This is a list of persons who identified themselves as Stalinists (supporters of the implementation of a Marxist-Leninist state run in Joseph Stalin's way, commonly referred to as Stalinism) or who are commonly described as Stalinists.
Stalinism is not a sub-ideology of Communism; Stalinism is a invention of political enemies of Joseph Stalin.
The list does not include Soviet political leadership of Stalin's era.
The list also does not include non-Soviet communists and sympathizers.
Communist state leaders
As a rule, they were also leaders of the corresponding Communist parties.
*Kim Il-sung – The "Great Leader" and "eternal President" of North Korea, he praised Stalin and received support from him, but after his death pursued Juche.
*Mao Zedong - Communist Party of China's leader who upheld the legacy of Stalin and opposed De-Stalinization directed by Khrushchev. His thoughts however later became more distinct and are now known as Maoism.
*Enver Hoxha - Albanian Party of Labour's leader who, with Mao, are considered the founders of the anti-revisionist movement. Upheld Stalin against Khrushchev, Tito, and later Mao; condemned all three as social-imperialists.
Communist party leaders in non-Communist states
*Bill Bland – Led the Communist League of Great Britain, a Stalinist group.
*Ludo Martens - Leader of Workers Party of Belgium and author of Another view of Stalin.
*Tim Buck - General Secretary of the Communist Party of Canada from 1929-1962
*Hardial Bains - General Secretary of the from its founding until his death in 1997.
Other
*Jakub Berman – Ally to Stalin, his later dismissal was for "Stalinist-era errors and mistakes."
*Harpal Brar – Former member of the Stalin Society noted for his defence of Stalin's rule.
*Slavoj Zizek - Lacanian-Hegelian philosopher and social critic.
*Paul Robeson - American singer and social activist.
Stalinism is not a sub-ideology of Communism; Stalinism is a invention of political enemies of Joseph Stalin.
The list does not include Soviet political leadership of Stalin's era.
The list also does not include non-Soviet communists and sympathizers.
Communist state leaders
As a rule, they were also leaders of the corresponding Communist parties.
*Kim Il-sung – The "Great Leader" and "eternal President" of North Korea, he praised Stalin and received support from him, but after his death pursued Juche.
*Mao Zedong - Communist Party of China's leader who upheld the legacy of Stalin and opposed De-Stalinization directed by Khrushchev. His thoughts however later became more distinct and are now known as Maoism.
*Enver Hoxha - Albanian Party of Labour's leader who, with Mao, are considered the founders of the anti-revisionist movement. Upheld Stalin against Khrushchev, Tito, and later Mao; condemned all three as social-imperialists.
Communist party leaders in non-Communist states
*Bill Bland – Led the Communist League of Great Britain, a Stalinist group.
*Ludo Martens - Leader of Workers Party of Belgium and author of Another view of Stalin.
*Tim Buck - General Secretary of the Communist Party of Canada from 1929-1962
*Hardial Bains - General Secretary of the from its founding until his death in 1997.
Other
*Jakub Berman – Ally to Stalin, his later dismissal was for "Stalinist-era errors and mistakes."
*Harpal Brar – Former member of the Stalin Society noted for his defence of Stalin's rule.
*Slavoj Zizek - Lacanian-Hegelian philosopher and social critic.
*Paul Robeson - American singer and social activist.
Puffles are virtual pets that a player can buy and take care of in Club Penguin. Puffles appear as cute, small balls of fluff, and there are a variety of colors to choose from. They are available from the Pet Shop, one of the many buildings in Club Penguin, and they come in many colors, namely blue, purple, green, pink, black, red and yellow. Every color has a different personality. At the Pet Shop, when walking up to the Puffles in their box or clicking the red book, the Adopting and Caring for your Puffle manual appears and one can adopt a Puffle for 800 coins from it. Non-members have access to only blue and red Puffles. Members may adopt up to 14 Puffles, but non-members are restricted to only 2.
Personalities
There are seven different types of puffles currently available, each with a different personality. Each puffle costs 800 Club Penguin coins. The puffles are found in the plaza in the pet shop. You can bathe and feed your puffle. Feeding them Puffle O's costs 10 coins, feeding them cookies or bubble gum costs 5 coins and bathing them costs 5 coins. Puffles like it when you walk around the same color as the color they are. (blue, green, purple, pink, red, yellow and black)
Puffles
Blue Puffles
Blue Puffles are mild tempered and content. Their favorite toy is a beach ball. Blue Puffles can be adopted by anyone in Club Penguin. When bathing, the puffle is cleansed by a sponge and shampoo. The blue puffle likes taking walks the most.
Pink Puffles
Pink Puffles are active and cheery. They fit well to anyone. Their favorite toys are a trampoline and an exercise rope. When they bathe, they snorkel in the bath and when they dance, they turn from side to side. They can only be adopted by members.
Black Puffles
Black Puffles are known to be a little mischievous and off-tempered. However, they love to play and make a great pet for anyone who likes a little bit more personality. Black puffles turn into a ball of fire while bathing, but it doesn't hurt them. The ability to turn into a ball of fire is also shown in . This aspect of a Black puffle is also portrayed in the second Secret Mission where the player gets trapped in the wilderness and has to get back. At a certain point in the game, the puffle can turn into a ball of fire, providing enough heat to light a fire. Black puffles are the only puffles with a constant frown on their faces. However, this may not mean that they are not happy. The black puffle's toy is a skate board. They can only be adopted by members. When you dance they turn into a mini tornado. They are also strong, silent, sometimes entergetic.
Green Puffles
Green Puffles are very energetic and playful. They like to clown around on their unicycles or fly with their propeller caps. This puffle is dried with a hairdryer after bathing, and yawns and drools when sleeping. They can only be adopted by members. When you dance they wear their propeller cap.
Purple Puffles
Purple puffles enjoy blowing bubbles and can dance by twirling (just like the black puffle) and turning their face left and right twice. But they can be a bit fussy, especially at mealtime. When feeding them, they will refuse food until a small salt shaker appears above the food and flavors it. When they eat cookies, they like to add whip cream and a cherry on top. They often dance with disco balls around them. This puffle also uses a sleep mask when it sleeps. They can only be adopted by members.
Red Puffles
Red Puffles were brought from Rockhopper Island. They are very active. If you walk them when you are going to play Catchin' Waves, they have come along and have a surfboard almost exactly the same as yours.They do not go with you to surf on Survival Mode at all. They play with pins that they roll into, or, at full health, they put on a football helmet and cannon out of a cannon. When you give them a bath, a wave appears and they surfboard on it. They can also be adopted by and penguins.
Yellow Puffles
Yellow puffles were rumored to be around for many months but were first discovered around Halloween 2007, when they began appearing briefly in places like the forest. They are very creative. Their favorite toys are the paintbrush and the easel. Yellow puffles were released for adoption by Club Penguin members only on the 30th of November. They have an artistic personality such as when they eat their food they sculpt it into a book room ornament before eating it. They also play by painting a picture on a canvas or when completely happy they sit there and pretend to direct a movie. Also when asleep they dream of becoming a superhero. They were released in a similar way to the purple puffle. Yellow puffles were realeased to the pet store on Friday, November .30, 2007.
External Resource:
they are not for non members. members only.
Personalities
There are seven different types of puffles currently available, each with a different personality. Each puffle costs 800 Club Penguin coins. The puffles are found in the plaza in the pet shop. You can bathe and feed your puffle. Feeding them Puffle O's costs 10 coins, feeding them cookies or bubble gum costs 5 coins and bathing them costs 5 coins. Puffles like it when you walk around the same color as the color they are. (blue, green, purple, pink, red, yellow and black)
Puffles
Blue Puffles
Blue Puffles are mild tempered and content. Their favorite toy is a beach ball. Blue Puffles can be adopted by anyone in Club Penguin. When bathing, the puffle is cleansed by a sponge and shampoo. The blue puffle likes taking walks the most.
Pink Puffles
Pink Puffles are active and cheery. They fit well to anyone. Their favorite toys are a trampoline and an exercise rope. When they bathe, they snorkel in the bath and when they dance, they turn from side to side. They can only be adopted by members.
Black Puffles
Black Puffles are known to be a little mischievous and off-tempered. However, they love to play and make a great pet for anyone who likes a little bit more personality. Black puffles turn into a ball of fire while bathing, but it doesn't hurt them. The ability to turn into a ball of fire is also shown in . This aspect of a Black puffle is also portrayed in the second Secret Mission where the player gets trapped in the wilderness and has to get back. At a certain point in the game, the puffle can turn into a ball of fire, providing enough heat to light a fire. Black puffles are the only puffles with a constant frown on their faces. However, this may not mean that they are not happy. The black puffle's toy is a skate board. They can only be adopted by members. When you dance they turn into a mini tornado. They are also strong, silent, sometimes entergetic.
Green Puffles
Green Puffles are very energetic and playful. They like to clown around on their unicycles or fly with their propeller caps. This puffle is dried with a hairdryer after bathing, and yawns and drools when sleeping. They can only be adopted by members. When you dance they wear their propeller cap.
Purple Puffles
Purple puffles enjoy blowing bubbles and can dance by twirling (just like the black puffle) and turning their face left and right twice. But they can be a bit fussy, especially at mealtime. When feeding them, they will refuse food until a small salt shaker appears above the food and flavors it. When they eat cookies, they like to add whip cream and a cherry on top. They often dance with disco balls around them. This puffle also uses a sleep mask when it sleeps. They can only be adopted by members.
Red Puffles
Red Puffles were brought from Rockhopper Island. They are very active. If you walk them when you are going to play Catchin' Waves, they have come along and have a surfboard almost exactly the same as yours.They do not go with you to surf on Survival Mode at all. They play with pins that they roll into, or, at full health, they put on a football helmet and cannon out of a cannon. When you give them a bath, a wave appears and they surfboard on it. They can also be adopted by and penguins.
Yellow Puffles
Yellow puffles were rumored to be around for many months but were first discovered around Halloween 2007, when they began appearing briefly in places like the forest. They are very creative. Their favorite toys are the paintbrush and the easel. Yellow puffles were released for adoption by Club Penguin members only on the 30th of November. They have an artistic personality such as when they eat their food they sculpt it into a book room ornament before eating it. They also play by painting a picture on a canvas or when completely happy they sit there and pretend to direct a movie. Also when asleep they dream of becoming a superhero. They were released in a similar way to the purple puffle. Yellow puffles were realeased to the pet store on Friday, November .30, 2007.
External Resource:
they are not for non members. members only.
Science humour, like math humour is a branch of professional humour. There are several types of jokes within the field.
Humour about science
:Heisenberg is driving along the Autobahn and gets pulled over. The policeman asks, "Excuse me, sir, do you know how fast you were going?" Heisenberg responds, "Not at all, but I know precisely where I am."
This is a reference to Heisenberg's Uncertainty Principle, which states that an observer cannot know both the location and velocity of a particle with infinite precision.
:Two scientists are sitting in a bar. A blonde walks by them and one of the scientists sighs "Why are blondes so attractive?"
:To this, the friend replies "because they are so dense."
This pun reflects on denser bodies containing more mass than other bodies of the same volume. The denser bodies then exhibit a greater gravitational attraction. Dense is, in many dialects of English, also synonymous with stupid, a trait often ascribed in blonde jokes.
:An atom is walking down the street when he meets a friend of his, who is evidently distraught. "What's the matter...is everything OK?" the atom asks his friend. "Well, I think I might have lost an electron," responds the other atom. "Are you sure?" asks the first. "I'm positive!" replies his friend.
This is a reference to the electron, an atomic particle, which possesses a negative charge. When an initially neutral atom loses an electron, it becomes an ion and acquires a positive charge.
Calculations and proofs
One important aspect of science jokes involves lateral thinking. For example, a student who, when asked to measure the height of a building using a barometer, might see how long it takes for it to fall from the top, rather than measuring the air pressure differential between the top and the bottom.
Other aspects of science humour are based around complex calculations or proofs which may combine observed phenomena/accepted science and mythology, folklore, or popular logical fallacies. These include:
* Man of Steel, Woman of Kleenex, essay about how Superman could procreate
* Properties of Hell.
* speed on Christmas Eve.
* Thiotimoline, a fictitious chemical compound described by Isaac Asimov
Hoaxes
Elaborate proofs, when promulgated, can lead to hoaxes. It is important to discern that some hoaxes are intended to be jokes, whereas others are meant to be taken seriously. Others still may be social critiques (such as the Sokal Affair). As there may be difficulty in understanding the intent, some humorous hoaxes may even be taken as serious developments, leading to severe repercussions. One of the better known humorous hoaxes is the dihydrogen monoxide hoax.
Humour/stereotypes about scientists
Scientist jokes are jokes about scientists themselves, especially rivalries between different branches of science. Often they are in-jokes, ie - they tend to circulate within the scientific community itself, rather than be told by outsiders.
:A physicist, a mathematician, and an engineer are sitting around and one of them says "It says here that Professor X has come up with a new theorem that all odd numbers greater than 2 are prime". Each person present thinks to himself:
::Mathematician: 3 is prime, 5 is prime, 7 is prime, the rest follows by Mathematical induction.
::Physicist: 3 is prime, 5 is prime, 7 is prime, 9 is an experimental error, 11 is prime...
::Engineer: 3 is prime, 5 is prime, 7 is prime, 9 is approximately prime, 11 is prime, 13 is prime ...
::Mechanical engineer: 3 is prime, 4 is prime, 5 is prime, 6 is prime...
::Computer engineer: 3 is prime, 5 is prime, 7 is prime, 7 is prime, 7 is prime...
This joke plays on the perception of different fields of science, especially differences between hard science and engineering
:A mathematician, a biologist and a physicist are sitting in a street café watching people entering and leaving the house on the other side of the street. First they see two people going into the house. Time passes. After a while they notice three persons coming out of the house. The physicist says, "The measurement wasn't accurate." The biologist says, "They must have reproduced." The mathematician says, "If one more person enters the house then it will be empty."
This joke relies on the fact that different disciplines take different approaches to mathematics; in particular, the mathematician sees no problem with there being a negative number of people in the house.
:An engineer, a physicist, and a mathematician are in a train and see a Scottish pasture with a black sheep in it. The physicist says "All Scottish sheep are black." The engineer says "At least one Scottish sheep is black." The mathematician says "In Scotland, there exists at least one field, which has at least one sheep, of which at least one side is black."
This joke again deals with the different burdens of proof used by different fields.
Some scientist jokes involve pick-up lines, and are often associated with scientists and engineers. [http://www.stetson.edu/~efriedma/mathhumor.html]
Visual humour
As in other fields of humour, some jokes are conveyed verbally, others are conveyed visually. Television series such as Futurama and Tripping the Rift often use such visual humour, such as Klein's Beer, based on the Klein bottle in topology.
Science humour in fiction
Elaborate science humour is often worked into science fiction parodies, such as the works of Douglas Adams, Isaac Asimov, etc. It may explain something confusing in this universe, or the mechanics of another using scientific reasoning. Terry Pratchett wrote a lengthy exposition about the "sluggishness of light" in "The Colour of Magic", regarding the speed of light in his Discworld. Adams wrote, in describing his Babel Fish:
Humour about science
:Heisenberg is driving along the Autobahn and gets pulled over. The policeman asks, "Excuse me, sir, do you know how fast you were going?" Heisenberg responds, "Not at all, but I know precisely where I am."
This is a reference to Heisenberg's Uncertainty Principle, which states that an observer cannot know both the location and velocity of a particle with infinite precision.
:Two scientists are sitting in a bar. A blonde walks by them and one of the scientists sighs "Why are blondes so attractive?"
:To this, the friend replies "because they are so dense."
This pun reflects on denser bodies containing more mass than other bodies of the same volume. The denser bodies then exhibit a greater gravitational attraction. Dense is, in many dialects of English, also synonymous with stupid, a trait often ascribed in blonde jokes.
:An atom is walking down the street when he meets a friend of his, who is evidently distraught. "What's the matter...is everything OK?" the atom asks his friend. "Well, I think I might have lost an electron," responds the other atom. "Are you sure?" asks the first. "I'm positive!" replies his friend.
This is a reference to the electron, an atomic particle, which possesses a negative charge. When an initially neutral atom loses an electron, it becomes an ion and acquires a positive charge.
Calculations and proofs
One important aspect of science jokes involves lateral thinking. For example, a student who, when asked to measure the height of a building using a barometer, might see how long it takes for it to fall from the top, rather than measuring the air pressure differential between the top and the bottom.
Other aspects of science humour are based around complex calculations or proofs which may combine observed phenomena/accepted science and mythology, folklore, or popular logical fallacies. These include:
* Man of Steel, Woman of Kleenex, essay about how Superman could procreate
* Properties of Hell.
* speed on Christmas Eve.
* Thiotimoline, a fictitious chemical compound described by Isaac Asimov
Hoaxes
Elaborate proofs, when promulgated, can lead to hoaxes. It is important to discern that some hoaxes are intended to be jokes, whereas others are meant to be taken seriously. Others still may be social critiques (such as the Sokal Affair). As there may be difficulty in understanding the intent, some humorous hoaxes may even be taken as serious developments, leading to severe repercussions. One of the better known humorous hoaxes is the dihydrogen monoxide hoax.
Humour/stereotypes about scientists
Scientist jokes are jokes about scientists themselves, especially rivalries between different branches of science. Often they are in-jokes, ie - they tend to circulate within the scientific community itself, rather than be told by outsiders.
:A physicist, a mathematician, and an engineer are sitting around and one of them says "It says here that Professor X has come up with a new theorem that all odd numbers greater than 2 are prime". Each person present thinks to himself:
::Mathematician: 3 is prime, 5 is prime, 7 is prime, the rest follows by Mathematical induction.
::Physicist: 3 is prime, 5 is prime, 7 is prime, 9 is an experimental error, 11 is prime...
::Engineer: 3 is prime, 5 is prime, 7 is prime, 9 is approximately prime, 11 is prime, 13 is prime ...
::Mechanical engineer: 3 is prime, 4 is prime, 5 is prime, 6 is prime...
::Computer engineer: 3 is prime, 5 is prime, 7 is prime, 7 is prime, 7 is prime...
This joke plays on the perception of different fields of science, especially differences between hard science and engineering
:A mathematician, a biologist and a physicist are sitting in a street café watching people entering and leaving the house on the other side of the street. First they see two people going into the house. Time passes. After a while they notice three persons coming out of the house. The physicist says, "The measurement wasn't accurate." The biologist says, "They must have reproduced." The mathematician says, "If one more person enters the house then it will be empty."
This joke relies on the fact that different disciplines take different approaches to mathematics; in particular, the mathematician sees no problem with there being a negative number of people in the house.
:An engineer, a physicist, and a mathematician are in a train and see a Scottish pasture with a black sheep in it. The physicist says "All Scottish sheep are black." The engineer says "At least one Scottish sheep is black." The mathematician says "In Scotland, there exists at least one field, which has at least one sheep, of which at least one side is black."
This joke again deals with the different burdens of proof used by different fields.
Some scientist jokes involve pick-up lines, and are often associated with scientists and engineers. [http://www.stetson.edu/~efriedma/mathhumor.html]
Visual humour
As in other fields of humour, some jokes are conveyed verbally, others are conveyed visually. Television series such as Futurama and Tripping the Rift often use such visual humour, such as Klein's Beer, based on the Klein bottle in topology.
Science humour in fiction
Elaborate science humour is often worked into science fiction parodies, such as the works of Douglas Adams, Isaac Asimov, etc. It may explain something confusing in this universe, or the mechanics of another using scientific reasoning. Terry Pratchett wrote a lengthy exposition about the "sluggishness of light" in "The Colour of Magic", regarding the speed of light in his Discworld. Adams wrote, in describing his Babel Fish:
The Stone of Anamara (also known as "La piedra de Anamara" and "La pietra di Anamara") is a free creepy point-and-click online adventure game, created by Gabriel Rodríguez (Córdoba, Argentina), that spans multiple chapters.
In this first chapter, you uncover the story behind the asylum doctor, Alexander Graves, and the mysterious illness of one of his patients.
By moving the mouse gently, the scene will scroll slightly in all directions thus giving the illusion of being able to see all around you. To move, click on the arrows that appear as you move the mouse around. Use the hand cursor to pick up and activate various items and objects, enter doors, etc.
Story
“Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about seeking whom he may devour.” -- 1 Peter 5:8
In the early 1900s, a young guy named Ezequiel escapes from the police after robbing at a marketplace. He arrives at a Mental Asylum for Children used to treat mental diseases in young patients.
Afraid that the police may find him, he decides to hide inside the Asylum. As he makes his way into the building, strange things begin to happen.
Wondering around Ezequiel finds out that the place is deserted, and that a creepy murder took place there days ago. A little child died in a mysterious way inside the Asylum.
Characters
*Ezequiel — A young guy escaping from the police after robbing at a marketplace. He is the character you control through the game.
*Dr. Alexander Graves — He was in charge of the Asylum until he was arrested for the savage murder of a little girl.
*Anamara — A child abandoned by her parents, patient of Dr. Graves. She was found murdered at the Asylum.
Chapters
Chapter 1 - Release Date: August 2004. Gameplay: about 20 mins.
Chapter 2 - Release Date: Not released yet. Gameplay: n/a.
Contests and awards
* (2005).
* - San José, California (March 9-11, 2005).
* [http://www.adva.com.ar/codear/ 1st Prize Winner Concurso de Desarrollo Argentino de Juegos CODEAR (EVA04)] (2004).
In this first chapter, you uncover the story behind the asylum doctor, Alexander Graves, and the mysterious illness of one of his patients.
By moving the mouse gently, the scene will scroll slightly in all directions thus giving the illusion of being able to see all around you. To move, click on the arrows that appear as you move the mouse around. Use the hand cursor to pick up and activate various items and objects, enter doors, etc.
Story
“Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about seeking whom he may devour.” -- 1 Peter 5:8
In the early 1900s, a young guy named Ezequiel escapes from the police after robbing at a marketplace. He arrives at a Mental Asylum for Children used to treat mental diseases in young patients.
Afraid that the police may find him, he decides to hide inside the Asylum. As he makes his way into the building, strange things begin to happen.
Wondering around Ezequiel finds out that the place is deserted, and that a creepy murder took place there days ago. A little child died in a mysterious way inside the Asylum.
Characters
*Ezequiel — A young guy escaping from the police after robbing at a marketplace. He is the character you control through the game.
*Dr. Alexander Graves — He was in charge of the Asylum until he was arrested for the savage murder of a little girl.
*Anamara — A child abandoned by her parents, patient of Dr. Graves. She was found murdered at the Asylum.
Chapters
Chapter 1 - Release Date: August 2004. Gameplay: about 20 mins.
Chapter 2 - Release Date: Not released yet. Gameplay: n/a.
Contests and awards
* (2005).
* - San José, California (March 9-11, 2005).
* [http://www.adva.com.ar/codear/ 1st Prize Winner Concurso de Desarrollo Argentino de Juegos CODEAR (EVA04)] (2004).