Liana Szekely (June 12, 1875 - December 21, 1932)
Born in Romania, Szekely was very fond of dancing from an early age. Her parents were very poor. At the age of 16, her parents decided to move to Uruguay because of all the conflicts going on in their country. There, she experienced what every immigrant suffers. She knew nothing of the language and had hard time learning to communicate with the people. Around the time she lived there, the popular dance called Tango was being introduced in Argentina. This dance was created by people of lower class in Buenos Aires, Argentina. It quickly spread throughout South American countries. Szekely was one of the first who learned the now popular dance. She became an instructor in lower class Uruguay by the time she was 22 years old.
At the age of 33, she left Uruguay to go back to Europe to live in France. By this time, Argentine sailors were going to European ports because of the war and therefore are considered to be contributors to Tango's spread to Europe. It was the first dance with improvisation ever seen in Europe. People in Paris fell in love with the dance and quickly realized that they wanted to be able to learn it. Szekely was the first woman to actually dominate and teach the dance in Paris.
She not only taught socialites, but also people of low class. A few years later, she went back to Romania. One of Szekely's close family members remembers her once saying that dancing was her passion and that being able to share with others her passion so that they could live it too was a blessing.
There is not much information known about Szekely. The little information found about her life is mostly about her contribution to spreading Tango dancing all over Europe.
Born in Romania, Szekely was very fond of dancing from an early age. Her parents were very poor. At the age of 16, her parents decided to move to Uruguay because of all the conflicts going on in their country. There, she experienced what every immigrant suffers. She knew nothing of the language and had hard time learning to communicate with the people. Around the time she lived there, the popular dance called Tango was being introduced in Argentina. This dance was created by people of lower class in Buenos Aires, Argentina. It quickly spread throughout South American countries. Szekely was one of the first who learned the now popular dance. She became an instructor in lower class Uruguay by the time she was 22 years old.
At the age of 33, she left Uruguay to go back to Europe to live in France. By this time, Argentine sailors were going to European ports because of the war and therefore are considered to be contributors to Tango's spread to Europe. It was the first dance with improvisation ever seen in Europe. People in Paris fell in love with the dance and quickly realized that they wanted to be able to learn it. Szekely was the first woman to actually dominate and teach the dance in Paris.
She not only taught socialites, but also people of low class. A few years later, she went back to Romania. One of Szekely's close family members remembers her once saying that dancing was her passion and that being able to share with others her passion so that they could live it too was a blessing.
There is not much information known about Szekely. The little information found about her life is mostly about her contribution to spreading Tango dancing all over Europe.
NationStates 2 was a multiplayer nation simulation browser game and sequel to Jennifer Government: NationStates. It was created by OMAC Industries (part of Jolt Online Gaming) in late 2008, based largely on the creative work of Max Barry from the original, with some unique concept developments, including graphic (art) work by Karl Tiedemann.
On August 18th, 2008, a closed beta was announced, with 500 beta keys being given to random players from NS1. On November 3rd, 2008, an open beta was released to the public. The game closed in July 2009.
Gameplay
The game expanded considerably on the previous version, with a viewable trading system between nations and the ability to join multiple alliances, groups of nations meeting together, both features restricted to between nations of the same world. Features including 'telegrams' and game forum from the original game are also sustained. War, a much awaited feature, has yet to be fully rolled out to all war-enabled (nations may choose war-disabled worlds) worlds, on the three worlds it was operational it had, as suggested by teasers from the development team, a considerable destructive impact upon Population.
The game has had gradually improved performance in the months since the beta was launched, however busy responses were frequently triggered by such transfer intensive operations as logging in, seeking lengthy lists of telegrams/invites sent and #, when the daily complex calculations involving trade are computed.
Closure
NationStates 2 was taken offline in July 2009. Jolt announced they were taking the game down only to retool it, and would bring it back at some indefinite time in the future. Jolt has since wiped all data and redirected the domain to another of their games, and Max Barry has assumed control over the domain name.
On August 18th, 2008, a closed beta was announced, with 500 beta keys being given to random players from NS1. On November 3rd, 2008, an open beta was released to the public. The game closed in July 2009.
Gameplay
The game expanded considerably on the previous version, with a viewable trading system between nations and the ability to join multiple alliances, groups of nations meeting together, both features restricted to between nations of the same world. Features including 'telegrams' and game forum from the original game are also sustained. War, a much awaited feature, has yet to be fully rolled out to all war-enabled (nations may choose war-disabled worlds) worlds, on the three worlds it was operational it had, as suggested by teasers from the development team, a considerable destructive impact upon Population.
The game has had gradually improved performance in the months since the beta was launched, however busy responses were frequently triggered by such transfer intensive operations as logging in, seeking lengthy lists of telegrams/invites sent and #, when the daily complex calculations involving trade are computed.
Closure
NationStates 2 was taken offline in July 2009. Jolt announced they were taking the game down only to retool it, and would bring it back at some indefinite time in the future. Jolt has since wiped all data and redirected the domain to another of their games, and Max Barry has assumed control over the domain name.
Crem de la Colbert is a snack invented by TV icon Stephen Colbert on the March 30, 2010 edition of his television show, The Colbert Report.
Upon its invention, Mr. Colbert remarked that, if this snack were to catch on, he wanted it to be named after him.
The creation of Crem de la Colbert was intended as a satirical look at addiction to junk food, the topic Colbert was addressing at the time.
Urban Dictionary Entry
A snack invented by TV icon Stephen T. Colbert, consisting of an Original flavor Pringle, topped with whipped cream, which is then topped with another Original flavor Pringle.
There are other versions, such as the "Sour Cream and Onion" Crem de la Colbert, the "Pizza" Crem de la Colbert, and the recently discontinued "Taco Night" Crem de la Colbert.
"I was just diagnosed with diabetes, it must have been my love for Crem de la Colbert."
Upon its invention, Mr. Colbert remarked that, if this snack were to catch on, he wanted it to be named after him.
The creation of Crem de la Colbert was intended as a satirical look at addiction to junk food, the topic Colbert was addressing at the time.
Urban Dictionary Entry
A snack invented by TV icon Stephen T. Colbert, consisting of an Original flavor Pringle, topped with whipped cream, which is then topped with another Original flavor Pringle.
There are other versions, such as the "Sour Cream and Onion" Crem de la Colbert, the "Pizza" Crem de la Colbert, and the recently discontinued "Taco Night" Crem de la Colbert.
"I was just diagnosed with diabetes, it must have been my love for Crem de la Colbert."
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Jason Westland is a software entrepreneur from New Zealand.He is currently Chairman of a suite of online Project Management Companies including Method123 and ProjectManager.com
Professional history
Jason spear-headed the implementation of the British Rail IT Strategy from 1998 to 2000 The project was the largest in UK history, to the value of 1 billion pounds.
In the year 2000, he returned to New Zealand and became the General Manager for Designer Technology.
In 2001 he helped the Company gain Microsoft Gold status and then in 2002, the Company was awarded the prestigious “Microsoft Gold Status Award” in 5 specialist competencies, the highest ranking of any Microsoft Partner in the world.
In Westland's tenure, Designer Technology also founded “Marshal Software” which was acquired by NetIQ in Dec 2002 for $23 million USD.
He left Designer Technology in 2003 to create the Startup Method123® which initially offered free project management tools.
Using the growth of the Company, he reinvested profits to fund the separate Companies; MPMM®, Project Manager and Project Plan.
Westland also wrote the published best seller book “The Project Management Life Cycle”.
Jason Westland is a Computerworld Author on the specialist topic of Project Management and he is also the author of the Method123 Newsletter which is distributed to 550,000 Project Managers and teams around the world
Jason Westland is a software entrepreneur from New Zealand.He is currently Chairman of a suite of online Project Management Companies including Method123 and ProjectManager.com
Professional history
Jason spear-headed the implementation of the British Rail IT Strategy from 1998 to 2000 The project was the largest in UK history, to the value of 1 billion pounds.
In the year 2000, he returned to New Zealand and became the General Manager for Designer Technology.
In 2001 he helped the Company gain Microsoft Gold status and then in 2002, the Company was awarded the prestigious “Microsoft Gold Status Award” in 5 specialist competencies, the highest ranking of any Microsoft Partner in the world.
In Westland's tenure, Designer Technology also founded “Marshal Software” which was acquired by NetIQ in Dec 2002 for $23 million USD.
He left Designer Technology in 2003 to create the Startup Method123® which initially offered free project management tools.
Using the growth of the Company, he reinvested profits to fund the separate Companies; MPMM®, Project Manager and Project Plan.
Westland also wrote the published best seller book “The Project Management Life Cycle”.
Jason Westland is a Computerworld Author on the specialist topic of Project Management and he is also the author of the Method123 Newsletter which is distributed to 550,000 Project Managers and teams around the world