Built in 1994, Durdham Hall is one of the halls of residence located in the Stoke Bishop site of the University of Bristol. It is one of the smaller Halls of Residence, housing 223 undergraduate students. The hall is designed in the traditional 'Oxbridge' style in that it is built around a central quadrangle.
The current warden of Durdham Hall is Mrs Tilly Beech, she took up this position in 2007. Previously, she was the Deputy Warden of University Hall
Facilities
Durdham hall is based around flats of five to seven people, every room is en suite and each flat has a large lounge/kitchen. Flats on the top floor have balconies that afford residents spectacular views over Bristol.
All undergraduate residents in the hall have access to the hall's bar and television room. Named after the site's former residents - a sett of badgers that once occupied the site, which has since been moved to a man-made sett adjacent to the hall, the Badger Bar is a large and well-decorated venue offering inexpensive drinks and a relaxed atmosphere. Facilities include a wide-screen television, various games consoles, pool table, and a foosball table.
There is also a computer room, study area, music room complete with a piano, and fully-fitted laundry facilities.
Recently, Wi-Fi(b/g only) hotspots have been set up in the bar area, and the study area.
Junior Common Room
The hall boasts an active and dynamic Junior Common Room committee. Durdham Hall is famous for its summer festival at the end of term (known as 'Durdhambury', a play on the name Glastonbury). Other events include regular karaoke nights; quizes and dance competitions.
Recycling
Durdham Hall actively promotes recycling, offering facilities for glass, paper, and metal recycling.
In 2007, Durdham Hall is also the first Halls of Residence in Bristol to join a Bristol City Council trial for food recycling.
Summer Guests
Durdham Hall provides accomodation to conferences, holiday-makers and summer school students during the summer period.
The current warden of Durdham Hall is Mrs Tilly Beech, she took up this position in 2007. Previously, she was the Deputy Warden of University Hall
Facilities
Durdham hall is based around flats of five to seven people, every room is en suite and each flat has a large lounge/kitchen. Flats on the top floor have balconies that afford residents spectacular views over Bristol.
All undergraduate residents in the hall have access to the hall's bar and television room. Named after the site's former residents - a sett of badgers that once occupied the site, which has since been moved to a man-made sett adjacent to the hall, the Badger Bar is a large and well-decorated venue offering inexpensive drinks and a relaxed atmosphere. Facilities include a wide-screen television, various games consoles, pool table, and a foosball table.
There is also a computer room, study area, music room complete with a piano, and fully-fitted laundry facilities.
Recently, Wi-Fi(b/g only) hotspots have been set up in the bar area, and the study area.
Junior Common Room
The hall boasts an active and dynamic Junior Common Room committee. Durdham Hall is famous for its summer festival at the end of term (known as 'Durdhambury', a play on the name Glastonbury). Other events include regular karaoke nights; quizes and dance competitions.
Recycling
Durdham Hall actively promotes recycling, offering facilities for glass, paper, and metal recycling.
In 2007, Durdham Hall is also the first Halls of Residence in Bristol to join a Bristol City Council trial for food recycling.
Summer Guests
Durdham Hall provides accomodation to conferences, holiday-makers and summer school students during the summer period.
An Armos is a fictional, animated statue in . An Armos typically poses as a statue or suit of armor, but attacks when approached.
The Legend of Zelda
The original Armos in The Legend of Zelda resembles a suit of armor. They appear near Death Mountain, where they are orange, the Lost Woods, where they are green, and in the graveyard where they are white. Some Armos move fast, others move slow. Armos occasionally cover a hidden staircase that could be revealed by touching the Armos, causing it to move. One hides the power bracelet which can be used to move rocks to reveal a series of hidden staircases to move through the land quickly.
The Adventure of Link
The sequel, The Adventure of Link, does not feature Armos. It is the only main Zelda game to not do so, but the Iron Knuckle knights serve the same role at palace entrances (they also serve the Darknut role inside palaces). Some knight statues that can be brought to life by Link's sword, while others drop a red magic bottle to provide a full magic refill.
A Link to the Past
In A Link to the Past, Armos only appear in the Eastern Palace area, standing dormant until bumped into, which causes it to bounce towards Link. Unactivated Armos are grey, oval-shaped statues, but change to light brown when awakened. Certain skull-like rocks in the Dark World will animate if they are touched, which behave similarly to the Armos.
Armos Knights/Death Armos
Armos Knights are the boss of the Eastern Palace. They are similar to other Armos, but are bigger and blue, and angrily stomp around the room, trying to crush Link. They also appear as a mini boss in Ganon's Tower.
Link's Awakening
In ', Armos and one single Armos Knight appear in the Face Shrine and in the shrine to the south. The Armos are similar to those from The Legend of Zelda, except these do not move as fast. They often hide among similar looking statues. Many statues resembling Armos form a maze near the shrine to the south of the Face Shrine, but one in a few are true Armos. Each wall has one Armos that must be found to reach the Shrine.
Armos Knights
Inside the Shrine, an Armos Knight guards the Face Key. His main attack is slamming the ground to paralyze his foes.
Ocarina of Time/Majora's Mask
In Ocarina of Time and ', Armos mostly appear in dungeons, and are giant, grey, aged statues that look somewhat like chess pieces. Some look the same as regular inanimate statues, making them more dangerous. Actual statues can be pushed around, but Armos Knights attack when approached. A bomb or the Megaton Hammer will destroy one. When defeated, they will jump wildly around the place and explode. In Majora's Mask, Armos only appear in the Stone Tower Temple.
Death Armos
Also in Majora's Mask, the Death Armos appears again in Stone Tower Temple, albeit with a different look than in A Link to the Past. The Death Armos appears as a floating statue with a light sensitive panel on each of its four sides. When one of these panels is struck by a Light Arrow, the Armos turns upside down. Death Armos attack by attempting to crush Link, but a Death Armos that attacks while flipped smashes its own head and explodes.
Oracle of Seasons and Oracle of Ages
In , Armos Knights are exactly as those from Link's Awakening, as Flagship built upon data from that game. They are in no specific area, and as in Link's Awakening, they can be destroyed with a Boomerang, or a bomb. Swords are ineffective unless paralyzed by a boomerang.
Armos Warrior
Armos Warrior is the sub-boss of the Skull Dungeon in Oracle of Ages. He resembles a large knight with a sword and shield. His sword has a life of its own, which locks onto Link and charges at him. After his sword and shield break, he begins charging at Link.
The Wind Waker
In The Wind Waker, Armos come in small and large forms. When Link enters a room, the small Armos activate and bounce quickly towards Link. They can be paralyzed by an arrow in the eye and striking the crystal on the back will cause them to spin around wildly and self-destruct (note: the arrow isn't a necessary weapon, it makes it easier to access the weak point).
Armos Knights
The Armos Knights are gigantic statues that will slowly bounce towards Link when he approaches. To defeat one, Link must throw a bomb into its mouth, which opens occasionally, or can be made to open by shooting its eye. After the bomb has been thrown, the Armos Knight spins around and self-destructs.
The Minish Cap
The Armos in The Minish Cap are slightly different from previous Armos. While reminiscent of Armos from Link's Awakening, they are powered by flames inside their heads, and only a Minish-sized being can turn the flame off. Their figurine mentions that the Armos where created by the Minish for the Wind Tribe. When Link approaches, the Armos usually activates and quickly runs towards him, occasionally pausing. Sometimes Link must activate an Armos to clear a path and other times he must deactivate one to prevent it from blocking a path.
Twilight Princess
Armos in Twilight Princess wield hammers and look very different from those in previous incarnations, probably most resembling Moai statues on Easter Island. When animated, their facial features are clearly outlined by a glowing blue color. As in The Wind Waker, they are defeated by striking the weak spot on its rear. A bomb arrow will instantly send an armos into self-destruct mode, as will a clout from the animated statue Link must guide through the Temple of Time.
Interestingly, one of the beta enemies was called an "Armos Titan", but never made it into the final version.
Phantom Hourglass
In Phantom Hourglass, Armos appear in the Goron Temple. They are used to weigh down switches, after they are rendered immobile.
The Legend of Zelda
The original Armos in The Legend of Zelda resembles a suit of armor. They appear near Death Mountain, where they are orange, the Lost Woods, where they are green, and in the graveyard where they are white. Some Armos move fast, others move slow. Armos occasionally cover a hidden staircase that could be revealed by touching the Armos, causing it to move. One hides the power bracelet which can be used to move rocks to reveal a series of hidden staircases to move through the land quickly.
The Adventure of Link
The sequel, The Adventure of Link, does not feature Armos. It is the only main Zelda game to not do so, but the Iron Knuckle knights serve the same role at palace entrances (they also serve the Darknut role inside palaces). Some knight statues that can be brought to life by Link's sword, while others drop a red magic bottle to provide a full magic refill.
A Link to the Past
In A Link to the Past, Armos only appear in the Eastern Palace area, standing dormant until bumped into, which causes it to bounce towards Link. Unactivated Armos are grey, oval-shaped statues, but change to light brown when awakened. Certain skull-like rocks in the Dark World will animate if they are touched, which behave similarly to the Armos.
Armos Knights/Death Armos
Armos Knights are the boss of the Eastern Palace. They are similar to other Armos, but are bigger and blue, and angrily stomp around the room, trying to crush Link. They also appear as a mini boss in Ganon's Tower.
Link's Awakening
In ', Armos and one single Armos Knight appear in the Face Shrine and in the shrine to the south. The Armos are similar to those from The Legend of Zelda, except these do not move as fast. They often hide among similar looking statues. Many statues resembling Armos form a maze near the shrine to the south of the Face Shrine, but one in a few are true Armos. Each wall has one Armos that must be found to reach the Shrine.
Armos Knights
Inside the Shrine, an Armos Knight guards the Face Key. His main attack is slamming the ground to paralyze his foes.
Ocarina of Time/Majora's Mask
In Ocarina of Time and ', Armos mostly appear in dungeons, and are giant, grey, aged statues that look somewhat like chess pieces. Some look the same as regular inanimate statues, making them more dangerous. Actual statues can be pushed around, but Armos Knights attack when approached. A bomb or the Megaton Hammer will destroy one. When defeated, they will jump wildly around the place and explode. In Majora's Mask, Armos only appear in the Stone Tower Temple.
Death Armos
Also in Majora's Mask, the Death Armos appears again in Stone Tower Temple, albeit with a different look than in A Link to the Past. The Death Armos appears as a floating statue with a light sensitive panel on each of its four sides. When one of these panels is struck by a Light Arrow, the Armos turns upside down. Death Armos attack by attempting to crush Link, but a Death Armos that attacks while flipped smashes its own head and explodes.
Oracle of Seasons and Oracle of Ages
In , Armos Knights are exactly as those from Link's Awakening, as Flagship built upon data from that game. They are in no specific area, and as in Link's Awakening, they can be destroyed with a Boomerang, or a bomb. Swords are ineffective unless paralyzed by a boomerang.
Armos Warrior
Armos Warrior is the sub-boss of the Skull Dungeon in Oracle of Ages. He resembles a large knight with a sword and shield. His sword has a life of its own, which locks onto Link and charges at him. After his sword and shield break, he begins charging at Link.
The Wind Waker
In The Wind Waker, Armos come in small and large forms. When Link enters a room, the small Armos activate and bounce quickly towards Link. They can be paralyzed by an arrow in the eye and striking the crystal on the back will cause them to spin around wildly and self-destruct (note: the arrow isn't a necessary weapon, it makes it easier to access the weak point).
Armos Knights
The Armos Knights are gigantic statues that will slowly bounce towards Link when he approaches. To defeat one, Link must throw a bomb into its mouth, which opens occasionally, or can be made to open by shooting its eye. After the bomb has been thrown, the Armos Knight spins around and self-destructs.
The Minish Cap
The Armos in The Minish Cap are slightly different from previous Armos. While reminiscent of Armos from Link's Awakening, they are powered by flames inside their heads, and only a Minish-sized being can turn the flame off. Their figurine mentions that the Armos where created by the Minish for the Wind Tribe. When Link approaches, the Armos usually activates and quickly runs towards him, occasionally pausing. Sometimes Link must activate an Armos to clear a path and other times he must deactivate one to prevent it from blocking a path.
Twilight Princess
Armos in Twilight Princess wield hammers and look very different from those in previous incarnations, probably most resembling Moai statues on Easter Island. When animated, their facial features are clearly outlined by a glowing blue color. As in The Wind Waker, they are defeated by striking the weak spot on its rear. A bomb arrow will instantly send an armos into self-destruct mode, as will a clout from the animated statue Link must guide through the Temple of Time.
Interestingly, one of the beta enemies was called an "Armos Titan", but never made it into the final version.
Phantom Hourglass
In Phantom Hourglass, Armos appear in the Goron Temple. They are used to weigh down switches, after they are rendered immobile.
A Tribute to The Black Emperors is a Mayhem compilation album dedicated to the memory of the band's late singer Dead. The album features studio versions of Dead's work with both Mayhem and Morbid.
Tracklist
Note: The CD version has a different tracklist than the LP version
*Morbid side:
#My Dark Subconscious
#Wings of Funeral
#From The Drak
#Disgusting Semla
*Mayhem side:
#The Freezing Moon
#Necrolust
#Funeral Fog
This is the LP version tracklist
*Morbid side:
#My Dark Subconscious
#Wings of Funeral
#From The Drak
#Disgusting Semla
#Death Execution
*Mayhem side:
#The Freezing Moon
#Necrolust
#Funeral Fog
#Carnage
Tracklist
Note: The CD version has a different tracklist than the LP version
*Morbid side:
#My Dark Subconscious
#Wings of Funeral
#From The Drak
#Disgusting Semla
*Mayhem side:
#The Freezing Moon
#Necrolust
#Funeral Fog
This is the LP version tracklist
*Morbid side:
#My Dark Subconscious
#Wings of Funeral
#From The Drak
#Disgusting Semla
#Death Execution
*Mayhem side:
#The Freezing Moon
#Necrolust
#Funeral Fog
#Carnage
This is not a memorial reference to Cpl Lee and his K9 Lex, but will only reference new articles and the current situation of Military Working Dog Adoption Policies
Cpl Dustin Lee joined the Marine Corps in 2005 to become a Military Police Working Dog Handler.
Cpl Lee's first duty station was at Marine Corps Logistics Base in Albany, GA. There he worked with both narcotics and explosives canines. Dustin's partner in training became a 7 year old German Shepherd named Lex. Dustin and Lex would train hard in the coming months for their duties. Dustin was an extremelly competent Dog Handler and trained many hours with his partner. Dustin volunteered for deployment for Iraq in November 2007. This would be Lex's third tour in Iraq, Dustin's first. Lex would have been retired from active duty after this third tour
On March 21, 2007 while serving with the 3/14 G Battery, 3rd platoon in Falluja, he was killed Dustin was 20 years old at the time of the incident, only days shy of his 21st birthday. An incoming insurgent RPG in the hit a building that Cpl Lee and his partner Lex was next too. Cpl Lee died in route while be medevaced out of danger. His partner Lex survived.
Lex sustained massive damage but they where not life threatening. He took shrpnel to his body, head and neck from the RPG explosion and nearly lost his tail. There is still shrapnel lodged near Lex's spine that veterinarians decided to leacve as to not cause further damage to his spine. Lex recovered from his wounds and is currently back at MCLB Albany, Ga and is classified still as "working". The Marine Corps has told Cpl Lee's family that there would be no problems with them adopting Lex. Since the day they buried their son they have been trying to adopt Lex, but have hit brickwalls with the Marine Corps.
The family is currently trying to adopt Lex so that they may take care of him. of MS, Congressman Jones of North Caroina, and Vietnam Veteran War Dog Handler and author John Burnam, and current Executive Director the National Working Dog Memorial in Washington DC are currenlty pushing for the retirement of Lex so that the Lee family may adopt him.
Cpl Dustin Lee joined the Marine Corps in 2005 to become a Military Police Working Dog Handler.
Cpl Lee's first duty station was at Marine Corps Logistics Base in Albany, GA. There he worked with both narcotics and explosives canines. Dustin's partner in training became a 7 year old German Shepherd named Lex. Dustin and Lex would train hard in the coming months for their duties. Dustin was an extremelly competent Dog Handler and trained many hours with his partner. Dustin volunteered for deployment for Iraq in November 2007. This would be Lex's third tour in Iraq, Dustin's first. Lex would have been retired from active duty after this third tour
On March 21, 2007 while serving with the 3/14 G Battery, 3rd platoon in Falluja, he was killed Dustin was 20 years old at the time of the incident, only days shy of his 21st birthday. An incoming insurgent RPG in the hit a building that Cpl Lee and his partner Lex was next too. Cpl Lee died in route while be medevaced out of danger. His partner Lex survived.
Lex sustained massive damage but they where not life threatening. He took shrpnel to his body, head and neck from the RPG explosion and nearly lost his tail. There is still shrapnel lodged near Lex's spine that veterinarians decided to leacve as to not cause further damage to his spine. Lex recovered from his wounds and is currently back at MCLB Albany, Ga and is classified still as "working". The Marine Corps has told Cpl Lee's family that there would be no problems with them adopting Lex. Since the day they buried their son they have been trying to adopt Lex, but have hit brickwalls with the Marine Corps.
The family is currently trying to adopt Lex so that they may take care of him. of MS, Congressman Jones of North Caroina, and Vietnam Veteran War Dog Handler and author John Burnam, and current Executive Director the National Working Dog Memorial in Washington DC are currenlty pushing for the retirement of Lex so that the Lee family may adopt him.