The Sovereignty of the UN Organization is a highly contentious issue.
Proponents wish for the United Nations to claim and wield ever-increasing power over nations, corporations and individual people. Their ultimate goal is a world government under the UN Organization.
Opponents want the UN to be subordinate to the sovereignty of each nation. They want the UN limited in scope to a meeting place where agreements or treaties are worked out among sovereign states - not "under UN authority".
UN Sovereignty and the ICC
Much of the controversy in the last two decades has been over such bodies as the International Criminal Court (ICC) and the refusal of the United States of America to endorse it.
ICC proponents accuse the US of wanted to evade accountablity under international law, of trying to be "above the law". They imply that the US refusal is tantamount to - or even the precise equivalent of - a defiant expression of intent to flout international norms. Thus, the US is seen as worse than average, or even sub-par, in terms of respecting human rights norms, particular treaties regarding war crimes, genocide, et al. This evaluation is made not on the history of American actions, but purely on the basis of its refusal to submit to the "authority" of the ICC.
ICC opponents - chiefly the US and its allies - argue that granting authority to the ICC would be a fatal step down the slippery slope of giving up US sovereignty. (Proponents give the rejoinder that as a permanent member of the Security Council the US could always, over-rule a court decision, but this prospect has not comforted the Bush administration.)
Paul Kahn wrote:
:"The conflict over the Court today is so intense not because the practical stakes are high, but because the jurisdiction of the Court has become the site for a symbolic battle between law and politics. Supporters of the Court tend to believe that twentieth century politics led to the devastating violence of that century. On their view, politics itself is dangerous; indeed, it is the source of the problem for which the Court is to be the answer. In this new century, the politics of vital national interests should be replaced by the managerial and technocratic sciences of the welfare state, on the one hand, and a regime of universal law, on the other. Both constrict the space that remains open for the traditional politics of nation-states. That space should extend no further than the health and well-being of populations."
Senator Jon Kyl argued:
:"We must recognize the unique nature of our position in the world, and the historical tendency of non-democratic leaders to use international institutions purely to score political points against the United States. Ceding criminal authority to an unaccountable and politicized ICC would hardly advance peace and security in today's world."
Sen. Kyl is asserting that the ICC is unaccountable and that the likelihood of it becoming politicized by unscrupulous parties is a risk too great to be undertaken. He has also argued that the US holds itself to a high enough standard of justice, without any international court, and on that basis challenges the contention by ICC supporters that the US is self-interestedly pursing a rogue course.
Proponents wish for the United Nations to claim and wield ever-increasing power over nations, corporations and individual people. Their ultimate goal is a world government under the UN Organization.
Opponents want the UN to be subordinate to the sovereignty of each nation. They want the UN limited in scope to a meeting place where agreements or treaties are worked out among sovereign states - not "under UN authority".
UN Sovereignty and the ICC
Much of the controversy in the last two decades has been over such bodies as the International Criminal Court (ICC) and the refusal of the United States of America to endorse it.
ICC proponents accuse the US of wanted to evade accountablity under international law, of trying to be "above the law". They imply that the US refusal is tantamount to - or even the precise equivalent of - a defiant expression of intent to flout international norms. Thus, the US is seen as worse than average, or even sub-par, in terms of respecting human rights norms, particular treaties regarding war crimes, genocide, et al. This evaluation is made not on the history of American actions, but purely on the basis of its refusal to submit to the "authority" of the ICC.
ICC opponents - chiefly the US and its allies - argue that granting authority to the ICC would be a fatal step down the slippery slope of giving up US sovereignty. (Proponents give the rejoinder that as a permanent member of the Security Council the US could always, over-rule a court decision, but this prospect has not comforted the Bush administration.)
Paul Kahn wrote:
:"The conflict over the Court today is so intense not because the practical stakes are high, but because the jurisdiction of the Court has become the site for a symbolic battle between law and politics. Supporters of the Court tend to believe that twentieth century politics led to the devastating violence of that century. On their view, politics itself is dangerous; indeed, it is the source of the problem for which the Court is to be the answer. In this new century, the politics of vital national interests should be replaced by the managerial and technocratic sciences of the welfare state, on the one hand, and a regime of universal law, on the other. Both constrict the space that remains open for the traditional politics of nation-states. That space should extend no further than the health and well-being of populations."
Senator Jon Kyl argued:
:"We must recognize the unique nature of our position in the world, and the historical tendency of non-democratic leaders to use international institutions purely to score political points against the United States. Ceding criminal authority to an unaccountable and politicized ICC would hardly advance peace and security in today's world."
Sen. Kyl is asserting that the ICC is unaccountable and that the likelihood of it becoming politicized by unscrupulous parties is a risk too great to be undertaken. He has also argued that the US holds itself to a high enough standard of justice, without any international court, and on that basis challenges the contention by ICC supporters that the US is self-interestedly pursing a rogue course.
Zach Dodson is a writer and designer living in Chicago, Illinois, USA.
Under the pseudonym Zach Plague, he wrote a hybrid typo/graphic novel, boring boring boring boring boring boring boring, published by Featherproof books. Excerpts have appeared in such publications as The M Review, 55 Words, THE2NDHAND, Why Vandalism?, Weird Deer, and Take the Handle. The audio version was co-released on Flameshovel Records. In 2007 he was named to Newcity’s Top 50 Literary Figures in Chicago .
Zach Dodson is an active member of many different arts communities in Chicago. In 2004, he founded the bleachedwhale design studio. His Art Direction credits include shelter, No Touching, and MAKE: A Chicago Literary Magazine. His design has appeared in Newcity, Punk Planet, Resonance, Time Out Chicago,Mule, Young Chicago Authors, and Bagazine.
In 2005, he and Jonathan Messinger founded Featherproof books, an independent publisher based in Chicago, dedicated to the "small-press ideals of finding fresh, urban voices" . He also serves as managing editor for the Printers’ Ball, a yearly celebration of print in Chicago.
Novels
"boring boring boring boring boring boring boring" - Featherproof books 2008
Under the pseudonym Zach Plague, he wrote a hybrid typo/graphic novel, boring boring boring boring boring boring boring, published by Featherproof books. Excerpts have appeared in such publications as The M Review, 55 Words, THE2NDHAND, Why Vandalism?, Weird Deer, and Take the Handle. The audio version was co-released on Flameshovel Records. In 2007 he was named to Newcity’s Top 50 Literary Figures in Chicago .
Zach Dodson is an active member of many different arts communities in Chicago. In 2004, he founded the bleachedwhale design studio. His Art Direction credits include shelter, No Touching, and MAKE: A Chicago Literary Magazine. His design has appeared in Newcity, Punk Planet, Resonance, Time Out Chicago,Mule, Young Chicago Authors, and Bagazine.
In 2005, he and Jonathan Messinger founded Featherproof books, an independent publisher based in Chicago, dedicated to the "small-press ideals of finding fresh, urban voices" . He also serves as managing editor for the Printers’ Ball, a yearly celebration of print in Chicago.
Novels
"boring boring boring boring boring boring boring" - Featherproof books 2008
Steve Galerkin (Born July 21 1955)
is a highly regarded American contemporary furniture designer and manufacturer based in Los Angeles, Ca.
Early Life
Born in Hollywood Galerkin a future fourth generation furniture maker was always building, rendering or designing something. After graduating from High School he would find jobs ranging from selling records at Licorice Pizza alongside then unknown co-worker Matt Groening to working on the Hard Rock Cafe in Los Angeles to serving the first scoop of Häagen-Dazs ice cream on the West Coast.
Galerkin Design and Manufacturing
In 1987 Galerkin and his father Harvey teamed up to start Galerkin Design and Manufacturing. During the late 1980's Galerkin manufactured a line of traditional home furnishings that brought the company to new heights. However in 1991 when Steve Galerkin saw how contemporary furniture had digressed into the realm of the mundane, he knew it was time to innovate new and mind altering furniture designs that to this day still sell world-wide. Galerkin's devotion to good design, commitment to integrity in product quality and business relationships, has led Steve Galerkin to cultivate partnerships with some of the most notable designers, such as Karim Rashid and David Mocarski, and businesses the likes of Starbucks and Nordstrom's. Galerkin Design is solely responsible for designing and manufacturing the first Starbucks soft seating line, The Thinking Chair on the hit show Blues Clues, the barstools on the sitcom Friends and furniture used on the hit MTV reality show The Real World.
Notable Clients
*The Mondrian Hotel, Los Angeles
*New York New York Hotel and Casino, Las Vegas
*Frank Gehry's Wosk residence, Los Angeles
*The Experience Music Project, Seattle Washington
*Morimoto Restaurant, Philadelphia
*The Beverly Center Mall, Beverly Hills
*Spago, Hollywood
*The CheeseCake Factory, Los Angeles
*Design Within Reach
*Disney Quest, Orlando Florida
*The Bentley Hotel, New York City
*Starbucks
*Rockwell Group
*Gensler
*Callison
*Nickelodeon
*Nordstrom
*Federated stores
*The Limited
*Wet Seal
*Frederick's of Hollywood
*The Pottery Barn
*Yoko Ono Lennon
*George Harrison
*Ringo Starr
*Christina Aguilera
*Danny Devito
*Kevin Spacey
*Angelina Jolie
*Barbra Streisand
*Keith Haring
*Jack Nicholson
*David Lynch
*Missy Elliot
*Jesse James
is a highly regarded American contemporary furniture designer and manufacturer based in Los Angeles, Ca.
Early Life
Born in Hollywood Galerkin a future fourth generation furniture maker was always building, rendering or designing something. After graduating from High School he would find jobs ranging from selling records at Licorice Pizza alongside then unknown co-worker Matt Groening to working on the Hard Rock Cafe in Los Angeles to serving the first scoop of Häagen-Dazs ice cream on the West Coast.
Galerkin Design and Manufacturing
In 1987 Galerkin and his father Harvey teamed up to start Galerkin Design and Manufacturing. During the late 1980's Galerkin manufactured a line of traditional home furnishings that brought the company to new heights. However in 1991 when Steve Galerkin saw how contemporary furniture had digressed into the realm of the mundane, he knew it was time to innovate new and mind altering furniture designs that to this day still sell world-wide. Galerkin's devotion to good design, commitment to integrity in product quality and business relationships, has led Steve Galerkin to cultivate partnerships with some of the most notable designers, such as Karim Rashid and David Mocarski, and businesses the likes of Starbucks and Nordstrom's. Galerkin Design is solely responsible for designing and manufacturing the first Starbucks soft seating line, The Thinking Chair on the hit show Blues Clues, the barstools on the sitcom Friends and furniture used on the hit MTV reality show The Real World.
Notable Clients
*The Mondrian Hotel, Los Angeles
*New York New York Hotel and Casino, Las Vegas
*Frank Gehry's Wosk residence, Los Angeles
*The Experience Music Project, Seattle Washington
*Morimoto Restaurant, Philadelphia
*The Beverly Center Mall, Beverly Hills
*Spago, Hollywood
*The CheeseCake Factory, Los Angeles
*Design Within Reach
*Disney Quest, Orlando Florida
*The Bentley Hotel, New York City
*Starbucks
*Rockwell Group
*Gensler
*Callison
*Nickelodeon
*Nordstrom
*Federated stores
*The Limited
*Wet Seal
*Frederick's of Hollywood
*The Pottery Barn
*Yoko Ono Lennon
*George Harrison
*Ringo Starr
*Christina Aguilera
*Danny Devito
*Kevin Spacey
*Angelina Jolie
*Barbra Streisand
*Keith Haring
*Jack Nicholson
*David Lynch
*Missy Elliot
*Jesse James
In the fictional universe of Myst, Ahyoheek (often just "Heek") is a played by the ancient D'ni. It is a complex variation on Rock, Paper, Scissors, played at an advanced holographic table by 2 to 5 players. The Ahyoheek game can be played as a mini-game in Uru Live.
The Table
The Ahyoheek table was first found in Uru Live, the online portion of Uru. The table is found in the neighborhood, down the stairs from the link-in area, near the light garden. When Live closed down, the hoods and the Ahyoheek table went with it.
The first Uru expansion, To D'ni included a hood called "Bevin", which contained a smashed, unoperational Ahyoheek table. When Untìl Uru and later Uru Live launched, the original hoods and the table were back.
Uru Live keeps live Ahyoheek scores for each hood, displayed on the imager board closest to the stairs.
The game
Ahyoheek is played on a special pentagonal table with electronic scorekeeping and holographic display built in.
The three "throws" are Pen, Book, and Beetle: Pen writes in Book, Book crushes Beetle, Beetle provides ink to Pen. (These are analogous to Rock, Paper, and Scissors from the more well-known game.)
It is played by 2 to 5 people simultaneously, each person sitting at one side of the table. Each side of the table has a concealed panel of three buttons, each corresponding to a throw. A game of Ahyoheek consists of multiple rounds; the goal is to win three rounds with the same throw.
A round begins when one person chooses his throw: other players must choose their throw before a timer displayed in the center of the table reaches zero. Any players who fail to choose by the time the timer runs out will sit out that round and be unable to win a point.
At the end of a round, every player's throw is revealed. For each player, the table tallies how many other players he beat, and subtracts from that tally the number of players who beat him. The player(s) with the highest tally count each win a point for their respective throws.
The game ends when one or more players gain three points for the same throw. When this happens, those players are the winners.
Although it is possible for a player to join a game in play, players who do so will begin with scores of zero and be at a disadvantage.
Ladder Scoring
The imager up the stairs from the Ahyoheek table in Untìl Uru keeps a ladder for all games played in the current hood. All new players begin with 100 points, and players are ranked numerically based upon the number of games they have won. Each win increases a player's score by the sum of the ranks of the players he was playing against. Each loss decreases a player's score by his rank. This system makes Ahyoheek a Zero-sum game.
The Table
The Ahyoheek table was first found in Uru Live, the online portion of Uru. The table is found in the neighborhood, down the stairs from the link-in area, near the light garden. When Live closed down, the hoods and the Ahyoheek table went with it.
The first Uru expansion, To D'ni included a hood called "Bevin", which contained a smashed, unoperational Ahyoheek table. When Untìl Uru and later Uru Live launched, the original hoods and the table were back.
Uru Live keeps live Ahyoheek scores for each hood, displayed on the imager board closest to the stairs.
The game
Ahyoheek is played on a special pentagonal table with electronic scorekeeping and holographic display built in.
The three "throws" are Pen, Book, and Beetle: Pen writes in Book, Book crushes Beetle, Beetle provides ink to Pen. (These are analogous to Rock, Paper, and Scissors from the more well-known game.)
It is played by 2 to 5 people simultaneously, each person sitting at one side of the table. Each side of the table has a concealed panel of three buttons, each corresponding to a throw. A game of Ahyoheek consists of multiple rounds; the goal is to win three rounds with the same throw.
A round begins when one person chooses his throw: other players must choose their throw before a timer displayed in the center of the table reaches zero. Any players who fail to choose by the time the timer runs out will sit out that round and be unable to win a point.
At the end of a round, every player's throw is revealed. For each player, the table tallies how many other players he beat, and subtracts from that tally the number of players who beat him. The player(s) with the highest tally count each win a point for their respective throws.
The game ends when one or more players gain three points for the same throw. When this happens, those players are the winners.
Although it is possible for a player to join a game in play, players who do so will begin with scores of zero and be at a disadvantage.
Ladder Scoring
The imager up the stairs from the Ahyoheek table in Untìl Uru keeps a ladder for all games played in the current hood. All new players begin with 100 points, and players are ranked numerically based upon the number of games they have won. Each win increases a player's score by the sum of the ranks of the players he was playing against. Each loss decreases a player's score by his rank. This system makes Ahyoheek a Zero-sum game.