The Agents: Jack Warrior is a action-adventure platform game from the The Agents series which is only devoloped by Insomniac Games and SCEA than Core Design and Eidos Interactive who both devoloped The Agents: The Legacy and its sequels.
Returning characters
Jack - The Handox (half human, half elf) or taglined "everbody's favourite handox" who is the bravest agent in the Hologree Galaxy and main protagonist of the game. In this game his cat companion, Benson and himself are on a vacation on Planet Omar until they meet the elder of the island, Kores who would let Jack and Benson stay on Omar until Jack proves to be a strong warrior. Jack is voiced by his main voice, Barry Bostwick.
Benson - Jack's self-centered, "chatty", anthropomorphic feline companion. In the intro Benson confesses to Jack that he hasn't got a girlfriend until later in the game falls in love with a fox assistant, Fusha. Benson is voiced again by Mark Moseley again replacing Eddie Murphy.
Smokey - The evil half-anthropomorphic alley-cat and main antagonist of the The Agents series and in this game. Smokey is voiced by Gregg Berger who does another villian, Ripto in ' which was also devoloped by Insomniac Games.
Horace - Smokey's annoying calico sidekick who refers him as a "cub-person" but only twice in this game. Horace is voiced by Andy Dick.
Zipher - Jack and Benson's long lost friend who is also a Handox. He was voiced by Michael Gough who did the third main character of the The Agents series, Flame the dragon whos main voice is Denis Leary.
Danjo Dog - The anthropomorphic gangster dog who does not appear numerous times during the game but is seen in some levels as a playable character. He is voiced once again by Jonathan Anderson.
New characters
Elder Kores - The elder of Planet Omar who disliked Jack and Benson because he did not think Jack is a real true warrior until he sends him and Benson to Warrior Stadium on a unknown planet. Kores was voiced by Jim Ward.
Cleiver - An anthropomorphic tiger who owns Warrior Stadium. He liked Jack as they were introduced whereas Benson falls in love with his assistant, Fusha. Cleiver was voiced by Dave Wittenberg who did Captain Guart in The Legacy.
Fusha - An anthropomorphic almost French fox who is Cleiver's assistant and whom Benson has a crush on but Fusha loves Titan, an old anthropomorphic turtle but Benson then gets Fusha to fall out with him which worked and Fusha became Benson's new girlfriend. Fusha is voiced by Sharon Horgan.
Ferny - A leprechaun who lives in Omar and owns a warrior shop there that sells armour, weapons and project tiles. Ferny is voiced by Neil Ross.
Titan - An old anthrpomorphic turtle who lives in the jungles of Makay and whom Fusha loves and jealousy of Benson. Benson manages to get Titan out of Fusha's love by tricking Smokey, getting him embarrassed by his alley-cat army and Benson gives the details and Smokey comes down with a zap laser gun, Titan begs to him not to get killed and Smokey goes back to his cruiser. Fusha dumps Titan who he then walks off sobbing and Fusha becomes Benson's girlfriend. Titan is also voiced by Jim Ward.
Trivia
* The show "I'm a Robot... Get Me Out of Here!" in Planet Makay is a spoof of the UK show as Jack and Benson would enter the spoof's challenges to win prizes.
Returning characters
Jack - The Handox (half human, half elf) or taglined "everbody's favourite handox" who is the bravest agent in the Hologree Galaxy and main protagonist of the game. In this game his cat companion, Benson and himself are on a vacation on Planet Omar until they meet the elder of the island, Kores who would let Jack and Benson stay on Omar until Jack proves to be a strong warrior. Jack is voiced by his main voice, Barry Bostwick.
Benson - Jack's self-centered, "chatty", anthropomorphic feline companion. In the intro Benson confesses to Jack that he hasn't got a girlfriend until later in the game falls in love with a fox assistant, Fusha. Benson is voiced again by Mark Moseley again replacing Eddie Murphy.
Smokey - The evil half-anthropomorphic alley-cat and main antagonist of the The Agents series and in this game. Smokey is voiced by Gregg Berger who does another villian, Ripto in ' which was also devoloped by Insomniac Games.
Horace - Smokey's annoying calico sidekick who refers him as a "cub-person" but only twice in this game. Horace is voiced by Andy Dick.
Zipher - Jack and Benson's long lost friend who is also a Handox. He was voiced by Michael Gough who did the third main character of the The Agents series, Flame the dragon whos main voice is Denis Leary.
Danjo Dog - The anthropomorphic gangster dog who does not appear numerous times during the game but is seen in some levels as a playable character. He is voiced once again by Jonathan Anderson.
New characters
Elder Kores - The elder of Planet Omar who disliked Jack and Benson because he did not think Jack is a real true warrior until he sends him and Benson to Warrior Stadium on a unknown planet. Kores was voiced by Jim Ward.
Cleiver - An anthropomorphic tiger who owns Warrior Stadium. He liked Jack as they were introduced whereas Benson falls in love with his assistant, Fusha. Cleiver was voiced by Dave Wittenberg who did Captain Guart in The Legacy.
Fusha - An anthropomorphic almost French fox who is Cleiver's assistant and whom Benson has a crush on but Fusha loves Titan, an old anthropomorphic turtle but Benson then gets Fusha to fall out with him which worked and Fusha became Benson's new girlfriend. Fusha is voiced by Sharon Horgan.
Ferny - A leprechaun who lives in Omar and owns a warrior shop there that sells armour, weapons and project tiles. Ferny is voiced by Neil Ross.
Titan - An old anthrpomorphic turtle who lives in the jungles of Makay and whom Fusha loves and jealousy of Benson. Benson manages to get Titan out of Fusha's love by tricking Smokey, getting him embarrassed by his alley-cat army and Benson gives the details and Smokey comes down with a zap laser gun, Titan begs to him not to get killed and Smokey goes back to his cruiser. Fusha dumps Titan who he then walks off sobbing and Fusha becomes Benson's girlfriend. Titan is also voiced by Jim Ward.
Trivia
* The show "I'm a Robot... Get Me Out of Here!" in Planet Makay is a spoof of the UK show as Jack and Benson would enter the spoof's challenges to win prizes.
Joseph Schreiber is an investigative reporter in the Silent Hill series. While his character only appears in Silent Hill 4, Joseph's articles can be seen throughout the Silent Hill series, particularly Silent Hill 1 and 3
For example, in Silent Hill 1, Joseph's article can be found and read in the Police Headquarters on a desk.
In Silent Hill 4, Joseph lived in Room 302 before Henry Townshend. He was investigating the Order, which led to an exposé on the Wish House. While investigating ties between the Order and the Walter Sullivan murders, he suddenly found himself sealed inside his apartment with the only means of escape being a mysterious hole in his bathroom wall. Schreiber apparently never made it out of his apartment and he eventually became Sullivan's 15th victim. The means of his murder and the location of his body are unknown. Joseph Schreiber is known as Victim 15 in the game. Schreiber is the only victim that is not completely hostile to the protagonist.
When Henry Townshend enters Room 302 of the past, Joseph materialises on the ceiling, upside down, from the chest-up in front of Henry to warn him about Walter Sullivan in a cutscene. He is shown to wear a black suit. He is also bald, plump and slightly resembles that of Hitman. The colour of his skin is unknown, particularly because he is shown in Black and white. While he talks to Henry, he does not have any expression- his face does not move, and has a low, gruff voice.
For example, in Silent Hill 1, Joseph's article can be found and read in the Police Headquarters on a desk.
In Silent Hill 4, Joseph lived in Room 302 before Henry Townshend. He was investigating the Order, which led to an exposé on the Wish House. While investigating ties between the Order and the Walter Sullivan murders, he suddenly found himself sealed inside his apartment with the only means of escape being a mysterious hole in his bathroom wall. Schreiber apparently never made it out of his apartment and he eventually became Sullivan's 15th victim. The means of his murder and the location of his body are unknown. Joseph Schreiber is known as Victim 15 in the game. Schreiber is the only victim that is not completely hostile to the protagonist.
When Henry Townshend enters Room 302 of the past, Joseph materialises on the ceiling, upside down, from the chest-up in front of Henry to warn him about Walter Sullivan in a cutscene. He is shown to wear a black suit. He is also bald, plump and slightly resembles that of Hitman. The colour of his skin is unknown, particularly because he is shown in Black and white. While he talks to Henry, he does not have any expression- his face does not move, and has a low, gruff voice.
History
Summit Camp was established near Honesdale. Summit Camp is a sleep away camp for children between the ages of 8 to the age of 18. The camp has many different actities for the campers there which include gocarts, swimming, boating, time using computers, art, pottery, wood shop, and time studying nature. Summit Camp has a relaxed tone to help the campers there feel comfortable. When campers have time to use the computers, they can bring their own games to be installed on the computers and used each time they use the computers. Computer use can either be a day actitity done by the group that the camper is in, or as an evening actitity that is chosen by the camper as the last activity of the day. Summit Camp is open to a wide range of campers and many children attend each year. There is also down time offered at Summit Camp for the campers to have time to do what they want to do with in their cabin. The times when campers have down time are called Rest Hour, Shower Hour, and Horseshoe. Rest Hour is an hour before lunch when the campers are sent to there cabins to have free time to do any actitity in their cabin, which can involve video games. Shower Hour is the hour before dinner when the campers take showers each day; the campers take turns using the two showers in the cabin, so the time that they are waiting is used as free time. Horseshoe is the hour after dinner where the campers are allowed out of their bunks and allowed to go to most parts of the camp and do what ever they want.
The Objective of Summit Camp
Summit Camp is a camp that is not only for helping children with their challenges, but many children there have mental disabilities that the camp helps them with. The staff at Summit Camp has a small number of campers to deal with to make it easier for the campers to receive the attention that they need. The camp is devieded into groups with on group per cabin called a bunk. Each bunk has nine children and three staff members who are incharge of the bunk so that there are three campers for every staff member. This small ratio allows each camper to receive equal amounts of one on one attention. Summit Camp uses this ability to help the campers overcome any fears of doing a pericular actitity and gain self confidence.
Summit Camp was established near Honesdale. Summit Camp is a sleep away camp for children between the ages of 8 to the age of 18. The camp has many different actities for the campers there which include gocarts, swimming, boating, time using computers, art, pottery, wood shop, and time studying nature. Summit Camp has a relaxed tone to help the campers there feel comfortable. When campers have time to use the computers, they can bring their own games to be installed on the computers and used each time they use the computers. Computer use can either be a day actitity done by the group that the camper is in, or as an evening actitity that is chosen by the camper as the last activity of the day. Summit Camp is open to a wide range of campers and many children attend each year. There is also down time offered at Summit Camp for the campers to have time to do what they want to do with in their cabin. The times when campers have down time are called Rest Hour, Shower Hour, and Horseshoe. Rest Hour is an hour before lunch when the campers are sent to there cabins to have free time to do any actitity in their cabin, which can involve video games. Shower Hour is the hour before dinner when the campers take showers each day; the campers take turns using the two showers in the cabin, so the time that they are waiting is used as free time. Horseshoe is the hour after dinner where the campers are allowed out of their bunks and allowed to go to most parts of the camp and do what ever they want.
The Objective of Summit Camp
Summit Camp is a camp that is not only for helping children with their challenges, but many children there have mental disabilities that the camp helps them with. The staff at Summit Camp has a small number of campers to deal with to make it easier for the campers to receive the attention that they need. The camp is devieded into groups with on group per cabin called a bunk. Each bunk has nine children and three staff members who are incharge of the bunk so that there are three campers for every staff member. This small ratio allows each camper to receive equal amounts of one on one attention. Summit Camp uses this ability to help the campers overcome any fears of doing a pericular actitity and gain self confidence.
Hugh Chippingford-Watson (19 August 1652 – 26 October 1713), born in Leeds and is widely credited with being the first major inventor of that city. He was also renowned throughout the county of Yorkshire for his wit, verve and his peerless ability with regard to playing the French Horn.
Upbringing
Hugh Chippingford-Watson was the first son of his parents, Suetonius and Alice Chippingford-Watson, and lived a comfortable childhood under the command of his father's governess, Jane Smit. Hugh's incredible talent for inventing was noticed by his Latin master, Rev. James Pyke, on 20 September 1663, when he caught sight of Chippingford-Watson producing what later came to be known as Coco Pops.
After leaving Harrow School, where he was educated from the age of twelve years, he travelled to Paris where he met the young lady who he would eventually marry, Anne-Marie Dufresne by name. Chippingford-Watson was so fond of Paris that in his diary of 1672 he says,
Anne-Marie was one of the foremost Ballerinas in Paris, and her love for Ballet was the influence for Hugh's first invention of world-renown.
Inventions
In 1678, Hugh dated the drawings of the first form of specifically-designed shoes for Ballerinas, which he called Cork Toes. He supposedly designed these shoes after Anne-Marie, by now his wife, complained of the pain which was inflicted upon her toes whilst performing certain steps. The invention of the Cork Toe "slipper" was to be the starting point for a whole series of inventions which hugely and rapidly improved the world of the Performing Arts.
After a remarkably cold February in Paris in 1682, Chippingford-Watson produced a mechanical contraption, well ahead of its time, which would now be recognised as something akin to a clockwork microphone. Chippingford-Watson's name for this invention was the "Amplitude Augmentor", and its first recorded use was in London, where the re-release of Greensleeves was able to be heard by more people than ever before, at a concert in the area now occupied by Trafalgar Square.
Many other concepts were based around the invention of the Amplitude Augmentor, and one which immediately followed that invention was the creation of "Surrounding Voice", or Surround Sound as it is more comtemporarily known. Chippingford-Watson inverted the technologies used in the microphones to produce an early form of Stereo Speaker. Sadly, as a pioneer for House-Elf Rights, Watson freed his loyal house elf Dolby, who, when finding the free-elf world hard, sold the invention in exchange for money and the naming rights of the invention. This was possible due to Watson's fear of patent offices.
Upbringing
Hugh Chippingford-Watson was the first son of his parents, Suetonius and Alice Chippingford-Watson, and lived a comfortable childhood under the command of his father's governess, Jane Smit. Hugh's incredible talent for inventing was noticed by his Latin master, Rev. James Pyke, on 20 September 1663, when he caught sight of Chippingford-Watson producing what later came to be known as Coco Pops.
After leaving Harrow School, where he was educated from the age of twelve years, he travelled to Paris where he met the young lady who he would eventually marry, Anne-Marie Dufresne by name. Chippingford-Watson was so fond of Paris that in his diary of 1672 he says,
Anne-Marie was one of the foremost Ballerinas in Paris, and her love for Ballet was the influence for Hugh's first invention of world-renown.
Inventions
In 1678, Hugh dated the drawings of the first form of specifically-designed shoes for Ballerinas, which he called Cork Toes. He supposedly designed these shoes after Anne-Marie, by now his wife, complained of the pain which was inflicted upon her toes whilst performing certain steps. The invention of the Cork Toe "slipper" was to be the starting point for a whole series of inventions which hugely and rapidly improved the world of the Performing Arts.
After a remarkably cold February in Paris in 1682, Chippingford-Watson produced a mechanical contraption, well ahead of its time, which would now be recognised as something akin to a clockwork microphone. Chippingford-Watson's name for this invention was the "Amplitude Augmentor", and its first recorded use was in London, where the re-release of Greensleeves was able to be heard by more people than ever before, at a concert in the area now occupied by Trafalgar Square.
Many other concepts were based around the invention of the Amplitude Augmentor, and one which immediately followed that invention was the creation of "Surrounding Voice", or Surround Sound as it is more comtemporarily known. Chippingford-Watson inverted the technologies used in the microphones to produce an early form of Stereo Speaker. Sadly, as a pioneer for House-Elf Rights, Watson freed his loyal house elf Dolby, who, when finding the free-elf world hard, sold the invention in exchange for money and the naming rights of the invention. This was possible due to Watson's fear of patent offices.