This is a list of fictional gadgets featured in the television series Futurama.
Dark matter
In Futurama, dark matter is a super-dense material used as starship fuel. It usually appears as a black golf-ball sized orb.
It is first mentioned in "Love's Labours Lost in Space". Professor Farnsworth states that "each pound weighs over 10,000 pounds"; in the episode "The Why of Fry", Fry claims a small amount of dark matter "weighs as much as a thousand Suns". The substance is shown as being heavy enough for small amounts to be immovable by non-mechanical beings.
The only source of dark matter mentioned in the series is Nibbler and the Nibblonians, who excrete the matter as a form of waste. It is revealed that dark matter used to fill the planet Vergon 6 until the entire supply was mined out to be used as fuel. Upon observing that Nibbler excretes dark matter, Leela infers that it was Nibbler's race (and hence the Nibblonians) who deposited dark matter on Vergon 6 many millennia ago. This is reinforced in "The Why of Fry", when Nibbler states that he was stationed on Vergon 6 circa 1999.
Although dark matter is no longer mined from Vergon 6, it still is used as fuel. In several episodes, the Planet Express ship burns solid dark matter in a fashion similar to steam locomotives, using furnaces in the engine room.
An alternative form of dark matter is presented in the Episode "Birdbot of Ice-Catraz", in which the crew is sent to tow a tanker containing "rich, Colombian dark matter oil". The oil turns out to be a potent aphrodisiac.
Dark matter engine afterburners
An invention by Professor Farnsworth which is used on the Planet Express Ship. He claims they give 200% fuel efficiency
to the dark matter engines. Cubert comments that this is "especially impossible" (having dismissed several of Farnsworth's other inventions as impossible beforehand). Later in the same episode, Cubert discovers the engines do not move the ship, but rather move the universe around the ship.
Deathclock
First seen in the episode "A Big Piece of Garbage", the Deathclock was invented by Professor Farnsworth for the Academy of Science Symposium. One inserts his finger into a slot at the top of the box and a display shows how long that person has left to live. The Professor claims that the device can be off by a few seconds due to free will. Fry is the only one who actually uses it in the episode, and although the time he has left is not shown, it does surprise the rest of the cast and causes Bender to call "dibs" on Fry's CD player. This device is a parody to the once popular but still numerous "deathclocks" found on the internet, claiming to calculate the day of one's passing through a randomized algorithm.
F-Ray
An F-Ray is a device still in experimentation which Professor Farnsworth invented. Resembling a simple flashlight, the F-Ray actually emits a powerful neutrino beam with capabilities similar to an X-ray, but with the exception that the F-ray is not limited by an inability to see through metal. Used under flimsy pretenses, the Professor used the F-ray as a diagnostic tool for robots and other metal machinery.
As the beam emitted is a "tad bit dangerous", it is recommended that safety glasses be worn while it is being used, although Farnsworth wears a full radiation hazard suit. He forewarns both the patient, Bender, and onlooking crew that they "may feel a slight stinging sensation" because of its use. It has been shown to be an extremely efficient spermicide, as evidenced by Fry doubling up and crying "Ow! My sperm!" when hit by the beam once, but feeling nothing when hit a second time.
In "Fry & The Slurm Factory", the Professor hands the F-ray to Fry and Bender and tells them to lock it up while he takes his radiation suit to the decontaminators. They both then use the F-ray to look inside several thousand cans of Slurm in hopes of winning a contest and getting to party with Slurms Mackenzie.
Fing-Longer
Another invention by Farnsworth, the Fing-Longer serves as a tool for operating machines over a "fair-sized distance." The invention itself merely comprises a glove with an extended index finger that allows the user to press buttons and so forth. The Fing-Longer was first seen in "Anthology of Interest I", and was used to turn on the What-If machine. Later, it is discovered that the Fing-Longer was in fact not invented by Professor Farnsworth, and he had merely asked the What-If machine to show him what life would be like if he had. The Professor or another unseen character may have invented the fing-longer within the canon Futurama universe however, as the Professor uses it in "The Birdbot of Ice-Catraz.
The name 'Fing Longer' is an obvious anagram of 'Long Finger'."
Holophonor
The holophonor is a fictional musical instrument which is extremely difficult to master (Leela comments that only a few people in the entire universe can play it, and "they're not very good at it.") The holophonor creates holographic images shaped by the complexity of the music and the thoughts of the musician. In the DVD commentary of "Parasites Lost" and "The Devil's Hands are Idle Playthings" it is stated that the instrument is directly based on the "Visi-Sonor" from Isaac Asimov's Foundation and Empire, a similarly difficult instrument which produces both music and dazzling images.
Fry, during a time when his body was infested by "parasitic" worms who were greatly improving his physical and mental abilities, found himself able to create intricate and complex musical/holographic pieces, enabling him to win Leela's affection. When Fry realized that Leela liked him more for who he had become rather than who he really was, however, he made the worms leave his body; afterwards his skill dropped considerably ("Parasites Lost").
Fry attempted to regain his skill, reading the instruction guide My First Holophonor and taking lessons. Unable to become proficient, he agreed to exchange hands with the Robot Devil. With these mechanical and highly nimble fingers, Fry achieved mastery of the holophonor and fame as a performer. This mastery, as well as his initial pact with the Robot Devil, is the basis for the events of the series finale "The Devil's Hands are Idle Playthings". His performance produces typical images of dancing and landscapes that would be expected for a performance, except with giant snails (a reference to the song "The Grumpy Snail" from My First Holophonor) appearing and joining in as subtle humor.
Leela's wristband
Leela wears a computerized wristband, which she refers to as "this thing I wear on my wrist" or variations thereof. Its purpose is unclear, perhaps even to her, although it could be related to her old cryonics job, as seen in "Space Pilot 3000", when she uses it as a communicator to talk to the cop Smitty. She wears it even when sleeping, although she occasionally leaves it off when formally dressed. The arm she wears her wristband on occasionally changes during the series.
The wristband also serves as a gaming device ("If anyone gets bored, I've got Tetris on this thing!"—"Luck of the Fryrish"), a cutting laser ("Luck of the Fryrish" deleted scene), an "emergency face laser" ("Spanish Fry"), a tracking device or "LoJackamator" ("How Hermes Requisitioned His Groove Back"), and a food tester ("this thing I wear on my wrist says they're not poisonous"—"The Problem with Popplers"). In "," during a robot rebellion, it leaps off her wrist and cries "Try washing your wrist sometime."
Amy Wong, Cubert Farnsworth, and other background characters can be seen wearing wristbands similar to Leela's at times, but do not seem to use them as often.
Her wristband conceals a bracelet given to her by her parents when they abandoned her.
The Probulator
The Probulator is used by the staff at Applied Cryogenics. Each time a person is thawed out from his or her chamber, they are taken to the Probulator. There they strip down and are essentially probed (apparently a very painful process). Among other things, the Probulator is used to determine whether one has any living relatives, possibly by DNA extraction. According to Bender, the Probulator "sure knows how to please a man."
A comment on the DVD commentary mentions Fox sent a note to the writers that read "standard caution on the Probulator"; since apparently the Fox Network had created guidelines for the use of probes, from previous shows.
Relative Detector
Seen briefly in "Space Pilot 3000", two people put their fingers into the machine and the machine turns on a light if the two people are related. Professor Farnsworth used this to prove to himself that Fry was his great, great, etc. uncle.
Robo Puppy
Robo Puppy is the name of a robot dog bought by Bender in the episode titled "Jurassic Bark". Bender buys this dog in response to Fry's puppy, Seymour. Robo Puppy resembles AIBO, and precedes each of its actions with a detailed description; for example:
* "Robo Puppy preparing to lick cheek." "Robo Puppy commencing cheek licking." "Licking in progress." "Licking complete."
* "Commencing two hour yipping session. Yip, yip, yip, yip, ..."
* "ROBO PUPPY MISTREATMENT ALERT! ROBO PUPPY MISTREATMENT ALERT!"
Robot wash
In the episode titled "My Three Suns", Bender puts himself through the Robot wash, which is like a car wash. He is then immediately rained on.
Smelloscope
In the episode "A Big Piece of Garbage", Professor Farnsworth invents the Smelloscope after Mars University Professor Ogden Wernstrom identifies that Professor Farnsworth had already presented his invention, the deathclock, the year before. It is later revealed that the smelloscope had also been designed and invented the previous year and the professor had merely forgotten about it. Fry sees the smelloscope and immediately starts pointing it around, smelling extra-terrestrial aromas (despite the fact smells can't travel in space in real life), until Farnsworth says that Fry has discovered an object with "a stench so foul, it ranks right off the funkometer". The smelloscope is later used in "Godfellas", "Time Keeps on Slippin'", and "A Clone of My Own".
Stop'n'Drop suicide booth
The Stop'n'Drop suicide booth is a large machine that performs suicides for its customers. It has two death choices: "quick and painless", and "slow and horrible". It is placed on street corners and costs 25 cents. The booths get rid of the dead bodies of their customers by vaporizing them. Fry mistakes a booth for a phone booth in the pilot episode "Space Pilot 3000", and he and Bender accidentally pay for a "slow and horrible" death, which uses a knife, a drill, a saw, a (as a taser), etc. to kill a person. The "slow and horrible" weapons can be evaded by moving to the far left or far right of the booth. The booth's slogan is "Thank you for using Stop'n'Drop, America's favorite suicide booth since 2008."
What-If Machine
Another of Farnsworth's inventions, the What-If machine, is made partly of gold, and operates on many elaborate operating techniques. It answers its users' hypothetical "what if" questions, by showing a possible scenario, "plausible to one-tenth of a plausibility unit", on the screen. It is activated by asking the "what-if" question it is to answer, and then pressing a button, burning incense, pulling a pull-string, or pulling a slot machine lever.
The What-If Machine is the central focus in the episodes "Anthology of Interest I" and "Anthology of Interest II". The first A.O.I., with the exception of the final scene, is not canon, because the whole thing was just a "what if" scenario. This would explain the Professor's explanation of the machine to his employees.
Other Devices
* Advanced Robotics (Bender, Flexo, Calculon, etc.)
* Artificial intelligence - The Planet Express Ship along with the various robotic characters of the show have artificial intelligence. The artificial intelligence of the Planet Express Ship is a major plot point in the episode "Love and Rocket".
* Intelligence enhancement via an Electronium Hat in the episode "Mars University." Works by harnessing the power of sunspots to create mind enhancing gamma radiation, as explaned by the Professor. The effects of the radiation are only temporary. The Professor's test monkey Guenther is the current possessor of the hat, due to the events of the episode, is only working at 50% capacity.
* Unnamed wheelchair-like device, enclosed in a black cabinet with a foot pedal that emits a morse code beep when pressed. Used once by one of the Professor's former delivery employees, who was hardly alive in A Clone of My Own to talk about the Professor, and by Fry, Leela, and Bender in Where No Fan Has Gone Before when testifying regarding their illegal travel to Omega 3.
* Interstellar Space Travel, which uses dark matter engines, and possibly other fuels.
* Anti-gravity, used mostly in hovercars.
* Virtual reality ("The Series Has Landed")
* Gaydar
* Gay Weather Balloon
* Unamed hat with a crank that spun a propeller on the top of the hat allowing the user to fly, seen in A Big Piece of Garbage
* Cloning ("A Clone of My Own")
* Memory ray to restore lost memory.
* X-Ray specs
* Cryonics ("Space Pilot 3000" and "The Cryonic Woman")
* The process of keeping human heads alive in jars (credited in the show to 21st century inventor and infomercial star Ron Popeil)
* Directed-energy weapons (Guns, clubs, and various death rays)
* Anti-pressure suppositories which the crew uses in the episode "The Deep South"
* Gravity Pump, a device that makes artificial gravity and anti-gravity possible.
* Various doomsday devices, most of which are created by Professor Farnsworth
* Cool-O-Meter, a device which measures how cool a person is. The readout is in Mega-Fonzies ("Bender Should Not Be Allowed On TV")
* Genetic engineering
* Universal Translator, a device which can translate anything but will only translate into unintelligible gibberish. The gibberish is actually modern French, which, in the Futurama universe, is a dead language.
* Killamajig, a club containing various pain-inflicting devices.
* Smell-O-Vision
* Holograms- (Actually volumetric displays) within the Professor's lifetime holograms have advanced from black-and-white, silent productions, to fully-interactive, audio-video, and sometimes painful simulations
* Clap-activated Candles
* Self-Microwaving Bavarian cream-filled Hotdog
* Bicycle Gun
* The Party Board
* The Unbreakable Diamond Tether
* The Career Chip
* The Angry Dome
Dark matter
In Futurama, dark matter is a super-dense material used as starship fuel. It usually appears as a black golf-ball sized orb.
It is first mentioned in "Love's Labours Lost in Space". Professor Farnsworth states that "each pound weighs over 10,000 pounds"; in the episode "The Why of Fry", Fry claims a small amount of dark matter "weighs as much as a thousand Suns". The substance is shown as being heavy enough for small amounts to be immovable by non-mechanical beings.
The only source of dark matter mentioned in the series is Nibbler and the Nibblonians, who excrete the matter as a form of waste. It is revealed that dark matter used to fill the planet Vergon 6 until the entire supply was mined out to be used as fuel. Upon observing that Nibbler excretes dark matter, Leela infers that it was Nibbler's race (and hence the Nibblonians) who deposited dark matter on Vergon 6 many millennia ago. This is reinforced in "The Why of Fry", when Nibbler states that he was stationed on Vergon 6 circa 1999.
Although dark matter is no longer mined from Vergon 6, it still is used as fuel. In several episodes, the Planet Express ship burns solid dark matter in a fashion similar to steam locomotives, using furnaces in the engine room.
An alternative form of dark matter is presented in the Episode "Birdbot of Ice-Catraz", in which the crew is sent to tow a tanker containing "rich, Colombian dark matter oil". The oil turns out to be a potent aphrodisiac.
Dark matter engine afterburners
An invention by Professor Farnsworth which is used on the Planet Express Ship. He claims they give 200% fuel efficiency
to the dark matter engines. Cubert comments that this is "especially impossible" (having dismissed several of Farnsworth's other inventions as impossible beforehand). Later in the same episode, Cubert discovers the engines do not move the ship, but rather move the universe around the ship.
Deathclock
First seen in the episode "A Big Piece of Garbage", the Deathclock was invented by Professor Farnsworth for the Academy of Science Symposium. One inserts his finger into a slot at the top of the box and a display shows how long that person has left to live. The Professor claims that the device can be off by a few seconds due to free will. Fry is the only one who actually uses it in the episode, and although the time he has left is not shown, it does surprise the rest of the cast and causes Bender to call "dibs" on Fry's CD player. This device is a parody to the once popular but still numerous "deathclocks" found on the internet, claiming to calculate the day of one's passing through a randomized algorithm.
F-Ray
An F-Ray is a device still in experimentation which Professor Farnsworth invented. Resembling a simple flashlight, the F-Ray actually emits a powerful neutrino beam with capabilities similar to an X-ray, but with the exception that the F-ray is not limited by an inability to see through metal. Used under flimsy pretenses, the Professor used the F-ray as a diagnostic tool for robots and other metal machinery.
As the beam emitted is a "tad bit dangerous", it is recommended that safety glasses be worn while it is being used, although Farnsworth wears a full radiation hazard suit. He forewarns both the patient, Bender, and onlooking crew that they "may feel a slight stinging sensation" because of its use. It has been shown to be an extremely efficient spermicide, as evidenced by Fry doubling up and crying "Ow! My sperm!" when hit by the beam once, but feeling nothing when hit a second time.
In "Fry & The Slurm Factory", the Professor hands the F-ray to Fry and Bender and tells them to lock it up while he takes his radiation suit to the decontaminators. They both then use the F-ray to look inside several thousand cans of Slurm in hopes of winning a contest and getting to party with Slurms Mackenzie.
Fing-Longer
Another invention by Farnsworth, the Fing-Longer serves as a tool for operating machines over a "fair-sized distance." The invention itself merely comprises a glove with an extended index finger that allows the user to press buttons and so forth. The Fing-Longer was first seen in "Anthology of Interest I", and was used to turn on the What-If machine. Later, it is discovered that the Fing-Longer was in fact not invented by Professor Farnsworth, and he had merely asked the What-If machine to show him what life would be like if he had. The Professor or another unseen character may have invented the fing-longer within the canon Futurama universe however, as the Professor uses it in "The Birdbot of Ice-Catraz.
The name 'Fing Longer' is an obvious anagram of 'Long Finger'."
Holophonor
The holophonor is a fictional musical instrument which is extremely difficult to master (Leela comments that only a few people in the entire universe can play it, and "they're not very good at it.") The holophonor creates holographic images shaped by the complexity of the music and the thoughts of the musician. In the DVD commentary of "Parasites Lost" and "The Devil's Hands are Idle Playthings" it is stated that the instrument is directly based on the "Visi-Sonor" from Isaac Asimov's Foundation and Empire, a similarly difficult instrument which produces both music and dazzling images.
Fry, during a time when his body was infested by "parasitic" worms who were greatly improving his physical and mental abilities, found himself able to create intricate and complex musical/holographic pieces, enabling him to win Leela's affection. When Fry realized that Leela liked him more for who he had become rather than who he really was, however, he made the worms leave his body; afterwards his skill dropped considerably ("Parasites Lost").
Fry attempted to regain his skill, reading the instruction guide My First Holophonor and taking lessons. Unable to become proficient, he agreed to exchange hands with the Robot Devil. With these mechanical and highly nimble fingers, Fry achieved mastery of the holophonor and fame as a performer. This mastery, as well as his initial pact with the Robot Devil, is the basis for the events of the series finale "The Devil's Hands are Idle Playthings". His performance produces typical images of dancing and landscapes that would be expected for a performance, except with giant snails (a reference to the song "The Grumpy Snail" from My First Holophonor) appearing and joining in as subtle humor.
Leela's wristband
Leela wears a computerized wristband, which she refers to as "this thing I wear on my wrist" or variations thereof. Its purpose is unclear, perhaps even to her, although it could be related to her old cryonics job, as seen in "Space Pilot 3000", when she uses it as a communicator to talk to the cop Smitty. She wears it even when sleeping, although she occasionally leaves it off when formally dressed. The arm she wears her wristband on occasionally changes during the series.
The wristband also serves as a gaming device ("If anyone gets bored, I've got Tetris on this thing!"—"Luck of the Fryrish"), a cutting laser ("Luck of the Fryrish" deleted scene), an "emergency face laser" ("Spanish Fry"), a tracking device or "LoJackamator" ("How Hermes Requisitioned His Groove Back"), and a food tester ("this thing I wear on my wrist says they're not poisonous"—"The Problem with Popplers"). In "," during a robot rebellion, it leaps off her wrist and cries "Try washing your wrist sometime."
Amy Wong, Cubert Farnsworth, and other background characters can be seen wearing wristbands similar to Leela's at times, but do not seem to use them as often.
Her wristband conceals a bracelet given to her by her parents when they abandoned her.
The Probulator
The Probulator is used by the staff at Applied Cryogenics. Each time a person is thawed out from his or her chamber, they are taken to the Probulator. There they strip down and are essentially probed (apparently a very painful process). Among other things, the Probulator is used to determine whether one has any living relatives, possibly by DNA extraction. According to Bender, the Probulator "sure knows how to please a man."
A comment on the DVD commentary mentions Fox sent a note to the writers that read "standard caution on the Probulator"; since apparently the Fox Network had created guidelines for the use of probes, from previous shows.
Relative Detector
Seen briefly in "Space Pilot 3000", two people put their fingers into the machine and the machine turns on a light if the two people are related. Professor Farnsworth used this to prove to himself that Fry was his great, great, etc. uncle.
Robo Puppy
Robo Puppy is the name of a robot dog bought by Bender in the episode titled "Jurassic Bark". Bender buys this dog in response to Fry's puppy, Seymour. Robo Puppy resembles AIBO, and precedes each of its actions with a detailed description; for example:
* "Robo Puppy preparing to lick cheek." "Robo Puppy commencing cheek licking." "Licking in progress." "Licking complete."
* "Commencing two hour yipping session. Yip, yip, yip, yip, ..."
* "ROBO PUPPY MISTREATMENT ALERT! ROBO PUPPY MISTREATMENT ALERT!"
Robot wash
In the episode titled "My Three Suns", Bender puts himself through the Robot wash, which is like a car wash. He is then immediately rained on.
Smelloscope
In the episode "A Big Piece of Garbage", Professor Farnsworth invents the Smelloscope after Mars University Professor Ogden Wernstrom identifies that Professor Farnsworth had already presented his invention, the deathclock, the year before. It is later revealed that the smelloscope had also been designed and invented the previous year and the professor had merely forgotten about it. Fry sees the smelloscope and immediately starts pointing it around, smelling extra-terrestrial aromas (despite the fact smells can't travel in space in real life), until Farnsworth says that Fry has discovered an object with "a stench so foul, it ranks right off the funkometer". The smelloscope is later used in "Godfellas", "Time Keeps on Slippin'", and "A Clone of My Own".
Stop'n'Drop suicide booth
The Stop'n'Drop suicide booth is a large machine that performs suicides for its customers. It has two death choices: "quick and painless", and "slow and horrible". It is placed on street corners and costs 25 cents. The booths get rid of the dead bodies of their customers by vaporizing them. Fry mistakes a booth for a phone booth in the pilot episode "Space Pilot 3000", and he and Bender accidentally pay for a "slow and horrible" death, which uses a knife, a drill, a saw, a (as a taser), etc. to kill a person. The "slow and horrible" weapons can be evaded by moving to the far left or far right of the booth. The booth's slogan is "Thank you for using Stop'n'Drop, America's favorite suicide booth since 2008."
What-If Machine
Another of Farnsworth's inventions, the What-If machine, is made partly of gold, and operates on many elaborate operating techniques. It answers its users' hypothetical "what if" questions, by showing a possible scenario, "plausible to one-tenth of a plausibility unit", on the screen. It is activated by asking the "what-if" question it is to answer, and then pressing a button, burning incense, pulling a pull-string, or pulling a slot machine lever.
The What-If Machine is the central focus in the episodes "Anthology of Interest I" and "Anthology of Interest II". The first A.O.I., with the exception of the final scene, is not canon, because the whole thing was just a "what if" scenario. This would explain the Professor's explanation of the machine to his employees.
Other Devices
* Advanced Robotics (Bender, Flexo, Calculon, etc.)
* Artificial intelligence - The Planet Express Ship along with the various robotic characters of the show have artificial intelligence. The artificial intelligence of the Planet Express Ship is a major plot point in the episode "Love and Rocket".
* Intelligence enhancement via an Electronium Hat in the episode "Mars University." Works by harnessing the power of sunspots to create mind enhancing gamma radiation, as explaned by the Professor. The effects of the radiation are only temporary. The Professor's test monkey Guenther is the current possessor of the hat, due to the events of the episode, is only working at 50% capacity.
* Unnamed wheelchair-like device, enclosed in a black cabinet with a foot pedal that emits a morse code beep when pressed. Used once by one of the Professor's former delivery employees, who was hardly alive in A Clone of My Own to talk about the Professor, and by Fry, Leela, and Bender in Where No Fan Has Gone Before when testifying regarding their illegal travel to Omega 3.
* Interstellar Space Travel, which uses dark matter engines, and possibly other fuels.
* Anti-gravity, used mostly in hovercars.
* Virtual reality ("The Series Has Landed")
* Gaydar
* Gay Weather Balloon
* Unamed hat with a crank that spun a propeller on the top of the hat allowing the user to fly, seen in A Big Piece of Garbage
* Cloning ("A Clone of My Own")
* Memory ray to restore lost memory.
* X-Ray specs
* Cryonics ("Space Pilot 3000" and "The Cryonic Woman")
* The process of keeping human heads alive in jars (credited in the show to 21st century inventor and infomercial star Ron Popeil)
* Directed-energy weapons (Guns, clubs, and various death rays)
* Anti-pressure suppositories which the crew uses in the episode "The Deep South"
* Gravity Pump, a device that makes artificial gravity and anti-gravity possible.
* Various doomsday devices, most of which are created by Professor Farnsworth
* Cool-O-Meter, a device which measures how cool a person is. The readout is in Mega-Fonzies ("Bender Should Not Be Allowed On TV")
* Genetic engineering
* Universal Translator, a device which can translate anything but will only translate into unintelligible gibberish. The gibberish is actually modern French, which, in the Futurama universe, is a dead language.
* Killamajig, a club containing various pain-inflicting devices.
* Smell-O-Vision
* Holograms- (Actually volumetric displays) within the Professor's lifetime holograms have advanced from black-and-white, silent productions, to fully-interactive, audio-video, and sometimes painful simulations
* Clap-activated Candles
* Self-Microwaving Bavarian cream-filled Hotdog
* Bicycle Gun
* The Party Board
* The Unbreakable Diamond Tether
* The Career Chip
* The Angry Dome
Claire Anstey, or just Anstey as she's better known, is a TV presenter from Croydon, South London.
Overview
Noted for her cheek and spontaneous humour, Anstey has proved popular with fans of all the shows she has appeared on. She was recently voted to be the next Big Brother presenter by viewers on Digital Spy and was the winner of the Nickelodeon Nick Pick Kids Vote to be the next Nickelodeon Presenter.
In 2006, Anstey become the face of Virgin Mobile.
She recently hosted the C.A.L.M Stand up to Stop Suicide podcast, which featured comedians such as Ed Byrne and Robin Ince.
Overview
Noted for her cheek and spontaneous humour, Anstey has proved popular with fans of all the shows she has appeared on. She was recently voted to be the next Big Brother presenter by viewers on Digital Spy and was the winner of the Nickelodeon Nick Pick Kids Vote to be the next Nickelodeon Presenter.
In 2006, Anstey become the face of Virgin Mobile.
She recently hosted the C.A.L.M Stand up to Stop Suicide podcast, which featured comedians such as Ed Byrne and Robin Ince.
Octoroks are fictional creatures that appear in The Legend of Zelda series of video games. One of the series' most common and recognizable enemies, they have appeared in almost every Zelda game to date.
In many of the Zelda games, Octoroks have appeared across the overworld and other areas as land-dwelling animals, but in Ocarina of Time, they also started appearing as aquatic enemies who attack similarly to Zoras from previous games. However, in prototype versions of Ocarina of Time, they were the same design as A Link to the Past. They appear as octopus-like enemies that can shoot rocks from their mouth, hence the name.
Appearances
The Legend of Zelda
The Octoroks are creatures that come in shades of red and blue, and shoot rocks at Link. Blue Octoroks are more dangerous as they take two hits to die as opposed to one unless you have the magical or white sword. They are commonly found in the areas near the game's starting point.
The Adventure of Link
Their appearance remained the same for the most part, but only some actually move around. Some jump in place, firing as it jumps. As in the first game, there are Blue and Red variants.
A Link to the Past
In A Link to the Past, there is only one shade (red) for the Octoroks. They are much faster than previous Octoroks, and some possess the ability to shoot rocks in four directions quickly. Octoroks only appear in the Light World, though a similar creature (slightly resembling the Ocarina of Time style of Octorok) appears in the Dark World. Signs made to look similar are in a Shooting Gallery. In the Palace of the Four Swords (a bonus dungeon only found in the GBA re-release), there is a dark room with three Golden Octoroks inside.
Link's Awakening
In this game, they remained the same as in A Link to the Past' s. Like those in A Link to the Past, they lack a color difference, and only come in one form. There is also a new type of Octorok called the Flying Octorok. It has large buglike wings, and flies over Link when attacked, much the same way a Stalfos jumps out of harm's way. The best way to defeat one is to run into it with the Sword and Pegasus Boots equipped. As with Stalfos, they won't detect a charged spin attack, giving the player another possibility for defeating them.
Zelda: The Wand of Gamelon
Although Octoroks do not make an appearance in this non-canon Zelda game Link does briefly reference the creatures in the opening FMV by commenting "I'm so hungry, I could eat an Octorok!" to the King. However, there is an enemy similar to an Octorok found before talking to Impa at Tykogi Tower, right down to its octopus-like appearance and tendency to spit rocks.
Ocarina of Time
In Ocarina of Time, Octoroks made a drastic change to sea-dwelling creatures. They now sit in place, and wait for a while before firing directly at Link. The only way to defeat them is with a projectile weapon or by deflecting their shots back at them.
Bigocto
There is a mini-boss in this game called Bigocto (Navi identifies the name as being one word), who traps Princess Ruto, and fights with Link by chasing him around a large platform in circles, with a weak spot on his back that must be hit with the Boomerang. It looks very different from the other Octoroks of that game, but bears a similar face. Although it has a mouth similar to the other Octoroks, it appears to lack the ability to shoot rocks.
Majora's Mask
In this game, they kept Octoroks as sea-dwellers. Like many elements of Majora's Mask, Octoroks and Big Octos were reused from Ocarina of Time. Octoroks are often required to get to various places by freezing them and using them as platforms. There are also two Big Octos guarding caves in a Swamp, and the only way to get rid of them are certain items (such as the Bow & Arrows) and having Koume's boat crash into it as it passes them.
Octoroks are used as targets in the Town Shooting Gallery, with red ones being the desired target and blue ones being the ones to avoid. If the player manages to shoot forty of the fifty targets, they win a quiver upgrade. If all fifty are shot, a piece of heart is won. It should be noted that the blue Octoroks are exclusive to the Town Shooting Gallery and are not found elsewhere in the game. Additionally, you can get the third prize of 20 rupees at the Camera Shop by taking a photo of one of the Big Octos.
Oracle of Ages and Oracle of Seasons
Octoroks come in shades of Blue and Red, akin to the original Legend of Zelda' s style, and the fact that Blues are more powerful than Reds. Blue enemies appear in the past and during certain seasons, while Red appear in Present time and appear during certain seasons. They look exactly the same as Link's Awakening' s Octoroks, because Flagship built these games upon data given to them by Nintendo of LA. In Oracle of Seasons there is one Gold Octorok who appears in Spool Swamp during the Summer. In Oracle of Ages Link must help a Great Fairy that is cursed to live in the form of an Octorok.
Octorok Ring
In both games, the player can acquire a magical Ring that transforms Link into an Octorok. He cannot use any attacks in this form, but he is ignored by other Octoroks, and also cannot be eaten by Like Likes.
Super Smash Bros. Melee
Octoroks appear as random enemies, usually found in Boxes and Barrels, in their sea-dwelling form. They fire Rocks at the player, but the Rocks can be deflected back at them. Also found in Adventure Mode, in the Legend of Zelda Adventure Stage. There is also an Octorok trophy available by random lottery.
The Wind Waker
Octoroks return as sea-dwelling creatures in The Wind Waker. Some Octoroks (blue) lurk around in shallow waters on islands and fire at people, hiding whenever someone comes near, while others (red) dwell in the ocean, firing Bombs from their mouth at random travelers. A rare type of Octorok known as the Big Octo (which look different from the ones in Ocarina of Time and Majora's Mask, insofar as they resemble squid) appears in certain areas, where Seagulls are circling. They await passing boats and create a whirlpool to suck up the boat and Link, launching them far away. The number of eyes they have varies from four, to eight, and even twelve, with more eyes representing stronger Octoroks (since ALL the eyes must be destroyed to defeat the monster). Once slain, the Big Octo leaves an underwater treasure chest which, when fished up, will reveal either a piece of heart or an orange Rupee (there is one exception: One Big Octo has eaten a Great Fairy, and killing it will free the Fairy, who will double your magic meter). The figurine of the Octorok gives it the "perfect attendance award" for being in all of The Legend of Zelda games.
The Octorok sprite from The Legend of Zelda appears on the Figurine Fanatic (Manny)'s pack.
Four Swords Adventures
Their appearance most resembles that of The Minish Cap, and they fight in almost the exact same way, except they can shoot in four directions. There are three varieties: Red, Blue, and Pink, but they are all more or less of equal power. Red and Blue tend to attack individually, with Blue taking multiple hits (each hit causing a slight expansion in size) before they are destroyed. Blues must be repeatedly attacked at a constant rate or they will shrink in size, thus the process of destroying them will have begin again. Pinks tend to attack in swarms and have the ability to rapidly spit rocks in near continuous streams.
The Minish Cap
They once again return as land-dwelling red and blue Octoroks, with blue being stronger than red. They fire rocks at Link, and through Kinstone fusing, rare Golden Octoroks sometimes appear. These Octoroks are much faster and stronger than regular Octoroks. They also fire rocks, but when they do, they fire three rocks in rapid succession, rather than just one. However they leave behind great wealth if defeated.
Big Octorok
Big Octorok (the fourth major boss of the game) is an Octorok who was frozen solid inside the Temple of Droplets. Like with the Giant ChuChus the name is a bit of a misnomer. The Big Octorok is actually a standard sized Octorok, but Link is minish size during the fight. When the player let sun shine into the temple to thaw out the frozen Water Element, the Big Octorok also thawed, and ate the Element (its figurine states that it was frozen for so long it was starving). Along with the normal rock-spitting ability of Octoroks (which is extra powerful due to Link's size), the Big Octorok can transform into a frozen form, and can put out the light by spitting dark clouds of ink.
Phantom Hourglass
Octoroks return as relatively unimpressive enemies in this game. They are red with a blue ring around their mouths. The rocks they spit are no longer able to be deflected, however. They take two hits to defeat in this game.
Trivia
*In Paper Mario: The Thousand-Year Door, Lord Crump uses a battleship with a huge cannon distinctively shaped like an Octorok.
*In Mario and Luigi: Superstar Saga, one of the non-optional minigames featured Chuckoroks.
*The Pokémon closely resemebles the Octorok, complete with the cannon snout.
*The only canon Zelda game where the Octorok has not made an appearance in is Twilight Princess. The reason is unknown. However, the Toadpoli enemy which made appearances in Goron Mines and the Lakebed Temple share similar characteristics with the Ocarina of Time Octorok.
*In Super Mario Galaxy, there is an enemy that physically resembles Octoroks, as well as in its ability to spit out rocks.
es:Octorok
In many of the Zelda games, Octoroks have appeared across the overworld and other areas as land-dwelling animals, but in Ocarina of Time, they also started appearing as aquatic enemies who attack similarly to Zoras from previous games. However, in prototype versions of Ocarina of Time, they were the same design as A Link to the Past. They appear as octopus-like enemies that can shoot rocks from their mouth, hence the name.
Appearances
The Legend of Zelda
The Octoroks are creatures that come in shades of red and blue, and shoot rocks at Link. Blue Octoroks are more dangerous as they take two hits to die as opposed to one unless you have the magical or white sword. They are commonly found in the areas near the game's starting point.
The Adventure of Link
Their appearance remained the same for the most part, but only some actually move around. Some jump in place, firing as it jumps. As in the first game, there are Blue and Red variants.
A Link to the Past
In A Link to the Past, there is only one shade (red) for the Octoroks. They are much faster than previous Octoroks, and some possess the ability to shoot rocks in four directions quickly. Octoroks only appear in the Light World, though a similar creature (slightly resembling the Ocarina of Time style of Octorok) appears in the Dark World. Signs made to look similar are in a Shooting Gallery. In the Palace of the Four Swords (a bonus dungeon only found in the GBA re-release), there is a dark room with three Golden Octoroks inside.
Link's Awakening
In this game, they remained the same as in A Link to the Past
Zelda: The Wand of Gamelon
Although Octoroks do not make an appearance in this non-canon Zelda game Link does briefly reference the creatures in the opening FMV by commenting "I'm so hungry, I could eat an Octorok!" to the King. However, there is an enemy similar to an Octorok found before talking to Impa at Tykogi Tower, right down to its octopus-like appearance and tendency to spit rocks.
Ocarina of Time
In Ocarina of Time, Octoroks made a drastic change to sea-dwelling creatures. They now sit in place, and wait for a while before firing directly at Link. The only way to defeat them is with a projectile weapon or by deflecting their shots back at them.
Bigocto
There is a mini-boss in this game called Bigocto (Navi identifies the name as being one word), who traps Princess Ruto, and fights with Link by chasing him around a large platform in circles, with a weak spot on his back that must be hit with the Boomerang. It looks very different from the other Octoroks of that game, but bears a similar face. Although it has a mouth similar to the other Octoroks, it appears to lack the ability to shoot rocks.
Majora's Mask
In this game, they kept Octoroks as sea-dwellers. Like many elements of Majora's Mask, Octoroks and Big Octos were reused from Ocarina of Time. Octoroks are often required to get to various places by freezing them and using them as platforms. There are also two Big Octos guarding caves in a Swamp, and the only way to get rid of them are certain items (such as the Bow & Arrows) and having Koume's boat crash into it as it passes them.
Octoroks are used as targets in the Town Shooting Gallery, with red ones being the desired target and blue ones being the ones to avoid. If the player manages to shoot forty of the fifty targets, they win a quiver upgrade. If all fifty are shot, a piece of heart is won. It should be noted that the blue Octoroks are exclusive to the Town Shooting Gallery and are not found elsewhere in the game. Additionally, you can get the third prize of 20 rupees at the Camera Shop by taking a photo of one of the Big Octos.
Oracle of Ages and Oracle of Seasons
Octoroks come in shades of Blue and Red, akin to the original Legend of Zelda
Octorok Ring
In both games, the player can acquire a magical Ring that transforms Link into an Octorok. He cannot use any attacks in this form, but he is ignored by other Octoroks, and also cannot be eaten by Like Likes.
Super Smash Bros. Melee
Octoroks appear as random enemies, usually found in Boxes and Barrels, in their sea-dwelling form. They fire Rocks at the player, but the Rocks can be deflected back at them. Also found in Adventure Mode, in the Legend of Zelda Adventure Stage. There is also an Octorok trophy available by random lottery.
The Wind Waker
Octoroks return as sea-dwelling creatures in The Wind Waker. Some Octoroks (blue) lurk around in shallow waters on islands and fire at people, hiding whenever someone comes near, while others (red) dwell in the ocean, firing Bombs from their mouth at random travelers. A rare type of Octorok known as the Big Octo (which look different from the ones in Ocarina of Time and Majora's Mask, insofar as they resemble squid) appears in certain areas, where Seagulls are circling. They await passing boats and create a whirlpool to suck up the boat and Link, launching them far away. The number of eyes they have varies from four, to eight, and even twelve, with more eyes representing stronger Octoroks (since ALL the eyes must be destroyed to defeat the monster). Once slain, the Big Octo leaves an underwater treasure chest which, when fished up, will reveal either a piece of heart or an orange Rupee (there is one exception: One Big Octo has eaten a Great Fairy, and killing it will free the Fairy, who will double your magic meter). The figurine of the Octorok gives it the "perfect attendance award" for being in all of The Legend of Zelda games.
The Octorok sprite from The Legend of Zelda appears on the Figurine Fanatic (Manny)'s pack.
Four Swords Adventures
Their appearance most resembles that of The Minish Cap, and they fight in almost the exact same way, except they can shoot in four directions. There are three varieties: Red, Blue, and Pink, but they are all more or less of equal power. Red and Blue tend to attack individually, with Blue taking multiple hits (each hit causing a slight expansion in size) before they are destroyed. Blues must be repeatedly attacked at a constant rate or they will shrink in size, thus the process of destroying them will have begin again. Pinks tend to attack in swarms and have the ability to rapidly spit rocks in near continuous streams.
The Minish Cap
They once again return as land-dwelling red and blue Octoroks, with blue being stronger than red. They fire rocks at Link, and through Kinstone fusing, rare Golden Octoroks sometimes appear. These Octoroks are much faster and stronger than regular Octoroks. They also fire rocks, but when they do, they fire three rocks in rapid succession, rather than just one. However they leave behind great wealth if defeated.
Big Octorok
Big Octorok (the fourth major boss of the game) is an Octorok who was frozen solid inside the Temple of Droplets. Like with the Giant ChuChus the name is a bit of a misnomer. The Big Octorok is actually a standard sized Octorok, but Link is minish size during the fight. When the player let sun shine into the temple to thaw out the frozen Water Element, the Big Octorok also thawed, and ate the Element (its figurine states that it was frozen for so long it was starving). Along with the normal rock-spitting ability of Octoroks (which is extra powerful due to Link's size), the Big Octorok can transform into a frozen form, and can put out the light by spitting dark clouds of ink.
Phantom Hourglass
Octoroks return as relatively unimpressive enemies in this game. They are red with a blue ring around their mouths. The rocks they spit are no longer able to be deflected, however. They take two hits to defeat in this game.
Trivia
*In Paper Mario: The Thousand-Year Door, Lord Crump uses a battleship with a huge cannon distinctively shaped like an Octorok.
*In Mario and Luigi: Superstar Saga, one of the non-optional minigames featured Chuckoroks.
*The Pokémon closely resemebles the Octorok, complete with the cannon snout.
*The only canon Zelda game where the Octorok has not made an appearance in is Twilight Princess. The reason is unknown. However, the Toadpoli enemy which made appearances in Goron Mines and the Lakebed Temple share similar characteristics with the Ocarina of Time Octorok.
*In Super Mario Galaxy, there is an enemy that physically resembles Octoroks, as well as in its ability to spit out rocks.
es:Octorok
The Rio Mall was a former small, one-story enclosed mall in Rio Grande, New Jersey. It was the only mall on the Cape May Peninsula. It opened in 1973.
History
The Rio Mall opened in 1973 with two anchors, W.T. Grant and A&P. It also included a movie theater and about 15 other small stores. Because it was the areas only close mall, as not many malls were close-by, it was very successful.
Most of the stores were locally-owned, with the exception of a few, like DEB. In 1976, the Grants chain closed their stores. The space was then filled with Kmart.
Pretty soon, new stores started opening near the mall, driving away customers. Reynolds, a small department store in the mall, moved down the street. Eventually, the mall began to turn into a Dead mall.
The mall itself was closed down, with the exception of Kmart and the theater, which both expanded in part of the old mall area. A&P became Staples, which became Save-A-Lot groceries. Some other stores opened up in the spaces facing the parking lot, like Rent-A-Center. However, part of the mall's hallway is left open, with no doors, but vacant.
History
The Rio Mall opened in 1973 with two anchors, W.T. Grant and A&P. It also included a movie theater and about 15 other small stores. Because it was the areas only close mall, as not many malls were close-by, it was very successful.
Most of the stores were locally-owned, with the exception of a few, like DEB. In 1976, the Grants chain closed their stores. The space was then filled with Kmart.
Pretty soon, new stores started opening near the mall, driving away customers. Reynolds, a small department store in the mall, moved down the street. Eventually, the mall began to turn into a Dead mall.
The mall itself was closed down, with the exception of Kmart and the theater, which both expanded in part of the old mall area. A&P became Staples, which became Save-A-Lot groceries. Some other stores opened up in the spaces facing the parking lot, like Rent-A-Center. However, part of the mall's hallway is left open, with no doors, but vacant.