Mindblister was a 1990's heavy metal band assigned to Municipal Records. Their songs tell stories of gruesome murder and fear, and have not made one record less than MA15+. Frontman clitripper (jake down) committed suicide in a spectacular manner that was believed to be a reinactment of their hit undergound song, "violating human corpses". after clitripper died the band split up, and reformed with the remnants of rival band "lord of irreverence" to become hit undergound death metal band "the archives of hell" they have since made several records, including Rotting fetus and The day the sun died. in 2001 original mindblister drummer skinpeeler overdosed on crystal methamphetamine and collapsed onto his drumkit and speared himself on his own drumsticks. the band continued the performance, even parading the corpse around the stage. after hells archives final performance in 2002, the band split up and became minor artists in the undergound music industry.
Uglor was a hardcore punk band founded in 1986 in El Paso, Texas by Chris "Vytore" Everblue (guitar and vocals), Sander "Skaj" Starr (bass and vocals), and Hedona "Grant Slam" Dorian (drums and vocals). Later members include Stevo-Cide Saunders (guitar and art) and Skwid (vocals and art). Uglor played numerous shows around Texas and New Mexico, playing with bands such as the Rhythm Pigs, MDC, JFA, Verbal Abuse, and Operation Ivy. Uglor recorded two demos in El Paso and distributed them through friends strictly by word of mouth. Uglor was known for their DIY ethic by printing flyers, stickers, and cassette covers, dubbing off demo tapes, and designing and silkscreening their t-shirts themselves. Stevo-cide tattooed all the band members, and many friends with his original artwork. He was also known for his elaborate and highly detailed art he air-brushed on the leather jackets of many punks in the El Paso scene. Uglor broke up in 1990 just after recording their first full length CD entitled "the Wild Boar". The recording was never officially released, but was briefly available in bootleg cassette form by Eyespider Records.
Mutaling is a popular Zerg unit combination in Starcraft.
General Strategy:
Mutaling involves making mutalisks as your gas income allows, and spending excess minerals and larva on zergling hordes. Mutaling usually starts with a zergling rush, followed by a fast expansion and/or quick tech to spire. Then, expand rapidly with your early air support and take an economic advantage. Maintain map control. Mutalisk:Zergling ratio is usually 1:2.5, but is highly variable upon the situation.
Advantages:
-All your units have small armor, so explosive damage will only be half as effective.
-You can harass enemy bases with your mobile mutalisks.
-You can use mutalisks to tank, while your zerglings with high DPS can tear apart the opposing force.
-You will be able to create large amounts of units quickly with multiple hatcheries.
-You can upgrade to heavy air later on if necessary, allowing flexibility in build order.
Disadvantages:
-Very easy to counter; splash damage and area effect spells are super effective against mutaling.
-Expected build for zerg; predictable.
-Lots of macromanagement and unit control required.
-Units are weak and die very easily.
-Is actually quite gas-heavy in the long run.
Counters:
-Zerg: Mutaling of your own, ultramuta, ultramutadev, lurkers are also helpful for support
-Terran: Marines and medics, possibly a few firebats for heavy fire support.
-Protoss: Corsairs' splash rip mutalisk hordes to shreds. Zealots can stand their own against zerglings. Psionic storm and maelstrom are excellent support units, as are dark templar. Pretty much all tech-intensive combos dominate mutaling.
General Strategy:
Mutaling involves making mutalisks as your gas income allows, and spending excess minerals and larva on zergling hordes. Mutaling usually starts with a zergling rush, followed by a fast expansion and/or quick tech to spire. Then, expand rapidly with your early air support and take an economic advantage. Maintain map control. Mutalisk:Zergling ratio is usually 1:2.5, but is highly variable upon the situation.
Advantages:
-All your units have small armor, so explosive damage will only be half as effective.
-You can harass enemy bases with your mobile mutalisks.
-You can use mutalisks to tank, while your zerglings with high DPS can tear apart the opposing force.
-You will be able to create large amounts of units quickly with multiple hatcheries.
-You can upgrade to heavy air later on if necessary, allowing flexibility in build order.
Disadvantages:
-Very easy to counter; splash damage and area effect spells are super effective against mutaling.
-Expected build for zerg; predictable.
-Lots of macromanagement and unit control required.
-Units are weak and die very easily.
-Is actually quite gas-heavy in the long run.
Counters:
-Zerg: Mutaling of your own, ultramuta, ultramutadev, lurkers are also helpful for support
-Terran: Marines and medics, possibly a few firebats for heavy fire support.
-Protoss: Corsairs' splash rip mutalisk hordes to shreds. Zealots can stand their own against zerglings. Psionic storm and maelstrom are excellent support units, as are dark templar. Pretty much all tech-intensive combos dominate mutaling.
The Big Pig Jig (official name Slosheye Trail Big Pig Jig) was created in Southern Georgia in a small town called Vienna, Georgia. A small group of self-proclaimed pig cookers decided to start a barbecue competition in their hometown of Marietta, Georgia in 1982. Their idea was to mix a barbecue competition with an arts and crafts fair into one big event. It was named the "Big Pig Jig", because the main type of meat that was cooked was pork. After the competition was over, the competitors packed their supplies, and went home. Soon after, the men bought some land by I-75 on Highway 215 in Vienna, and began building from the ground up. In 1999, it was recognized as one of the top five hundred in America’s Top Festivals. Starting off with just twenty teams in 1982, it now has over one hundred competing for the top prize. Each team is allowed to cook with any type of wood or charcoal that they can provide, and electricity or gas can ONLY be used to start the fire. Once the fire is started, only wood or charcoal can be used to cook the meat. All preparation of the meat must be done during the competition. Any team using meat in which was pre-prepared will be eliminated. The only thing that the teams are all provided with is a 20 x 20 cooking area and access to water. All other equipment and necessities are provided by the team. Judging starts at 10:00 a.m. the first morning of the Pig Jig. Judges first try the team’s whole hog. Starting at 11:30, Judges then go around sampling the team’s shoulder meat. Finally, at 1:00 the ribs are tested by all of the judges for deliberation. The judges have all day to tally up the votes for the winners and at about 9:00 that night, the winner is announced on the main stage to everyone. The winning team of each category gets an additional two thousand dollars plus paid entry to the Memphis in May Cook-off in Memphis, Tennessee.