Sir Anduin Lothar was a knight of the Kingdom of Stormwind on the continent of Azeroth in the Warcraft Universe. In Warcraft: Orcs & Humans, he was the most notable Alliance character, both appearing in game as well as narrating the Alliance story in the manuals. After the defeat of Azeroth and their king in Warcraft I, Lothar led his people and acted as diplomat to form the Alliance that allowed victory over the Horde in Warcraft II. His death near the end of Warcraft II: Tides of Darkness, was a major revelation to long time fans, and has been honoured in Warcraft titles since.
Character Biography
The last of the Arathi bloodline, Lothar was best friend to Medivh and King Llane Wrynn of Stormwind in their childhood days. During the time where Medivh suffered a coma due to the corruption of Sargeras' spirit, Lothar and King Llane Wrynn gave him constant companionship. After the coma ended, they stayed best friends; however their relationship became somewhat distant due to work and responsibilities (Medivh as a Guardian and Mage, Lothar as a Knight, King Llane as king of Stormwind).
When it was found out that Medivh had been corrupted by Sargeras and was in fact responsible for the Horde entering Azeroth, Lothar, together with a raiding party that included the archwizard Khadgar (then an Apprentice), and the half-orc assassin Garona, decided to stop Medivh by killing him, and by doing so freeing Medivh of the corruption.
In recognition of his services to his people, Sir Lothar became the Regent Lord of Stormwind, and led Stormwind's armies during the First War against the Horde. He was also known as the Champion of King Llane. Despite these efforts, the Horde overran Stormwind, and King Llane was assassinated by Garona. Lothar took the remnants of his people and set sail for the kingdom of Lordaeron. In King Terenas of Lordaeron, Lothar found a valuable ally, and they formed the alliance of Elves, Dwarves, humans and Gnomes to fight the Horde. Unfortunately, Lothar was killed during the closing battles in the Second War. It is suggested that he was ambushed while trying to achieve a truce with the Orcs. It is speculated that he was killed by Orgrim Doomhammer at Blackrock Spire (in World Of Warcraft it is mentioned that this is in fact true). Lord Lothar's name lives on in the ten-year-old child-king of Stormwind, His Majesty King Anduin Wrynn I.
In the Warcraft games
Lothar first appears in Warcraft: Orcs & Humans in the Human campaign, where the player has to find and rescue him from captivity. In-game, his sprite is unique: a brown-haired swordsman with a shield. His icon also depicts him with brown hair.
Lothar then appears in Warcraft II: Tides of Darkness. After many mentions of him as a great leader, the player is shown his ambush and death on a certain Human mission. Contrary to popular belief, in-game, he is a knight and not upgradable to paladin. He has none of the magical abilities that the other paladins (including Uther the Lightbringer) possess, nor does his voice echo. His icon depicts him with white hair and a bloody sword. In the expansion pack Beyond the Dark Portal, Turalyon the Paladin has "For Lothar!" as one of his unit responses.
In Warcraft III, a Footman unit will say "Uncle Lothar wants you!" after a certain number of clicks.
There are multiple references to Lothar in World of Warcraft. What is assumed to be Lothar's sword, , makes an appearance in World of Warcraft as an epic two-handed sword that drops from the boss Nefarian in Blackwing Lair - upon hovering the cursor over the weapon's icon, under all its statistics it states "The initials A.L. are etched on the hilt.". By this, one can assume that Lothar was indeed killed at Blackrock Spire, for Nefarian is found at the highest point of Blackrock Spire, in the Blackwing Lair. There is also a statue dedicated to Lothar in the Burning Steppes, south of Blackrock Mountain, of him with his sword pointed against the spire of the mountain.
Character Biography
The last of the Arathi bloodline, Lothar was best friend to Medivh and King Llane Wrynn of Stormwind in their childhood days. During the time where Medivh suffered a coma due to the corruption of Sargeras' spirit, Lothar and King Llane Wrynn gave him constant companionship. After the coma ended, they stayed best friends; however their relationship became somewhat distant due to work and responsibilities (Medivh as a Guardian and Mage, Lothar as a Knight, King Llane as king of Stormwind).
When it was found out that Medivh had been corrupted by Sargeras and was in fact responsible for the Horde entering Azeroth, Lothar, together with a raiding party that included the archwizard Khadgar (then an Apprentice), and the half-orc assassin Garona, decided to stop Medivh by killing him, and by doing so freeing Medivh of the corruption.
In recognition of his services to his people, Sir Lothar became the Regent Lord of Stormwind, and led Stormwind's armies during the First War against the Horde. He was also known as the Champion of King Llane. Despite these efforts, the Horde overran Stormwind, and King Llane was assassinated by Garona. Lothar took the remnants of his people and set sail for the kingdom of Lordaeron. In King Terenas of Lordaeron, Lothar found a valuable ally, and they formed the alliance of Elves, Dwarves, humans and Gnomes to fight the Horde. Unfortunately, Lothar was killed during the closing battles in the Second War. It is suggested that he was ambushed while trying to achieve a truce with the Orcs. It is speculated that he was killed by Orgrim Doomhammer at Blackrock Spire (in World Of Warcraft it is mentioned that this is in fact true). Lord Lothar's name lives on in the ten-year-old child-king of Stormwind, His Majesty King Anduin Wrynn I.
In the Warcraft games
Lothar first appears in Warcraft: Orcs & Humans in the Human campaign, where the player has to find and rescue him from captivity. In-game, his sprite is unique: a brown-haired swordsman with a shield. His icon also depicts him with brown hair.
Lothar then appears in Warcraft II: Tides of Darkness. After many mentions of him as a great leader, the player is shown his ambush and death on a certain Human mission. Contrary to popular belief, in-game, he is a knight and not upgradable to paladin. He has none of the magical abilities that the other paladins (including Uther the Lightbringer) possess, nor does his voice echo. His icon depicts him with white hair and a bloody sword. In the expansion pack Beyond the Dark Portal, Turalyon the Paladin has "For Lothar!" as one of his unit responses.
In Warcraft III, a Footman unit will say "Uncle Lothar wants you!" after a certain number of clicks.
There are multiple references to Lothar in World of Warcraft. What is assumed to be Lothar's sword, , makes an appearance in World of Warcraft as an epic two-handed sword that drops from the boss Nefarian in Blackwing Lair - upon hovering the cursor over the weapon's icon, under all its statistics it states "The initials A.L. are etched on the hilt.". By this, one can assume that Lothar was indeed killed at Blackrock Spire, for Nefarian is found at the highest point of Blackrock Spire, in the Blackwing Lair. There is also a statue dedicated to Lothar in the Burning Steppes, south of Blackrock Mountain, of him with his sword pointed against the spire of the mountain.
Gavadon ( Gabadon) is a fictional quadruped monster from the Ultraman television series.
Gavadon was created when a colored chalk drawing on a concrete pipe, drawn by several school children, was exposed overnight to a strange radiation source. The concrete and chalk expanded and morphed into a creature. The creature's first incarnation was primitive and largely incomplete -- bearing a primitive eyehole and little else in the way of anatomical features -- after the first phase of drawing, since the graffiti-drawing children had been driven off by the boss at the concrete pipe yard. After another opportunity to embellish the drawing further, a colorful and articulated Gavadon formed in the second incarnation. Although not one of the more aggressive Ultraman monsters as he is content to sleep, the dangers to property, the damage to the city's economy with labor's refusal to work in the monster's presence, and the potential for inadvertent loss of human life drive the Science Patrol to attack it in their standard procedure.
Eventually Ultraman decides to resolve the situation and save Gavadon by carrying him off into space. In another rare instance of Ultraman speech, possibly mass telepathy, Ultraman explains to the children that they can look for a new "star" in the sky by which to remember Gavadon. Gavadon may have been placed in a geostationary orbit, and his body reflects the sun's light at night from his position overhead. (See information on the Monster Zone under the entry for the Ultraman creature called Seabouz.)
Gavadon was created when a colored chalk drawing on a concrete pipe, drawn by several school children, was exposed overnight to a strange radiation source. The concrete and chalk expanded and morphed into a creature. The creature's first incarnation was primitive and largely incomplete -- bearing a primitive eyehole and little else in the way of anatomical features -- after the first phase of drawing, since the graffiti-drawing children had been driven off by the boss at the concrete pipe yard. After another opportunity to embellish the drawing further, a colorful and articulated Gavadon formed in the second incarnation. Although not one of the more aggressive Ultraman monsters as he is content to sleep, the dangers to property, the damage to the city's economy with labor's refusal to work in the monster's presence, and the potential for inadvertent loss of human life drive the Science Patrol to attack it in their standard procedure.
Eventually Ultraman decides to resolve the situation and save Gavadon by carrying him off into space. In another rare instance of Ultraman speech, possibly mass telepathy, Ultraman explains to the children that they can look for a new "star" in the sky by which to remember Gavadon. Gavadon may have been placed in a geostationary orbit, and his body reflects the sun's light at night from his position overhead. (See information on the Monster Zone under the entry for the Ultraman creature called Seabouz.)
Castle Irwell Student Village is a large hall of residence located in the Lower Broughton district of the City of Salford, England on the River Irwell and one mile from the main University campus. The student village is owned by the University of Salford and houses 1,059 students.
Organisation
Taking the form of individual student flats or houses, each building accommodates six, eleven or twelve students in single study bedrooms. Every building has communal showers, toilets and a shared kitchen and dining area.
The village is un-officially divied into two sectors,The Light Side and The Dark Side. The division is marked by the Pav, playing fields and AstroTurf pitches.
*The Light Side
The buildings on this side of the village are all 'houses', each housing approximately 10 to 12 students of single sex over three floors. Though any given house can be mixed sex, this can only occur when student specifically request so, so in affect this means halls are single sex until after a student's first year, when residences aren't randomly allotted. Each house has a common room, two bathrooms (on the ground and second floors) and kitchen. The rooms in the house are study bedrooms, containing wash basins.
*The Dark Side
The buildings on this side of the village, however, in addition to the 'houses' similar to those seen on the Light Side, houses more typical student Halls of Residence. These halls are residential blocks spread over three floors, housing six flats. Each of these flat contain six slightly larger study bedrooms, a shared bathroom, and a kitchen-diner.
There is generally said to be a friendly rivalry between the two sides, these can be contested in sporting events such as football as each side of the village generally have a team.
"The Irwell", as it is affectionately known, is considered by many who have lived here as a vibrant and sociable village and a great place to begin studies at the University of Salford.
Facilities: Facts & Figures
* 54 flats and 67 houses
* laundrette
* car parking for 300 cars
* 24 hour security
* self-catered with kitchen facilities
* the Pavilion bar, café and night club
* free broadband internet access
* telephone - free internal calls to all University phones
* free bus service to campus
* free personal belongings insurance up to £3000
* bed, desk and study chair
* wash basin in every room
* free membership of sports centre
* free cash machine
Prices
The annual rent for a room for the year 2007/8 is:
Houses
£53.27 per week (40 week contract, sharing with 10-12 people)
Flats
£59.08 per week (40 week contract, sharing with 6 people)
Organisation
Taking the form of individual student flats or houses, each building accommodates six, eleven or twelve students in single study bedrooms. Every building has communal showers, toilets and a shared kitchen and dining area.
The village is un-officially divied into two sectors,The Light Side and The Dark Side. The division is marked by the Pav, playing fields and AstroTurf pitches.
*The Light Side
The buildings on this side of the village are all 'houses', each housing approximately 10 to 12 students of single sex over three floors. Though any given house can be mixed sex, this can only occur when student specifically request so, so in affect this means halls are single sex until after a student's first year, when residences aren't randomly allotted. Each house has a common room, two bathrooms (on the ground and second floors) and kitchen. The rooms in the house are study bedrooms, containing wash basins.
*The Dark Side
The buildings on this side of the village, however, in addition to the 'houses' similar to those seen on the Light Side, houses more typical student Halls of Residence. These halls are residential blocks spread over three floors, housing six flats. Each of these flat contain six slightly larger study bedrooms, a shared bathroom, and a kitchen-diner.
There is generally said to be a friendly rivalry between the two sides, these can be contested in sporting events such as football as each side of the village generally have a team.
"The Irwell", as it is affectionately known, is considered by many who have lived here as a vibrant and sociable village and a great place to begin studies at the University of Salford.
Facilities: Facts & Figures
* 54 flats and 67 houses
* laundrette
* car parking for 300 cars
* 24 hour security
* self-catered with kitchen facilities
* the Pavilion bar, café and night club
* free broadband internet access
* telephone - free internal calls to all University phones
* free bus service to campus
* free personal belongings insurance up to £3000
* bed, desk and study chair
* wash basin in every room
* free membership of sports centre
* free cash machine
Prices
The annual rent for a room for the year 2007/8 is:
Houses
£53.27 per week (40 week contract, sharing with 10-12 people)
Flats
£59.08 per week (40 week contract, sharing with 6 people)
A fictional element in Dr. Strangelove, Balthorium is the key component in the Russians' doomsday device. The device consists of a number of hydrogen bombs with the radioactive isotope Balthorium G wrapped around them. When detonated, they will produce "a doomsday shroud" that will cover the earth and kill everything on it.
A problem arises from the movie as to what the actual name of the element is. When pronounced by the Russian ambassador, it sounds like 'debalthorium', and Dr. Strangelove himself actually gets it wrong and calls it 'cobalt-thorium' (see Cobalt bomb). This is wrong because compounds do not have half-lives, only their component elements do.
According to a Dr. Strangelove movie transcript the component of the doomsday device is called cobalt-thorium G. On the internet there are no good references to the element being called Balthorium.
A problem arises from the movie as to what the actual name of the element is. When pronounced by the Russian ambassador, it sounds like 'debalthorium', and Dr. Strangelove himself actually gets it wrong and calls it 'cobalt-thorium' (see Cobalt bomb). This is wrong because compounds do not have half-lives, only their component elements do.
According to a Dr. Strangelove movie transcript the component of the doomsday device is called cobalt-thorium G. On the internet there are no good references to the element being called Balthorium.