Orlino Swing
A slang day trading term referring to wild volatility in the day's trading results. For example: "I was up $1,300 today and then I had an Orlino Swing and am now down $500," or "the market was bearish, and I went short, however futures rallied on an Orlino Swing, the market became bullish and my shorts went against me." The term is named after a grizzled veteran trader, Paul Orlino, who traded for Opus Trading Fund and had wild fluctuations in his returns over his tenure there. The term is also becoming more common in referring to events of volatility in general not just in pertaining to trading. It can be safely used when referring to abrupt and sudden changes of fortune, and in sports. The term was first published in the July issue of Trader Daily magazine.
See: http://www.traderdaily.com/
Day Trading
A slang day trading term referring to wild volatility in the day's trading results. For example: "I was up $1,300 today and then I had an Orlino Swing and am now down $500," or "the market was bearish, and I went short, however futures rallied on an Orlino Swing, the market became bullish and my shorts went against me." The term is named after a grizzled veteran trader, Paul Orlino, who traded for Opus Trading Fund and had wild fluctuations in his returns over his tenure there. The term is also becoming more common in referring to events of volatility in general not just in pertaining to trading. It can be safely used when referring to abrupt and sudden changes of fortune, and in sports. The term was first published in the July issue of Trader Daily magazine.
See: http://www.traderdaily.com/
Day Trading
Sir José Gregorio, (c. 1555 – March 8, 1601) was an Portugese navigator, slave liberator and politician. José was knighted from his royal and lordly ties.
His exploits were fairly known and made him a hero to the Portuguese but to the English he was a simple pirate. He was known as "Shark tooth" (from his temper swimming abillities and his rebellion against others) for his actions. King Philip II offered a reward of about 19,000 ducats (roughly $10 million by 2006 standards) for his life. many outlaws during this time was ransomed for less.
At the age of 13 José had learned many of his navigational and seaward skills from his father (who was a experienced fisherman) was killed at the hands of a british sailor by the last name of Speck. José grew into a state of shock with the absence of his mother (died of his birth) and Father, José began his life of crime by stealing food and various living materials and living with other people of his age but not of the same race, which formed into his hatred to slavery and rascism.
Conflict in the Caribbean
During his early days as a slave liberator, Shark tooth took an immediate dislike to the English, at least in part due to their Catholicism. His hostility is said to have increased over an incident at San Juan de Ulua in 1578, when, while delivering African slave victims from Brazil, a English fleet took him by surprise. Although he was in an enemy port, it was conventional for the Portuguese to 'surrender' for a few hours in order to purchase control of the Slaves. Thus it was unusual for a fleet of enemy warships to appear out of the blue. Shark tooth survived the attack largely because of his ability to swim. From then on, he devoted his life to working against the Spanish Empire; the Portuguese considered him an outlaw pirate (see also Piracy in the Caribbean), but to England he was simply a sailor and privateer. On his second such voyage, he fought a battle against English forces that cost many lives but earned him the respect and fear of Queen Elizabeth.
Sources and references
family geneology books
(This article can not be found through any internet sites only through family history books simply because it has not yet been published to the internet)
His exploits were fairly known and made him a hero to the Portuguese but to the English he was a simple pirate. He was known as "Shark tooth" (from his temper swimming abillities and his rebellion against others) for his actions. King Philip II offered a reward of about 19,000 ducats (roughly $10 million by 2006 standards) for his life. many outlaws during this time was ransomed for less.
At the age of 13 José had learned many of his navigational and seaward skills from his father (who was a experienced fisherman) was killed at the hands of a british sailor by the last name of Speck. José grew into a state of shock with the absence of his mother (died of his birth) and Father, José began his life of crime by stealing food and various living materials and living with other people of his age but not of the same race, which formed into his hatred to slavery and rascism.
Conflict in the Caribbean
During his early days as a slave liberator, Shark tooth took an immediate dislike to the English, at least in part due to their Catholicism. His hostility is said to have increased over an incident at San Juan de Ulua in 1578, when, while delivering African slave victims from Brazil, a English fleet took him by surprise. Although he was in an enemy port, it was conventional for the Portuguese to 'surrender' for a few hours in order to purchase control of the Slaves. Thus it was unusual for a fleet of enemy warships to appear out of the blue. Shark tooth survived the attack largely because of his ability to swim. From then on, he devoted his life to working against the Spanish Empire; the Portuguese considered him an outlaw pirate (see also Piracy in the Caribbean), but to England he was simply a sailor and privateer. On his second such voyage, he fought a battle against English forces that cost many lives but earned him the respect and fear of Queen Elizabeth.
Sources and references
family geneology books
(This article can not be found through any internet sites only through family history books simply because it has not yet been published to the internet)
This is a list of the major and minor locations ordered by region (after the events of the Third Great War) in the – a fictional universe in which a series of video games and books are set.
The locations listed here have been featured prominently at one time or another in the Warcraft universe.
Azeroth
The majority of media set in the Warcraft universe takes place on the fictional planet of Azeroth. This planet consists of three large continents called Kalimdor, the Eastern Kingdoms and Northrend. Kalimdor is the home of the Night Elves and Tauren as well as the capital of the Horde. The Eastern Kingdoms continent is divided into Quel'Thalas, Lordaeron, Khaz Modan and the kingdom of Azeroth. Northrend is a frozen continent that is ruled by the Scourge.
Prior to the time frame of Warcraft: Orcs & Humans, the three continents were one large continent. During the first conflict with the Burning Legion, as outlined in the War of the Ancients Trilogy, the Well of Eternity, a primary source for magical energy was destroyed to prevent the demon lord Sargeras from entering Azeroth. The destruction of the Well caused the sundering of the continent and the creation of the Great Sea between them, in the center of which lies the Maelstrom, what remains of the Well.
Outland/Draenor
In the Blizzard universe, Draenor is the homeland of the Orcs and other related races that invaded Azeroth through the Dark Portal. The world originally consisted of vast plains and luscious swampland, but the demonic corruption of the Orcs by the Burning Legion caused serious damage to the planet, and now the edges of the landmass are literally crumbling into the Twisting Nether. The dominant race of the world were the Draenei. After the destruction of Draenor, a few Draenei, known as "the broken", remained.
The rest of the Draenei fled on the Exodar while many other inhabitants fled to Azeroth. It has since been called Outland.
Until the events of Warcraft III: The Frozen Throne, Magtheridon held Outland using the . Magtheridon was defeated by Illidan, who now rules from the ancient Draenei religious building, the Black Temple. Like Azeroth, Outland is divided into zones with its own cities and climates.
Miscellaneous
Locations in the Warcraft universe that do not exist on either Azeroth or Outland.
Argus
Argus was the original homeworld of the Eredar (and hence the Draenei, who are physically identical to the original eredar). It was apparently a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. Argus was ruled by a triumvirate of the greatest and most powerful eredar mages: Kil'jaeden, Archimonde, and Velen. It is possible that they ruled from Mac'Aree, the most sacred of the cities on Argus, according to Jessera of Mac'Aree.
Eventually, Argus attracted the attention of Sargeras. The Destroyer offered the Eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the Naaru, and he fled with his followers, renaming his people the Draenei, or Exiled Ones.
Kil'jaeden, Archimonde, and the rest of their race became the feared, insidious sorcerers and tacticians of the Legion.
It is unclear whether the world of Argus was destroyed by the Eredar's sudden demonic powers (as implied by previous lore), or if it survived their transformation. If Argus still exists, it is certainly a stronghold of the Burning Legion, possibly their headquarters. Rise of the Horde leans towards this interpretation, though nothing is explicitly stated.
The Dark Below
The Dark Below (which may be another name for the Twisting Nether) is a hellish underworld in the legends of Azeroth. Certain species of demons, devils, and other infernal creatures that take an active interest the workings of Azeroth are said to have originated from there.
The Elemental Plane
The Titans of the Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world. Before the Titans defeated the them, they banished the elemental lieutenants to an abyssal plane, where they would contend with one another for all eternity. This plane is called the Elemental Plane.
The Elemental Plane is a three-tiered realm, with layers much like an onion, surrounding the sun in the core of the planet. It would look like an ordinary spherical planet to an outsider, with the realm of air (Skywall) floating above the oceans (Abyssal Maw), and a single continent (Deephome), with Firelands as the deepest and outer ring. From the inside out, the top layer is the domain of Air, the middle layer the domains of Water and Earth, and the lowest layer is the domain of Fire.
The domain of Air is called The Skywall, the domain of Earth is called Deephome, the domain of Fire is called The Firelands, and the domain of Water is called The Abyssal Maw.
Knowledge about the Elemental Plane is entirely from Warcraft lore and books, and it does not appear and there is very little reference to it in World of Warcraft.
The Emerald Dream
When the Titans came to the planet Azeroth and freed it from the grasp of the Old Gods, they decided to reshape it to make it more habitable for the mortal races that would soon develop upon it. But before they did this they created the Emerald Dream which served as the blueprint for what they were going to accomplish. But since the Titans invested a lot of time working on perfecting the design of Azeroth, the Dream itself is made up of layer upon layer of these earlier unfinished, or flawed incarnations.
The Dream itself is covered with deep forests, free from any sentient races interference. The Green Dragon Aspect, Ysera, was placed in charge of watching over the Dream and Azeroth after the Titans finished with their shaping. Five portals into this plane exist in Azeroth. They are located in Duskwood (Twilight Grove), Feralas (Dream Bough), The Hinterlands (Seradane), Ashenvale (Bough Shadow) and in Northrend (Crystalsong Forest). The Green dragonflight guards these portals jealously in order to prevent any mortal from entering the Dream. However, The Dream has become somewhat tainted and is now referred to by several NPCs as the "Emerald Nightmare." It is rumored that players will be able to enter the dream in a future expansion of World of Warcraft in a similar manner to the ability to enter Draenor.
The Great Dark
The Great Dark, or Great Dark Beyond, is the empty void between worlds (in other words, it is the Warcraft equivalent of outer space). It is described as the first of everything when there was nothing, and is part of the primary material dimension, as opposed to the Twisting Nether, which is considered part of the Great Dark.
To date, five planets have been specified in the Warcraft universe: Argus, Azeroth, K'aresh, Outland (formerly called Draenor) and Xoroth. However, countless other planets exist in the Great Dark Beyond.
The Titans probably travel through the Great Dark, as opposed to the Twisting Nether (which might explain their shock at the emergence of the Demons).
K'aresh
The original homeworld of the ethereals before they evacuated to wander the Twisting Nether. This planet was conquered by the void lord Dimensius and his void armies. The current state of K'aresh is unknown. According to a curse spoken by a Protectorate Demolitionist, K'aresh's solar system has at least two suns.
Twisting Nether
The Twisting Nether is a chaotic realm in the Warcraft Universe. Its exact nature and its relationship to the worlds of Azeroth and Draenor are not fully understood, however the Burning Legion and the demonic race of the Nathrezim dwell here.
One of the common theories of The Twisting Nether is that it acts the way Immaterium does in the Warhammer 40,000 universe. It acts as a parallel dimension to our own space. By travelling through it, people can traverse the distance between stars in a short time. This realm however is the home to malevolent spirits such as demons who seek to destroy our reality. The Twisting Nether is thought to be the link between all of the dimensions in the multiverse. It is utilized by the Titans to create the many worlds under their watch, and later as well by Sargeras in the creation of the Burning Legion. It is also considered a type of 'hell' by members of the Scarlet Crusade where those who are tainted by the Scourge go when they die.
Xoroth
Xoroth is one of the fiery, chaotic worlds belonging to the Burning Legion, or more specifically, the Nathrezim (Dreadlords) (and, presumably, the Tothrezim). This is home to the infernal Dreadsteeds, mounts to the Dreadlords. They are owned by Lord Hel'nurath, the "stable keeper". Players will have to summon a Dreadsteed in a quest for a warlock's epic mount by opening a portal to this world in Dire Maul. Dreadsteeds roam the fiery Plains of Xoroth.
The locations listed here have been featured prominently at one time or another in the Warcraft universe.
Azeroth
The majority of media set in the Warcraft universe takes place on the fictional planet of Azeroth. This planet consists of three large continents called Kalimdor, the Eastern Kingdoms and Northrend. Kalimdor is the home of the Night Elves and Tauren as well as the capital of the Horde. The Eastern Kingdoms continent is divided into Quel'Thalas, Lordaeron, Khaz Modan and the kingdom of Azeroth. Northrend is a frozen continent that is ruled by the Scourge.
Prior to the time frame of Warcraft: Orcs & Humans, the three continents were one large continent. During the first conflict with the Burning Legion, as outlined in the War of the Ancients Trilogy, the Well of Eternity, a primary source for magical energy was destroyed to prevent the demon lord Sargeras from entering Azeroth. The destruction of the Well caused the sundering of the continent and the creation of the Great Sea between them, in the center of which lies the Maelstrom, what remains of the Well.
Outland/Draenor
In the Blizzard universe, Draenor is the homeland of the Orcs and other related races that invaded Azeroth through the Dark Portal. The world originally consisted of vast plains and luscious swampland, but the demonic corruption of the Orcs by the Burning Legion caused serious damage to the planet, and now the edges of the landmass are literally crumbling into the Twisting Nether. The dominant race of the world were the Draenei. After the destruction of Draenor, a few Draenei, known as "the broken", remained.
The rest of the Draenei fled on the Exodar while many other inhabitants fled to Azeroth. It has since been called Outland.
Until the events of Warcraft III: The Frozen Throne, Magtheridon held Outland using the . Magtheridon was defeated by Illidan, who now rules from the ancient Draenei religious building, the Black Temple. Like Azeroth, Outland is divided into zones with its own cities and climates.
Miscellaneous
Locations in the Warcraft universe that do not exist on either Azeroth or Outland.
Argus
Argus was the original homeworld of the Eredar (and hence the Draenei, who are physically identical to the original eredar). It was apparently a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. Argus was ruled by a triumvirate of the greatest and most powerful eredar mages: Kil'jaeden, Archimonde, and Velen. It is possible that they ruled from Mac'Aree, the most sacred of the cities on Argus, according to Jessera of Mac'Aree.
Eventually, Argus attracted the attention of Sargeras. The Destroyer offered the Eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the Naaru, and he fled with his followers, renaming his people the Draenei, or Exiled Ones.
Kil'jaeden, Archimonde, and the rest of their race became the feared, insidious sorcerers and tacticians of the Legion.
It is unclear whether the world of Argus was destroyed by the Eredar's sudden demonic powers (as implied by previous lore), or if it survived their transformation. If Argus still exists, it is certainly a stronghold of the Burning Legion, possibly their headquarters. Rise of the Horde leans towards this interpretation, though nothing is explicitly stated.
The Dark Below
The Dark Below (which may be another name for the Twisting Nether) is a hellish underworld in the legends of Azeroth. Certain species of demons, devils, and other infernal creatures that take an active interest the workings of Azeroth are said to have originated from there.
The Elemental Plane
The Titans of the Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world. Before the Titans defeated the them, they banished the elemental lieutenants to an abyssal plane, where they would contend with one another for all eternity. This plane is called the Elemental Plane.
The Elemental Plane is a three-tiered realm, with layers much like an onion, surrounding the sun in the core of the planet. It would look like an ordinary spherical planet to an outsider, with the realm of air (Skywall) floating above the oceans (Abyssal Maw), and a single continent (Deephome), with Firelands as the deepest and outer ring. From the inside out, the top layer is the domain of Air, the middle layer the domains of Water and Earth, and the lowest layer is the domain of Fire.
The domain of Air is called The Skywall, the domain of Earth is called Deephome, the domain of Fire is called The Firelands, and the domain of Water is called The Abyssal Maw.
Knowledge about the Elemental Plane is entirely from Warcraft lore and books, and it does not appear and there is very little reference to it in World of Warcraft.
The Emerald Dream
When the Titans came to the planet Azeroth and freed it from the grasp of the Old Gods, they decided to reshape it to make it more habitable for the mortal races that would soon develop upon it. But before they did this they created the Emerald Dream which served as the blueprint for what they were going to accomplish. But since the Titans invested a lot of time working on perfecting the design of Azeroth, the Dream itself is made up of layer upon layer of these earlier unfinished, or flawed incarnations.
The Dream itself is covered with deep forests, free from any sentient races interference. The Green Dragon Aspect, Ysera, was placed in charge of watching over the Dream and Azeroth after the Titans finished with their shaping. Five portals into this plane exist in Azeroth. They are located in Duskwood (Twilight Grove), Feralas (Dream Bough), The Hinterlands (Seradane), Ashenvale (Bough Shadow) and in Northrend (Crystalsong Forest). The Green dragonflight guards these portals jealously in order to prevent any mortal from entering the Dream. However, The Dream has become somewhat tainted and is now referred to by several NPCs as the "Emerald Nightmare." It is rumored that players will be able to enter the dream in a future expansion of World of Warcraft in a similar manner to the ability to enter Draenor.
The Great Dark
The Great Dark, or Great Dark Beyond, is the empty void between worlds (in other words, it is the Warcraft equivalent of outer space). It is described as the first of everything when there was nothing, and is part of the primary material dimension, as opposed to the Twisting Nether, which is considered part of the Great Dark.
To date, five planets have been specified in the Warcraft universe: Argus, Azeroth, K'aresh, Outland (formerly called Draenor) and Xoroth. However, countless other planets exist in the Great Dark Beyond.
The Titans probably travel through the Great Dark, as opposed to the Twisting Nether (which might explain their shock at the emergence of the Demons).
K'aresh
The original homeworld of the ethereals before they evacuated to wander the Twisting Nether. This planet was conquered by the void lord Dimensius and his void armies. The current state of K'aresh is unknown. According to a curse spoken by a Protectorate Demolitionist, K'aresh's solar system has at least two suns.
Twisting Nether
The Twisting Nether is a chaotic realm in the Warcraft Universe. Its exact nature and its relationship to the worlds of Azeroth and Draenor are not fully understood, however the Burning Legion and the demonic race of the Nathrezim dwell here.
One of the common theories of The Twisting Nether is that it acts the way Immaterium does in the Warhammer 40,000 universe. It acts as a parallel dimension to our own space. By travelling through it, people can traverse the distance between stars in a short time. This realm however is the home to malevolent spirits such as demons who seek to destroy our reality. The Twisting Nether is thought to be the link between all of the dimensions in the multiverse. It is utilized by the Titans to create the many worlds under their watch, and later as well by Sargeras in the creation of the Burning Legion. It is also considered a type of 'hell' by members of the Scarlet Crusade where those who are tainted by the Scourge go when they die.
Xoroth
Xoroth is one of the fiery, chaotic worlds belonging to the Burning Legion, or more specifically, the Nathrezim (Dreadlords) (and, presumably, the Tothrezim). This is home to the infernal Dreadsteeds, mounts to the Dreadlords. They are owned by Lord Hel'nurath, the "stable keeper". Players will have to summon a Dreadsteed in a quest for a warlock's epic mount by opening a portal to this world in Dire Maul. Dreadsteeds roam the fiery Plains of Xoroth.
The following is a list of Miscellaneous races in World of Warcraft universe. A few creatures in the Warcraft universe could not really be considered animals or humanoids, and are either completely unique or belong to only very minor categories.
Lashers
A giant variety of carnivorous plant, able to move around, and often aggressive. A conical stalk serves as the main body, the bottom end of which is a mess of roots and vines which it can move about with like legs, and the top end of which is a flower with teethed petals. From the sides of the main-body stalk come two vine-like, thorny tentacles. Lashers can be found in the Wailing Caverns, Maraudon, the Un'Goro Crater (this is their primary location), and Dire Maul. Also, in the Burning Crusade expansion pack, additional Lashers can be found in Azuremyst Isle, Bloodmyst Isle, in certain bio-engineered areas of the Netherstorm, and the Botanica, some of which have slightly different models from the standard.
The Lashers in Un'Goro are known as Bloodpetals and grow in several different varieties. The Lashers in Un'Goro, and the Consortium bio-domes of Netherstorm, are also notable due to them not being aggressive, only attacking if attacked
Some Lashers are categorized as Elementals, while others are not categorized at all.
Mechanicals
A type of creature or mob in the game which are composed of machinery and devices as distinguished from the fleshy type. This includes most constructed creatures except some Elementals (like Stone Golems) and Undead (like Flesh Golems).
Mechanicals are a relatively rare type of creature. Most mechanicals are found in Gnomeregan, and most can be controlled using the Gnomish Universal Remote. Not having blood as such, most Mechanicals are Immune to bleed type melee attacks: Rend, Garrote, etc as well as most forms of poison.
Types of Mechanicals:
Alarm-O-Bots
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child's toy with various wires and sensor arrays jutting out in all directions, and a police-siren light for a head, enabling it to "see" in the dark. When it detects a living creature or any sort of movement, it emits a high-pitched warning, "Intruder Alert!". The leper gnomes in Gnomeregan make heavy use of this device
In addition to the Gnomeregan Alarm-O-Bot, players with the Engineering skill (Gnomish Engineering) can create one of their own that sends out a pulse every 7 seconds which detects stealthed enemies
Bom Bots
Resemble a small robotic bomb with legs. When threatened, Mekgineer Thermaplugg's - with a bolt of electricity from his Mechanical Battle-Mount - activates bomb machines that produce explosive protectors, the Bom Bots or Walking Bombs. The machines can be deactivated by pressing any of several large red buttons throughout the room.
Some players believe that the Bom Bots are a reference to the Bob-omb enemies from the Mario games.
Bomblings
A small variety of Bom Bots. They are created as pets by Goblin Engineers. It is however just an inoffensive pet and will not explode.
Explosive Sheep
Explosive Sheep are created by players with an engineering skill of 150. Resembling a sheep with robotic heads, tails, legs and sides. Explosive Sheep will wander around for up to 3 minutes, charge at a nearby enemy within some range (?), and explode for 135 to 165 damage when it hits the enemy. Has only 1 charge
Fel Reavers
The Fel Reavers are enormous demonic machines found in Hellfire Peninsula in Outland. They are immensely powerful foes and are constantly emitting fel green smoke. These Fel Reavers move incredibly fast, too, attributed mostly to their long legs and an internal power core.
Currently not much is known about them. The Burning Legion use them as sentinels all around Hellfire Peninsula, including around their forges to the north to oversee the work on their cannons.
The area, Reaver's Fall, in eastern Hellfire Peninsula, is constructed around the ruins of a destroyed Fel Reaver, with a handful of trolls, orcs, and tauren cheering and dancing around the remains. This is the area that leads to the bombing run quests against the legion front.
Another area, Expedition Point, is near the gateways of The Legion. It's also built around Fel Reaver parts that are being forever hacked away at to bring to Stormwind to be melted down and remade as weapons to use against the Legion.
Tactics: A Fel Reaver can be downed by a three man level 70 party composed of a tank, a healer, and a dpser. While it does take a while, the damage output of a Fel Reaver is comparable to that of any random 70 elite and completely focused on the tank (in other words, surprisingly low for something of this size).
A Fel Reaver may also be pulled while just northeast of Thrallmar. If kited to the wrecked caravan just outside of Thrallmar, after which the player drops aggro through a skill such as Ice Block or Feign Death, the guards will pick up aggro on the Fel Reaver, and eventually kill it, allowing you to solo this quest with relative ease.
Additionally, to obtain the Key for Shattered Halls, you must kill a Fel Reaver and forge a key in its fiery carcass.
Gnomish Mechs
Gnomish Mechs are robots that have one eye and scissor-claw appendages, built to protect and help the Gnomish people. The most famous Gnomish Mechs are:
# 7:XT
# Arcane Nullifier X-21
# Crowd Pummeler 9-60
# Techbot
Techbot is an easter egg coming from Diablo 2. The name refers to the techbot on the US East realm. Its attacks are "Lag" (slows you down), "Battle net" (traps you in a net), and "Disconnect" (stuns you). Techbot also creates "Dupe Bugs" to fight for it, another reference to Diablo 2 where it was a bug in the game allowing you to duplicate items. It also has a spell called "Patch" killing all dupe bugs and restoring its health, after a patch for Diablo 2 which removed the dupe bug.
Harvest Watchers
The terrifying Harvest Watcher or Harvest Golems are mechanical constructs programmed to hunt down and terminate the Human inhabitants of Westfall. Though their origin is uncertain, some believe that only the wily Goblins could have created these mechanical monstrosities. Some speculate they were originally designed to help the denizens of Westfall, like keeping away wild beasts and harvesting crops, but the Defias Brotherhood sabotaged them, along with the help of their mercenary goblin allies. Others suggest that the Goblins built them in order of the Defias Brotherhood to scare off the local inhabitants of Westfall so that they could run their smuggling operations with greater impunity. Whatever the case may be, the Harvest Golems have done their jobs well - eliciting terror in anyone foolish enough to roam the fallow fields of Westfall alone. They resemble giant moving scarecrows with scythe-like claws instead of hands. A particular Harvest Reaper, the Foe Reaper 4000, may also sometimes be seen on the acres among the common robots. It is a possibility this is was an early prototype of the Super Reaper 6000 (see below) which is found in Stonetalon Mountains.
In addition to those in Westfall, players with the engineering skill can build a miniature one of their own. Some NPCs and enemies also have these pets.
Lifelike Mechanical Toads
The Lifelike Mechanical Toad item is created by Engineers. The Lifelike Mechanical Toad is a non-combat pet.
Mechanical Chickens
A mechanical fowl with remarkably lifelike movements. Oglethorpe Obnoticus, the master gnomish engineer, has created three larger metal chickens to explore Tanaris, Feralas, and the Hinterlands, but his strange inventions have gotten lost. If a player finds a beacon to lead them to the downed bird, they can escort the mechanical chicken to safety. If you save all three of his inventions, Oglethorpe Obnoticus gives you a gift: a pet mechanical chicken!
Also, Gnomish Battle Chickens, a more vicious sort of machine created by Engineering, are unusual items that protect their maker when used.
Mechanical Dragonlings
Small fighting dragonling guardian pets summonable via a trinket similar to dragon whelplings devised by Gnomes and constructed via engineering. Different varieties can be created by players with different levels of Engineering skill. Mechanical Dragonlings resemble robotic baby dragons.
Mechanical Greenches
A sort of Mechanical Yeti.
Mechanical Squirrels
The Mechanical Squirrel Box is an item created by Engineers. It summons and dismisses a Mechanical Squirrel, a squirrel small pet that follows you around, meaning it is a non-combat pet and will not aid you in battle. Being a popular pet in World of Warcraft, guilds like "Order of the Squirrel" and "Squirrel Squad" have been formed by players who want every member of their guild to carry such a pet for fun.
Mechanical Yetis
Resembling a robotic Yeti. A guardian pet obtained from the quest Are We There, Yeti? in Everlook, which is also the home of Umi Rumplesnicker, a Goblin who invented the mechanical yetis. The Mechanical Yeti has three charges and packs a powerful punch. If you don't need a guardian, you may prefer the Tranquil Mechanical Yeti that Umi Rumplesnicker can teach Engineers to make.
Mechanized Guardians
A robotic guardian, controlled by a gone-mad Leper Gnome in Gnomeregan.
Mechanized Sentries
A robotic gnome who is sitting on a Mechanostrider (see below). This mob is found in Gnomeregan.
Mechanostriders
Mechanostriders were first invented by Grizzspark Flegrubb, the pioneer of the Gnomish Flying Machine. They were made for long distance treks through Khaz Modan and for trade between Ironforge and Gnomeregan. They have since become a widespread multi-use vehicle for all Gnomes.
Mechanostriders resemble mechanical Emus or Ostritches (according to lore, they are based upon the Tallstriders ). They have headlights for a face, and their tailfeathers are a set of exhaust pipes. In World of Warcraft, Mecahnostriders are the Gnomish racial mount, and are the siliest of all the racial mounts. The PvP version of this mount is the Black Battlestrider
Gnome or Dwarf characters can purchase mechanostriders at Steelgrill's Depot in Dun Morogh. Dwarves must be Exalted with Gnomeregan to buy a mechanostrider.
Shredders
Shredders are goblin mechanical creatures, piloted by a goblin. They resemble a large, steam-powered robotic humanoid with a malevolent boiler face, a saw-blade, and a pair of grasping claws for hands. They're usually used for lumbering, but they can serve in war, because of the solid metal construction of the machine, and because of the great saws they wield. The crazed Leper Gnome in Gnomeregan, Mekgineer Thermaplugg who killed more than half the Gnomish race (more about this history on the Gnome main page) rides a giant robot that looks much like a Shredder.
Horde members can get a quest to help steal a Shredder in The Barrens. Sneed's Shredder is a boss in The Deadmines. The Venture Co. has Shredders in Stonetalon Mountains and Stranglethorn Vale.
Spider Tanks
A spider-like pod driven by steam and piloted by a Gnome. No actual mobs in the game have the name "Spider Tank" and they are just dubbed this by players. Spider Tanks which can be fought are found in Gnomeregan, though others which just serve as scenery can be found elsewhere, such as in Dun Morogh.
Named Spider Tank Mobs:
# Electrocutioner 6000 - A boss in Gnomeregan, and a big Spider Tank.
# Mechano-Tank - Standard mob of this type.
# Mechano-Flamewalker - Flame-throwing mob of this type.
# Mechano-Frostwalker - Frost-spraying mob of this type.
Super Reaper 6000
The Venture Company built with the blueprints of Gerenzo Wrenchwhistle an enormous woodcutting machine called Super Reaper 6000. It resembles an enormous, three-story tank with two enormous mechanical arms on the sides; one ending in a pair of grasping claws, and the other in a giant saw-blade. At its front is a set of giant cutting jaws and teeth.
The Super Reaper 6000 is found in the Stonetalon Mountains in an area called Windshear Crag; once a heavily forested glade, it has all but been destroyed by this machine, as well as the woodcutters, logging camps and general technological ravages of the Venture Company. There is a quest to stop further defiling of the area by sabotaging the Super Reaper.
Oozes
Oozes are living blobs of slime that consume all that they touch. Oozes inhabit many places in the world of Azeroth, from Ironbeard's Tomb in the Wetlands to Maraudon in Kalimdor.
One of the biggest theories on how they developed on Azeroth is the idea that oozes and slimes are tied to the creation of the planet, almost like they're a secretion of it. Another theory classifies oozes as magically-created beasts intended to keep empty dungeons and underground sewers free from rats, roaches and possible invaders - magicians would conjure oozes as guardians of such places. A third theory is that they are primitive lifeforms which later evolved into more advanced creatures. "Evolving Ectoplasm" may still be found underground Barrens, within the Wailing Caverns.
Oozes (other varieties are known as slimes, sludges, or Sludge Beasts) generally consume anything they move over. As such their bodies are usually peppered with items that they can not digest such as bones, arrow heads or the odd piece of armor. Though it is somewhat counter-intuitive, rogues can pickpocket oozes. Because oozes so readily absorb everything around them, they tend to closely reflect their environment. For instance, oozes and slimes that live in areas tainted by the Blight, often have the ability to pass on terrible diseases to those they attack. The most "pure" oozes that haven't soaked up too much foreign material located in Un'Goro Crater.
Lashers
A giant variety of carnivorous plant, able to move around, and often aggressive. A conical stalk serves as the main body, the bottom end of which is a mess of roots and vines which it can move about with like legs, and the top end of which is a flower with teethed petals. From the sides of the main-body stalk come two vine-like, thorny tentacles. Lashers can be found in the Wailing Caverns, Maraudon, the Un'Goro Crater (this is their primary location), and Dire Maul. Also, in the Burning Crusade expansion pack, additional Lashers can be found in Azuremyst Isle, Bloodmyst Isle, in certain bio-engineered areas of the Netherstorm, and the Botanica, some of which have slightly different models from the standard.
The Lashers in Un'Goro are known as Bloodpetals and grow in several different varieties. The Lashers in Un'Goro, and the Consortium bio-domes of Netherstorm, are also notable due to them not being aggressive, only attacking if attacked
Some Lashers are categorized as Elementals, while others are not categorized at all.
Mechanicals
A type of creature or mob in the game which are composed of machinery and devices as distinguished from the fleshy type. This includes most constructed creatures except some Elementals (like Stone Golems) and Undead (like Flesh Golems).
Mechanicals are a relatively rare type of creature. Most mechanicals are found in Gnomeregan, and most can be controlled using the Gnomish Universal Remote. Not having blood as such, most Mechanicals are Immune to bleed type melee attacks: Rend, Garrote, etc as well as most forms of poison.
Types of Mechanicals:
Alarm-O-Bots
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child's toy with various wires and sensor arrays jutting out in all directions, and a police-siren light for a head, enabling it to "see" in the dark. When it detects a living creature or any sort of movement, it emits a high-pitched warning, "Intruder Alert!". The leper gnomes in Gnomeregan make heavy use of this device
In addition to the Gnomeregan Alarm-O-Bot, players with the Engineering skill (Gnomish Engineering) can create one of their own that sends out a pulse every 7 seconds which detects stealthed enemies
Bom Bots
Resemble a small robotic bomb with legs. When threatened, Mekgineer Thermaplugg's - with a bolt of electricity from his Mechanical Battle-Mount - activates bomb machines that produce explosive protectors, the Bom Bots or Walking Bombs. The machines can be deactivated by pressing any of several large red buttons throughout the room.
Some players believe that the Bom Bots are a reference to the Bob-omb enemies from the Mario games.
Bomblings
A small variety of Bom Bots. They are created as pets by Goblin Engineers. It is however just an inoffensive pet and will not explode.
Explosive Sheep
Explosive Sheep are created by players with an engineering skill of 150. Resembling a sheep with robotic heads, tails, legs and sides. Explosive Sheep will wander around for up to 3 minutes, charge at a nearby enemy within some range (?), and explode for 135 to 165 damage when it hits the enemy. Has only 1 charge
Fel Reavers
The Fel Reavers are enormous demonic machines found in Hellfire Peninsula in Outland. They are immensely powerful foes and are constantly emitting fel green smoke. These Fel Reavers move incredibly fast, too, attributed mostly to their long legs and an internal power core.
Currently not much is known about them. The Burning Legion use them as sentinels all around Hellfire Peninsula, including around their forges to the north to oversee the work on their cannons.
The area, Reaver's Fall, in eastern Hellfire Peninsula, is constructed around the ruins of a destroyed Fel Reaver, with a handful of trolls, orcs, and tauren cheering and dancing around the remains. This is the area that leads to the bombing run quests against the legion front.
Another area, Expedition Point, is near the gateways of The Legion. It's also built around Fel Reaver parts that are being forever hacked away at to bring to Stormwind to be melted down and remade as weapons to use against the Legion.
Tactics: A Fel Reaver can be downed by a three man level 70 party composed of a tank, a healer, and a dpser. While it does take a while, the damage output of a Fel Reaver is comparable to that of any random 70 elite and completely focused on the tank (in other words, surprisingly low for something of this size).
A Fel Reaver may also be pulled while just northeast of Thrallmar. If kited to the wrecked caravan just outside of Thrallmar, after which the player drops aggro through a skill such as Ice Block or Feign Death, the guards will pick up aggro on the Fel Reaver, and eventually kill it, allowing you to solo this quest with relative ease.
Additionally, to obtain the Key for Shattered Halls, you must kill a Fel Reaver and forge a key in its fiery carcass.
Gnomish Mechs
Gnomish Mechs are robots that have one eye and scissor-claw appendages, built to protect and help the Gnomish people. The most famous Gnomish Mechs are:
# 7:XT
# Arcane Nullifier X-21
# Crowd Pummeler 9-60
# Techbot
Techbot is an easter egg coming from Diablo 2. The name refers to the techbot on the US East realm. Its attacks are "Lag" (slows you down), "Battle net" (traps you in a net), and "Disconnect" (stuns you). Techbot also creates "Dupe Bugs" to fight for it, another reference to Diablo 2 where it was a bug in the game allowing you to duplicate items. It also has a spell called "Patch" killing all dupe bugs and restoring its health, after a patch for Diablo 2 which removed the dupe bug.
Harvest Watchers
The terrifying Harvest Watcher or Harvest Golems are mechanical constructs programmed to hunt down and terminate the Human inhabitants of Westfall. Though their origin is uncertain, some believe that only the wily Goblins could have created these mechanical monstrosities. Some speculate they were originally designed to help the denizens of Westfall, like keeping away wild beasts and harvesting crops, but the Defias Brotherhood sabotaged them, along with the help of their mercenary goblin allies. Others suggest that the Goblins built them in order of the Defias Brotherhood to scare off the local inhabitants of Westfall so that they could run their smuggling operations with greater impunity. Whatever the case may be, the Harvest Golems have done their jobs well - eliciting terror in anyone foolish enough to roam the fallow fields of Westfall alone. They resemble giant moving scarecrows with scythe-like claws instead of hands. A particular Harvest Reaper, the Foe Reaper 4000, may also sometimes be seen on the acres among the common robots. It is a possibility this is was an early prototype of the Super Reaper 6000 (see below) which is found in Stonetalon Mountains.
In addition to those in Westfall, players with the engineering skill can build a miniature one of their own. Some NPCs and enemies also have these pets.
Lifelike Mechanical Toads
The Lifelike Mechanical Toad item is created by Engineers. The Lifelike Mechanical Toad is a non-combat pet.
Mechanical Chickens
A mechanical fowl with remarkably lifelike movements. Oglethorpe Obnoticus, the master gnomish engineer, has created three larger metal chickens to explore Tanaris, Feralas, and the Hinterlands, but his strange inventions have gotten lost. If a player finds a beacon to lead them to the downed bird, they can escort the mechanical chicken to safety. If you save all three of his inventions, Oglethorpe Obnoticus gives you a gift: a pet mechanical chicken!
Also, Gnomish Battle Chickens, a more vicious sort of machine created by Engineering, are unusual items that protect their maker when used.
Mechanical Dragonlings
Small fighting dragonling guardian pets summonable via a trinket similar to dragon whelplings devised by Gnomes and constructed via engineering. Different varieties can be created by players with different levels of Engineering skill. Mechanical Dragonlings resemble robotic baby dragons.
Mechanical Greenches
A sort of Mechanical Yeti.
Mechanical Squirrels
The Mechanical Squirrel Box is an item created by Engineers. It summons and dismisses a Mechanical Squirrel, a squirrel small pet that follows you around, meaning it is a non-combat pet and will not aid you in battle. Being a popular pet in World of Warcraft, guilds like "Order of the Squirrel" and "Squirrel Squad" have been formed by players who want every member of their guild to carry such a pet for fun.
Mechanical Yetis
Resembling a robotic Yeti. A guardian pet obtained from the quest Are We There, Yeti? in Everlook, which is also the home of Umi Rumplesnicker, a Goblin who invented the mechanical yetis. The Mechanical Yeti has three charges and packs a powerful punch. If you don't need a guardian, you may prefer the Tranquil Mechanical Yeti that Umi Rumplesnicker can teach Engineers to make.
Mechanized Guardians
A robotic guardian, controlled by a gone-mad Leper Gnome in Gnomeregan.
Mechanized Sentries
A robotic gnome who is sitting on a Mechanostrider (see below). This mob is found in Gnomeregan.
Mechanostriders
Mechanostriders were first invented by Grizzspark Flegrubb, the pioneer of the Gnomish Flying Machine. They were made for long distance treks through Khaz Modan and for trade between Ironforge and Gnomeregan. They have since become a widespread multi-use vehicle for all Gnomes.
Mechanostriders resemble mechanical Emus or Ostritches (according to lore, they are based upon the Tallstriders ). They have headlights for a face, and their tailfeathers are a set of exhaust pipes. In World of Warcraft, Mecahnostriders are the Gnomish racial mount, and are the siliest of all the racial mounts. The PvP version of this mount is the Black Battlestrider
Gnome or Dwarf characters can purchase mechanostriders at Steelgrill's Depot in Dun Morogh. Dwarves must be Exalted with Gnomeregan to buy a mechanostrider.
Shredders
Shredders are goblin mechanical creatures, piloted by a goblin. They resemble a large, steam-powered robotic humanoid with a malevolent boiler face, a saw-blade, and a pair of grasping claws for hands. They're usually used for lumbering, but they can serve in war, because of the solid metal construction of the machine, and because of the great saws they wield. The crazed Leper Gnome in Gnomeregan, Mekgineer Thermaplugg who killed more than half the Gnomish race (more about this history on the Gnome main page) rides a giant robot that looks much like a Shredder.
Horde members can get a quest to help steal a Shredder in The Barrens. Sneed's Shredder is a boss in The Deadmines. The Venture Co. has Shredders in Stonetalon Mountains and Stranglethorn Vale.
Spider Tanks
A spider-like pod driven by steam and piloted by a Gnome. No actual mobs in the game have the name "Spider Tank" and they are just dubbed this by players. Spider Tanks which can be fought are found in Gnomeregan, though others which just serve as scenery can be found elsewhere, such as in Dun Morogh.
Named Spider Tank Mobs:
# Electrocutioner 6000 - A boss in Gnomeregan, and a big Spider Tank.
# Mechano-Tank - Standard mob of this type.
# Mechano-Flamewalker - Flame-throwing mob of this type.
# Mechano-Frostwalker - Frost-spraying mob of this type.
Super Reaper 6000
The Venture Company built with the blueprints of Gerenzo Wrenchwhistle an enormous woodcutting machine called Super Reaper 6000. It resembles an enormous, three-story tank with two enormous mechanical arms on the sides; one ending in a pair of grasping claws, and the other in a giant saw-blade. At its front is a set of giant cutting jaws and teeth.
The Super Reaper 6000 is found in the Stonetalon Mountains in an area called Windshear Crag; once a heavily forested glade, it has all but been destroyed by this machine, as well as the woodcutters, logging camps and general technological ravages of the Venture Company. There is a quest to stop further defiling of the area by sabotaging the Super Reaper.
Oozes
Oozes are living blobs of slime that consume all that they touch. Oozes inhabit many places in the world of Azeroth, from Ironbeard's Tomb in the Wetlands to Maraudon in Kalimdor.
One of the biggest theories on how they developed on Azeroth is the idea that oozes and slimes are tied to the creation of the planet, almost like they're a secretion of it. Another theory classifies oozes as magically-created beasts intended to keep empty dungeons and underground sewers free from rats, roaches and possible invaders - magicians would conjure oozes as guardians of such places. A third theory is that they are primitive lifeforms which later evolved into more advanced creatures. "Evolving Ectoplasm" may still be found underground Barrens, within the Wailing Caverns.
Oozes (other varieties are known as slimes, sludges, or Sludge Beasts) generally consume anything they move over. As such their bodies are usually peppered with items that they can not digest such as bones, arrow heads or the odd piece of armor. Though it is somewhat counter-intuitive, rogues can pickpocket oozes. Because oozes so readily absorb everything around them, they tend to closely reflect their environment. For instance, oozes and slimes that live in areas tainted by the Blight, often have the ability to pass on terrible diseases to those they attack. The most "pure" oozes that haven't soaked up too much foreign material located in Un'Goro Crater.