Deadlywind is a paintball products company based in Houston, Texas. The company was founded in 2001 by Colin Moritz. Deadlywind produces a line of aftermarket components for a number of paintball markers.
The company is best known for its "Fibur" line of carbon fiber barrels. The original Fibur barrel is the only carbon fiber barrel in the market which accepts standard sleeve inserts. The more recent Fibur "Null" is the only known filament-wound barrel in the market, and is currently the lightest barrel available at a weight of 2.5 oz.
The company is best known for its "Fibur" line of carbon fiber barrels. The original Fibur barrel is the only carbon fiber barrel in the market which accepts standard sleeve inserts. The more recent Fibur "Null" is the only known filament-wound barrel in the market, and is currently the lightest barrel available at a weight of 2.5 oz.
ShoZu
ShoZu is a company that provides mobile social media services for consumers who want to interact with their online social networks, personal blogs, photo sharing sites and other Web 2.0 properties from their mobile phones. Handsets equipped with ShoZu’s technology allow users to upload photos, video clips and text to the destinations of their choice as well as receive content from their preferred sites without complex navigation. The company provides enabling technology for mobile social networking and sharing of user-generated content.
Media Publishing Service
Share-It, ShoZu’s mobile-to-Web media publishing service, offers one-click uploads of photos, video clips, descriptions and tags from the phone to 25 online social media sites such as YouTube,Facebook, Kodak EasyShare Gallery, Vox, WordPress and the BBC. Uploads take place in the background, leaving users free to make phone calls or take more photos during the image transfer process. Images up to 10MB can be transmitted at full resolution without compression to accommodate video clips up to 10 minutes in length as well as allow users to get print-quality photos from high-res camera phones.
The technology is an alternative to MMS (Multimedia Messaging Service), which compresses the image and limits photo and video files to 300KB (1/30 of 10MB), so what others see is only a thumbnail version.
Content Feed Service
Unlike MMS or other uploading methods, ShoZu’s technology also can download social media content to the phone so that users can have two-way interaction with their preferred social media sites from the handset. These feeds, which ShoZu calls “ZuCasts,” include files such as the latest Buzznet celebrity photos and Webshots’ editors picks of the day. Files are sent in the background without any manual intervention.
In October 2007, ShoZu expanded these download services to allow users to request that new content posted by designated friends on social media sites like the Flickr photo sharing service be sent to their ShoZu-enabled phones. These “personal” content feeds were designed to further bridge the gap between online and mobile social media.
Photo Widget for Personal Websites
In the fall of 2007, ShoZu took mobile content sharing a step further by launching a widget called ShoZu Slideshow enabling consumers to share their latest mobile photos and videos in real time through a “virtual photo frame” posted on their own personal websites, profiles or blogs and/or those of their friends. Users or their friends copy and paste the widget into the site of their choice. Images taken with any media-capable mobile phone appear automatically in the “frame” whenever the user sends them to a special Web address by email, MMS or ShoZu’s Share-It service if the phone is equipped with ShoZu technology.
Mobile Advertising
ShoZu’s ability to exchange content with consumers’ mobile phones also provides a mobile advertising alternative that eliminates random push advertising. The company is able to embed promotional messages in “ZuCasts” sent to the handset on user request. In adition, because the company can track user behavior across social media sites, it can target advertising to consumer habits as well as as age and gender.
History
ShoZu was founded in 2001 in London, UK under the name Cognima. The company started as a technology play that built the functionality to transfer media through unreliable networks to minimize redundancy and error. The first application of the technology was to synchronize address books between PCs and handheld devices. The company decided to apply the technology to mobile social networking with the rise of camera phones and social media.
ShoZu is funded by Atlas Ventures, Crescendo Ventures, TLcom Capital Partners and TTP Ventures. The company raised $21 million between 2001 and 2005, including an initial $1.74 million in seed funding in February 2001 and a first round of $7.27 million in May 2002 (both under the Cognima name) followed by $12 million in July 2005.
References
1. [http://www.shozu.com/portal/tour.do?operationwhyuse&tourmodetmimg ]
2. Granelli, James. “Cellphone cameras starting to click.” Providence Journal. January 14, 2007.
3.
4.
5. “ShoZu Creates Cell Podcasts.” Red Herring. August 8, 2006.
6.
7. “ShoZu Streamcast Ads.” DailyWireless.org. January 9, 2007.
8. Orloski, Andrew. “Cognima demo self healing, self updating mobile phone.” The Register. February 28, 2003.
9. “Ex-Symbian exec launches mobile software biz.” The Register. May 24, 2002.
10. “Cognima closes $12m funding round for mobile imaging.” Mobile Europe. July 5, 2005. [http://www.mobileeurope.co.uk/news_wire/111255/Cognima_closes_$12m_funding_round_for_mobile_imaging.html.]
ShoZu is a company that provides mobile social media services for consumers who want to interact with their online social networks, personal blogs, photo sharing sites and other Web 2.0 properties from their mobile phones. Handsets equipped with ShoZu’s technology allow users to upload photos, video clips and text to the destinations of their choice as well as receive content from their preferred sites without complex navigation. The company provides enabling technology for mobile social networking and sharing of user-generated content.
Media Publishing Service
Share-It, ShoZu’s mobile-to-Web media publishing service, offers one-click uploads of photos, video clips, descriptions and tags from the phone to 25 online social media sites such as YouTube,Facebook, Kodak EasyShare Gallery, Vox, WordPress and the BBC. Uploads take place in the background, leaving users free to make phone calls or take more photos during the image transfer process. Images up to 10MB can be transmitted at full resolution without compression to accommodate video clips up to 10 minutes in length as well as allow users to get print-quality photos from high-res camera phones.
The technology is an alternative to MMS (Multimedia Messaging Service), which compresses the image and limits photo and video files to 300KB (1/30 of 10MB), so what others see is only a thumbnail version.
Content Feed Service
Unlike MMS or other uploading methods, ShoZu’s technology also can download social media content to the phone so that users can have two-way interaction with their preferred social media sites from the handset. These feeds, which ShoZu calls “ZuCasts,” include files such as the latest Buzznet celebrity photos and Webshots’ editors picks of the day. Files are sent in the background without any manual intervention.
In October 2007, ShoZu expanded these download services to allow users to request that new content posted by designated friends on social media sites like the Flickr photo sharing service be sent to their ShoZu-enabled phones. These “personal” content feeds were designed to further bridge the gap between online and mobile social media.
Photo Widget for Personal Websites
In the fall of 2007, ShoZu took mobile content sharing a step further by launching a widget called ShoZu Slideshow enabling consumers to share their latest mobile photos and videos in real time through a “virtual photo frame” posted on their own personal websites, profiles or blogs and/or those of their friends. Users or their friends copy and paste the widget into the site of their choice. Images taken with any media-capable mobile phone appear automatically in the “frame” whenever the user sends them to a special Web address by email, MMS or ShoZu’s Share-It service if the phone is equipped with ShoZu technology.
Mobile Advertising
ShoZu’s ability to exchange content with consumers’ mobile phones also provides a mobile advertising alternative that eliminates random push advertising. The company is able to embed promotional messages in “ZuCasts” sent to the handset on user request. In adition, because the company can track user behavior across social media sites, it can target advertising to consumer habits as well as as age and gender.
History
ShoZu was founded in 2001 in London, UK under the name Cognima. The company started as a technology play that built the functionality to transfer media through unreliable networks to minimize redundancy and error. The first application of the technology was to synchronize address books between PCs and handheld devices. The company decided to apply the technology to mobile social networking with the rise of camera phones and social media.
ShoZu is funded by Atlas Ventures, Crescendo Ventures, TLcom Capital Partners and TTP Ventures. The company raised $21 million between 2001 and 2005, including an initial $1.74 million in seed funding in February 2001 and a first round of $7.27 million in May 2002 (both under the Cognima name) followed by $12 million in July 2005.
References
1. [http://www.shozu.com/portal/tour.do?operationwhyuse&tourmodetmimg ]
2. Granelli, James. “Cellphone cameras starting to click.” Providence Journal. January 14, 2007.
3.
4.
5. “ShoZu Creates Cell Podcasts.” Red Herring. August 8, 2006.
6.
7. “ShoZu Streamcast Ads.” DailyWireless.org. January 9, 2007.
8. Orloski, Andrew. “Cognima demo self healing, self updating mobile phone.” The Register. February 28, 2003.
9. “Ex-Symbian exec launches mobile software biz.” The Register. May 24, 2002.
10. “Cognima closes $12m funding round for mobile imaging.” Mobile Europe. July 5, 2005. [http://www.mobileeurope.co.uk/news_wire/111255/Cognima_closes_$12m_funding_round_for_mobile_imaging.html.]
Robert (Rob) Firmin is an entrepreneur/inventor and artist living in Berkeley, California.
Firmin's first entrepreneurial company was Javelin Software Corporation, in Cambridge, Massachusetts. His concepts for Javelin were based on his PhD work in demography and time series modeling at the University of Chicago, his MBA in finance from Columbia University and his experiences as head of financial planning at Prime Computer and CFO of Computer Pictures. He realized that the iterative discovery of which variables are important in any analysis or plan and how those variables interact provide many times the information to management that any set of computed numbers ever could. He also realized the criticality of calendar time, time-based relationships between variables, the documentation of all model logic and data sources, and independence of data from worksheets. Firmin addressed all of these issues with Javelin.
After Javelin, Firmin created a number of inventions, including a radically different bicycle saddle, a fast data retrieval method, an early GPS/analog cell phone, and worked on aerodynamics improvements for automobiles and bicycles. As of 2004 he was working on a new software concept, and had become a realist-figurative sculptor.
Firmin's first entrepreneurial company was Javelin Software Corporation, in Cambridge, Massachusetts. His concepts for Javelin were based on his PhD work in demography and time series modeling at the University of Chicago, his MBA in finance from Columbia University and his experiences as head of financial planning at Prime Computer and CFO of Computer Pictures. He realized that the iterative discovery of which variables are important in any analysis or plan and how those variables interact provide many times the information to management that any set of computed numbers ever could. He also realized the criticality of calendar time, time-based relationships between variables, the documentation of all model logic and data sources, and independence of data from worksheets. Firmin addressed all of these issues with Javelin.
After Javelin, Firmin created a number of inventions, including a radically different bicycle saddle, a fast data retrieval method, an early GPS/analog cell phone, and worked on aerodynamics improvements for automobiles and bicycles. As of 2004 he was working on a new software concept, and had become a realist-figurative sculptor.
Romero zombies are the undead creatures featured in four of the films by George A. Romero: Night of the Living Dead, Dawn of the Dead, Day of the Dead and Land of the Dead. These zombies conform to a set of rules regarding their actions, behavior, motivations and cause of re-animation. The specific depiction of zombies in Romero's films has become so widely known that perceptions and depictions of them in other media tend to conform to it.
Process of infection and reanimation
In Romero's Dead series, any human being who dies after the onset of the zombie apocalypse can and will reanimate shortly after death, excluding those who died by massive brain trauma (such as a gunshot wound to the head) or had their brain incapacitated post-mortem. No Romero film has revealed the cause of reanimation, but several have featured characters speculating on possible causes, including radiation from a NASA Space probe and viral infection. The closest thing to any real explanation was in the film Dawn of the Dead when one character comments:
The vague nature of reanimation is allegedly due to Romero being opposed to there being an explanation, in favor of mystery. The length of time between death and reanimation varies, but generally is only a few minutes, up to a few hours.
If a character is bitten by a zombie they will become violently ill and die within three days. The interim till death seems to be dependent on the location and degree of the bite (meaning that bites on or near major arteries or veins will spread the infection much faster than small bites or scratches). Also, massive blood loss caused by one of these bites will speed the death of the victim.
In Day of the Dead a limb is amputated and cauterized in an attempt to stop the infection. The efficacy of this treatment is not revealed, as the character dies of other causes before the infection would have taken effect.
Behavior
Throughout the Romero films, the zombies' only instinct is to feed relentlessly on living organisms, though they do not feed to satisfy hunger or take any nourishment. Specimens who have been completely disemboweled will still desire to feed as long as brain function is present. Zombies will only fight between one another when there is food present.
While most of the personality of the original victim is gone, there have been instances of zombies seemingly recalling memories of their past lives and performing familiar tasks from their former hobbies and professions, as deduced from their possessions carried and uniforms worn. Zombies also seem to return to places and locations that they frequented in their former lives.
When actively hunting humans, zombies readily recognize doors, windows and other ports of entry into buildings and rooms where humans may be hiding and will congregate outside them, attempting to bash in any barricades between them and their food.
Although seemingly incapable of reason, zombies have been shown to be able to learn through a process of trial and error. While zombies have used tools and blunt objects as weapons since the first film, both Day of the Dead and Land of the Dead show zombies using firearms in a limited capacity. The full extent of their learning abilities is unknown, but the process of discovery for them is not unlike that of a toddler. Zombies also seem to have a sense of wonder or amazement, as shown in Land where zombies were transfixed watching fireworks in the sky, to the point where humans they would otherwise attack could walk by within arms' reach without fear.
The films include a few examples of what can only be described as emotion in zombies. Zombies most readily express lower emotions such as anger or fear. Higher emotions only come after much training, with ample "food" being provided as positive reinforcement. In all but one case, a reanimated corpse will attack any and all living humans in its immediate vicinity regardless of past ties to said individuals. The lone exception would be , who seemingly did not attack Dr. Logan when given the opportunity.
Romero has stated that the rules of zombie behavior and weaknesses are not necessarily consistent throughout his films. In Night of the Living Dead and Dawn of the Dead the zombies are afraid of fire, whereas in the later films they are not. By the fourth film the zombies demonstrate memories and communicative skills. Another inconsistency is that in Night and Dawn the zombies have no capacity to recognize each other or living humans, while in Day Bub shows the ability to recognize humans he first met after becoming a zombie, and by Land several zombies demonstrate recognition of both humans and other zombies.
Locomotion
The movement of all zombies is typically a slow, shuffling walk with poor balance at best. It has been theorized that the reason for this slow pace is due to rigor mortis and decomposition. When nearing their prey, zombies typically advance with outstretched arms. Zombies that cannot walk due to damaged or missing lower limbs will crawl towards their prey. Some zombies have shown to be capable of short bursts of speed once food is within reach, though it is unclear as to the extent of or what triggers this ability.
Characters more than an arm's length away from a Romero zombie will easily be able to outwalk one and avoid their advances, although their slow gait can allow them to sneak up on prey undetected. The zombies have been shown to lunge once in close proximity of a target and will ferociously bite and claw at anything in their grasp. Zombies have been observed using doors, stairs and even ladders in some films, but they usually have trouble with such obstacles due to their lack of fine motor control.
Bub and Big Daddy
Bub is a zombie from Day of the Dead who demonstrated the most advanced abilities of any zombie from the Romero series of zombie films. Dr. Logan gave him the name 'Bub' after his father's country club nickname. Bub became Dr. Logan's guinea pig and demonstrated several behaviors that other zombie test subjects did not. He was capable of several emotions, including fear, friendliness, sadness, even empathy and vengeance. When Capt. Rhodes first entered Bub's cell, Bub recognized his army uniform and saluted him. When given an unloaded pistol, he demonstrated from memory that he could operate the slide and then pull the trigger. When prompted, he was able to make an extremely labored attempt at speech. He believed Dr. Logan to be his friend and was quite distraught upon finding his murdered corpse. He was responsible for the death of Capt. Rhodes. It was proven that Bub was capable of seeing humans as more than just food. Dr. Logan presented Bub with ample opportunities to eat or attack him. Bub once even grabbed Dr. Logan's arm, but decided against biting him and released his hold. Even after shooting Capt. Rhodes he saluted him and walked away with out bothering to join in with the rest of the zombies who began feasting on the remains.
Big Daddy is a zombie from Land of the Dead and also demonstrated unusual awareness. Apparently owning and running an automobile garage before zombification, Big Daddy possessed advanced intelligence from the film's opening scenes. When a passing zombie couple step on the air bell tube outside his garage, Big Daddy walks out to the gas pump and removes the nozzle, only to notice that there's no car present. Noticing a pair of scouts watching him, he grunted to signal the zombie couple, who then started approaching the scouts. A team of soldiers then raid Big Daddy's town and he is the only zombie not distracted by fireworks (which the soldiers use to put zombies in a coma-like and vulnerable state) and attempts to rouse the distracted zombies. When that doesn't work, he then tries to push down said zombies to protect them from the soldiers' drive-by shootings. While grabbing another zombie by the back of the head, the soldiers shoot through that zombie's neck, separating its head from its body. Still holding the reanimated head in his hand, Big Daddy recognizes this zombie's plight and euthanizes him. Big Daddy performs another mercy killing on a zombie engulfed in flames later in the movie. As the movie develops, Big Daddy assumes leadership of the zombie mob and spearheads the attack on the city. He attains understanding of jackhammers and assault rifles upon their discovery (though does not understand the need for a power source or ammunition, respectively). Big Daddy appears to retain some knowledge from his past life; filling the antagonist's car with gasoline and then igniting it with a road flare. Although undead, Big Daddy does not seem to display significant injuries, implying a relatively nonviolent death. Whether there is a correspondence between this and postmortem intelligence is unknown.
Other notes
*Only destroying the brain will result in the true death of a zombie. Decapitation will only render the body immobile; the head will still function and is capable of infecting the unwary.
*Although medical treatment of bites has been shown to slow the death and resurrection of victims, there is no known cure. It might be possible that amputation of the infected limb before the infection spreads to rest of the body may save the bitten person, but the only person this was attempted on died of other reasons before this treatment could be shown to be effective.
Zombies based on Romero's works
The zombies from the 2004 remake of Dawn of the Dead bear a special mentioning here. Though they function in (presumably, given the little evidence available) much the same way as Romero zombies, they have a few unique qualities all their own.
*The infection is spread only through bites and scratches. It is not shown whether the "virus" (again the cause is never actually shown, but the DVD case suggests that it is a virus) is passed through fluid contact, but it is unlikely seeing as how on numerous occasions characters are essentially showered with blood and are not infected afterwards.
*Unlike the original Dead series, dying will not immediately turn the victim into a zombie. As discussed previously, only bites and scratches will spread the infection.
*The most obvious difference in the two classes of zombies is their movement. The original zombies from the Dead series were only capable of walking at a slow pace with the occasional lunge and burst of speed when prey was close. The remake zombies are fully capable of running at top speed much like those of 28 Days Later. Whether this has something specifically to do with the infection or is just an aesthetic quality introduced by the filmmakers is unknown.
*Romero zombies commonly vocalize with only grunts and low moans. The remake zombies do this as well as emit a piercing shriek or a loud growl when provoked.
* Author Max Brooks gives a comprehensive breakdown of zombie biology in The Zombie Survival Guide though some traits of Romero zombies are not present in ZSG zombies. For example, ZSG zombies have no residual memory or learning abilities.
*The zombies in Shaun of the Dead were clearly Romero zombies.
*The Romero zombies appeared in Waxwork.
Process of infection and reanimation
In Romero's Dead series, any human being who dies after the onset of the zombie apocalypse can and will reanimate shortly after death, excluding those who died by massive brain trauma (such as a gunshot wound to the head) or had their brain incapacitated post-mortem. No Romero film has revealed the cause of reanimation, but several have featured characters speculating on possible causes, including radiation from a NASA Space probe and viral infection. The closest thing to any real explanation was in the film Dawn of the Dead when one character comments:
The vague nature of reanimation is allegedly due to Romero being opposed to there being an explanation, in favor of mystery. The length of time between death and reanimation varies, but generally is only a few minutes, up to a few hours.
If a character is bitten by a zombie they will become violently ill and die within three days. The interim till death seems to be dependent on the location and degree of the bite (meaning that bites on or near major arteries or veins will spread the infection much faster than small bites or scratches). Also, massive blood loss caused by one of these bites will speed the death of the victim.
In Day of the Dead a limb is amputated and cauterized in an attempt to stop the infection. The efficacy of this treatment is not revealed, as the character dies of other causes before the infection would have taken effect.
Behavior
Throughout the Romero films, the zombies' only instinct is to feed relentlessly on living organisms, though they do not feed to satisfy hunger or take any nourishment. Specimens who have been completely disemboweled will still desire to feed as long as brain function is present. Zombies will only fight between one another when there is food present.
While most of the personality of the original victim is gone, there have been instances of zombies seemingly recalling memories of their past lives and performing familiar tasks from their former hobbies and professions, as deduced from their possessions carried and uniforms worn. Zombies also seem to return to places and locations that they frequented in their former lives.
When actively hunting humans, zombies readily recognize doors, windows and other ports of entry into buildings and rooms where humans may be hiding and will congregate outside them, attempting to bash in any barricades between them and their food.
Although seemingly incapable of reason, zombies have been shown to be able to learn through a process of trial and error. While zombies have used tools and blunt objects as weapons since the first film, both Day of the Dead and Land of the Dead show zombies using firearms in a limited capacity. The full extent of their learning abilities is unknown, but the process of discovery for them is not unlike that of a toddler. Zombies also seem to have a sense of wonder or amazement, as shown in Land where zombies were transfixed watching fireworks in the sky, to the point where humans they would otherwise attack could walk by within arms' reach without fear.
The films include a few examples of what can only be described as emotion in zombies. Zombies most readily express lower emotions such as anger or fear. Higher emotions only come after much training, with ample "food" being provided as positive reinforcement. In all but one case, a reanimated corpse will attack any and all living humans in its immediate vicinity regardless of past ties to said individuals. The lone exception would be , who seemingly did not attack Dr. Logan when given the opportunity.
Romero has stated that the rules of zombie behavior and weaknesses are not necessarily consistent throughout his films. In Night of the Living Dead and Dawn of the Dead the zombies are afraid of fire, whereas in the later films they are not. By the fourth film the zombies demonstrate memories and communicative skills. Another inconsistency is that in Night and Dawn the zombies have no capacity to recognize each other or living humans, while in Day Bub shows the ability to recognize humans he first met after becoming a zombie, and by Land several zombies demonstrate recognition of both humans and other zombies.
Locomotion
The movement of all zombies is typically a slow, shuffling walk with poor balance at best. It has been theorized that the reason for this slow pace is due to rigor mortis and decomposition. When nearing their prey, zombies typically advance with outstretched arms. Zombies that cannot walk due to damaged or missing lower limbs will crawl towards their prey. Some zombies have shown to be capable of short bursts of speed once food is within reach, though it is unclear as to the extent of or what triggers this ability.
Characters more than an arm's length away from a Romero zombie will easily be able to outwalk one and avoid their advances, although their slow gait can allow them to sneak up on prey undetected. The zombies have been shown to lunge once in close proximity of a target and will ferociously bite and claw at anything in their grasp. Zombies have been observed using doors, stairs and even ladders in some films, but they usually have trouble with such obstacles due to their lack of fine motor control.
Bub and Big Daddy
Bub is a zombie from Day of the Dead who demonstrated the most advanced abilities of any zombie from the Romero series of zombie films. Dr. Logan gave him the name 'Bub' after his father's country club nickname. Bub became Dr. Logan's guinea pig and demonstrated several behaviors that other zombie test subjects did not. He was capable of several emotions, including fear, friendliness, sadness, even empathy and vengeance. When Capt. Rhodes first entered Bub's cell, Bub recognized his army uniform and saluted him. When given an unloaded pistol, he demonstrated from memory that he could operate the slide and then pull the trigger. When prompted, he was able to make an extremely labored attempt at speech. He believed Dr. Logan to be his friend and was quite distraught upon finding his murdered corpse. He was responsible for the death of Capt. Rhodes. It was proven that Bub was capable of seeing humans as more than just food. Dr. Logan presented Bub with ample opportunities to eat or attack him. Bub once even grabbed Dr. Logan's arm, but decided against biting him and released his hold. Even after shooting Capt. Rhodes he saluted him and walked away with out bothering to join in with the rest of the zombies who began feasting on the remains.
Big Daddy is a zombie from Land of the Dead and also demonstrated unusual awareness. Apparently owning and running an automobile garage before zombification, Big Daddy possessed advanced intelligence from the film's opening scenes. When a passing zombie couple step on the air bell tube outside his garage, Big Daddy walks out to the gas pump and removes the nozzle, only to notice that there's no car present. Noticing a pair of scouts watching him, he grunted to signal the zombie couple, who then started approaching the scouts. A team of soldiers then raid Big Daddy's town and he is the only zombie not distracted by fireworks (which the soldiers use to put zombies in a coma-like and vulnerable state) and attempts to rouse the distracted zombies. When that doesn't work, he then tries to push down said zombies to protect them from the soldiers' drive-by shootings. While grabbing another zombie by the back of the head, the soldiers shoot through that zombie's neck, separating its head from its body. Still holding the reanimated head in his hand, Big Daddy recognizes this zombie's plight and euthanizes him. Big Daddy performs another mercy killing on a zombie engulfed in flames later in the movie. As the movie develops, Big Daddy assumes leadership of the zombie mob and spearheads the attack on the city. He attains understanding of jackhammers and assault rifles upon their discovery (though does not understand the need for a power source or ammunition, respectively). Big Daddy appears to retain some knowledge from his past life; filling the antagonist's car with gasoline and then igniting it with a road flare. Although undead, Big Daddy does not seem to display significant injuries, implying a relatively nonviolent death. Whether there is a correspondence between this and postmortem intelligence is unknown.
Other notes
*Only destroying the brain will result in the true death of a zombie. Decapitation will only render the body immobile; the head will still function and is capable of infecting the unwary.
*Although medical treatment of bites has been shown to slow the death and resurrection of victims, there is no known cure. It might be possible that amputation of the infected limb before the infection spreads to rest of the body may save the bitten person, but the only person this was attempted on died of other reasons before this treatment could be shown to be effective.
Zombies based on Romero's works
The zombies from the 2004 remake of Dawn of the Dead bear a special mentioning here. Though they function in (presumably, given the little evidence available) much the same way as Romero zombies, they have a few unique qualities all their own.
*The infection is spread only through bites and scratches. It is not shown whether the "virus" (again the cause is never actually shown, but the DVD case suggests that it is a virus) is passed through fluid contact, but it is unlikely seeing as how on numerous occasions characters are essentially showered with blood and are not infected afterwards.
*Unlike the original Dead series, dying will not immediately turn the victim into a zombie. As discussed previously, only bites and scratches will spread the infection.
*The most obvious difference in the two classes of zombies is their movement. The original zombies from the Dead series were only capable of walking at a slow pace with the occasional lunge and burst of speed when prey was close. The remake zombies are fully capable of running at top speed much like those of 28 Days Later. Whether this has something specifically to do with the infection or is just an aesthetic quality introduced by the filmmakers is unknown.
*Romero zombies commonly vocalize with only grunts and low moans. The remake zombies do this as well as emit a piercing shriek or a loud growl when provoked.
* Author Max Brooks gives a comprehensive breakdown of zombie biology in The Zombie Survival Guide though some traits of Romero zombies are not present in ZSG zombies. For example, ZSG zombies have no residual memory or learning abilities.
*The zombies in Shaun of the Dead were clearly Romero zombies.
*The Romero zombies appeared in Waxwork.