saturday evening, followed by games and contests in which climbing-related prizes are given away. On Sunday morning, many climbers gather to prepare and share a communal breakfast, before heading off to climb.
The famous Phoenix Bouldering Contest, which during its 20 odd year run drew thousands of climbers to the Oak Flats campground in Queen Creek, AZ, was inspired by the Beanfest.
Beanfest remains a non-commercial event and draws a much smaller crowd of around 20-50 climbers twice a year. In the last few years, Beanfest attendance has been upwards of 65 people.
Each Beanfest has a Beanmaster, or designated organizer. The Beanmaster for the next Beanfest is nominated by the Beanmaster of the previous Beanfest.
Beanfest consists of a bean-burrito potluck on Saturday evening, followed by games and contests in which climbing-related prizes are given away. On Sunday morning, many climbers gather to prepare and share a communal breakfast, before heading off to climb.
Arcknight is an American small game company out of Orange County, California, United States, that focuses on Tabletop Roleplaying, Card and Dice games, and Game Maps. The company designs, publishes and produces their own products. Arcknight first started with their comprehensive Arcknight Tabletop Roleplaying game in 2005, but the product was such a large undertaking that they placed the game on hold, and began developing spin-offs and other related products. Arcknight's first commercial release was a kickstarter campaign released in July, 2013 called "Roleplaying Maps by Arcknight" which was successfully backed in under 24 hours. Funded by the success of their map project, Arcknight began development of their second commercial title: Dungeon Rumble.
Virtual tabletop tokens
In May 2014 the company launched a line of Virtual Tabletop Tokens through kickstarter - boasting over 100 heroes, monsters, horses and other tokens, along with a slew of simple NPC tokens to use in online Virtual Tabletop programs like Roll20 and FantasyGrounds. The kickstarter was successful in less than 48 hours.
Roleplaying maps by Arcknight
Arcknight launched a small kickstarter to fund their line of generic roleplaying maps in July 2013. It was well received and was funded in less than 24 hours. 44 maps were initially announced, many of which had alternate B-sides, that were alterations or different versions of the maps. Through stretch goals, a total of 116 maps, double sided on 58 pages were eventually announced.
Arcknight Dungeon Rumble
Self-described as a Tactics/Dungeon Crawl hybrid, dungeon rumble is a boardgame with many traditional RPG elements. DR takes ground rules of the Arcknight Tabletop Roleplaying game and hacks them down to create a faster experience dedicated specifically to dungeon crawling, with a heavy tactics feel, high difficulty, and co-operative play. It comes with a linear dungeon presented in comic book format, and all abilities and monsters are on cards for quick reference. The game runs 'GM-less' and players distribute the monsters among themselves and run them according to a script written on their cards. Dungeon Rumble attempts to appeal to players who want a deep and challenging dungeon crawl experience, in a game system built specifically for that purpose.
Arcknight tabletop roleplaying
Arcknight Tabletop Roleplaying Game (also known as Joshua Wardrop's Arcknight, JWAK, or AKTT) is a medieval fantasy role-playing game (RPG) created by Joshua Wardrop. It has been in development since 2005. The roleplaying game has been redesigned and improved several times. Development has been slow since the company's focus changed to develop Dungeon Rumble. Arcknight Tabletop Roleplaying is a traditional pen, paper and dice game and is one of several different games in the Arcknight universe (and under the same company name) that share various characters, abilities and settings in different genres.
Arcknight Tabletop Roleplaying is the company's lead project. It differs from many role-playing games by having players create their characters in pieces, rather than by choosing pre-built character classes. Templates define specific subsets with various abilities that may be purchased. By combining templates in unique ways, players may create the character concept they choose.
Other Arcknight projects
Arcknight Kingdoms of Nordia - A cross platform wargame on Unity where players attempt to take over the world, set in the Arcknight universe.
Arcknight Arena - a packaged 'player vs player' version of the Arcknight Tabletop Roleplaying Game with custom maps and devices for playing at shows and events, often with teams of 2 on 2 or 3 on 3.
Arcknight Tactics - a top-down computer war game in the design stages for tables and smartphones.
Arcknight Tactics (CCG) - an arcknight-themed card game using tactical war elements, terrain and strategy.
Virtual tabletop tokens
In May 2014 the company launched a line of Virtual Tabletop Tokens through kickstarter - boasting over 100 heroes, monsters, horses and other tokens, along with a slew of simple NPC tokens to use in online Virtual Tabletop programs like Roll20 and FantasyGrounds. The kickstarter was successful in less than 48 hours.
Roleplaying maps by Arcknight
Arcknight launched a small kickstarter to fund their line of generic roleplaying maps in July 2013. It was well received and was funded in less than 24 hours. 44 maps were initially announced, many of which had alternate B-sides, that were alterations or different versions of the maps. Through stretch goals, a total of 116 maps, double sided on 58 pages were eventually announced.
Arcknight Dungeon Rumble
Self-described as a Tactics/Dungeon Crawl hybrid, dungeon rumble is a boardgame with many traditional RPG elements. DR takes ground rules of the Arcknight Tabletop Roleplaying game and hacks them down to create a faster experience dedicated specifically to dungeon crawling, with a heavy tactics feel, high difficulty, and co-operative play. It comes with a linear dungeon presented in comic book format, and all abilities and monsters are on cards for quick reference. The game runs 'GM-less' and players distribute the monsters among themselves and run them according to a script written on their cards. Dungeon Rumble attempts to appeal to players who want a deep and challenging dungeon crawl experience, in a game system built specifically for that purpose.
Arcknight tabletop roleplaying
Arcknight Tabletop Roleplaying Game (also known as Joshua Wardrop's Arcknight, JWAK, or AKTT) is a medieval fantasy role-playing game (RPG) created by Joshua Wardrop. It has been in development since 2005. The roleplaying game has been redesigned and improved several times. Development has been slow since the company's focus changed to develop Dungeon Rumble. Arcknight Tabletop Roleplaying is a traditional pen, paper and dice game and is one of several different games in the Arcknight universe (and under the same company name) that share various characters, abilities and settings in different genres.
Arcknight Tabletop Roleplaying is the company's lead project. It differs from many role-playing games by having players create their characters in pieces, rather than by choosing pre-built character classes. Templates define specific subsets with various abilities that may be purchased. By combining templates in unique ways, players may create the character concept they choose.
Other Arcknight projects
Arcknight Kingdoms of Nordia - A cross platform wargame on Unity where players attempt to take over the world, set in the Arcknight universe.
Arcknight Arena - a packaged 'player vs player' version of the Arcknight Tabletop Roleplaying Game with custom maps and devices for playing at shows and events, often with teams of 2 on 2 or 3 on 3.
Arcknight Tactics - a top-down computer war game in the design stages for tables and smartphones.
Arcknight Tactics (CCG) - an arcknight-themed card game using tactical war elements, terrain and strategy.
The Shabbat module is a technology solution for Orthodox Jews who need to use an electronic appliance on Shabbat. The module usually overrides the usual, everyday operation of the electrical appliance and makes the operation of the appliance comply with the halachic rules of the Torah. The Shabbat module is required in a few fields and sectors:
* The general public (refrigerators, elevators, water coolers, water pumps, dishwashers, etc.)
* Institutions (ovens, microphones, coffee dispensers, etc.)
* Medical and handicap (phones, keyboards, wheelchairs, scooters)
* Security (petrol vehicles, metal detectors, biometric access control, etc.)
The Shabbat modules used by the general public usually make the electrical device work automatically without any human intervention and disable any kind of sensor or switch that is prohibited to use on Shabbat. The solution for medical and security appliances sometimes meet the halachic requirements that are biblically mandated (D'Oraita), but not the halachic requirements that are rabbinically mandated (D'rabbanan). Therefore the Shabbat module in these cases is intended only for the individuals working in security or for medical/handicap needs. In a life-threatening situation (Pikuach nefesh) there is no need for the Shabbat module as such a situation overrides the Shabbat and almost any other mitzvah.
* The general public (refrigerators, elevators, water coolers, water pumps, dishwashers, etc.)
* Institutions (ovens, microphones, coffee dispensers, etc.)
* Medical and handicap (phones, keyboards, wheelchairs, scooters)
* Security (petrol vehicles, metal detectors, biometric access control, etc.)
The Shabbat modules used by the general public usually make the electrical device work automatically without any human intervention and disable any kind of sensor or switch that is prohibited to use on Shabbat. The solution for medical and security appliances sometimes meet the halachic requirements that are biblically mandated (D'Oraita), but not the halachic requirements that are rabbinically mandated (D'rabbanan). Therefore the Shabbat module in these cases is intended only for the individuals working in security or for medical/handicap needs. In a life-threatening situation (Pikuach nefesh) there is no need for the Shabbat module as such a situation overrides the Shabbat and almost any other mitzvah.