Archimedes Gallery (founded 2013) is a gallery located in Canon Beach, Oregon.
History
The gallery focuses on Contemporary Art ranging from surrealism to realism. They primarily feature illustrative work.
Some of the Artists that have been featured at this gallery include (In alphabetical order):
* Erik Abel
* Audrey Bagley
* Brandon Boyd
* Lana Crooks
* Kelly Denato
* Eva FunderBurgh
* Nicole Gustafsson
* Lori LaBissioniere
* Leslie Levings
* Leslie Levings
* Jen Lobo
* Patrick Maxcy
* Cathy McMurray
* Paul Messink
* Mat Miller
* Vanessa Ramirez
* David Rice
* Amy Ruppel
* Kelly Vivanco
History
The gallery focuses on Contemporary Art ranging from surrealism to realism. They primarily feature illustrative work.
Some of the Artists that have been featured at this gallery include (In alphabetical order):
* Erik Abel
* Audrey Bagley
* Brandon Boyd
* Lana Crooks
* Kelly Denato
* Eva FunderBurgh
* Nicole Gustafsson
* Lori LaBissioniere
* Leslie Levings
* Leslie Levings
* Jen Lobo
* Patrick Maxcy
* Cathy McMurray
* Paul Messink
* Mat Miller
* Vanessa Ramirez
* David Rice
* Amy Ruppel
* Kelly Vivanco
JIYU Gaming is an independent gaming development established in April 6th, 2015 and based in Australia. The team consists of young gamers ranging from the age of 11 to 20. The team currently only has 4 members.
Introduction
Originally founded by Edgar Labadin, then 18 year old freshman, back in the year 2015. Edgar's first game developing software was RPG Maker XP. It was the staple program for young game developers. It was easy to use and had no known issues. The UI as well as the potential of the engine itself is what helped it last for so long even until today. The reason why a majority of game developers prefer using RPG Maker XP rather than the newly released RPG Maker programs is because it had the core simplicity that is absent from current gen RPG Makers. Edgar also taught two of his siblings, who eventually join the game development company; how to utilise the program through features such as mapping and event creation.
Upon graduation, Edgar proceeded to Australia for further education, where he then officially established the gaming development team.
Ideology
JIYU Gaming's identity is making retro-styled fantasy-themed RPG's for the masses. Edgar stated that back then when he only had a Gameboy Advance, he would occasionally play Final Fantasy and Dragon Quest. Both of these games inspired him to become an indie RPG developer. "The problem with retro RPG's like Final Fantasy is that the gameplay is too linear", Edgar
stated once in an interview with his lecturer. "I want to make old fashioned RPG's because I know diehard fans like me would want to go back to those days, just with a little twist from the future, that is non-linear,freedom of choice story progression". With this in mind, an upcoming project codenamed 'Project Extaléa' is set to be released on steam. The game will picture Edgar's ideology of a better retro gaming experience with the aid of modern day gaming mechanics.
Members
* @Ed_Kadaj (Chief/Project Management, Director, Graphic Designer)
* @ Thestevenooi (Composer, Sound Manager, Editor)
* @ somebodysluck (Mapping; Parallax, Ingame Visual Manager)
* @ CuChulaiN (Event Specialist; Gameplay Mechanics)
Current Projects
* Extaléa : The First
Planned Projects
* Extaléa Trilogy
Introduction
Originally founded by Edgar Labadin, then 18 year old freshman, back in the year 2015. Edgar's first game developing software was RPG Maker XP. It was the staple program for young game developers. It was easy to use and had no known issues. The UI as well as the potential of the engine itself is what helped it last for so long even until today. The reason why a majority of game developers prefer using RPG Maker XP rather than the newly released RPG Maker programs is because it had the core simplicity that is absent from current gen RPG Makers. Edgar also taught two of his siblings, who eventually join the game development company; how to utilise the program through features such as mapping and event creation.
Upon graduation, Edgar proceeded to Australia for further education, where he then officially established the gaming development team.
Ideology
JIYU Gaming's identity is making retro-styled fantasy-themed RPG's for the masses. Edgar stated that back then when he only had a Gameboy Advance, he would occasionally play Final Fantasy and Dragon Quest. Both of these games inspired him to become an indie RPG developer. "The problem with retro RPG's like Final Fantasy is that the gameplay is too linear", Edgar
stated once in an interview with his lecturer. "I want to make old fashioned RPG's because I know diehard fans like me would want to go back to those days, just with a little twist from the future, that is non-linear,freedom of choice story progression". With this in mind, an upcoming project codenamed 'Project Extaléa' is set to be released on steam. The game will picture Edgar's ideology of a better retro gaming experience with the aid of modern day gaming mechanics.
Members
* @Ed_Kadaj (Chief/Project Management, Director, Graphic Designer)
* @ Thestevenooi (Composer, Sound Manager, Editor)
* @ somebodysluck (Mapping; Parallax, Ingame Visual Manager)
* @ CuChulaiN (Event Specialist; Gameplay Mechanics)
Current Projects
* Extaléa : The First
Planned Projects
* Extaléa Trilogy
Orb-3D, is a game published and developed by the company High-Tech Expressions (Partially developed by Software Toolworks) in 1990, licensed for the Nintendo Entertainment System.
The game takes place in a space setting, and the story of the game is stated in a brief text on a scroll presented if the player does not press start right away. "An evil wizard, known as Krohn, threatens the safety of the entire galaxy. Thirty chambers stand between you and Krohn. Each chamber contains manifestations of the wizard's black magic. Krohn must be stopped. The fate of the galaxy is in your hands...".
The player controls a spherical ship by pressing up or down on the directional pad to move two paddles on the left and right ends of the screen up or down and press either the A or B buttons to move the sphere closer or farther away depending on the current position. Having the sphere approach the paddles would send it back in the other direction while also acting as if the player pressed A or B. The objective of the game was to have the ship collide with whatever object occupied the board on the current level. The space sphere will eventually run out off fuel, forcing the player to head to "VERN'S ORB-O-RAMA EAT HERE & GET GAS". The player must enter through hoops between the foreground and the background before they all close to regain fuel. Sometimes, a creature appears instead of the gas station. To defeat it, the player must drop into it's eyes.
The first level is bubbles. Fly into them to destroy them, destroy them all to win. Sometimes a star shall appear and having it contact a paddle will make another orb. If one of the two orbs miss, it will disappear without affecting the other orb or the fuel supply.
The second level is bowling. The player must hit the correct pins to knock them all down. If the player does not hit the correct pins, they stand up once more.
The game takes place in a space setting, and the story of the game is stated in a brief text on a scroll presented if the player does not press start right away. "An evil wizard, known as Krohn, threatens the safety of the entire galaxy. Thirty chambers stand between you and Krohn. Each chamber contains manifestations of the wizard's black magic. Krohn must be stopped. The fate of the galaxy is in your hands...".
The player controls a spherical ship by pressing up or down on the directional pad to move two paddles on the left and right ends of the screen up or down and press either the A or B buttons to move the sphere closer or farther away depending on the current position. Having the sphere approach the paddles would send it back in the other direction while also acting as if the player pressed A or B. The objective of the game was to have the ship collide with whatever object occupied the board on the current level. The space sphere will eventually run out off fuel, forcing the player to head to "VERN'S ORB-O-RAMA EAT HERE & GET GAS". The player must enter through hoops between the foreground and the background before they all close to regain fuel. Sometimes, a creature appears instead of the gas station. To defeat it, the player must drop into it's eyes.
The first level is bubbles. Fly into them to destroy them, destroy them all to win. Sometimes a star shall appear and having it contact a paddle will make another orb. If one of the two orbs miss, it will disappear without affecting the other orb or the fuel supply.
The second level is bowling. The player must hit the correct pins to knock them all down. If the player does not hit the correct pins, they stand up once more.
Even though Brazil doesn't have a prominent place in the area of Machine Translation, this is a field that is being developed in the country and counts with many projects that have been developed and are in progress in universities throughout the country.
The Project UNL-Brazil uses the UNL interlanguage in a machine translation system aiming its use to Portuguese. The project used the DeCo encoder and manually prepared the UNL encoding. The results achieved were considered positive by the team, since complex sentences could be made.
At UNISINOS, there is a proposal to improve a tool that translates sign language, Sign WebMessage. The project believes is possible to improve the system by including new elements in the SWML, some heuristics and Portuguese sentences generated with morpho-syntatic rules.
USP has much research in Computational Linguistics. The university has NILC (Interinstitutional Center for Computational Linguistics), which has many studies related to Machine Translation. One of the projects of the institution is ReTraTos, which started in 2003 and finished in 2007. This machine translation system is based on linguistic resources induced from aligned parallel texts. In 2014, the university is organizing Propor, the International Conference on Computational Processing of Portuguese - the event is held in Brazil and Portugal in a biennial or triennial event.
Another university that has projects in the field is UFRGS. The project CAMELEON is a joint research with Université Joseph Fourier and aims at developing lexical resources in order to build multilingual applications. The languages of the project are Portuguese, French, English and UNL; and the tools used are collaborative and automatic. This project started in March 2011 and finished in March 2014.
The Project UNL-Brazil uses the UNL interlanguage in a machine translation system aiming its use to Portuguese. The project used the DeCo encoder and manually prepared the UNL encoding. The results achieved were considered positive by the team, since complex sentences could be made.
At UNISINOS, there is a proposal to improve a tool that translates sign language, Sign WebMessage. The project believes is possible to improve the system by including new elements in the SWML, some heuristics and Portuguese sentences generated with morpho-syntatic rules.
USP has much research in Computational Linguistics. The university has NILC (Interinstitutional Center for Computational Linguistics), which has many studies related to Machine Translation. One of the projects of the institution is ReTraTos, which started in 2003 and finished in 2007. This machine translation system is based on linguistic resources induced from aligned parallel texts. In 2014, the university is organizing Propor, the International Conference on Computational Processing of Portuguese - the event is held in Brazil and Portugal in a biennial or triennial event.
Another university that has projects in the field is UFRGS. The project CAMELEON is a joint research with Université Joseph Fourier and aims at developing lexical resources in order to build multilingual applications. The languages of the project are Portuguese, French, English and UNL; and the tools used are collaborative and automatic. This project started in March 2011 and finished in March 2014.