GodzHell is a fantasy massively multiplayer online role-playing game (MMORPG) released in 2008 by LK Technologies. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has approximately 1 million active accounts, and is considered one of the most popular free MMORPG.
GodzHell takes place in the world of ChaChi, a medieval fantasy realm divided into several different kingdoms, regions, and cities. Players can travel throughout ChaChi on foot, through use of magical teleportation spells and devices, and via numerous other methods, such as charter ships. Each region offers different types of monsters, resources, and quests to challenge players.
Players are represented in the game with customizable avatars. GodzHell does not follow a linear storyline; players set their own goals and objectives. Players can choose to fight NPC monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or by participating in any of a variety of minigames and activities, some of which are competitive or combative in nature, while other require cooperative or collaborative play.
GodzHell has recently launched a FaceBook app.
GodzHell takes place in the world of ChaChi, a medieval fantasy realm divided into several different kingdoms, regions, and cities. Players can travel throughout ChaChi on foot, through use of magical teleportation spells and devices, and via numerous other methods, such as charter ships. Each region offers different types of monsters, resources, and quests to challenge players.
Players are represented in the game with customizable avatars. GodzHell does not follow a linear storyline; players set their own goals and objectives. Players can choose to fight NPC monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or by participating in any of a variety of minigames and activities, some of which are competitive or combative in nature, while other require cooperative or collaborative play.
GodzHell has recently launched a FaceBook app.
Akimbo Podcast or Akimbo is a weekly podcast series that is purely about video games from the point of view of the presenters; Dan Hindes, Joshua Hull, and Andrew Anherst.
History
Dan Hindes, a journalist for PC PowerPlay magazine was the host of a community podcast on the PC PowerPlay Forums. The PC PowerPlay Community Podcast was hugely successful on the PC PowerPlay forums. The 16 episodes recorded from October 2008 each ran around from 45 minutes to two hours. In February 2009 Dan decided to leave the PC PowerPlay podcast, with his co-host Max to become the new host, after Dan's departure the podcast, one more episode was recorded without him, before going on long-term hiatus.
After leaving the PC PowerPlay Community Podcast, Dan formed a new hosting team with Joshua Hull a fellow member of the PC PowerPlay forums and former PC PowerPlay contributor, to create the Akimbo Podcast. The first four episodes were touted as pre-release with Andrew Anherst appearing as a guest, and Josh and Dan alternating as hosts. By the time the podcast was out of its pre-release phase, Andrew had joined the team as a full time co-host. It was at this stage that Josh became the full time host, with Dan becoming a co-host along with Andrew.
Since then, the Akimbo Podcast has grown in popularity, with several regular and irregular segments being created.
In December 2009 the series went on temporary hiatus before relaunching in 2010 with "Season Two" of Akimbo.
Segments
What You've Been Playing
In this segment, the panel discusses, in-depth, the games they've been playing since the last podcast. This segment is usually the longest, and the only segment that is present in every episode (except Episode 23).
Game Birthdays
In this segment, the panel discusses games that have notable anniversaries in the week of the podcast's recording. This segment was a staple of the early episodes, but more recent episodes are lacking in this segment.
Mailbag
In this segment, a listener sends in an email to the show, and the panel answers questions, discusses topics, or replies to the letter. In earlier shows the listener who sent the letter received a prize of a free video game, in later shows not only has this segment become more irregular, but the prizes have been removed.
Game Soup
This segment revolves around randomly chosen terms. The panel uses these terms to propose a hypothetical video game based around the terms. This segment has been completely discontinued.
Retro Replay
In this segment, the panel discusses an older video game that they have all played more recently. Sometimes this game is chosen by listeners, and other times it is chosen by the team themselves. This segment replaced Birthdays and the mailbag in later episodes, but it too has become less common.
History
Dan Hindes, a journalist for PC PowerPlay magazine was the host of a community podcast on the PC PowerPlay Forums. The PC PowerPlay Community Podcast was hugely successful on the PC PowerPlay forums. The 16 episodes recorded from October 2008 each ran around from 45 minutes to two hours. In February 2009 Dan decided to leave the PC PowerPlay podcast, with his co-host Max to become the new host, after Dan's departure the podcast, one more episode was recorded without him, before going on long-term hiatus.
After leaving the PC PowerPlay Community Podcast, Dan formed a new hosting team with Joshua Hull a fellow member of the PC PowerPlay forums and former PC PowerPlay contributor, to create the Akimbo Podcast. The first four episodes were touted as pre-release with Andrew Anherst appearing as a guest, and Josh and Dan alternating as hosts. By the time the podcast was out of its pre-release phase, Andrew had joined the team as a full time co-host. It was at this stage that Josh became the full time host, with Dan becoming a co-host along with Andrew.
Since then, the Akimbo Podcast has grown in popularity, with several regular and irregular segments being created.
In December 2009 the series went on temporary hiatus before relaunching in 2010 with "Season Two" of Akimbo.
Segments
What You've Been Playing
In this segment, the panel discusses, in-depth, the games they've been playing since the last podcast. This segment is usually the longest, and the only segment that is present in every episode (except Episode 23).
Game Birthdays
In this segment, the panel discusses games that have notable anniversaries in the week of the podcast's recording. This segment was a staple of the early episodes, but more recent episodes are lacking in this segment.
Mailbag
In this segment, a listener sends in an email to the show, and the panel answers questions, discusses topics, or replies to the letter. In earlier shows the listener who sent the letter received a prize of a free video game, in later shows not only has this segment become more irregular, but the prizes have been removed.
Game Soup
This segment revolves around randomly chosen terms. The panel uses these terms to propose a hypothetical video game based around the terms. This segment has been completely discontinued.
Retro Replay
In this segment, the panel discusses an older video game that they have all played more recently. Sometimes this game is chosen by listeners, and other times it is chosen by the team themselves. This segment replaced Birthdays and the mailbag in later episodes, but it too has become less common.
a mundane cyborg (a subset of intermittent cyborgs) is a term used to describe a type of cyborg in which an organic system (for example a human) becomes so intertwined with an inorganic system that it "becomes an extension of the body."
Rather than conventionally operating an inorganic system (for example, a car) with step by step commands, (e.g. move hands left to turn left, push down foot to engage brake) the inorganic system (the car) becomes an extension of the senses.
The sensory input outweighs the reality of the corporeal world to the extent to which the organic system is modifying the inorganic system, not step by step, but by becoming so entangled with the system that it's commands are merely reflexes.
The brain is not equipped to interpret the idea of a subjective reality(i.e. driving, moving at high speeds). The brain assumes that the information it is receiving is the mundane reality (i.e. walking) and modifies it's sensory output to match that of it's primal functions.
Some argue that this causes humans to become so intertwined with alternate realities, that the controls (ex. the brake) are no longer controls or buttons, but extensions of the bodily movements. You do not consciously "push brake," you see someone in the street, and you think "stop" and the body carries out this command.
In this same manner, modifications to a virtual reality (i.e. a video game) similarly become extensions, that act out the intended actions (without consciously identifying each keystroke).
This can be considered a subset of cyborgian studies because a cyborg is the coupling of an organic system with an inorganic system.
cybunny. "Mundane Cyborgs." cyborg db 10 July 2007: n. pag. Web. 16 Mar 2010. <http://www.cyborgdb.org/mundane.htm>.
Biocca, Frank. "The Cyborg’s Dilemma: Embodiment in Virtual EnvironmentsCiteseer (1997), 1-10, http://citeseerx.ist.psu.edu/viewdoc/download?doi10.1.1.132.4043&reprep1&type=pdf. (accessed March 13, 2010).
Rather than conventionally operating an inorganic system (for example, a car) with step by step commands, (e.g. move hands left to turn left, push down foot to engage brake) the inorganic system (the car) becomes an extension of the senses.
The sensory input outweighs the reality of the corporeal world to the extent to which the organic system is modifying the inorganic system, not step by step, but by becoming so entangled with the system that it's commands are merely reflexes.
The brain is not equipped to interpret the idea of a subjective reality(i.e. driving, moving at high speeds). The brain assumes that the information it is receiving is the mundane reality (i.e. walking) and modifies it's sensory output to match that of it's primal functions.
Some argue that this causes humans to become so intertwined with alternate realities, that the controls (ex. the brake) are no longer controls or buttons, but extensions of the bodily movements. You do not consciously "push brake," you see someone in the street, and you think "stop" and the body carries out this command.
In this same manner, modifications to a virtual reality (i.e. a video game) similarly become extensions, that act out the intended actions (without consciously identifying each keystroke).
This can be considered a subset of cyborgian studies because a cyborg is the coupling of an organic system with an inorganic system.
cybunny. "Mundane Cyborgs." cyborg db 10 July 2007: n. pag. Web. 16 Mar 2010. <http://www.cyborgdb.org/mundane.htm>.
Biocca, Frank. "The Cyborg’s Dilemma: Embodiment in Virtual EnvironmentsCiteseer (1997), 1-10, http://citeseerx.ist.psu.edu/viewdoc/download?doi10.1.1.132.4043&reprep1&type=pdf. (accessed March 13, 2010).
Isaac Worthington is a fictional character on the New Zealand soap opera, Shortland Street. He is portrayed by Matt Minto and has been on the show since March 8th 2010. He is the cousin of long time character Chris Warner.
Character History
Arrival to Shortland Street
Isaac arrived at the hospital when Libby Jeffries was outside in the car park. Her top button was undone and Isaac (who was driving) got distracted and accidentally backed into CEO Callum McKays new car. Isaac had whiplash and had to go to ED. Isaac had a meeting to go to however and left ED abruptly without telling anyone where he was going. It turned out he was at a interview to become a surgeon at the hospital to replace recent leaver Gabrielle Jacobs. Chris Warner was doing the interview and he told Isaac that he found him very arrogant and cocky. Isaac returned to ED and ended up getting a lecture from Callum. Later, Callum, Rachel McKenna and Chris had a meeting to discuss who should be hired. Chris revealed to them that Isaac was his cousin and left the room. Callum decided to hire Isaac. That day Isaac asked Libby out for a drink, she declined and said maybe another time. Isaac leaped in and placed a raunchy kiss on her lips then told her he couldn't wait that long.
Relationship with Libby Jeffries and moving in with Chris
Isaac revealed to Chris that he was living in a hotel and Chris offered to house him. Isaac accepted and that night went on a date with Libby. It all went well except for when Libby found out that Isaac was living at Chris' and was his cousin. She refused to go inside and tried to leave urgently. She told Isaac she could not see him as he might be like Chris and be a womanizer. Isaac insisted he wasn't and that he was nothing like Chris. The next day, Libby saw Isaac flirting with Tracey Morrison. She yelled at Isaac and told him the relationship was well and truely over. Isaac continued flirting with Tracey over the next few days and she ended up going home with him, but she fell asleep on the couch. Since then, Isaac has caught the attention of Libbys sister Tania Jeffries and new nurse Frankie.
Character History
Arrival to Shortland Street
Isaac arrived at the hospital when Libby Jeffries was outside in the car park. Her top button was undone and Isaac (who was driving) got distracted and accidentally backed into CEO Callum McKays new car. Isaac had whiplash and had to go to ED. Isaac had a meeting to go to however and left ED abruptly without telling anyone where he was going. It turned out he was at a interview to become a surgeon at the hospital to replace recent leaver Gabrielle Jacobs. Chris Warner was doing the interview and he told Isaac that he found him very arrogant and cocky. Isaac returned to ED and ended up getting a lecture from Callum. Later, Callum, Rachel McKenna and Chris had a meeting to discuss who should be hired. Chris revealed to them that Isaac was his cousin and left the room. Callum decided to hire Isaac. That day Isaac asked Libby out for a drink, she declined and said maybe another time. Isaac leaped in and placed a raunchy kiss on her lips then told her he couldn't wait that long.
Relationship with Libby Jeffries and moving in with Chris
Isaac revealed to Chris that he was living in a hotel and Chris offered to house him. Isaac accepted and that night went on a date with Libby. It all went well except for when Libby found out that Isaac was living at Chris' and was his cousin. She refused to go inside and tried to leave urgently. She told Isaac she could not see him as he might be like Chris and be a womanizer. Isaac insisted he wasn't and that he was nothing like Chris. The next day, Libby saw Isaac flirting with Tracey Morrison. She yelled at Isaac and told him the relationship was well and truely over. Isaac continued flirting with Tracey over the next few days and she ended up going home with him, but she fell asleep on the couch. Since then, Isaac has caught the attention of Libbys sister Tania Jeffries and new nurse Frankie.