John Andersson is a Scandinavian producer, remixer and songwriter collaborating with college and
Business partner Johan Emmoth out from ”OutCold” / ”Globe Studios” Stockholm, Sweden.
Aliases: Zoo brazil, Cuba computers, Laid, Nars, OutCold.
----
John Andersson is best known for he´s remix work and collaborations with various indie bands, djs
and pop stars like ”The Human League” (Virgin Records), ”Digitaria” (International DeeJay Gigolo Records), Gui Boratto (Harthouse),
”Zoot Woman” (Wall of sound), Jon Marsh / The Beloved (Loaded Records), Sébastien Léger (Central Station), ”Dk7” (Dk7),”Salif Keita”
(Universal Music/Manifesto Records), Phonique (Dessous), "John Dahlbäck" (Pickadoll), ”Nicolai Dunger”
(Virgin Records), ”Telepop Music” (Air Chrystalis), ”Blaze” (Slip-n-Slide Records), ”Lisa Miskovsky”
(Universal Music), ”Dannii Minogue”
(London Records), ”The Similou” (DNM/Universal Music) as well as for he´s original productions an recordings
on imprints ”John Henry Music”, ”Universal Music”, ”Junior Boy's Own”, ”Harthouse”, ”Pickadoll”, ”Get Physical Music”, ”Loaded Records”, ”Paper recordings”, ”YoshiToshi” to mention a few.
MySpace: http://www.myspace.com/zoobrazil
Business partner Johan Emmoth out from ”OutCold” / ”Globe Studios” Stockholm, Sweden.
Aliases: Zoo brazil, Cuba computers, Laid, Nars, OutCold.
----
John Andersson is best known for he´s remix work and collaborations with various indie bands, djs
and pop stars like ”The Human League” (Virgin Records), ”Digitaria” (International DeeJay Gigolo Records), Gui Boratto (Harthouse),
”Zoot Woman” (Wall of sound), Jon Marsh / The Beloved (Loaded Records), Sébastien Léger (Central Station), ”Dk7” (Dk7),”Salif Keita”
(Universal Music/Manifesto Records), Phonique (Dessous), "John Dahlbäck" (Pickadoll), ”Nicolai Dunger”
(Virgin Records), ”Telepop Music” (Air Chrystalis), ”Blaze” (Slip-n-Slide Records), ”Lisa Miskovsky”
(Universal Music), ”Dannii Minogue”
(London Records), ”The Similou” (DNM/Universal Music) as well as for he´s original productions an recordings
on imprints ”John Henry Music”, ”Universal Music”, ”Junior Boy's Own”, ”Harthouse”, ”Pickadoll”, ”Get Physical Music”, ”Loaded Records”, ”Paper recordings”, ”YoshiToshi” to mention a few.
MySpace: http://www.myspace.com/zoobrazil
The reputation system in World of Warcraft plays an important part in character development. Reputation is gained or lost through any number of means, one of the more common methods is via killing specific mobs. Players who wish to gain reputation with a faction will also seek out specific quests which increase that faction's reputation. These quests may be to turn in a variety of items, kill a special mob and so forth. There are times when players may also wish to lose reputation with a faction.
Factions
One of the defining aspects of reputation is the faction system. All reputation is tied to a specific faction, of which there are many. The main factions in the game are the Horde and the Alliance, which are at perpetual war with one another. Players of the Horde faction will never be able to earn reputation with Alliance, and the same in reverse. This is at a basic level of game mechanics, where players simply do not have reputation tracks with the opposing factions. Horde players will never have an associated Alliance reputation track. These factions are considered "kill on sight".
There are other factions present within the game, each are usually under a major grouping. Horde players, for instance, have all the Horde cities (Orgrimmar, Silvermoon, Thunderbluff and the Undercity) maintained under a grouping simply called "The Horde". Other factions are similar grouped: some of the major groups are the Steamwheedle Cartel, who control the goblin cities of Azeroth; and Shattrath City, which maintains Lower City, Shat'ari and Scryer vs. Aldor. The last two factions, Scyer versus Aldor, are diametrically opposed , as are several others. Reputation gains with one faction results in immediate reputation loss with another faction.
Each individual player maintains a reputation track, but not all players may have access to specific factions. This is generally due to lack of character development, in the case of a player not seeking to discover a particular faction. Since the release of The Burning Crusade, some of the older level 60 raid-level factions have been neglected; it is entirely possible that new players may never discover those factions. When a player discovers a new faction, the player will be shown a status message informing the new reputation level. While some newly discovered factions begin at Neutral, that is not the rule. Some factions are discovered at Friendly, or even at Hated.
Reputation gains are often subject to "spillover" to other factions within the grouping. For example, when a player of the Tauren race completes a quest for the capital city of Thunder Bluff, reputation is gained not just for that city, but may also be earned for the Horde faction. This spillover is often invisible to the player, as a status message may detail the reputation gain for the major faction, but the spillover may not be detailed. Most times players can advance reputations and experience by completing starting area quests for all factions, therefore gaining a good reputation with all factions.
Reputation based vendors
Vendors that are associated with a faction are known as Quartermasters, and are located in different parts of the world, more often at the hub for that particular faction. When a player interacts with a Quartermaster, the entire inventory is displayed, regardless of reputation requirements. If an item is displayed in a red font, the player is not eligible to purchase that item until the reputation requirement is met. When interacting with these vendors, hovering the mouse over individual items will show the reputation requirement, which allows players to gauge their needed reputation improvements, and to plan for future upgrades. The equipment which a Quartermaster sells may be gear such as weapons and armor, or it may be tradeskill improvements such as a new "recipe".
Riding mounts based on reputation
Related to reputation is the ability for players to purchase riding mounts. All racial factions are represented with a unique riding mount. Native players are eligible to purchase these mounts within level requirements, whereas players who are not native to a race may purchase a "cross-faction" mount upon reaching the Exalted reputation with that race. Horde and Alliance may not purchase the opposing faction mounts.
Recent patches introduced a faction who's specific reward is a special flying mount. Players begin at Hated with the Netherwing faction, and via a series of quests, seek to become Exalted with this faction. The sole purpose of the Netherwing faction is to reward Exalted players with a flying Netherwing Drake mount. Another faction introduced in the same patch is the Skyguard, who also offers a special flying mount to players of Exalted status. Unlike the Netherwing, who's mount is a reward, Skyguard mounts are purchased. This faction also offers many other rewards, and is a full-fledged faction, tracked under Shattrath City.
Dungeon access
Reputation may also affect a characters ability to participate in dungeon raids. Where the concept of "attunments" (the act of earning access to dungeons) has long been a part of the game, some attunments are tied to reputation. The Burning Crusade introduced "heroic difficulty" mode for some 5-man dungeons, with an attunment requirement of Revered. Upon reaching Revered, players may purchase a key to "unlock" heroic dungeons. Naxxramas was introduced with a varying attunment requirement; the higher the players reputation, the less it cost for attunement.
The reputation divisions
The actual divisions for reputation levels are common across all players and factions. When a player crosses the threshold to another reputation level (higher or lower), a status message is displayed, and the reputation tracker is reflected by showing the new reputation. If the earned reputation is greater than the maximum level, the additional earned reputation is carried over (e.g., if a player is at 5,900 of Friendly reputation and earns 500 reputation points, they will be at 400 points of Honored reputation, the next level above Friendly).
*Hated: From 36,000 to zero. This is actually a negative number. Players who begin at Hated begin at 36,000 points, and each increase is subtracted, until reaching zero.
*Hostile: From 3,000 to zero. This is a negative number, same as above.
(Hated and Hostile reputation is considered "kill sight", there can only be aggressive interaction with NPCs who are of these reputation levels)
*Unfriendly: From 3,000 to zero. At this point, players will no longer be attacked on sight, but player still cannot interact. Any hostile actions towards an NPC of Unfriendly reputation will cause that particular NPC to become hostile. Aggressive actions may result in reputation loss.
*Neutral: From 0 to 3,000. At this point, the reputation track is a positive number, increasing to the maximum level. Players may be now able to interact with the NPCs on a limited basis.
*Friendly: From 0 to 6,000.
*Honored: From 0 to 12,000. At this point, players also earn 10% discount from that particular faction.
*Revered: From 0 to 21,000.
*Exalted: From 0 to 1,000. The highest level possible, which actually ceases at 999. Reputation gains beyond 999 are simply lost.
In all, if a player begins at the lowest Hated reputation, a total of 85,000 reputation points are required to reach Exalted.
An illustration is provided below, given to show the comparative levels of reputation from the lowest to the highest. The names of the reputation are the names used in the game, and the colors are similar.
800px
A sample screenshot of a players reputation is provided on the left:
*This player is of the Horde faction, as indicated by the Horde factions.
*The reputation track normally shows a bar of increasing or decreasing reputation; hovering the mouse over a particular reputation shows the numbers involved. Here, the player is 253 points short of Revered with Thunder Bluff.
*The checkmark next to Sporeggar indicates that the player is actively tracking this reputation; active tracks appear on-screen as a modified experience bar.
Factions
One of the defining aspects of reputation is the faction system. All reputation is tied to a specific faction, of which there are many. The main factions in the game are the Horde and the Alliance, which are at perpetual war with one another. Players of the Horde faction will never be able to earn reputation with Alliance, and the same in reverse. This is at a basic level of game mechanics, where players simply do not have reputation tracks with the opposing factions. Horde players will never have an associated Alliance reputation track. These factions are considered "kill on sight".
There are other factions present within the game, each are usually under a major grouping. Horde players, for instance, have all the Horde cities (Orgrimmar, Silvermoon, Thunderbluff and the Undercity) maintained under a grouping simply called "The Horde". Other factions are similar grouped: some of the major groups are the Steamwheedle Cartel, who control the goblin cities of Azeroth; and Shattrath City, which maintains Lower City, Shat'ari and Scryer vs. Aldor. The last two factions, Scyer versus Aldor, are diametrically opposed , as are several others. Reputation gains with one faction results in immediate reputation loss with another faction.
Each individual player maintains a reputation track, but not all players may have access to specific factions. This is generally due to lack of character development, in the case of a player not seeking to discover a particular faction. Since the release of The Burning Crusade, some of the older level 60 raid-level factions have been neglected; it is entirely possible that new players may never discover those factions. When a player discovers a new faction, the player will be shown a status message informing the new reputation level. While some newly discovered factions begin at Neutral, that is not the rule. Some factions are discovered at Friendly, or even at Hated.
Reputation gains are often subject to "spillover" to other factions within the grouping. For example, when a player of the Tauren race completes a quest for the capital city of Thunder Bluff, reputation is gained not just for that city, but may also be earned for the Horde faction. This spillover is often invisible to the player, as a status message may detail the reputation gain for the major faction, but the spillover may not be detailed. Most times players can advance reputations and experience by completing starting area quests for all factions, therefore gaining a good reputation with all factions.
Reputation based vendors
Vendors that are associated with a faction are known as Quartermasters, and are located in different parts of the world, more often at the hub for that particular faction. When a player interacts with a Quartermaster, the entire inventory is displayed, regardless of reputation requirements. If an item is displayed in a red font, the player is not eligible to purchase that item until the reputation requirement is met. When interacting with these vendors, hovering the mouse over individual items will show the reputation requirement, which allows players to gauge their needed reputation improvements, and to plan for future upgrades. The equipment which a Quartermaster sells may be gear such as weapons and armor, or it may be tradeskill improvements such as a new "recipe".
Riding mounts based on reputation
Related to reputation is the ability for players to purchase riding mounts. All racial factions are represented with a unique riding mount. Native players are eligible to purchase these mounts within level requirements, whereas players who are not native to a race may purchase a "cross-faction" mount upon reaching the Exalted reputation with that race. Horde and Alliance may not purchase the opposing faction mounts.
Recent patches introduced a faction who's specific reward is a special flying mount. Players begin at Hated with the Netherwing faction, and via a series of quests, seek to become Exalted with this faction. The sole purpose of the Netherwing faction is to reward Exalted players with a flying Netherwing Drake mount. Another faction introduced in the same patch is the Skyguard, who also offers a special flying mount to players of Exalted status. Unlike the Netherwing, who's mount is a reward, Skyguard mounts are purchased. This faction also offers many other rewards, and is a full-fledged faction, tracked under Shattrath City.
Dungeon access
Reputation may also affect a characters ability to participate in dungeon raids. Where the concept of "attunments" (the act of earning access to dungeons) has long been a part of the game, some attunments are tied to reputation. The Burning Crusade introduced "heroic difficulty" mode for some 5-man dungeons, with an attunment requirement of Revered. Upon reaching Revered, players may purchase a key to "unlock" heroic dungeons. Naxxramas was introduced with a varying attunment requirement; the higher the players reputation, the less it cost for attunement.
The reputation divisions
The actual divisions for reputation levels are common across all players and factions. When a player crosses the threshold to another reputation level (higher or lower), a status message is displayed, and the reputation tracker is reflected by showing the new reputation. If the earned reputation is greater than the maximum level, the additional earned reputation is carried over (e.g., if a player is at 5,900 of Friendly reputation and earns 500 reputation points, they will be at 400 points of Honored reputation, the next level above Friendly).
*Hated: From 36,000 to zero. This is actually a negative number. Players who begin at Hated begin at 36,000 points, and each increase is subtracted, until reaching zero.
*Hostile: From 3,000 to zero. This is a negative number, same as above.
(Hated and Hostile reputation is considered "kill sight", there can only be aggressive interaction with NPCs who are of these reputation levels)
*Unfriendly: From 3,000 to zero. At this point, players will no longer be attacked on sight, but player still cannot interact. Any hostile actions towards an NPC of Unfriendly reputation will cause that particular NPC to become hostile. Aggressive actions may result in reputation loss.
*Neutral: From 0 to 3,000. At this point, the reputation track is a positive number, increasing to the maximum level. Players may be now able to interact with the NPCs on a limited basis.
*Friendly: From 0 to 6,000.
*Honored: From 0 to 12,000. At this point, players also earn 10% discount from that particular faction.
*Revered: From 0 to 21,000.
*Exalted: From 0 to 1,000. The highest level possible, which actually ceases at 999. Reputation gains beyond 999 are simply lost.
In all, if a player begins at the lowest Hated reputation, a total of 85,000 reputation points are required to reach Exalted.
An illustration is provided below, given to show the comparative levels of reputation from the lowest to the highest. The names of the reputation are the names used in the game, and the colors are similar.
800px
A sample screenshot of a players reputation is provided on the left:
*This player is of the Horde faction, as indicated by the Horde factions.
*The reputation track normally shows a bar of increasing or decreasing reputation; hovering the mouse over a particular reputation shows the numbers involved. Here, the player is 253 points short of Revered with Thunder Bluff.
*The checkmark next to Sporeggar indicates that the player is actively tracking this reputation; active tracks appear on-screen as a modified experience bar.
Player versus player interaction in World of Warcraft (WoW) has continuously evolved since the game's release on November 23, 2004. Initial opportunities for player-versus-player ("PvP") interaction were limited to to player-initiated duels or attacking players of the opposing faction, but subsequent patches have made PvP a significant part of the game. Certain areas of the fantasy universe are dedicated to competition between Alliance and Horde for control, while instance-based venues provide an opportunity for like-minded players to engage one another at any time. The venues consist of both "battlegrounds"-skirmish-like events such as capture the flag-and gladiatorial arena matches, which pit pre-formed teams against one another. Rewards from participating in various types of PvP combat have varied but generally include upgraded gear and specific titles.
Mechanics
Player combat in WoW is governed by a system in which one must be "flagged" for PvP in order to attack or be attacked by other players. Servers in WoW, called realms, are labeled as either "Normal" (also called player versus environment, abbreviated PvE) or PvP. On a PvE server, a player is only flagged for PvP by either manually enabling it or entering specific areas such as enemy capital cities and . PvP effectively must be consensual to occur. Meanwhile, PvP servers flag all players for PvP combat unless they are in specific areas designed for low-level characters. Attacking a player or NPC from the opposing faction will result in automatic PvP flagging on either type of server. A notable exception to flagging rules is the "sanctuary" of Shattrath City, where no PvP combat can occur. In neutral goblin-controlled towns, PvP combat is not allowed, and attacking a flagged player will result in painful retribution from the town guards.
World PvP
Traditionally, certain areas have been hotbeds of PvP action. These include the zones of Arathi Highlands and Stranglethorn Vale. However, in mid-2006, the concept of "world PvP" was expanded with the introduction of zone-wide PvP objectives. An early proof of concept for world PvP objectives is located in Silithus, where players are tasked to collect samples of a dust-like object called "Silithyst" and turn it in to their respective faction's camp. A tally of how much Silithyst each side has collected is visible to anyone present in the zone, and when one side reaches 200 samples, players of that faction gain a temporary buff and the counter resets.
The Eastern Plaguelands was another testing ground for world PvP objectives. The zone is home to four towers, which can be "captured" by standing on one for a brief time. When one side simultaneously controls all four towers, players on that side gain a beneficial buff, but upon losing control of any of the towers, the buff disappears. The PvP objectives in Silithus and the Eastern Plaguelands were released in patch 1.12 of the game. Blizzard opted to promote the Plaguelands PvP release more heavily, however.
The release of World of Warcraft: The Burning Crusade, the first expansion to WoW, made world PvP objectives a significant part of the game. For instance, the first zone of Outland, Hellfire Peninsula, contains a situation similar to that of the Eastern Plaguelands: three towers in the center of the zone may be "captured" by standing on them for a period of time, and controlling all three towers provides certain benefits. World PvP objectives exist in most zones of Outland.
Honor system
Early versions of the game introduced an honor system in which players were rewarded for participating in PvP campaigns of any type. The honor system was divided into 14 ranks of increasing achievement. . Rankings were updated on a weekly basis, and each player's PvP statistics would be published on the World of Warcraft website. Published rankings for that period were broken down into server and factions, so that players of individual servers could compare and compete with their fellow faction members. Each player's current rank was displayed as a title preceding their character's name, viewable by any player who activated the option to see such titles.
There were several statistics associated with this honor system:
* Honor kills (HK) was the number of opposing players which were killed.
* Dishonorable kills (DK, or less commonly DHK) were a penalty that was applied when a player killed an NPC flagged as a "civilian". This penalty was applied to earned honor, reducing that player's honor, and might even reduce their rank.
* Earned honor, or honor points, was a weighted value which took into consideration the rank of each successful kill. Killing characters of higher rank would earn more honor than characters of lower rank, yet each would earn a single HK. A law of diminishing returns was integrated into the system to prevent the exploitation of repeatedly killing the same character. Successive kills of the same character would earn less honor, until no honor was earned.
The honor system was subject to "honor decay". If players did not participate in PvP, their earned honor points would begin to decay, reducing players rank to lower ranks. Higher rankings would decay at a faster rate than lower ranks, until the character ultimately returned to rank 1. On most servers, the competition for the higher ranks was fierce enough that a character who achieved rank 14 would typically only retain it until the next week's calculations.
The cities of Orgrimmar and Stormwind house special "officer's quarters" or "lounges" which characters of rank six or higher were entitled to access. Inside were vendors from which players could purchase rewards based on current rank. For characters who were lower than rank six, another vendor was located outside this building who would sell a limited inventory also based on current rank.
Originally, if a character's rank decayed to a lower rank, that character was no longer eligible to purchase the higher ranked rewards. During this period, it was not uncommon for players to "make the rush", earning the highest level rank possible, and then purchasing all available rewards before they were locked out. This particular limitation was eventually removed, allowing players to purchase rewards based upon their character's lifetime rank rather than current rank.
Ultimately, this entire honor system was scrapped in favor of the current system introduced with patch 2.0.1, released 2006-12-05. Honor decay was removed, along with dishonorable kills—NPCs no longer have any affect on the honor system, positive or negative. Earned honor is still weighted against the opposing character's PvP accomplishments; more or less honor is earned depending on the opponent's individual PvP statistics. Accumulated honor is now used as a type of currency for purchasing gear and items. Although it is no longer possible to gain new ranks since the ranking system was also eliminated in this patch, players who had achieved a ranking in the old system have the option to continue to display their highest lifetime rank as a title.
To illustrate some of these statistics, a sample screenshot is provided on the left.
* This player is of the Horde faction. This is indicated by the icon which is located to the right of the word "Honor". Alliance players have a corresponding icon.
* Due to the presence of an honor rank, First Sergeant, this indicates that this player participated in PvP prior to the honor system changes detailed above. This rank indicated is a Horde title, in this case, First Sergeant being Rank 5.
* Player has accumulated a total of 3,406 lifetime kills; 102 being the prior day.
* Accumulated honor is 2092, which is a calculated value based on a number of related statistics.
* Player does not participate in the arena system, as the lack of stats for the arena indicates.
Comparatively, this player does not often participate in PvP campaigns.
Battlegrounds
Battlegrounds are instanced based zones in which players participate in combat. There are several different battlegrounds in which players may join, each having their own objectives. Battleground instances run until a clear victory has been achieved by one side or the other.
In prior versions, players would only be able to compete with players of the same realm. Patch 1.12 introduced "cross-server" battlegrounds, which allowed players to compete with others from the same battlegroup, rather than simply those on their own server.
Future developments
It has been announced that World of Warcraft: Wrath of the Lich King will contain new PvP elements. Players will be able to "Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path."
Mechanics
Player combat in WoW is governed by a system in which one must be "flagged" for PvP in order to attack or be attacked by other players. Servers in WoW, called realms, are labeled as either "Normal" (also called player versus environment, abbreviated PvE) or PvP. On a PvE server, a player is only flagged for PvP by either manually enabling it or entering specific areas such as enemy capital cities and . PvP effectively must be consensual to occur. Meanwhile, PvP servers flag all players for PvP combat unless they are in specific areas designed for low-level characters. Attacking a player or NPC from the opposing faction will result in automatic PvP flagging on either type of server. A notable exception to flagging rules is the "sanctuary" of Shattrath City, where no PvP combat can occur. In neutral goblin-controlled towns, PvP combat is not allowed, and attacking a flagged player will result in painful retribution from the town guards.
World PvP
Traditionally, certain areas have been hotbeds of PvP action. These include the zones of Arathi Highlands and Stranglethorn Vale. However, in mid-2006, the concept of "world PvP" was expanded with the introduction of zone-wide PvP objectives. An early proof of concept for world PvP objectives is located in Silithus, where players are tasked to collect samples of a dust-like object called "Silithyst" and turn it in to their respective faction's camp. A tally of how much Silithyst each side has collected is visible to anyone present in the zone, and when one side reaches 200 samples, players of that faction gain a temporary buff and the counter resets.
The Eastern Plaguelands was another testing ground for world PvP objectives. The zone is home to four towers, which can be "captured" by standing on one for a brief time. When one side simultaneously controls all four towers, players on that side gain a beneficial buff, but upon losing control of any of the towers, the buff disappears. The PvP objectives in Silithus and the Eastern Plaguelands were released in patch 1.12 of the game. Blizzard opted to promote the Plaguelands PvP release more heavily, however.
The release of World of Warcraft: The Burning Crusade, the first expansion to WoW, made world PvP objectives a significant part of the game. For instance, the first zone of Outland, Hellfire Peninsula, contains a situation similar to that of the Eastern Plaguelands: three towers in the center of the zone may be "captured" by standing on them for a period of time, and controlling all three towers provides certain benefits. World PvP objectives exist in most zones of Outland.
Honor system
Early versions of the game introduced an honor system in which players were rewarded for participating in PvP campaigns of any type. The honor system was divided into 14 ranks of increasing achievement. . Rankings were updated on a weekly basis, and each player's PvP statistics would be published on the World of Warcraft website. Published rankings for that period were broken down into server and factions, so that players of individual servers could compare and compete with their fellow faction members. Each player's current rank was displayed as a title preceding their character's name, viewable by any player who activated the option to see such titles.
There were several statistics associated with this honor system:
* Honor kills (HK) was the number of opposing players which were killed.
* Dishonorable kills (DK, or less commonly DHK) were a penalty that was applied when a player killed an NPC flagged as a "civilian". This penalty was applied to earned honor, reducing that player's honor, and might even reduce their rank.
* Earned honor, or honor points, was a weighted value which took into consideration the rank of each successful kill. Killing characters of higher rank would earn more honor than characters of lower rank, yet each would earn a single HK. A law of diminishing returns was integrated into the system to prevent the exploitation of repeatedly killing the same character. Successive kills of the same character would earn less honor, until no honor was earned.
The honor system was subject to "honor decay". If players did not participate in PvP, their earned honor points would begin to decay, reducing players rank to lower ranks. Higher rankings would decay at a faster rate than lower ranks, until the character ultimately returned to rank 1. On most servers, the competition for the higher ranks was fierce enough that a character who achieved rank 14 would typically only retain it until the next week's calculations.
The cities of Orgrimmar and Stormwind house special "officer's quarters" or "lounges" which characters of rank six or higher were entitled to access. Inside were vendors from which players could purchase rewards based on current rank. For characters who were lower than rank six, another vendor was located outside this building who would sell a limited inventory also based on current rank.
Originally, if a character's rank decayed to a lower rank, that character was no longer eligible to purchase the higher ranked rewards. During this period, it was not uncommon for players to "make the rush", earning the highest level rank possible, and then purchasing all available rewards before they were locked out. This particular limitation was eventually removed, allowing players to purchase rewards based upon their character's lifetime rank rather than current rank.
Ultimately, this entire honor system was scrapped in favor of the current system introduced with patch 2.0.1, released 2006-12-05. Honor decay was removed, along with dishonorable kills—NPCs no longer have any affect on the honor system, positive or negative. Earned honor is still weighted against the opposing character's PvP accomplishments; more or less honor is earned depending on the opponent's individual PvP statistics. Accumulated honor is now used as a type of currency for purchasing gear and items. Although it is no longer possible to gain new ranks since the ranking system was also eliminated in this patch, players who had achieved a ranking in the old system have the option to continue to display their highest lifetime rank as a title.
To illustrate some of these statistics, a sample screenshot is provided on the left.
* This player is of the Horde faction. This is indicated by the icon which is located to the right of the word "Honor". Alliance players have a corresponding icon.
* Due to the presence of an honor rank, First Sergeant, this indicates that this player participated in PvP prior to the honor system changes detailed above. This rank indicated is a Horde title, in this case, First Sergeant being Rank 5.
* Player has accumulated a total of 3,406 lifetime kills; 102 being the prior day.
* Accumulated honor is 2092, which is a calculated value based on a number of related statistics.
* Player does not participate in the arena system, as the lack of stats for the arena indicates.
Comparatively, this player does not often participate in PvP campaigns.
Battlegrounds
Battlegrounds are instanced based zones in which players participate in combat. There are several different battlegrounds in which players may join, each having their own objectives. Battleground instances run until a clear victory has been achieved by one side or the other.
In prior versions, players would only be able to compete with players of the same realm. Patch 1.12 introduced "cross-server" battlegrounds, which allowed players to compete with others from the same battlegroup, rather than simply those on their own server.
Future developments
It has been announced that World of Warcraft: Wrath of the Lich King will contain new PvP elements. Players will be able to "Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path."
Pierre Joseph-Dubois (born 12 February 1988) is a French professional footballer who plays as a striker for Crawley Town. Having risen through Reading's Youth Academy, Joseph-Dubois was on loan to Tooting & Mitcham Utd but after his loan spell finished he was an unused sub in Reading's League Cup defeat at Liverpool.
Joseph-Dubois was released by Reading on 26 January 2007. He then joined Grays, where he remained until May. He then signed for Crawley Town and scored his first goal for the club against Droylsden.
Joseph-Dubois was released by Reading on 26 January 2007. He then joined Grays, where he remained until May. He then signed for Crawley Town and scored his first goal for the club against Droylsden.