NeoDems or New Democrats refers loosely to the resurgence of interest and growth of the Australian Democrats. This is especially significant as the majority of this interest is from Generation Y, who tend to reject politics. This effect has been notable as some divisions have doubled their membership since 2004. It is suspected that the catalyst for this Democrats renaissance was the death of three major Democrats figures,Janine Haines in 2004, as well as Don Chipp and Rick Farley in 2006.
Youth Politics
The Australian Democrats have long claimed to be champions of youth politics by being willing to run younger candidates. This willingness has been seen as the main motivation for young people to join the Democrats as it presents the party as fresh and modern, and willing to change policy through its membership base, unlike the ALP and the Liberal/National Coalition.
2007 Election
In the 2007 federal election the Australian Democrats once again fielded many young candidates. More than half the Australian Democrats candidates are under the age of 35. Most notably Laura Chipp (Isaacs, VIC) daughter of Don Chipp and National Spokesperson for the Young Australian Democrats, Max Baumann (SA) number 2 senate candidate for South Australia and Norvan Vogt(ACT) as the lead senate candidate in the ACT, the youngest lead senate candidate in the election.
Youth Politics
The Australian Democrats have long claimed to be champions of youth politics by being willing to run younger candidates. This willingness has been seen as the main motivation for young people to join the Democrats as it presents the party as fresh and modern, and willing to change policy through its membership base, unlike the ALP and the Liberal/National Coalition.
2007 Election
In the 2007 federal election the Australian Democrats once again fielded many young candidates. More than half the Australian Democrats candidates are under the age of 35. Most notably Laura Chipp (Isaacs, VIC) daughter of Don Chipp and National Spokesperson for the Young Australian Democrats, Max Baumann (SA) number 2 senate candidate for South Australia and Norvan Vogt(ACT) as the lead senate candidate in the ACT, the youngest lead senate candidate in the election.
UniResMan is a Property Management System for Hotels, Motels, B&B's, Boutique Hotels and other lodging properties. UniResMan helps to manage reservations, deposits, check ins, check outs, guest folios, payments, sales & audit reports, housekeeping, maintenance and yield management. The software package also maintains strong interfaces to many popular accounting systems including Accpac, Softrak Adagio, Quickbooks and Simply Accounting.
UniResMan is developed by UniResMan Software Inc., formerly UniDevCo. The software is Windows based, running primilarily in the Windows 2000, 2000 Server, XP, 2003 Server operating environment. The software uses a Microsoft SQL server or MS-SQL Express for its database management.
UniDevCo
For more than 15 years UniDevCo has been helping clients worldwide use ACCPAC to its fullest potential. In August 1998 Uni Development Company was born from the merger of the development division of Unisoft Systems Inc and EcceSignum SA (Pty) Limited. The company, Uni Development Company Inc. is registered in British Columbia, Canada and is situated in West Vancouver.
UniDevCo was an ACCPAC Development Partner specializing in Inventory Control, Sales Analysis, Purchasing and Accounts Receivable. Their products and add-ins help broaden the scope of ACCPAC. They also specialized in custom development and modifications to existing ACCPAC programs to tailor its use to clients with specific needs.
UniResMan is developed by UniResMan Software Inc., formerly UniDevCo. The software is Windows based, running primilarily in the Windows 2000, 2000 Server, XP, 2003 Server operating environment. The software uses a Microsoft SQL server or MS-SQL Express for its database management.
UniDevCo
For more than 15 years UniDevCo has been helping clients worldwide use ACCPAC to its fullest potential. In August 1998 Uni Development Company was born from the merger of the development division of Unisoft Systems Inc and EcceSignum SA (Pty) Limited. The company, Uni Development Company Inc. is registered in British Columbia, Canada and is situated in West Vancouver.
UniDevCo was an ACCPAC Development Partner specializing in Inventory Control, Sales Analysis, Purchasing and Accounts Receivable. Their products and add-ins help broaden the scope of ACCPAC. They also specialized in custom development and modifications to existing ACCPAC programs to tailor its use to clients with specific needs.
The Trinity Collision is a label for a logical contradiction in the belief of the following (discussed ):
# The Holy Trinity
# God is omniscient
# The Bible; more specifically passage Matthew 24:36[http://ebible.com/bible/NASB/Matthew%2024%3A36]
The Collision (a logical contradiction)
The Holy Trinity says that Jesus and God are one. Assuming God is omniscient this means that both the Father, and the Son (Jesus) are omniscient. That is to say, they know everything.
The Trinity Collision happens specifically in Matthew 24:36[http://ebible.com/bible/NASB/Matthew%2024%3A36]
But of that day and hour no one knows, not even the angels of heaven, nor the Son, but the Father alone.
If God is omniscient and Jesus is God, then Jesus must be omniscient. However in the quoted passage we have Jesus admitting that he doesn't know "that day and hour" referring to end of the world. That is he doesn't know something and therefore he is not omniscient. Furthermore he admits that only the Father knows this. This also collides logically with the teaching of the Holy Trinity, which says that Jesus and the Father are one. If Jesus and the Father have varying degrees of knowledge, they cannot possibly be equal. If the Father is God, and the Son does not equal the Father, then the Son cannot be God.
# The Holy Trinity
# God is omniscient
# The Bible; more specifically passage Matthew 24:36[http://ebible.com/bible/NASB/Matthew%2024%3A36]
The Collision (a logical contradiction)
The Holy Trinity says that Jesus and God are one. Assuming God is omniscient this means that both the Father, and the Son (Jesus) are omniscient. That is to say, they know everything.
The Trinity Collision happens specifically in Matthew 24:36[http://ebible.com/bible/NASB/Matthew%2024%3A36]
But of that day and hour no one knows, not even the angels of heaven, nor the Son, but the Father alone.
If God is omniscient and Jesus is God, then Jesus must be omniscient. However in the quoted passage we have Jesus admitting that he doesn't know "that day and hour" referring to end of the world. That is he doesn't know something and therefore he is not omniscient. Furthermore he admits that only the Father knows this. This also collides logically with the teaching of the Holy Trinity, which says that Jesus and the Father are one. If Jesus and the Father have varying degrees of knowledge, they cannot possibly be equal. If the Father is God, and the Son does not equal the Father, then the Son cannot be God.
Pitton was originated in the beautiful Pacific Northwest at Heatherwood Middle School in the Everett School District. Designed by two lifetime fitness facilitators, Ed Lundberg and James Brown, Pitton was initially intended as a lead up activity to Pickleball and Badminton. As the game progressed through its formative development, it was soon discovered that Pitton took on a completely new aspect of its own. The quick darting movement of the shuttle in the overhead perspective allowed younger participants a much higher success rate. Therefore, the engagement of competitive participation was quickly achieved and new strategies not seen in badminton and pickleball began to emerge. Players also developed a progressive dynamic understanding of scoring through the “rally serve”. This was in contrast to the traditional service rotation. Strategies about sacrificing a rally by not moving to “rally serve” to obtain the serve was an immediate impact.
While Pitton is a great game of physical conditioning, don’t let the simplicity fool you! It’s quite a workout for the mind as well. Strategy is key in the game of Pitton, and game requires constant thinking and planning. Each shot of the shuttle has a purpose and a good player keeps their eye on the entire court at all times.
As you perfect your Pitton game, your strategy will naturally mature. However, beginners should adopt a basic strategy of alternating clear and drop shots, adding smashes and drives as the opportunity develops. Try to keep your opponent on the defensive and remember the following simple points:
1. Always return to the “stance of readiness” position after each shot.
2. Be prepared to move in any direction at all times.
3. Hit every possible shot overhead.
4. Move the shuttle around the court to keep your opponents running.
5. Have a purpose with every shot.
Striking the shuttle consists of three parts, the backhand, the forward swing and hit, and the follow-through. Regardless of which stroke is used, the shuttle should be hit high and early. Once you are able to hit the shuttle using the basic swings, you can start perfecting the basic Pitton shots: clear, drop, smash, and drive.
1. Clear: This shot is the most common and can be offensive, moving your opponent back from the net or defensive, gaining time to improve your own position.
2. Drop: This shot is a slow, gentle shot that falls just over the net into the opponent’s forecourt.
3. Smash: This shot is a powerful overhead shot, used to put away a shuttle that is above the height of the net.
4. Drive: This is a line-drive shot that travels parallel to the ground, passing close over the net.
Pitton is a fast moving competitive game that demands good reaction skills and alert participants. This game was created with a required blend of the ground strokes of pickleball and tennis with a combination of the overhead play of badminton.
Pitton is played on badminton/pickleball singles court. The backline is also the short service line of a doubles badminton court. Players are engaged in this quick active game when the first player serves the shuttle to the other team. The competitive nature of the game is quickly initiated as the shuttle is hit from side to side. Pitton is unique however in the strategy of the service rotation and scoring aspects of the game. While the service rotation is similar to badminton and pickleball Pitton is different in that either team can score a point on any given rally. The only requirement for scoring a point is that a “rally serve” needs to be achieved. That means that each player on both sides must hit the shuttle over the net. This does not have to be in any consecutive order. However, a “rally serve” is not achieved until all four player successfully strike the shuttle into play over the net. If a “rally serve” is not achieved the service rotation will continue to go to the team that wins the initial rally.
Pitton is a unique competition that requires each player’s full attention and athletic ability. The game is designed to be fast paced and strategically demanding. Players must enter the competition with a full understanding of the rules of engagement, the scoring opportunities and the service rotation. If either player is uncertain of their role in the competition they limit their opportunities for success
• The height of the net is that same as badminton.
• The inside (narrow and short) lines are used.
• The team that serves first gets one service rotation.
• The player in the right court serves first and it must be an underhand serve.
• The server must step with one foot over the front service line. (Step and hit).
• No Slam Zone- All overhand slams must be made behind the service line. You may volley in the zone but no overhand slams.
• In order to score a point each player on both sides must hit the shuttle over the net. Once all players have touched the shuttle everyone yells “Rally!!”
• The team that wins the rally after a “rally serve” receives the point
• Serve rotation occurs even if you do not achieve a “rally serve”, note play may involve numerous hits before a point is scored.
• The Game of Pitton ends when one team reaches 15. You must win by 2.
While Pitton is a great game of physical conditioning, don’t let the simplicity fool you! It’s quite a workout for the mind as well. Strategy is key in the game of Pitton, and game requires constant thinking and planning. Each shot of the shuttle has a purpose and a good player keeps their eye on the entire court at all times.
As you perfect your Pitton game, your strategy will naturally mature. However, beginners should adopt a basic strategy of alternating clear and drop shots, adding smashes and drives as the opportunity develops. Try to keep your opponent on the defensive and remember the following simple points:
1. Always return to the “stance of readiness” position after each shot.
2. Be prepared to move in any direction at all times.
3. Hit every possible shot overhead.
4. Move the shuttle around the court to keep your opponents running.
5. Have a purpose with every shot.
Striking the shuttle consists of three parts, the backhand, the forward swing and hit, and the follow-through. Regardless of which stroke is used, the shuttle should be hit high and early. Once you are able to hit the shuttle using the basic swings, you can start perfecting the basic Pitton shots: clear, drop, smash, and drive.
1. Clear: This shot is the most common and can be offensive, moving your opponent back from the net or defensive, gaining time to improve your own position.
2. Drop: This shot is a slow, gentle shot that falls just over the net into the opponent’s forecourt.
3. Smash: This shot is a powerful overhead shot, used to put away a shuttle that is above the height of the net.
4. Drive: This is a line-drive shot that travels parallel to the ground, passing close over the net.
Pitton is a fast moving competitive game that demands good reaction skills and alert participants. This game was created with a required blend of the ground strokes of pickleball and tennis with a combination of the overhead play of badminton.
Pitton is played on badminton/pickleball singles court. The backline is also the short service line of a doubles badminton court. Players are engaged in this quick active game when the first player serves the shuttle to the other team. The competitive nature of the game is quickly initiated as the shuttle is hit from side to side. Pitton is unique however in the strategy of the service rotation and scoring aspects of the game. While the service rotation is similar to badminton and pickleball Pitton is different in that either team can score a point on any given rally. The only requirement for scoring a point is that a “rally serve” needs to be achieved. That means that each player on both sides must hit the shuttle over the net. This does not have to be in any consecutive order. However, a “rally serve” is not achieved until all four player successfully strike the shuttle into play over the net. If a “rally serve” is not achieved the service rotation will continue to go to the team that wins the initial rally.
Pitton is a unique competition that requires each player’s full attention and athletic ability. The game is designed to be fast paced and strategically demanding. Players must enter the competition with a full understanding of the rules of engagement, the scoring opportunities and the service rotation. If either player is uncertain of their role in the competition they limit their opportunities for success
• The height of the net is that same as badminton.
• The inside (narrow and short) lines are used.
• The team that serves first gets one service rotation.
• The player in the right court serves first and it must be an underhand serve.
• The server must step with one foot over the front service line. (Step and hit).
• No Slam Zone- All overhand slams must be made behind the service line. You may volley in the zone but no overhand slams.
• In order to score a point each player on both sides must hit the shuttle over the net. Once all players have touched the shuttle everyone yells “Rally!!”
• The team that wins the rally after a “rally serve” receives the point
• Serve rotation occurs even if you do not achieve a “rally serve”, note play may involve numerous hits before a point is scored.
• The Game of Pitton ends when one team reaches 15. You must win by 2.