"Smoothie Song" is a Grammy-nominated single by the progressive bluegrass band Nickel Creek from their second album This Side. In 2002, it was nominated a Grammy Award for Best Country Instrumental. It reached #1 on the Billboard AAA Contemporary Tracks chart, and was the first instrumental track to reach #1 on any Billboard chart.
Origin
The origin of name "Smoothie Song" comes from when Nickel Creek played at the Four Corners Folk Festival in Pagosa Springs, Colorado. According to Sara Watkins, "We'd already played a few sets there over the weekend on this particular year and were in need of another new song. Chris had the melody pretty much already written and taught it to us in the car on the way up to the festival site.
After we performed the as yet untitled tune, the smoothie vendor (whose drinks we'd become fans of) brought us each smoothies. The crowd said we should name it the smoothie song and that's how it stuck."
Personnel
*Sean Watkins - Guitar
*Sara Watkins - Fiddle
*Chris Thile - Octave Mandolin
*Byron House - Acoustic Bass
*Edgar Meyer - Arco Bass
Origin
The origin of name "Smoothie Song" comes from when Nickel Creek played at the Four Corners Folk Festival in Pagosa Springs, Colorado. According to Sara Watkins, "We'd already played a few sets there over the weekend on this particular year and were in need of another new song. Chris had the melody pretty much already written and taught it to us in the car on the way up to the festival site.
After we performed the as yet untitled tune, the smoothie vendor (whose drinks we'd become fans of) brought us each smoothies. The crowd said we should name it the smoothie song and that's how it stuck."
Personnel
*Sean Watkins - Guitar
*Sara Watkins - Fiddle
*Chris Thile - Octave Mandolin
*Byron House - Acoustic Bass
*Edgar Meyer - Arco Bass
Realm Crafter, or RC is a 3D MMORPG game engine developed by Solstar Games. The game creation system includes a game editor, a simple object oriented scripting language which offers many capabilities to versed developers, a terrain editor as well as editors to position equipment precisely on your actors, create trees and stones. Depending on the edition used additional tools and capabilities are present. There are currently two distinct Realm Crafter technologies available.
The first available technologie is Realm Creafter Standard, which is written in the beginnerfriendly programming language Blitz3D and BlitzPlus by Blitz Research. While many users will not need the source code for their project, those who use it will have the benefit, that they have a simple yet powerful language at their hand. For this reason, Realm Crafter Standard is optimal for hobby users and to use it within an educational environment, as educators can focus on the important core topics instead of the technology. RC Standard is also interesting for small indie development teams, as the affordable price tag of $100 per Developer without hidden costs for Updates, Royalties and no need to show the Solstar Games or Realm Crafter Logo make it a very developer friendly technology.
On the other hand, there is Realm Crafter Professional. RC Professional is as RC Standard very intuitive to use, but it isn't as beginner friendly due to its fully shader driven DirectX 9 rendering technology. But it offers professional developers many possibilities to develop the game with the desired style and functionality. This is also reflected by the used programming languages: C++ for the Client, the renderer and the Server as well as C# for the editors. The Source Code for RC Professional is currently not available (January 2009).
As with most authoring tools, both Realm Crafter Technologies do not expect programming knowledge. But to develop an MMO, you need to be able to script to create the extended gameplay.
Basic Design
Realm Crafter includes a Game Editor, which allows the user to create new Items and Equipment. You can create your whole world when using the Terrain Editor and Zone Editor in conjunction. With the help of RC Architect, you can create Indoor Zones and Buildings by putting together smaller parts and export the finished model. Classes, Races and the Ingame Interface can be created within the Game Editor.
Realm Crafter also includes a Project Manager, which allows the user to create and manage various Projects in parallel and modify them with a few clicks.
There are additional tools, like the Mega Terrain Editor which allows you to create much larger terrains, the cave editor to create naturally looking caves and the Skin Crafter, which makes it easy to skin the Interface in your personal style.
Scripting
Realm Crafter includes a Script Editor. The editor allows you to create game functionality and edit it, be it Interaction between players and NPCs, the combat script which defines the amount of damage, experience points and more, Quests or the Special Abilities and Talents that the characters can use. Scripts are written in BriskVM, which has become the scripting language with Realm Crafter Standard 1.25 and Realm Crafter Professional Beta 2.21 and replaced the old scripting language. BriskVM offers many new and powerful capabilities, without making script writing for regular users more complex. The introduction of BriskVM increased the speed and stability of the server dramatically, and allows for much more flexibility in the language.
The Script Editor also contains a Quest Wizard. The Quest Wizard generates basic quests including actions killing a specific number of a specific actor, retrieving items, speaking, or deliver quests. Scripts can be created in the Quest Wizard, Solstar's own script editor, or in a text editor.
Graphics Engine
RealmCrafter Standard uses a widely compatible DirectX7 based graphics engine.
RealmCrafter Professional uses a shader driven DirectX9, high-performance graphics engine, based around Pixel and Vertex Shader Model 2.
Licensing
The Realm Crafter Standard game engine (and accompanying License) retails for USD $100.00 per-seat / per computer
The Realm Crafter professional game engine (and accompanying License) retails for USD $165.00 per-seat / per computer
There is also a demo available at the Realm Crafter page.
They also including a set of tools (known as Toolbox) and sample content. A simple comparison between the technologies is offered on the developer page.
Games Made Using RealmCrafter
RealmCrafter has over 5000 licenses sold, making it the most popular MMORPG creation kit available. As such there are many projects in development, the vast majority are hobbyist or independent developers whom enjoy it for the rapid development time, the vast amount of support available via the internal forums and the wiki available to licensees, the large amount of models, and characters available with the engine, and the lenient license of games created.
The software has been used in a variety of projects. The project span a selection of genres, fantasy, post apocalyptic, space opera, cyber punk, racing, historical and educational.
There are currently numerous teams involved in producing their own titles with RC.
Games being made by teams on the RC Community include, but are not limited to:
Legend of Dekkane
Fasaria World
Witchgate
Seven Islands Online
Apocalypse Online
Mozzoria
Dansken Online is an independently funded and published Danish educational game which was released using the RealmCrafter engine, modifications to the source code were made for international keyboard users.
History
The Realm Crafter technology has been started in 2004.
While it initial versions allowed to create simple Online RPGs, it were the additions in late 2006 and 2007 which really brought the technology to a new level, with back then innovative features like zone instancing for example.
The year 2008 brought the technology a whole step further, when 1.2.0 was released, which introduced an all new and much better performing networking library. Building on this base, the technology has progressed during the whole year with many features refinements and bug fixes.
Realm Crafter, or RC is a 3D MMORPG game engine developed by Solstar Games. The game creation system includes a game editor, a simple object oriented scripting language which offers many capabilities to versed developers, a terrain editor as well as editors to position equipment precisely on your actors, create trees and stones. Depending on the edition used additional tools and capabilities are present. There are currently two distinct Realm Crafter technologies available.
The first available technologie is Realm Creafter Standard, which is written in the beginnerfriendly programming language Blitz3D and BlitzPlus by Blitz Research. While many users will not need the source code for their project, those who use it will have the benefit, that they have a simple yet powerful language at their hand. For this reason, Realm Crafter Standard is optimal for hobby users and to use it within an educational environment, as educators can focus on the important core topics instead of the technology. RC Standard is also interesting for small indie development teams, as the affordable price tag of $100 per Developer without hidden costs for Updates, Royalties and no need to show the Solstar Games or Realm Crafter Logo make it a very developer friendly technology.
On the other hand, there is Realm Crafter Professional. RC Professional is as RC Standard very intuitive to use, but it isn't as beginner friendly due to its fully shader driven DirectX 9 rendering technology. But it offers professional developers many possibilities to develop the game with the desired style and functionality. This is also reflected by the used programming languages: C++ for the Client, the renderer and the Server as well as C# for the editors. The Source Code for RC Professional is currently not available (January 2009).
As with most authoring tools, both Realm Crafter Technologies do not expect programming knowledge. But to develop an MMO, you need to be able to script to create the extended gameplay.
Basic Design
Realm Crafter includes a Game Editor, which allows the user to create new Items and Equipment. You can create your whole world when using the Terrain Editor and Zone Editor in conjunction. With the help of RC Architect, you can create Indoor Zones and Buildings by putting together smaller parts and export the finished model. Classes, RAces and the Ingame Interface can be created within the Game Editor.
Realm Crafter also includes a Project Manager, which allows the user to create and manage various Projects in parallel and modify them with a few clicks.
There are additional tools, like the Mega Terrain Editor which allows you to create much larger terrains, the cave editor to create naturally looking caves and the Skin Crafter, which makes it easy to skin the Interface in your personal style.
Scripting
Realm Crafter includes a Script Editor. The editor allows you to create game functionality and edit it, be it Interaction between players and NPCs, the combat script which defines the amount of damage, experience points and more, Quests or the Special Abilities and Talents that the characters can use. Scripts are written in BriskVM, which has become the scripting language with Realm Crafter Standard 1.25 and Realm Crafter Professional Beta 2.21 and replaced the old scripting language. BriskVM offers many new and powerful capabilities, without making script writing for regular users more complex. The introduction of BriskVM increased the speed and stability of the server dramatically, and allows for much more flexibility in the language.
The Script Editor also contains a Quest Wizard. The Quest Wizard generates basic quests including actions killing a specific number of a specific actor, retrieving items, speaking, or deliver quests. Scripts can be created in the Quest Wizard, Solstar's own script editor, or in a text editor.
Graphics Engine
RealmCrafter Standard uses a widely compatible DirectX7 based graphics engine.
RealmCrafter Professional uses a shader driven DirectX9, high-performance graphics engine, based around Pixel and Vertex Shader Model 2.
Licensing
The Realm Crafter Standard game engine (and accompanying License) retails for USD $100.00 per-seat / per computer
The Realm Crafter professional game engine (and accompanying License) retails for USD $165.00 per-seat / per computer
There is also a demo available at the Realm Crafter page.
They also including a set of tools (known as Toolbox) and sample content. A simple comparison between the technologies is offered on the developer page.
Games Made Using RealmCrafter
RealmCrafter has over 5000 licenses sold, making it the most popular MMORPG creation kit available. As such there are many projects in development, the vast majority are hobbiest or independent developers whom enjoy it for the rapid development time, the vast amount of support available via the internal forums and the wiki available to licensees, the large amount of models, and characters available with the engine, and the lenient license of games created.
The software has been used in a variety of projects. The project span a selection of genres, fantasy, post apocalyptic, space opera, cyber punk, racing, historical and educational.
There are currently numerous teams involved in producing their own titles with RC.
Games being made by teams on the RC Community include, but are not limited to:
Legend of Dekkane
Fasaria World
Witchgate
Seven Islands Online
Apocalypse Online
Mozzoria
Dansken Online is an independently funded and published Danish educational game which was released using the RealmCrafter engine, modifications to the source code were made for international keyboard users.
History
The Realm Crafter technology has been started in 2004.
While it initial versions allowed to create simple Online RPGs, it were the additions in late 2006 and 2007 which really brought the technology to a new level, with back then innovative features like zone instancing for example.
The year 2008 brought the technology a whole step further, when 1.2.0 was released, which introduced an all new and much better performing networking library. Building on this base, the technology has progressed during the whole year with many features refinements and bug fixes.
Also Dec 2008, the early adopter sell of Realm Crafter Professional started. Realm Crafter Professional is an alternative to Realm Crafter Standard for professional Indie Teams and small businesses that are looking for an affordable MMO technology which offers current gen visuals through a pure shader driven engine with advanced light and shadow capabilities.
Right now (Jan 2009), Realm Crafter Standard is awaiting its final 1.2.5 release while the Realm Crafter Professional Beta is progressing pretty well with many additions and fixes to build upon in 2009.
The developers have public blogs on which they inform the public about progress made, show new features and loudly think about the past, now and the future.
Engine Screenshots
The first available technologie is Realm Creafter Standard, which is written in the beginnerfriendly programming language Blitz3D and BlitzPlus by Blitz Research. While many users will not need the source code for their project, those who use it will have the benefit, that they have a simple yet powerful language at their hand. For this reason, Realm Crafter Standard is optimal for hobby users and to use it within an educational environment, as educators can focus on the important core topics instead of the technology. RC Standard is also interesting for small indie development teams, as the affordable price tag of $100 per Developer without hidden costs for Updates, Royalties and no need to show the Solstar Games or Realm Crafter Logo make it a very developer friendly technology.
On the other hand, there is Realm Crafter Professional. RC Professional is as RC Standard very intuitive to use, but it isn't as beginner friendly due to its fully shader driven DirectX 9 rendering technology. But it offers professional developers many possibilities to develop the game with the desired style and functionality. This is also reflected by the used programming languages: C++ for the Client, the renderer and the Server as well as C# for the editors. The Source Code for RC Professional is currently not available (January 2009).
As with most authoring tools, both Realm Crafter Technologies do not expect programming knowledge. But to develop an MMO, you need to be able to script to create the extended gameplay.
Basic Design
Realm Crafter includes a Game Editor, which allows the user to create new Items and Equipment. You can create your whole world when using the Terrain Editor and Zone Editor in conjunction. With the help of RC Architect, you can create Indoor Zones and Buildings by putting together smaller parts and export the finished model. Classes, Races and the Ingame Interface can be created within the Game Editor.
Realm Crafter also includes a Project Manager, which allows the user to create and manage various Projects in parallel and modify them with a few clicks.
There are additional tools, like the Mega Terrain Editor which allows you to create much larger terrains, the cave editor to create naturally looking caves and the Skin Crafter, which makes it easy to skin the Interface in your personal style.
Scripting
Realm Crafter includes a Script Editor. The editor allows you to create game functionality and edit it, be it Interaction between players and NPCs, the combat script which defines the amount of damage, experience points and more, Quests or the Special Abilities and Talents that the characters can use. Scripts are written in BriskVM, which has become the scripting language with Realm Crafter Standard 1.25 and Realm Crafter Professional Beta 2.21 and replaced the old scripting language. BriskVM offers many new and powerful capabilities, without making script writing for regular users more complex. The introduction of BriskVM increased the speed and stability of the server dramatically, and allows for much more flexibility in the language.
The Script Editor also contains a Quest Wizard. The Quest Wizard generates basic quests including actions killing a specific number of a specific actor, retrieving items, speaking, or deliver quests. Scripts can be created in the Quest Wizard, Solstar's own script editor, or in a text editor.
Graphics Engine
RealmCrafter Standard uses a widely compatible DirectX7 based graphics engine.
RealmCrafter Professional uses a shader driven DirectX9, high-performance graphics engine, based around Pixel and Vertex Shader Model 2.
Licensing
The Realm Crafter Standard game engine (and accompanying License) retails for USD $100.00 per-seat / per computer
The Realm Crafter professional game engine (and accompanying License) retails for USD $165.00 per-seat / per computer
There is also a demo available at the Realm Crafter page.
They also including a set of tools (known as Toolbox) and sample content. A simple comparison between the technologies is offered on the developer page.
Games Made Using RealmCrafter
RealmCrafter has over 5000 licenses sold, making it the most popular MMORPG creation kit available. As such there are many projects in development, the vast majority are hobbyist or independent developers whom enjoy it for the rapid development time, the vast amount of support available via the internal forums and the wiki available to licensees, the large amount of models, and characters available with the engine, and the lenient license of games created.
The software has been used in a variety of projects. The project span a selection of genres, fantasy, post apocalyptic, space opera, cyber punk, racing, historical and educational.
There are currently numerous teams involved in producing their own titles with RC.
Games being made by teams on the RC Community include, but are not limited to:
Legend of Dekkane
Fasaria World
Witchgate
Seven Islands Online
Apocalypse Online
Mozzoria
Dansken Online is an independently funded and published Danish educational game which was released using the RealmCrafter engine, modifications to the source code were made for international keyboard users.
History
The Realm Crafter technology has been started in 2004.
While it initial versions allowed to create simple Online RPGs, it were the additions in late 2006 and 2007 which really brought the technology to a new level, with back then innovative features like zone instancing for example.
The year 2008 brought the technology a whole step further, when 1.2.0 was released, which introduced an all new and much better performing networking library. Building on this base, the technology has progressed during the whole year with many features refinements and bug fixes.
Realm Crafter, or RC is a 3D MMORPG game engine developed by Solstar Games. The game creation system includes a game editor, a simple object oriented scripting language which offers many capabilities to versed developers, a terrain editor as well as editors to position equipment precisely on your actors, create trees and stones. Depending on the edition used additional tools and capabilities are present. There are currently two distinct Realm Crafter technologies available.
The first available technologie is Realm Creafter Standard, which is written in the beginnerfriendly programming language Blitz3D and BlitzPlus by Blitz Research. While many users will not need the source code for their project, those who use it will have the benefit, that they have a simple yet powerful language at their hand. For this reason, Realm Crafter Standard is optimal for hobby users and to use it within an educational environment, as educators can focus on the important core topics instead of the technology. RC Standard is also interesting for small indie development teams, as the affordable price tag of $100 per Developer without hidden costs for Updates, Royalties and no need to show the Solstar Games or Realm Crafter Logo make it a very developer friendly technology.
On the other hand, there is Realm Crafter Professional. RC Professional is as RC Standard very intuitive to use, but it isn't as beginner friendly due to its fully shader driven DirectX 9 rendering technology. But it offers professional developers many possibilities to develop the game with the desired style and functionality. This is also reflected by the used programming languages: C++ for the Client, the renderer and the Server as well as C# for the editors. The Source Code for RC Professional is currently not available (January 2009).
As with most authoring tools, both Realm Crafter Technologies do not expect programming knowledge. But to develop an MMO, you need to be able to script to create the extended gameplay.
Basic Design
Realm Crafter includes a Game Editor, which allows the user to create new Items and Equipment. You can create your whole world when using the Terrain Editor and Zone Editor in conjunction. With the help of RC Architect, you can create Indoor Zones and Buildings by putting together smaller parts and export the finished model. Classes, RAces and the Ingame Interface can be created within the Game Editor.
Realm Crafter also includes a Project Manager, which allows the user to create and manage various Projects in parallel and modify them with a few clicks.
There are additional tools, like the Mega Terrain Editor which allows you to create much larger terrains, the cave editor to create naturally looking caves and the Skin Crafter, which makes it easy to skin the Interface in your personal style.
Scripting
Realm Crafter includes a Script Editor. The editor allows you to create game functionality and edit it, be it Interaction between players and NPCs, the combat script which defines the amount of damage, experience points and more, Quests or the Special Abilities and Talents that the characters can use. Scripts are written in BriskVM, which has become the scripting language with Realm Crafter Standard 1.25 and Realm Crafter Professional Beta 2.21 and replaced the old scripting language. BriskVM offers many new and powerful capabilities, without making script writing for regular users more complex. The introduction of BriskVM increased the speed and stability of the server dramatically, and allows for much more flexibility in the language.
The Script Editor also contains a Quest Wizard. The Quest Wizard generates basic quests including actions killing a specific number of a specific actor, retrieving items, speaking, or deliver quests. Scripts can be created in the Quest Wizard, Solstar's own script editor, or in a text editor.
Graphics Engine
RealmCrafter Standard uses a widely compatible DirectX7 based graphics engine.
RealmCrafter Professional uses a shader driven DirectX9, high-performance graphics engine, based around Pixel and Vertex Shader Model 2.
Licensing
The Realm Crafter Standard game engine (and accompanying License) retails for USD $100.00 per-seat / per computer
The Realm Crafter professional game engine (and accompanying License) retails for USD $165.00 per-seat / per computer
There is also a demo available at the Realm Crafter page.
They also including a set of tools (known as Toolbox) and sample content. A simple comparison between the technologies is offered on the developer page.
Games Made Using RealmCrafter
RealmCrafter has over 5000 licenses sold, making it the most popular MMORPG creation kit available. As such there are many projects in development, the vast majority are hobbiest or independent developers whom enjoy it for the rapid development time, the vast amount of support available via the internal forums and the wiki available to licensees, the large amount of models, and characters available with the engine, and the lenient license of games created.
The software has been used in a variety of projects. The project span a selection of genres, fantasy, post apocalyptic, space opera, cyber punk, racing, historical and educational.
There are currently numerous teams involved in producing their own titles with RC.
Games being made by teams on the RC Community include, but are not limited to:
Legend of Dekkane
Fasaria World
Witchgate
Seven Islands Online
Apocalypse Online
Mozzoria
Dansken Online is an independently funded and published Danish educational game which was released using the RealmCrafter engine, modifications to the source code were made for international keyboard users.
History
The Realm Crafter technology has been started in 2004.
While it initial versions allowed to create simple Online RPGs, it were the additions in late 2006 and 2007 which really brought the technology to a new level, with back then innovative features like zone instancing for example.
The year 2008 brought the technology a whole step further, when 1.2.0 was released, which introduced an all new and much better performing networking library. Building on this base, the technology has progressed during the whole year with many features refinements and bug fixes.
Also Dec 2008, the early adopter sell of Realm Crafter Professional started. Realm Crafter Professional is an alternative to Realm Crafter Standard for professional Indie Teams and small businesses that are looking for an affordable MMO technology which offers current gen visuals through a pure shader driven engine with advanced light and shadow capabilities.
Right now (Jan 2009), Realm Crafter Standard is awaiting its final 1.2.5 release while the Realm Crafter Professional Beta is progressing pretty well with many additions and fixes to build upon in 2009.
The developers have public blogs on which they inform the public about progress made, show new features and loudly think about the past, now and the future.
Engine Screenshots
The Pinstripes are a seven-piece traditional ska band from Cincinnati, Ohio. They play a combination of ska, reggae, rocksteady, soul, and punk.
They have been influenced by bands such as The Skatalites, The Slackers, John Brown's Body, and other ska and reggae acts. The Pinstripes have shared the stage with The Toasters, Catch 22, Mustard Plug, Westbound Train, The Know How, Big D and the Kids Table and The Aggrolites.
The band was formed in October 2003, and starting in 2004, they released a series of short EPs. They released a split EP with fellow Cincinnati ska-rockers The Prairie Dog Gangsters, and an acoustic EP in December 2005. In 2006, the band independently recorded and released its first full-length album, Higher Ground.
Members
The Pinstripes are:
*Mike Sarason: Saxophone, Vocals
*Ben Pitz: Trumpet
*Matt Kursmark: Guitar
*Chris Grannen: Bass
*Casey Weissbuch: drums
*Chap Sowash: Trombone
*Jack Wright: Organ
*Joe Frankl: Inspiration
Former members include:
*Candace Washburn: vocals
*Jared Goldfarb: drums
Discography
*The Pinstripes: Self Titled (August 2004)
*The Pinstripes/Prairie Dog Gangsters Split CD (July 2005)
*The Acoustic EP (December 2005)
*Higher Ground (July 2006)
*The Decay (June 2007)
They have been influenced by bands such as The Skatalites, The Slackers, John Brown's Body, and other ska and reggae acts. The Pinstripes have shared the stage with The Toasters, Catch 22, Mustard Plug, Westbound Train, The Know How, Big D and the Kids Table and The Aggrolites.
The band was formed in October 2003, and starting in 2004, they released a series of short EPs. They released a split EP with fellow Cincinnati ska-rockers The Prairie Dog Gangsters, and an acoustic EP in December 2005. In 2006, the band independently recorded and released its first full-length album, Higher Ground.
Members
The Pinstripes are:
*Mike Sarason: Saxophone, Vocals
*Ben Pitz: Trumpet
*Matt Kursmark: Guitar
*Chris Grannen: Bass
*Casey Weissbuch: drums
*Chap Sowash: Trombone
*Jack Wright: Organ
*Joe Frankl: Inspiration
Former members include:
*Candace Washburn: vocals
*Jared Goldfarb: drums
Discography
*The Pinstripes: Self Titled (August 2004)
*The Pinstripes/Prairie Dog Gangsters Split CD (July 2005)
*The Acoustic EP (December 2005)
*Higher Ground (July 2006)
*The Decay (June 2007)
T.J. Tedesco (born 1961), is an American business leader, entrepreneur and author. He is President of Grow Sales, Inc., a position he has held since founding the company in 1996. Grow Sales, Inc. provides marketing, public relations, web development and sales training services to the U.S. commercial printing, health care, information technology and other industries.
Authored books
* Playbook for Selling Success in the Graphic Arts Industry, to be published by Printing Industries of America, 2009
* Direct Mail Pal: Canada, published by Printing Industries of America, 2006
* Binding Finishing & Mailing: The Final Word, 2nd ed., published by Printing Industries of America, 2005
* Direct Mail Pal: A Direct Mail Production Handbook, published by Printing Industries of America, 2002
* Win Top-of-Mind Positioning, published by Printing Industries of America, 2000
* Binding Finishing & Mailing: The Final Word, 1st ed., published by Printing Industries of America, 1999
Public speaking
Since the mid-1990s, T.J. Tedesco has been a frequent public speaker for the Printing Industries of America (PIA), PIA local affiliates, the Binding Industries of America (BIA), Library Binding Institute (LBI), International Prepress Association (IPA) and other associations. His appearances at national conferences include:
* March 4, 2009, Printing Industries of America Presidents Conference, Orlando, Florida. Theme is "New Directions, Bolder Thinking"
* March 9-11, 2009, Sales Academy: Playbook for Sales Success, a three-day sales leadership seminar, Sewickley, Pennsylvania for Printing Industries of America
* March 6, 2007, Printing Industries of America Presidents Conference, Chandler, Arizona. Theme: "Industry at the Crossroads"
* March 13, 2004, Printing Industries of America Presidents Conference, Palm Springs, California. "Binding, Finishing & Loose-leaf: Deliver Today … Position Tomorrow"
* May 4, 2003, Library Binding Institute Annual Conference, Point Clear, Alabama, "New Market Development"
* April 14, 2002, BIA Presidents Conference, Las Vegas, Nevada, "Win Top-of-Mind Positioning
* January 13, 2001, IPA Annual Conference, San Diego, California, "Win Top-of-Mind Positioning"
* April 23, 1999, The Dallas Show, Dallas, Texas, "Innovative Low Cost Marketing For Today’s Super Charged Printing Environment"
* March 13, 1999, BIA Presidents Conference, Desert Springs, California, "Innovative Low Cost Marketing"
* March 15, 1997, BIA Presidents Conference, San Antonio, Texas, "Win Top-of-Mind Positioning,"
In addition to the speaking engagements listed above, T.J. Tedesco has presented at numerous regional meetings including the Printing Industries of Minnesota, Printing Industries of Illinois and Indiana, Printing Industries of Maryland, Print and Graphic Communications Association (Washington DC), and the Binders & Finishers Association (New York).
Grow Sales, Inc.
T.J. Tedesco began Grow Sales, Inc. in March 1996 as a sole consultancy serving the marketing and promotional needs of commercial printers, print trade finishers, binderies and industry suppliers. The company expanded into the medical and information technology industries. Today, leadership of the privately held company also includes Fred Shulman and Dave Clossey, both of whom became partners in 2009.
Education
* BA, English, Grinnell College, Grinnell, Iowa USA 1983
* MBA Finance, Northeastern University, Boston, Massachusetts, USA 1987
Authored books
* Playbook for Selling Success in the Graphic Arts Industry, to be published by Printing Industries of America, 2009
* Direct Mail Pal: Canada, published by Printing Industries of America, 2006
* Binding Finishing & Mailing: The Final Word, 2nd ed., published by Printing Industries of America, 2005
* Direct Mail Pal: A Direct Mail Production Handbook, published by Printing Industries of America, 2002
* Win Top-of-Mind Positioning, published by Printing Industries of America, 2000
* Binding Finishing & Mailing: The Final Word, 1st ed., published by Printing Industries of America, 1999
Public speaking
Since the mid-1990s, T.J. Tedesco has been a frequent public speaker for the Printing Industries of America (PIA), PIA local affiliates, the Binding Industries of America (BIA), Library Binding Institute (LBI), International Prepress Association (IPA) and other associations. His appearances at national conferences include:
* March 4, 2009, Printing Industries of America Presidents Conference, Orlando, Florida. Theme is "New Directions, Bolder Thinking"
* March 9-11, 2009, Sales Academy: Playbook for Sales Success, a three-day sales leadership seminar, Sewickley, Pennsylvania for Printing Industries of America
* March 6, 2007, Printing Industries of America Presidents Conference, Chandler, Arizona. Theme: "Industry at the Crossroads"
* March 13, 2004, Printing Industries of America Presidents Conference, Palm Springs, California. "Binding, Finishing & Loose-leaf: Deliver Today … Position Tomorrow"
* May 4, 2003, Library Binding Institute Annual Conference, Point Clear, Alabama, "New Market Development"
* April 14, 2002, BIA Presidents Conference, Las Vegas, Nevada, "Win Top-of-Mind Positioning
* January 13, 2001, IPA Annual Conference, San Diego, California, "Win Top-of-Mind Positioning"
* April 23, 1999, The Dallas Show, Dallas, Texas, "Innovative Low Cost Marketing For Today’s Super Charged Printing Environment"
* March 13, 1999, BIA Presidents Conference, Desert Springs, California, "Innovative Low Cost Marketing"
* March 15, 1997, BIA Presidents Conference, San Antonio, Texas, "Win Top-of-Mind Positioning,"
In addition to the speaking engagements listed above, T.J. Tedesco has presented at numerous regional meetings including the Printing Industries of Minnesota, Printing Industries of Illinois and Indiana, Printing Industries of Maryland, Print and Graphic Communications Association (Washington DC), and the Binders & Finishers Association (New York).
Grow Sales, Inc.
T.J. Tedesco began Grow Sales, Inc. in March 1996 as a sole consultancy serving the marketing and promotional needs of commercial printers, print trade finishers, binderies and industry suppliers. The company expanded into the medical and information technology industries. Today, leadership of the privately held company also includes Fred Shulman and Dave Clossey, both of whom became partners in 2009.
Education
* BA, English, Grinnell College, Grinnell, Iowa USA 1983
* MBA Finance, Northeastern University, Boston, Massachusetts, USA 1987