*Created in 2003 by Marie Hulin, UneInvitation.com is a French web application which provides tools to create free online invitations.
*When launched UneInvitation.com was a part of of company named UneInvitation SARL and was among the few early adopters in France who had a company blog in 2004 (mentioned in Loïc Le Meur's 2005 book "Blog for pros").
*In 2007 the website became private, the blog is still alive and focus on daily features and new developements as well as the occasional amusing stories of its hippotamus mascotte : "Boris Le Stagiaire"
*Similar websites include : Evite, Eventful, Socializr and Zvents
Usage
*Inspired by Evite but runs on a different business model since premiums can be bought by any user to create professional invitations as they pleased.
*UneInvitation.com is only targeting french speakers including France, Belgium, Switzerland, and Canada
Features
* CSV Export of invitations
* Automatic reminder e-mail
* Ability to determine through the web site whether a guest has viewed the invitation or not.
* iCal Export of invitations
* RSS Feed of public invitations
* Creation of Photo Albums to share
* Send to mobile invitation functionality
* Member profiles sharing
* PayPal Payments
* Premiums include the ability to create professional invitations
* Poll your guests
Design
The invitation may have various stylistic features chosen by the organizer including setting colors, layouts and background. Organizers can also pick a theme among more than 400 designs made for events of all kinds.
References and Publications
Media
*Neteconomie
*TSR1
*Journal du net
*French Marie-Claire
*Famili
*L'Evenementiel
*Le Parisien
Books
* Blog for Pros by Loïc Le Meur Dunod, 2005, ISBN 2100493957
* Les reseaux sociaux- Pivots de l'internet 2.0 by Alain Lefebvre M2 Editions, 2005 ISBN 2952051488
*When launched UneInvitation.com was a part of of company named UneInvitation SARL and was among the few early adopters in France who had a company blog in 2004 (mentioned in Loïc Le Meur's 2005 book "Blog for pros").
*In 2007 the website became private, the blog is still alive and focus on daily features and new developements as well as the occasional amusing stories of its hippotamus mascotte : "Boris Le Stagiaire"
*Similar websites include : Evite, Eventful, Socializr and Zvents
Usage
*Inspired by Evite but runs on a different business model since premiums can be bought by any user to create professional invitations as they pleased.
*UneInvitation.com is only targeting french speakers including France, Belgium, Switzerland, and Canada
Features
* CSV Export of invitations
* Automatic reminder e-mail
* Ability to determine through the web site whether a guest has viewed the invitation or not.
* iCal Export of invitations
* RSS Feed of public invitations
* Creation of Photo Albums to share
* Send to mobile invitation functionality
* Member profiles sharing
* PayPal Payments
* Premiums include the ability to create professional invitations
* Poll your guests
Design
The invitation may have various stylistic features chosen by the organizer including setting colors, layouts and background. Organizers can also pick a theme among more than 400 designs made for events of all kinds.
References and Publications
Media
*Neteconomie
*TSR1
*Journal du net
*French Marie-Claire
*Famili
*L'Evenementiel
*Le Parisien
Books
* Blog for Pros by Loïc Le Meur Dunod, 2005, ISBN 2100493957
* Les reseaux sociaux- Pivots de l'internet 2.0 by Alain Lefebvre M2 Editions, 2005 ISBN 2952051488
Planet of the Apes 2: Above and Beyond the Planet of the Apes is the working title of the new Planet of the Apes movie. It is the sequel to the 2001 Planet of the Apes remake.
Mark Wahlberg has already agreed to star in it again. The co-stars include Russell Crowe Julia Roberts and Danny DeVito. Tim Burton has not agreed to direct yet. But he is still in negotiations with 20th Century Fox Studios.
The movie is said to come out Christmas, 2010.
Mark Wahlberg has already agreed to star in it again. The co-stars include Russell Crowe Julia Roberts and Danny DeVito. Tim Burton has not agreed to direct yet. But he is still in negotiations with 20th Century Fox Studios.
The movie is said to come out Christmas, 2010.
DR. Kenneth I. Lichti
Kenneth I. Lichti Range Operations Center. Dr. Lichti's technical and managerial leadership resulted in numerous technical and operational advancements that brought recognition to Point Mugu as the site of the foremost instrumented sea range in the world. Building dedicated June 29, 2000
Kenneth I. Lichti Range Operations Center. Dr. Lichti's technical and managerial leadership resulted in numerous technical and operational advancements that brought recognition to Point Mugu as the site of the foremost instrumented sea range in the world. Building dedicated June 29, 2000
Tribal Wars is a free browser-based MMOG set in Europe in the time of the Late Middle Ages. Players lead their villages from a humble beginning to a place of fortune and power by navigating the worlds of production, trade, war, raiding, and Diplomacy. Registration is free, but some game benefits are available to paying-members. You can play the game from nearly any computer with internet access because there are no downloads necessary.
Players choose their starting world (1-11 currently) and N, NE, E, SE, S ,SW, W, NW area at the time of their registration, but may play more than one. They may also choose to delete their villages on that world. The Villages may conduct diplomacy and trade with each other. There are tribes with groups of people that can band together and help support and trade with each other as well as co-ordinate attacks in their tribe's forum.
There are 387751 Players in 12 game worlds.
The game offers beginner protection for 4 days while you build your village.
Game Overview
Your goal is to lead a medieval village to fame and power. With your help the small village will grow bigger and bigger. The population grows, production rises and trade prospers.
But not only your village grows. Neighbours are also looking to expand their influence. Troops are being recruited, villages are fortified and wild axemen plunder and kill.
You will meet other players, with whom you can fight together in a tribe.
Your village grows bigger and soon the formerly small village will conquer other villages...
In the beginning of the game, it is important that you invest in your village and construct buildings. There are fifteen different building available. However, at the start of the game only seven of them are accessible for you. The others become available after you have constructed other buildings.
The Buildings on the game: Level they can reach:
Village Headquarters = 30
Barracks = 25
Stable = 20
Workshop = 15
Academy = 3
Smithy = 20
Rally point = 1
Market = 25
Timber camp = 30
Clay pit = 30
Iron mine = 30
Farm = 30
Warehouse = 30
Hiding place = 10
Wall = 20
Statue = 1
The construction of a building costs you a certain amount of resources (wood, iron and clay), which your lumberjacks, clay pit and iron mine produce, even when you are off-line. Besides these resources you also need villagers for the new building. You can add villagers by upgrading your farm to the next level.
Upgrading buildings takes about twenty minutes in the beginning. But in the course of the game this construction time increases considerably
New villages are also being established in your area of the map. They are controlled by other players.
Communicating and cooperating with them is the basic idea behind "Tribal Wars". Some of the other players will try to plunder you. Others will engage in trade relations with you or support you. It is very important for you to get to know a lot of players quickly and to ally yourself with them by founding a tribe or becoming a member of an existing one. Your tribe will help to defend you, trade with you and teach you a lot of useful tricks. Reading the forum posts or the tribal information is a good way to get information.
The market place offers a good possibility to trade with other players with whom you have not yet communicated.
You can accept other players' offers or post your own. This way you can acquire those resources that you need in exchange for those resources of which you currently have more than you need. Especially in the beginning this can save you valuable time.
Battles and wars play an important part in "Tribal Wars". There are nine different types of units, each of them with different strengths.
They are recruited in the barracks, the stables and the workshop in exchange for resources and time. The battles take place in the villages.
The units of the attacker are measured up against those of the defender. The aim of an attack can be to plunder resources, spy on the defender or simply zest for destruction. Ultimately the attacker might seek to take over the village.
Economic Aspects
Players may trade between every player or just players in their tribe, as outlined above. Players may also set offers up on the market open to any player to accept and trade resources (an example of this is the offer of 2000 wood for 4000 iron). The Other player then accepts the offer and sends you resources automatically. This is of course dependent on supply and demand.
The more you upgrade wood, iron and clay gathering places...the more resources you get per hour (when fully upgraded you get 3600 per hour). The warehouse dictates how much of each resource you hold...for example when it is fully upgraded a player can hold 400,000 of each resource.
Political Aspects
You can make alliances by your tribe allying with another tribe, or just between you and another player on mutual agreement.
You can send in-game mail to each other. You can choose which tribe to join (or leave) at any time, but may only be in one at once...
Or you can start your own (only recommended if you have lots of points). This is a very important part of the game...Because: United we stand--Divided we fall. A tribe and many allies means more friends and less enemies, and much more help than just on your own!!
Military Aspects
The vast majority of this game is military and the vital part is having a well formed Army. There are many ways to achieve this but essentially Time is the big factor. The time it takes to create the troops can be decreased by upgrading your barracks, stable or workshop. Researching technologies at the smith enables you to research new and sometimes better troops or upgrade existing ones. Horsemen are much stronger and faster than infantry but take longer and more resources to make. Catapults and battering rams available from the workshop are good for destroying walls and buildings. A Farm determines your population limit, so to have a good army it is vital to have a higher level farm. A warehouse determines your maximum storage capacity for resources and allows you to store raw materials procured in your village. Raw materials are needed to recruit troops and low level resources limit troop recruitment.
Players choose their starting world (1-11 currently) and N, NE, E, SE, S ,SW, W, NW area at the time of their registration, but may play more than one. They may also choose to delete their villages on that world. The Villages may conduct diplomacy and trade with each other. There are tribes with groups of people that can band together and help support and trade with each other as well as co-ordinate attacks in their tribe's forum.
There are 387751 Players in 12 game worlds.
The game offers beginner protection for 4 days while you build your village.
Game Overview
Your goal is to lead a medieval village to fame and power. With your help the small village will grow bigger and bigger. The population grows, production rises and trade prospers.
But not only your village grows. Neighbours are also looking to expand their influence. Troops are being recruited, villages are fortified and wild axemen plunder and kill.
You will meet other players, with whom you can fight together in a tribe.
Your village grows bigger and soon the formerly small village will conquer other villages...
In the beginning of the game, it is important that you invest in your village and construct buildings. There are fifteen different building available. However, at the start of the game only seven of them are accessible for you. The others become available after you have constructed other buildings.
The Buildings on the game: Level they can reach:
Village Headquarters = 30
Barracks = 25
Stable = 20
Workshop = 15
Academy = 3
Smithy = 20
Rally point = 1
Market = 25
Timber camp = 30
Clay pit = 30
Iron mine = 30
Farm = 30
Warehouse = 30
Hiding place = 10
Wall = 20
Statue = 1
The construction of a building costs you a certain amount of resources (wood, iron and clay), which your lumberjacks, clay pit and iron mine produce, even when you are off-line. Besides these resources you also need villagers for the new building. You can add villagers by upgrading your farm to the next level.
Upgrading buildings takes about twenty minutes in the beginning. But in the course of the game this construction time increases considerably
New villages are also being established in your area of the map. They are controlled by other players.
Communicating and cooperating with them is the basic idea behind "Tribal Wars". Some of the other players will try to plunder you. Others will engage in trade relations with you or support you. It is very important for you to get to know a lot of players quickly and to ally yourself with them by founding a tribe or becoming a member of an existing one. Your tribe will help to defend you, trade with you and teach you a lot of useful tricks. Reading the forum posts or the tribal information is a good way to get information.
The market place offers a good possibility to trade with other players with whom you have not yet communicated.
You can accept other players' offers or post your own. This way you can acquire those resources that you need in exchange for those resources of which you currently have more than you need. Especially in the beginning this can save you valuable time.
Battles and wars play an important part in "Tribal Wars". There are nine different types of units, each of them with different strengths.
They are recruited in the barracks, the stables and the workshop in exchange for resources and time. The battles take place in the villages.
The units of the attacker are measured up against those of the defender. The aim of an attack can be to plunder resources, spy on the defender or simply zest for destruction. Ultimately the attacker might seek to take over the village.
Economic Aspects
Players may trade between every player or just players in their tribe, as outlined above. Players may also set offers up on the market open to any player to accept and trade resources (an example of this is the offer of 2000 wood for 4000 iron). The Other player then accepts the offer and sends you resources automatically. This is of course dependent on supply and demand.
The more you upgrade wood, iron and clay gathering places...the more resources you get per hour (when fully upgraded you get 3600 per hour). The warehouse dictates how much of each resource you hold...for example when it is fully upgraded a player can hold 400,000 of each resource.
Political Aspects
You can make alliances by your tribe allying with another tribe, or just between you and another player on mutual agreement.
You can send in-game mail to each other. You can choose which tribe to join (or leave) at any time, but may only be in one at once...
Or you can start your own (only recommended if you have lots of points). This is a very important part of the game...Because: United we stand--Divided we fall. A tribe and many allies means more friends and less enemies, and much more help than just on your own!!
Military Aspects
The vast majority of this game is military and the vital part is having a well formed Army. There are many ways to achieve this but essentially Time is the big factor. The time it takes to create the troops can be decreased by upgrading your barracks, stable or workshop. Researching technologies at the smith enables you to research new and sometimes better troops or upgrade existing ones. Horsemen are much stronger and faster than infantry but take longer and more resources to make. Catapults and battering rams available from the workshop are good for destroying walls and buildings. A Farm determines your population limit, so to have a good army it is vital to have a higher level farm. A warehouse determines your maximum storage capacity for resources and allows you to store raw materials procured in your village. Raw materials are needed to recruit troops and low level resources limit troop recruitment.